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-rw-r--r--src/Protocol/ProtocolRecognizer.cpp1198
1 files changed, 175 insertions, 1023 deletions
diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp
index 3f3982c90..a1066a609 100644
--- a/src/Protocol/ProtocolRecognizer.cpp
+++ b/src/Protocol/ProtocolRecognizer.cpp
@@ -13,12 +13,10 @@
#include "Protocol_1_11.h"
#include "Protocol_1_12.h"
#include "Protocol_1_13.h"
-#include "Packetizer.h"
#include "../ClientHandle.h"
#include "../Root.h"
#include "../Server.h"
#include "../World.h"
-#include "../ChatColor.h"
#include "../JsonUtils.h"
#include "../Bindings/PluginManager.h"
@@ -26,10 +24,33 @@
-cProtocolRecognizer::cProtocolRecognizer(cClientHandle * a_Client) :
- Super(a_Client),
- m_Buffer(8192), // We need a larger buffer to support BungeeCord - it sends one huge packet at the start
- m_InPingForUnrecognizedVersion(false)
+struct sUnsupportedButPingableProtocolException : public std::runtime_error
+{
+ explicit sUnsupportedButPingableProtocolException() :
+ std::runtime_error("")
+ {
+ }
+};
+
+
+
+
+
+struct sTriedToJoinWithUnsupportedProtocolException : public std::runtime_error
+{
+ explicit sTriedToJoinWithUnsupportedProtocolException(const std::string & a_Message) :
+ std::runtime_error(a_Message)
+ {
+ }
+};
+
+
+
+
+
+cMultiVersionProtocol::cMultiVersionProtocol() :
+ HandleIncomingData(std::bind(&cMultiVersionProtocol::HandleIncomingDataInRecognitionStage, this, std::placeholders::_1, std::placeholders::_2)),
+ m_Buffer(8 KiB) // We need a larger buffer to support BungeeCord - it sends one huge packet at the start
{
}
@@ -37,7 +58,7 @@ cProtocolRecognizer::cProtocolRecognizer(cClientHandle * a_Client) :
-AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion)
+AString cMultiVersionProtocol::GetVersionTextFromInt(int a_ProtocolVersion)
{
switch (a_ProtocolVersion)
{
@@ -62,43 +83,66 @@ AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion)
-void cProtocolRecognizer::DataReceived(const char * a_Data, size_t a_Size)
+void cMultiVersionProtocol::HandleIncomingDataInRecognitionStage(cClientHandle & a_Client, std::string_view a_Data)
{
- if (m_Protocol != nullptr)
+ // We read more than the handshake packet here, oh well.
+ if (!m_Buffer.Write(a_Data.data(), a_Data.size()))
{
- // Protocol was already recognized, send to the handler:
- m_Protocol->DataReceived(a_Data, a_Size);
+ a_Client.Kick("Your client sent too much data; please try again later.");
return;
}
- if (!m_Buffer.Write(a_Data, a_Size))
+ try
{
- m_Client->Kick("Unsupported protocol version");
- return;
- }
+ // Note that a_Data is assigned to a subview containing the data to pass to m_Protocol or UnsupportedPing
- if (!m_InPingForUnrecognizedVersion)
- {
- if (TryRecognizeProtocol())
+ TryRecognizeProtocol(a_Client, a_Data);
+ if (m_Protocol == nullptr)
{
- // The protocol has just been recognized, dump the whole m_Buffer contents into it for parsing:
- AString Dump;
m_Buffer.ResetRead();
- m_Buffer.ReadAll(Dump);
- m_Protocol->DataReceived(Dump.data(), Dump.size());
return;
}
- else
+
+ // The protocol recogniser succesfully identified, switch mode:
+ HandleIncomingData = [this](cClientHandle &, const std::string_view a_In)
{
- m_Buffer.ResetRead();
- }
+ // TODO: make it take our a_ReceivedData
+ m_Protocol->DataReceived(a_In.data(), a_In.size());
+ };
}
+ catch (const sUnsupportedButPingableProtocolException &)
+ {
+ // Got a server list ping for an unrecognised version,
+ // switch into responding to unknown protocols mode:
+ HandleIncomingData = [this](cClientHandle & a_Clyent, const std::string_view a_In)
+ {
+ HandleIncomingDataInOldPingResponseStage(a_Clyent, a_In);
+ };
+ }
+ catch (const std::exception & Oops)
+ {
+ a_Client.Kick(Oops.what());
+ return;
+ }
+
+ // Explicitly process any remaining data with the new handler:
+ HandleIncomingData(a_Client, a_Data);
+}
+
+
+
+
- if (!m_InPingForUnrecognizedVersion)
+void cMultiVersionProtocol::HandleIncomingDataInOldPingResponseStage(cClientHandle & a_Client, const std::string_view a_Data)
+{
+ if (!m_Buffer.Write(a_Data.data(), a_Data.size()))
{
+ a_Client.Kick("Server list ping failed, too much data.");
return;
}
+ cByteBuffer OutPacketBuffer(6 KiB);
+
// Handle server list ping packets
for (;;)
{
