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-rw-r--r--src/Protocol/Protocol_1_8.cpp14
1 files changed, 10 insertions, 4 deletions
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp
index 654146e14..79f75fcc5 100644
--- a/src/Protocol/Protocol_1_8.cpp
+++ b/src/Protocol/Protocol_1_8.cpp
@@ -1111,15 +1111,21 @@ void cProtocol_1_8_0::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
-void cProtocol_1_8_0::SendPlayerListUpdatePing(const cPlayer & a_Player)
+void cProtocol_1_8_0::SendPlayerListUpdatePing()
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktPlayerList);
Pkt.WriteVarInt32(2);
- Pkt.WriteVarInt32(1);
- Pkt.WriteUUID(a_Player.GetUUID());
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetClientHandle()->GetPing()));
+
+ const auto World = m_Client->GetPlayer()->GetWorld();
+ Pkt.WriteVarInt32(static_cast<UInt32>(World->GetPlayerCount()));
+ World->ForEachPlayer([&Pkt](cPlayer & a_Player)
+ {
+ Pkt.WriteUUID(a_Player.GetUUID());
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetClientHandle()->GetPing()));
+ return false;
+ });
}