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-rw-r--r--src/Protocol/Protocol_1_12.cpp100
1 files changed, 0 insertions, 100 deletions
diff --git a/src/Protocol/Protocol_1_12.cpp b/src/Protocol/Protocol_1_12.cpp
index deb0ee7a5..b67a244d6 100644
--- a/src/Protocol/Protocol_1_12.cpp
+++ b/src/Protocol/Protocol_1_12.cpp
@@ -325,53 +325,6 @@ cProtocol_1_12::cProtocol_1_12(cClientHandle * a_Client, const AString & a_Serve
-void cProtocol_1_12::SendSpawnMob(const cMonster & a_Mob)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktSpawnMob);
- Pkt.WriteVarInt32(a_Mob.GetUniqueID());
- // TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
- Pkt.WriteBEUInt64(0);
- Pkt.WriteBEUInt64(a_Mob.GetUniqueID());
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Mob.GetMobType()));
- Pkt.WriteBEDouble(a_Mob.GetPosX());
- Pkt.WriteBEDouble(a_Mob.GetPosY());
- Pkt.WriteBEDouble(a_Mob.GetPosZ());
- Pkt.WriteByteAngle(a_Mob.GetPitch());
- Pkt.WriteByteAngle(a_Mob.GetHeadYaw());
- Pkt.WriteByteAngle(a_Mob.GetYaw());
- Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedX() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedY() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedZ() * 400));
- WriteEntityMetadata(Pkt, a_Mob);
- Pkt.WriteBEUInt8(0xff); // Metadata terminator
-}
-
-
-
-
-
-void cProtocol_1_12::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
-{
- int BlockX, BlockY, BlockZ;
- if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
- {
- return;
- }
-
- HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Face);
- HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Hand);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorX);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorY);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorZ);
- m_Client->HandleRightClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), FloorC(CursorX * 16), FloorC(CursorY * 16), FloorC(CursorZ * 16), HandIntToEnum(Hand));
-}
-
-
-
-
-
void cProtocol_1_12::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
cServer * Server = cRoot::Get()->GetServer();
@@ -1080,59 +1033,6 @@ void cProtocol_1_12::HandlePacketAdvancementTab(cByteBuffer & a_ByteBuffer)
-void cProtocol_1_12::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktTitle);
- Pkt.WriteVarInt32(3); // Set title display times
- Pkt.WriteBEInt32(a_FadeInTicks);
- Pkt.WriteBEInt32(a_DisplayTicks);
- Pkt.WriteBEInt32(a_FadeOutTicks);
-}
-
-
-
-
-
-void cProtocol_1_12::SendHideTitle(void)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktTitle);
- Pkt.WriteVarInt32(4); // Hide title
-}
-
-
-
-
-
-void cProtocol_1_12::SendResetTitle(void)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktTitle);
- Pkt.WriteVarInt32(5); // Reset title
-}
-
-
-
-
-
-void cProtocol_1_12::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktCollectEntity);
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteVarInt32(a_Player.GetUniqueID());
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Count));
-}
-
-
-
-
-
bool cProtocol_1_12::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
{
switch (m_State)