@@ -117,1049 +161,157 @@ void cProtocolRecognizer::DataReceived(const char * a_Data, size_t a_Size)
if ((PacketID == 0x00) && (PacketLen == 1)) // Request packet
{
- HandlePacketStatusRequest();
+ HandlePacketStatusRequest(a_Client, OutPacketBuffer);
+ SendPacket(a_Client, OutPacketBuffer);
}
else if ((PacketID == 0x01) && (PacketLen == 9)) // Ping packet
{
- HandlePacketStatusPing();
+ HandlePacketStatusPing(a_Client, OutPacketBuffer);
+ SendPacket(a_Client, OutPacketBuffer);
}
else
{
- m_Client->Kick("Server list ping failed, unrecognized packet");
+ a_Client.Kick("Server list ping failed, unrecognized packet.");
return;
}
- }
-}
-
-
-
-
-
-void cProtocolRecognizer::SendAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendAttachEntity(a_Entity, a_Vehicle);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendBlockBreakAnim(a_EntityID, a_BlockX, a_BlockY, a_BlockZ, a_Stage);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendBlockChange(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendBlockChanges(a_ChunkX, a_ChunkZ, a_Changes);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendCameraSetTo(const cEntity & a_Entity)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendCameraSetTo(a_Entity);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendChat(const AString & a_Message, eChatType a_Type)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendChat(a_Message, a_Type);
-}
-
-
-
-
-void cProtocolRecognizer::SendChat(const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendChat(a_Message, a_Type, a_ShouldUseChatPrefixes);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendChatRaw(const AString & a_MessageRaw, eChatType a_Type)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendChatRaw(a_MessageRaw, a_Type);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendChunkData(a_ChunkX, a_ChunkZ, a_Serializer);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendCollectEntity(const cEntity & a_Collected, const cEntity & a_Collector, unsigned a_Count)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendCollectEntity(a_Collected, a_Collector, a_Count);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendDestroyEntity(const cEntity & a_Entity)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendDestroyEntity(a_Entity);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendDetachEntity(a_Entity, a_PreviousVehicle);
+ m_Buffer.CommitRead();
+ }
}
-void cProtocolRecognizer::SendDisconnect(const AString & a_Reason)
+void cMultiVersionProtocol::SendDisconnect(cClientHandle & a_Client, const AString & a_Reason)
{
if (m_Protocol != nullptr)
{
m_Protocol->SendDisconnect(a_Reason);
+ return;
}
- else
- {
- AString Message = Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str());
- cPacketizer Pkt(*this, pktDisconnectDuringLogin);
- Pkt.WriteString(Message);
- }
-}
-
-
-
-
-
-void cProtocolRecognizer::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendEditSign(a_BlockX, a_BlockY, a_BlockZ);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendEntityAnimation(a_Entity, a_Animation);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendEntityEffect(a_Entity, a_EffectID, a_Amplifier, a_Duration);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendEntityEquipment(a_Entity, a_SlotNum, a_Item);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendEntityHeadLook(const cEntity & a_Entity)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendEntityHeadLook(a_Entity);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendEntityLook(const cEntity & a_Entity)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendEntityLook(a_Entity);
-}
+ const AString Message = Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str());
+ const auto PacketID = GetPacketID(cProtocol::ePacketType::pktDisconnectDuringLogin);
+ cByteBuffer Out(
+ cByteBuffer::GetVarIntSize(PacketID) +
+ cByteBuffer::GetVarIntSize(static_cast<UInt32>(Message.size())) + Message.size()
+ );
-
-
-
