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-rw-r--r--src/Protocol/ProtocolRecognizer.h176
1 files changed, 54 insertions, 122 deletions
diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h
index c5d180b44..9aa31572e 100644
--- a/src/Protocol/ProtocolRecognizer.h
+++ b/src/Protocol/ProtocolRecognizer.h
@@ -1,14 +1,13 @@
#pragma once
#include "Protocol.h"
-#include "../ByteBuffer.h"
// Adjust these if a new protocol is added or an old one is removed:
-#define MCS_CLIENT_VERSIONS "1.8.x, 1.9.x, 1.10.x, 1.11.x, 1.12.x"
+#define MCS_CLIENT_VERSIONS "1.8.x-1.12.x"
#define MCS_PROTOCOL_VERSIONS "47, 107, 108, 109, 110, 210, 315, 316, 335, 338, 340"
#define MCS_LATEST_PROTOCOL_VERSION 340
@@ -18,12 +17,10 @@
/** Meta-protocol that recognizes multiple protocol versions, creates the specific
protocol version instance and redirects everything to it. */
-class cProtocolRecognizer:
- public cProtocol
+class cMultiVersionProtocol
{
- using Super = cProtocol;
-
public:
+
enum
{
PROTO_VERSION_1_8_0 = 47,
@@ -40,132 +37,67 @@ public:
PROTO_VERSION_1_13 = 393
};
- cProtocolRecognizer(cClientHandle * a_Client);
- virtual ~cProtocolRecognizer() override {}
+ cMultiVersionProtocol();
/** Translates protocol version number into protocol version text: 49 -> "1.4.4" */
static AString GetVersionTextFromInt(int a_ProtocolVersion);
- /** Called when client sends some data: */
- virtual void DataReceived(const char * a_Data, size_t a_Size) override;
-
- /** Sending stuff to clients (alphabetically sorted): */
- virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity & a_Vehicle) override;
- virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
- virtual void SendBlockBreakAnim (UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
- virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
- virtual void SendCameraSetTo (const cEntity & a_Entity) override;
- virtual void SendChat (const AString & a_Message, eChatType a_Type) override;
- virtual void SendChat (const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes) override;
- virtual void SendChatRaw (const AString & a_MessageRaw, eChatType a_Type) override;
- virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
- virtual void SendCollectEntity (const cEntity & a_Collected, const cEntity & a_Collector, unsigned a_Count) override;
- virtual void SendDestroyEntity (const cEntity & a_Entity) override;
- virtual void SendDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) override;
- virtual void SendDisconnect (const AString & a_Reason) override;
- virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
- virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
- virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration) override;
- virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
- virtual void SendEntityLook (const cEntity & a_Entity) override;
- virtual void SendEntityMetadata (const cEntity & a_Entity) override;
- virtual void SendEntityPosition (const cEntity & a_Entity) override;
- virtual void SendEntityProperties (const cEntity & a_Entity) override;
- virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
- virtual void SendEntityVelocity (const cEntity & a_Entity) override;
- virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
- virtual void SendGameMode (eGameMode a_GameMode) override;
- virtual void SendHealth (void) override;
- virtual void SendHeldItemChange (int a_ItemIndex) override;
- virtual void SendHideTitle (void) override;
- virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendKeepAlive (UInt32 a_PingID) override;
- virtual void SendLeashEntity (const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) override;
- virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
- virtual void SendLoginSuccess (void) override;
- virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) override;
- virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
- virtual void SendParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) override;
- virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
- virtual void SendPlayerAbilities (void) override;
- virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override;
- virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
- virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
- virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
- virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) override;
- virtual void SendPlayerMaxSpeed (void) override;
- virtual void SendPlayerMoveLook (void) override;
- virtual void SendPlayerPosition (void) override;
- virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
- virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
- virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
- virtual void SendResetTitle (void) override;
- virtual void SendResourcePack (const AString & a_ResourcePackUrl) override;
- virtual void SendRespawn (eDimension a_Dimension) override;
- virtual void SendExperience (void) override;
- virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
- virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
- virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
- virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
- virtual void SendSetSubTitle (const cCompositeChat & a_SubTitle) override;
- virtual void SendSetRawSubTitle (const AString & a_SubTitle) override;
- virtual void SendSetTitle (const cCompositeChat & a_Title) override;
