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-rw-r--r--src/Protocol/Protocol_1_8.cpp33
1 files changed, 26 insertions, 7 deletions
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp
index 7a3cd3b90..cbb13e68e 100644
--- a/src/Protocol/Protocol_1_8.cpp
+++ b/src/Protocol/Protocol_1_8.cpp
@@ -1136,18 +1136,37 @@ void cProtocol_1_8_0::SendPlayerListUpdatePing()
-void cProtocol_1_8_0::SendPlayerMoveLook(void)
+void cProtocol_1_8_0::SendPlayerMoveLook (const Vector3d a_Pos, const float a_Yaw, const float a_Pitch, const bool a_IsRelative)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktPlayerMoveLook);
+ Pkt.WriteBEDouble(a_Pos.x);
+ Pkt.WriteBEDouble(a_Pos.y);
+ Pkt.WriteBEDouble(a_Pos.z);
+ Pkt.WriteBEFloat(a_Yaw);
+ Pkt.WriteBEFloat(a_Pitch);
+
+ if (a_IsRelative)
+ {
+ // Set all bits to 1 - makes everything relative
+ Pkt.WriteBEUInt8(static_cast<UInt8>(-1));
+ }
+ else
+ {
+ // Set all bits to 0 - make everything absolute
+ Pkt.WriteBEUInt8(0);
+ }
+}
+
+
+
+
+
+void cProtocol_1_8_0::SendPlayerMoveLook(void)
+{
cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEDouble(Player->GetPosX());
- Pkt.WriteBEDouble(Player->GetPosY());
- Pkt.WriteBEDouble(Player->GetPosZ());
- Pkt.WriteBEFloat(static_cast<float>(Player->GetYaw()));
- Pkt.WriteBEFloat(static_cast<float>(Player->GetPitch()));
- Pkt.WriteBEUInt8(0);
+ SendPlayerMoveLook(Player->GetPosition(), static_cast<float>(Player->GetYaw()), static_cast<float>(Player->GetPitch()), false);
}