-void cProtocolRecognizer::SendEntityMetadata(const cEntity & a_Entity)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendEntityMetadata(a_Entity);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendEntityPosition(const cEntity & a_Entity)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendEntityPosition(a_Entity);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendEntityProperties(const cEntity & a_Entity)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendEntityProperties(a_Entity);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendEntityStatus(const cEntity & a_Entity, char a_Status)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendEntityStatus(a_Entity, a_Status);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendEntityVelocity(const cEntity & a_Entity)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendEntityVelocity(a_Entity);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, a_Radius, a_BlocksAffected, a_PlayerMotion);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendGameMode(eGameMode a_GameMode)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendGameMode(a_GameMode);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendHealth(void)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendHealth();
-}
-
-
-
-
-
-void cProtocolRecognizer::SendHeldItemChange(int a_ItemIndex)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendHeldItemChange(a_ItemIndex);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendHideTitle(void)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendHideTitle();
-}
-
-
-
-
-
-void cProtocolRecognizer::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendWindowProperty(a_Window, a_Property, a_Value);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendInventorySlot(a_WindowID, a_SlotNum, a_Item);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendKeepAlive(UInt32 a_PingID)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendKeepAlive(a_PingID);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendLeashEntity(a_Entity, a_EntityLeashedTo);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendUnleashEntity(const cEntity & a_Entity)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendUnleashEntity(a_Entity);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendLogin(a_Player, a_World);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendLoginSuccess(void)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendLoginSuccess();
-}
-
-
-
-
-
-void cProtocolRecognizer::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataStartY)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendMapData(a_Map, a_DataStartX, a_DataStartY);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmount);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendParticleEffect(a_ParticleName, a_Src, a_Offset, a_ParticleData, a_ParticleAmount, a_Data);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendPaintingSpawn(const cPainting & a_Painting)
-{
- m_Protocol->SendPaintingSpawn(a_Painting);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendPlayerAbilities(void)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendPlayerAbilities();
-}
-
-
-
-
-
-void cProtocolRecognizer::SendPlayerListAddPlayer(const cPlayer & a_Player)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendPlayerListAddPlayer(a_Player);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendPlayerListRemovePlayer(const cPlayer & a_Player)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendPlayerListRemovePlayer(a_Player);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendPlayerListUpdateGameMode(a_Player);
+ VERIFY(Out.WriteVarInt32(PacketID));
+ VERIFY(Out.WriteVarUTF8String(Message));
+ SendPacket(a_Client, Out);
}
-void cProtocolRecognizer::SendPlayerListUpdatePing(const cPlayer & a_Player)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendPlayerListUpdatePing(a_Player);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendPlayerListUpdateDisplayName(a_Player, a_CustomName);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendPlayerMaxSpeed(void)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendPlayerMaxSpeed();
-}
-
-
-
-
-
-void cProtocolRecognizer::SendPlayerMoveLook(void)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendPlayerMoveLook();
-}
-
-
-
-
-
-void cProtocolRecognizer::SendPlayerPosition(void)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendPlayerPosition();
-}
-
-
-
-
-