- virtual void SendSetRawTitle (const AString & a_Title) override;
- virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
- virtual void SendSoundParticleEffect (const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
- virtual void SendSpawnEntity (const cEntity & a_Entity) override;
- virtual void SendSpawnMob (const cMonster & a_Mob) override;
- virtual void SendStatistics (const cStatManager & a_Manager) override;
- virtual void SendTabCompletionResults (const AStringVector & a_Results) override;
- virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void SendTitleTimes (int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) override;
- virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
- virtual void SendUnleashEntity (const cEntity & a_Entity) override;
- virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
- virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
- virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
- virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void SendUnlockRecipe (UInt32 a_RecipeID) override;
- virtual void SendInitRecipes (UInt32 a_RecipeID) override;
- virtual void SendWeather (eWeather a_Weather) override;
- virtual void SendWholeInventory (const cWindow & a_Window) override;
- virtual void SendWindowClose (const cWindow & a_Window) override;
- virtual void SendWindowOpen (const cWindow & a_Window) override;
- virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;
-
- virtual AString GetAuthServerID(void) override;
-
- virtual void SendData(const char * a_Data, size_t a_Size) override;
-
-protected:
-
- /** The recognized protocol */
- std::unique_ptr<cProtocol> m_Protocol;
+ /** Returns if we contain a concrete protocol corresponding to the client's protocol version. */
+ bool VersionRecognitionSuccessful()
+ {
+ return m_Protocol != nullptr;
+ }
- /** Buffer for the incoming data until we recognize the protocol */
- cByteBuffer m_Buffer;
+ /** Convenience overload to enable redirecting sends to the underlying implementation. */
+ auto & operator->()
+ {
+ return m_Protocol;
+ }
+
+ /** The function that's responsible for processing incoming protocol data. */
+ std::function<void(cClientHandle &, std::string_view)> HandleIncomingData;
+
+ /** Sends a disconnect to the client as a result of a recognition error.
+ This function can be used to disconnect before any protocol has been recognised. */
+ void SendDisconnect(cClientHandle & a_Client, const AString & a_Reason);
- /** Is a server list ping for an unrecognized version currently occuring? */
- bool m_InPingForUnrecognizedVersion;
+private:
+
+ /** Handles data reception in a newly-created client handle that doesn't yet have known protocol.
+ a_Data contains a view of data that were just received.
+ Calls TryRecognizeProtocol to populate m_Protocol, and transitions to another mode depending on success. */
+ void HandleIncomingDataInRecognitionStage(cClientHandle & a_Client, std::string_view a_Data);
+
+ /** Handles and responds to unsupported clients sending pings. */
+ void HandleIncomingDataInOldPingResponseStage(cClientHandle & a_Client, const std::string_view a_Data);
+
+ /* Tries to recognize a protocol based on a_Data and m_Buffer contents.
+ a_Data is replaced with a sub-view, with handshake packet removed. */
+ void TryRecognizeProtocol(cClientHandle & a_Client, std::string_view & a_Data);
+
+ /** Tries to recognize a protocol in the lengthed family (1.7+), based on m_Buffer.
+ The packet length and type have already been read, type is 0.
+ Returns a cProtocol_XXX instance if recognized. */
+ std::unique_ptr<cProtocol> TryRecognizeLengthedProtocol(cClientHandle & a_Client, std::string_view & a_Data);
+
+ /** Sends one packet inside a cByteBuffer.
+ This is used only when handling an outdated server ping. */
+ static void SendPacket(cClientHandle & a_Client, cByteBuffer & a_OutPacketBuffer);
/** Returns the protocol-specific packet ID given the protocol-agnostic packet enum. */
- virtual UInt32 GetPacketID(ePacketType a_PacketType) override;
+ static UInt32 GetPacketID(cProtocol::ePacketType a_PacketType);
+
+ /* Status handler for unrecognised versions. */
+ void HandlePacketStatusRequest(cClientHandle & a_Client, cByteBuffer & a_Out);
- // Packet handlers while in status state (m_InPingForUnrecognizedVersion == true)
- void HandlePacketStatusRequest();
- void HandlePacketStatusPing();
+ /* Ping handler for unrecognised versions. */
+ void HandlePacketStatusPing(cClientHandle & a_Client, cByteBuffer & a_Out);
- /** Tries to recognize protocol based on m_Buffer contents; returns true if recognized */
- bool TryRecognizeProtocol(void);
+ /** The actual protocol implementation.
+ Created when recognition of the client version succeeds with a version we support. */
+ std::unique_ptr<cProtocol> m_Protocol;
- /** Tries to recognize a protocol in the lengthed family (1.7+), based on m_Buffer; returns true if recognized.
- The packet length and type have already been read, type is 0
- The number of bytes remaining in the packet is passed as a_PacketLengthRemaining. */
- bool TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRemaining);
+ /** Buffer for received protocol data. */
+ cByteBuffer m_Buffer;
- /** Sends a single packet contained within the cPacketizer class.
- The cPacketizer's destructor calls this to send the contained packet; protocol may transform the data (compression in 1.8 etc). */
- virtual void SendPacket(cPacketizer & a_Pkt) override;
} ;