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-rw-r--r--src/Protocol/ProtocolRecognizer.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp
index 574875831..42c2eee0a 100644
--- a/src/Protocol/ProtocolRecognizer.cpp
+++ b/src/Protocol/ProtocolRecognizer.cpp
@@ -258,11 +258,11 @@ void cProtocolRecognizer::SendDisconnect(const AString & a_Reason)
{
// This is used when the client sends a server-ping, respond with the default packet:
static const int Packet = 0xff; // PACKET_DISCONNECT
- SendData((const char *)&Packet, 1); // WriteByte()
+ SendData(reinterpret_cast<const char *>(&Packet), 1); // WriteByte()
AString UTF16 = UTF8ToRawBEUTF16(a_Reason.c_str(), a_Reason.length());
- static const u_short Size = htons((u_short)(UTF16.size() / 2));
- SendData((const char *)&Size, 2); // WriteShort()
+ static const u_short Size = htons(static_cast<u_short>(UTF16.size() / 2));
+ SendData(reinterpret_cast<const char *>(&Size), 2); // WriteShort()
SendData(UTF16.data(), UTF16.size()); // WriteString()
}
}
@@ -440,7 +440,7 @@ void cProtocolRecognizer::SendInventorySlot(char a_WindowID, short a_SlotNum, co
-void cProtocolRecognizer::SendKeepAlive(int a_PingID)
+void cProtocolRecognizer::SendKeepAlive(UInt32 a_PingID)
{
ASSERT(m_Protocol != nullptr);
m_Protocol->SendKeepAlive(a_PingID);
@@ -986,13 +986,13 @@ bool cProtocolRecognizer::TryRecognizeProtocol(void)
// Lengthed protocol, try if it has the entire initial handshake packet:
UInt32 PacketLen;
- UInt32 ReadSoFar = (UInt32)m_Buffer.GetReadableSpace();
+ UInt32 ReadSoFar = static_cast<UInt32>(m_Buffer.GetReadableSpace());
if (!m_Buffer.ReadVarInt(PacketLen))
{
// Not enough bytes for the packet length, keep waiting
return false;
}
- ReadSoFar -= (UInt32)m_Buffer.GetReadableSpace();
+ ReadSoFar -= static_cast<UInt32>(m_Buffer.GetReadableSpace());
if (!m_Buffer.CanReadBytes(PacketLen))
{
// Not enough bytes for the packet, keep waiting