-void cProtocolRecognizer::SendPlayerSpawn(const cPlayer & a_Player)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendPlayerSpawn(a_Player);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendPluginMessage(const AString & a_Channel, const AString & a_Message)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendPluginMessage(a_Channel, a_Message);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendRemoveEntityEffect(a_Entity, a_EffectID);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendResetTitle(void)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendResetTitle();
-}
-
-
-
-
-
-void cProtocolRecognizer::SendResourcePack(const AString & a_ResourcePackUrl)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendResourcePack(a_ResourcePackUrl);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendRespawn(eDimension a_Dimension)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendRespawn(a_Dimension);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendExperience(void)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendExperience();
-}
-
-
-
-
-
-void cProtocolRecognizer::SendExperienceOrb(const cExpOrb & a_ExpOrb)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendExperienceOrb(a_ExpOrb);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendScoreboardObjective(a_Name, a_DisplayName, a_Mode);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendScoreUpdate(a_Objective, a_Player, a_Score, a_Mode);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendDisplayObjective(a_Objective, a_Display);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendSetSubTitle(const cCompositeChat & a_SubTitle)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendSetSubTitle(a_SubTitle);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendSetRawSubTitle(const AString & a_SubTitle)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendSetRawSubTitle(a_SubTitle);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendSetTitle(const cCompositeChat & a_Title)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendSetTitle(a_Title);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendSetRawTitle(const AString & a_Title)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendSetRawTitle(a_Title);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendSoundEffect(a_SoundName, a_X, a_Y, a_Z, a_Volume, a_Pitch);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendSpawnEntity(const cEntity & a_Entity)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendSpawnEntity(a_Entity);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendSpawnMob(const cMonster & a_Mob)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendSpawnMob(a_Mob);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendStatistics(const cStatManager & a_Manager)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendStatistics(a_Manager);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendTabCompletionResults(const AStringVector & a_Results)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendTabCompletionResults(a_Results);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendThunderbolt(a_BlockX, a_BlockY, a_BlockZ);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendTitleTimes(a_FadeInTicks, a_DisplayTicks, a_FadeOutTicks);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendTimeUpdate(a_WorldAge, a_TimeOfDay, a_DoDaylightCycle);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendUnloadChunk(a_ChunkX, a_ChunkZ);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendUpdateBlockEntity(a_BlockEntity);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendUpdateSign(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendUnlockRecipe(UInt32 a_RecipeID)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendUnlockRecipe(a_RecipeID);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendInitRecipes(UInt32 a_RecipeID)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendInitRecipes(a_RecipeID);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendWeather(eWeather a_Weather)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendWeather(a_Weather);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendWholeInventory(const cWindow & a_Window)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendWholeInventory(a_Window);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendWindowClose(const cWindow & a_Window)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendWindowClose(a_Window);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendWindowOpen(const cWindow & a_Window)
