summaryrefslogtreecommitdiffstats
path: root/src/Protocol/Protocol_1_11.cpp
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--src/Protocol/Protocol_1_11.cpp189
1 files changed, 189 insertions, 0 deletions
diff --git a/src/Protocol/Protocol_1_11.cpp b/src/Protocol/Protocol_1_11.cpp
new file mode 100644
index 000000000..5d6eca508
--- /dev/null
+++ b/src/Protocol/Protocol_1_11.cpp
@@ -0,0 +1,189 @@
+
+// Protocol_1_11.cpp
+
+/*
+Implements the 1.11 protocol classes:
+ - cProtocol_1_11_0
+ - release 1.11 protocol (#315)
+(others may be added later in the future for the 1.11 release series)
+*/
+
+#include "Globals.h"
+#include "Protocol_1_11.h"
+#include "ProtocolRecognizer.h"
+#include "Packetizer.h"
+
+#include "../Root.h"
+#include "../Server.h"
+#include "../ClientHandle.h"
+#include "../CompositeChat.h"
+#include "../Bindings/PluginManager.h"
+#include "../Entities/Player.h"
+#include "../Mobs/Monster.h"
+
+
+
+
+
+#define HANDLE_READ(ByteBuf, Proc, Type, Var) \
+ Type Var; \
+ if (!ByteBuf.Proc(Var))\
+ {\
+ return;\
+ }
+
+
+
+
+
+cProtocol_1_11_0::cProtocol_1_11_0(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
+ super(a_Client, a_ServerAddress, a_ServerPort, a_State)
+{
+}
+
+
+
+
+
+void cProtocol_1_11_0::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x0d); // Collect Item packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteVarInt32(a_Player.GetUniqueID());
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Count));
+}
+
+
+
+
+
+void cProtocol_1_11_0::SendHideTitle(void)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x45); // Title packet
+ Pkt.WriteVarInt32(4); // Hide title
+}
+
+
+
+
+
+void cProtocol_1_11_0::SendResetTitle(void)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x45); // Title packet
+ Pkt.WriteVarInt32(5); // Reset title
+}
+
+
+
+
+
+void cProtocol_1_11_0::SendSpawnMob(const cMonster & a_Mob)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet
+ Pkt.WriteVarInt32(a_Mob.GetUniqueID());
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Mob.GetMobType()));
+ Pkt.WriteFPInt(a_Mob.GetPosX());
+ Pkt.WriteFPInt(a_Mob.GetPosY());
+ Pkt.WriteFPInt(a_Mob.GetPosZ());
+ Pkt.WriteByteAngle(a_Mob.GetPitch());
+ Pkt.WriteByteAngle(a_Mob.GetHeadYaw());
+ Pkt.WriteByteAngle(a_Mob.GetYaw());
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedX() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedY() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedZ() * 400));
+ WriteEntityMetadata(Pkt, a_Mob);
+ Pkt.WriteBEUInt8(0x7f); // Metadata terminator
+}
+
+
+
+
+
+void cProtocol_1_11_0::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x45); // Title packet
+ Pkt.WriteVarInt32(3); // Set title display times
+ Pkt.WriteBEInt32(a_FadeInTicks);
+ Pkt.WriteBEInt32(a_DisplayTicks);
+ Pkt.WriteBEInt32(a_FadeOutTicks);
+}
+
+
+
+
+
+
+void cProtocol_1_11_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
+{
+ int BlockX, BlockY, BlockZ;
+ if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
+ {
+ return;
+ }
+
+ HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Face);
+ HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Hand);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorX);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorY);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorZ);
+ m_Client->HandleRightClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), FloorC(CursorX * 16), FloorC(CursorY * 16), FloorC(CursorZ * 16), m_Client->GetPlayer()->GetEquippedItem());
+}
+
+
+
+
+
+void cProtocol_1_11_0::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
+{
+ cServer * Server = cRoot::Get()->GetServer();
+ AString ServerDescription = Server->GetDescription();
+ int NumPlayers = Server->GetNumPlayers();
+ int MaxPlayers = Server->GetMaxPlayers();
+ AString Favicon = Server->GetFaviconData();
+ cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
+
+ // Version:
+ Json::Value Version;
+ Version["name"] = "Cuberite 1.11";
+ Version["protocol"] = cProtocolRecognizer::PROTO_VERSION_1_11_0;
+
+ // Players:
+ Json::Value Players;
+ Players["online"] = NumPlayers;
+ Players["max"] = MaxPlayers;
+ // TODO: Add "sample"
+
+ // Description:
+ Json::Value Description;
+ Description["text"] = ServerDescription.c_str();
+
+ // Create the response:
+ Json::Value ResponseValue;
+ ResponseValue["version"] = Version;
+ ResponseValue["players"] = Players;
+ ResponseValue["description"] = Description;
+ if (!Favicon.empty())
+ {
+ ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
+ }
+
+ // Serialize the response into a packet:
+ Json::FastWriter Writer;
+ cPacketizer Pkt(*this, 0x00); // Response packet
+ Pkt.WriteString(Writer.write(ResponseValue));
+}
+
+
+
+
+