-{
- ASSERT(m_Protocol != nullptr);
- m_Protocol->SendWindowOpen(a_Window);
-}
-
-
-
-
-
-AString cProtocolRecognizer::GetAuthServerID(void)
-{
- ASSERT(m_Protocol != nullptr);
- return m_Protocol->GetAuthServerID();
-}
-
-
-
-
-
-void cProtocolRecognizer::SendData(const char * a_Data, size_t a_Size)
-{
- // This is used only when handling the server ping
- m_Client->SendData(a_Data, a_Size);
-}
-
-
-
-
-
-bool cProtocolRecognizer::TryRecognizeProtocol(void)
+void cMultiVersionProtocol::TryRecognizeProtocol(cClientHandle & a_Client, std::string_view & a_Data)
{
// NOTE: If a new protocol is added or an old one is removed, adjust MCS_CLIENT_VERSIONS and MCS_PROTOCOL_VERSIONS macros in the header file
// Lengthed protocol, try if it has the entire initial handshake packet:
UInt32 PacketLen;
- UInt32 ReadSoFar = static_cast<UInt32>(m_Buffer.GetReadableSpace());
if (!m_Buffer.ReadVarInt(PacketLen))
{
// Not enough bytes for the packet length, keep waiting
- return false;
+ return;
}
- ReadSoFar -= static_cast<UInt32>(m_Buffer.GetReadableSpace());
+
if (!m_Buffer.CanReadBytes(PacketLen))
{
// Not enough bytes for the packet, keep waiting
- return false;
- }
- if (!TryRecognizeLengthedProtocol(PacketLen - ReadSoFar))
- {
- return false;
+ // More of a sanity check to make sure no one tries anything funny (since ReadXXX can wait for data themselves):
+ return;
}
- // The protocol has been recognized, initialize it:
+ m_Protocol = TryRecognizeLengthedProtocol(a_Client, a_Data);
ASSERT(m_Protocol != nullptr);
- try
- {
- m_Protocol->Initialize(*m_Client);
- }
- catch (const std::exception & exc)
- {
- m_Client->Kick(exc.what());
- m_Protocol.reset();
- return false;
- }
- return true;
+
+ // The protocol has been recognized, initialize it:
+ m_Protocol->Initialize(a_Client);
}
-bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRemaining)
+std::unique_ptr<cProtocol> cMultiVersionProtocol::TryRecognizeLengthedProtocol(cClientHandle & a_Client, std::string_view & a_Data)
{
UInt32 PacketType;
- if (!m_Buffer.ReadVarInt(PacketType))
- {
- return false;
- }
- if (PacketType != 0x00)
- {
- // Not an initial handshake packet, we don't know how to talk to them
- LOGINFO("Client \"%s\" uses an unsupported protocol (lengthed, initial packet %u)",
- m_Client->GetIPString().c_str(), PacketType
- );
- m_Client->Kick("Unsupported protocol version");
- return false;
- }
UInt32 ProtocolVersion;
- if (!m_Buffer.ReadVarInt(ProtocolVersion))
- {
- return false;
- }
- m_Client->SetProtocolVersion(ProtocolVersion);
AString ServerAddress;
UInt16 ServerPort;
UInt32 NextState;
- if (!m_Buffer.ReadVarUTF8String(ServerAddress))
- {
- return false;
- }
- if (!m_Buffer.ReadBEUInt16(ServerPort))
+
+ if (!m_Buffer.ReadVarInt(PacketType) || (PacketType != 0x00))
{
- return false;
+ // Not an initial handshake packet, we don't know how to talk to them
+ LOGINFO("Client \"%s\" uses an unsupported protocol (lengthed, initial packet %u)",
+ a_Client.GetIPString().c_str(), PacketType
+ );
+
+ throw sTriedToJoinWithUnsupportedProtocolException(
+ Printf("Your client isn't supported.\nTry connecting with Minecraft " MCS_CLIENT_VERSIONS, ProtocolVersion)
+ );
}
- if (!m_Buffer.ReadVarInt(NextState))
+
+ if (
+ !m_Buffer.ReadVarInt(ProtocolVersion) ||
+ !m_Buffer.ReadVarUTF8String(ServerAddress) ||
+ !m_Buffer.ReadBEUInt16(ServerPort) ||
+ !m_Buffer.ReadVarInt(NextState)
+ )
{
- return false;
+ // TryRecognizeProtocol guarantees that we will have as much
+ // data to read as the client claims in the protocol length field:
+ throw sTriedToJoinWithUnsupportedProtocolException("Incorrect amount of data received - hacked client?");
}
+
+ // TODO: this should be a protocol property, not ClientHandle:
+ a_Client.SetProtocolVersion(ProtocolVersion);
+
+ // The protocol has just been recognized, advance data start
+ // to after the handshake and leave the rest to the protocol:
+ a_Data = a_Data.substr(m_Buffer.GetUsedSpace() - m_Buffer.GetReadableSpace());
+
+ // We read more than we can handle, purge the rest:
+ [[maybe_unused]] const bool Success =
+ m_Buffer.SkipRead(m_Buffer.GetReadableSpace());
+ ASSERT(Success);
+
+ // All good, eat up the data:
m_Buffer.CommitRead();
+
switch (ProtocolVersion)
{
- case PROTO_VERSION_1_8_0:
- {
- m_Buffer.CommitRead();
- m_Protocol.reset(new cProtocol_1_8_0(m_Client, ServerAddress, ServerPort, NextState));
- return true;
- }
- case PROTO_VERSION_1_9_0:
- {
- m_Protocol.reset(new cProtocol_1_9_0(m_Client, ServerAddress, ServerPort, NextState));
- return true;
- }
- case PROTO_VERSION_1_9_1:
- {
- m_Protocol.reset(new cProtocol_1_9_1(m_Client, ServerAddress, ServerPort, NextState));
- return true;
- }
- case PROTO_VERSION_1_9_2:
- {
- m_Protocol.reset(new cProtocol_1_9_2(m_Client, ServerAddress, ServerPort, NextState));
- return true;
- }
- case PROTO_VERSION_1_9_4:
- {
- m_Protocol.reset(new cProtocol_1_9_4(m_Client, ServerAddress, ServerPort, NextState));
- return true;
- }
- case PROTO_VERSION_1_10_0:
- {
- m_Protocol.reset(new cProtocol_1_10_0(m_Client, ServerAddress, ServerPort, NextState));
- return true;
- }
- case PROTO_VERSION_1_11_0:
- {
- m_Protocol.reset(new cProtocol_1_11_0(m_Client, ServerAddress, ServerPort, NextState));
- return true;
- }
- case PROTO_VERSION_1_11_1:
- {
- m_Protocol.reset(new cProtocol_1_11_1(m_Client, ServerAddress, ServerPort, NextState));
- return true;
- }
- case PROTO_VERSION_1_12:
- {
- m_Protocol.reset(new cProtocol_1_12(m_Client, ServerAddress, ServerPort, NextState));
- return true;
- }
- case PROTO_VERSION_1_12_1:
- {
- m_Protocol.reset(new cProtocol_1_12_1(m_Client, ServerAddress, ServerPort, NextState));
- return true;
- }
- case PROTO_VERSION_1_12_2:
- {
- m_Protocol.reset(new cProtocol_1_12_2(m_Client, ServerAddress, ServerPort, NextState));
- return true;
- }
- case PROTO_VERSION_1_13:
- {
- m_Protocol.reset(new cProtocol_1_13(m_Client, ServerAddress, ServerPort, NextState));
- return true;
- }
+ case PROTO_VERSION_1_8_0: return std::make_unique<cProtocol_1_8_0>(&a_Client, ServerAddress, ServerPort, NextState);
+ case PROTO_VERSION_1_9_0: return std::make_unique<cProtocol_1_9_0>(&a_Client, ServerAddress, ServerPort, NextState);
+ case PROTO_VERSION_1_9_1: return std::make_unique<cProtocol_1_9_1>(&a_Client, ServerAddress, ServerPort, NextState);
+ case PROTO_VERSION_1_9_2: return std::make_unique<cProtocol_1_9_2>(&a_Client, ServerAddress, ServerPort, NextState);
+ case PROTO_VERSION_1_9_4: return std::make_unique<cProtocol_1_9_4>(&a_Client, ServerAddress, ServerPort, NextState);
+ case PROTO_VERSION_1_10_0: return std::make_unique<cProtocol_1_10_0>(&a_Client, ServerAddress, ServerPort, NextState);
+ case PROTO_VERSION_1_11_0: return std::make_unique<cProtocol_1_11_0>(&a_Client, ServerAddress, ServerPort, NextState);
+ case PROTO_VERSION_1_11_1: return std::make_unique<cProtocol_1_11_1>(&a_Client, ServerAddress, ServerPort, NextState);
+ case PROTO_VERSION_1_12: return std::make_unique<cProtocol_1_12>(&a_Client, ServerAddress, ServerPort, NextState);
+ case PROTO_VERSION_1_12_1: return std::make_unique<cProtocol_1_12_1>(&a_Client, ServerAddress, ServerPort, NextState);
+ case PROTO_VERSION_1_12_2: return std::make_unique<cProtocol_1_12_2>(&a_Client, ServerAddress, ServerPort, NextState);
+ case PROTO_VERSION_1_13: return std::make_unique<cProtocol_1_13>(&a_Client, ServerAddress, ServerPort, NextState);
default:
{
LOGD("Client \"%s\" uses an unsupported protocol (lengthed, version %u (0x%x))",
- m_Client->GetIPString().c_str(), ProtocolVersion, ProtocolVersion
+ a_Client.GetIPString().c_str(), ProtocolVersion, ProtocolVersion
);
+
if (NextState != 1)
{
- m_Client->Kick(Printf("Unsupported protocol version %u, please use one of these versions:\n" MCS_CLIENT_VERSIONS, ProtocolVersion));
- return false;
+ throw sTriedToJoinWithUnsupportedProtocolException(
+ Printf("Unsupported protocol version %u.\nTry connecting with Minecraft " MCS_CLIENT_VERSIONS, ProtocolVersion)
+ );
}
- else
- {
- m_InPingForUnrecognizedVersion = true;
- }
- return false;
+
+ throw sUnsupportedButPingableProtocolException();
}
}
}
@@ -1168,39 +320,39 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema
-void cProtocolRecognizer::SendPacket(cPacketizer & a_Pkt)
+void cMultiVersionProtocol::SendPacket(cClientHandle & a_Client, cByteBuffer & a_OutPacketBuffer)
{
// Writes out the packet normally.
- UInt32 PacketLen = static_cast<UInt32>(m_OutPacketBuffer.GetUsedSpace());
- AString PacketData, CompressedPacket;
- m_OutPacketBuffer.ReadAll(PacketData);
- m_OutPacketBuffer.CommitRead();
+ UInt32 PacketLen = static_cast<UInt32>(a_OutPacketBuffer.GetUsedSpace());
+ cByteBuffer OutPacketLenBuffer(cByteBuffer::GetVarIntSize(PacketLen));
// Compression doesn't apply to this state, send raw data:
- m_OutPacketLenBuffer.WriteVarInt32(PacketLen);
+ VERIFY(OutPacketLenBuffer.WriteVarInt32(PacketLen));
AString LengthData;
- m_OutPacketLenBuffer.ReadAll(LengthData);
- SendData(LengthData.data(), LengthData.size());
+ OutPacketLenBuffer.ReadAll(LengthData);
+ a_Client.SendData(LengthData.data(), LengthData.size());
- // Send the packet's payload
- m_OutPacketLenBuffer.CommitRead();
- SendData(PacketData.data(), PacketData.size());
+ // Send the packet's payload:
+ AString PacketData;
+ a_OutPacketBuffer.ReadAll(PacketData);
+ a_OutPacketBuffer.CommitRead();
+ a_Client.SendData(PacketData.data(), PacketData.size());
}
-UInt32 cProtocolRecognizer::GetPacketID(ePacketType a_PacketType)
+UInt32 cMultiVersionProtocol::GetPacketID(cProtocol::ePacketType a_PacketType)
{
switch (a_PacketType)
{
- case pktDisconnectDuringLogin: return 0x00;
- case pktStatusResponse: return 0x00;
- case pktPingResponse: return 0x01;
+ case cProtocol::ePacketType::pktDisconnectDuringLogin: return 0x00;
+ case cProtocol::ePacketType::pktStatusResponse: return 0x00;
+ case cProtocol::ePacketType::pktPingResponse: return 0x01;
default:
{
- ASSERT(!"cProtocolRecognizer::GetPacketID() called for an unhandled packet");
+ ASSERT(!"GetPacketID() called for an unhandled packet");
return 0;
}
}
@@ -1210,14 +362,14 @@ UInt32 cProtocolRecognizer::GetPacketID(ePacketType a_PacketType)
-void cProtocolRecognizer::HandlePacketStatusRequest(void)
+void cMultiVersionProtocol::HandlePacketStatusRequest(cClientHandle & a_Client, cByteBuffer & a_Out)
{
cServer * Server = cRoot::Get()->GetServer();
AString ServerDescription = Server->GetDescription();
auto NumPlayers = static_cast<signed>(Server->GetNumPlayers());
auto MaxPlayers = static_cast<signed>(Server->GetMaxPlayers());
AString Favicon = Server->GetFaviconData();
- cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
+ cRoot::Get()->GetPluginManager()->CallHookServerPing(a_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
// Version:
Json::Value Version;
@@ -1246,15 +398,15 @@ void cProtocolRecognizer::HandlePacketStatusRequest(void)
AString Response = JsonUtils::WriteFastString(ResponseValue);
- cPacketizer Pkt(*this, pktStatusResponse);
- Pkt.WriteString(Response);
+ VERIFY(a_Out.WriteVarInt32(GetPacketID(cProtocol::ePacketType::pktStatusResponse)));
+ VERIFY(a_Out.WriteVarUTF8String(Response));
}
-void cProtocolRecognizer::HandlePacketStatusPing()
+void cMultiVersionProtocol::HandlePacketStatusPing(cClientHandle & a_Client, cByteBuffer & a_Out)
{
Int64 Timestamp;
if (!m_Buffer.ReadBEInt64(Timestamp))
@@ -1262,6 +414,6 @@ void cProtocolRecognizer::HandlePacketStatusPing()
return;
}
- cPacketizer Pkt(*this, pktPingResponse);
- Pkt.WriteBEInt64(Timestamp);
+ VERIFY(a_Out.WriteVarInt32(GetPacketID(cProtocol::ePacketType::pktPingResponse)));
+ VERIFY(a_Out.WriteBEInt64(Timestamp));
}