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path: root/src/Protocol/Protocol_1_8.cpp
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-rw-r--r--src/Protocol/Protocol_1_8.cpp74
1 files changed, 37 insertions, 37 deletions
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp
index a84dadf53..41217ec9c 100644
--- a/src/Protocol/Protocol_1_8.cpp
+++ b/src/Protocol/Protocol_1_8.cpp
@@ -212,12 +212,12 @@ void cProtocol_1_8_0::SendAttachEntity(const cEntity & a_Entity, const cEntity &
-void cProtocol_1_8_0::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
+void cProtocol_1_8_0::SendBlockAction(Vector3i a_BlockPos, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktBlockAction);
- Pkt.WriteXYZPosition64(a_BlockX, a_BlockY, a_BlockZ);
+ Pkt.WriteXYZPosition64(a_BlockPos);
Pkt.WriteBEInt8(a_Byte1);
Pkt.WriteBEInt8(a_Byte2);
Pkt.WriteVarInt32(a_BlockType);
@@ -227,13 +227,13 @@ void cProtocol_1_8_0::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ,
-void cProtocol_1_8_0::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage)
+void cProtocol_1_8_0::SendBlockBreakAnim(UInt32 a_EntityID, Vector3i a_BlockPos, char a_Stage)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktBlockBreakAnim);
Pkt.WriteVarInt32(a_EntityID);
- Pkt.WriteXYZPosition64(a_BlockX, a_BlockY, a_BlockZ);
+ Pkt.WriteXYZPosition64(a_BlockPos);
Pkt.WriteBEInt8(a_Stage);
}
@@ -241,12 +241,12 @@ void cProtocol_1_8_0::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_
-void cProtocol_1_8_0::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+void cProtocol_1_8_0::SendBlockChange(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktBlockChange);
- Pkt.WriteXYZPosition64(a_BlockX, a_BlockY, a_BlockZ);
+ Pkt.WriteXYZPosition64(a_BlockPos);
Pkt.WriteVarInt32((static_cast<UInt32>(a_BlockType) << 4) | (static_cast<UInt32>(a_BlockMeta) & 15));
}
@@ -486,12 +486,12 @@ void cProtocol_1_8_0::SendDisconnect(const AString & a_Reason)
-void cProtocol_1_8_0::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
+void cProtocol_1_8_0::SendEditSign(Vector3i a_BlockPos)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktEditSign);
- Pkt.WriteXYZPosition64(a_BlockX, a_BlockY, a_BlockZ);
+ Pkt.WriteXYZPosition64(a_BlockPos);
}
@@ -979,19 +979,19 @@ void cProtocol_1_8_0::SendPlayerAbilities(void)
-void cProtocol_1_8_0::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
+void cProtocol_1_8_0::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktParticleEffect);
Pkt.WriteBEInt32(GetProtocolParticleID(a_ParticleName));
Pkt.WriteBool(false);
- Pkt.WriteBEFloat(a_SrcX);
- Pkt.WriteBEFloat(a_SrcY);
- Pkt.WriteBEFloat(a_SrcZ);
- Pkt.WriteBEFloat(a_OffsetX);
- Pkt.WriteBEFloat(a_OffsetY);
- Pkt.WriteBEFloat(a_OffsetZ);
+ Pkt.WriteBEFloat(a_Src.x);
+ Pkt.WriteBEFloat(a_Src.y);
+ Pkt.WriteBEFloat(a_Src.z);
+ Pkt.WriteBEFloat(a_Offset.x);
+ Pkt.WriteBEFloat(a_Offset.y);
+ Pkt.WriteBEFloat(a_Offset.z);
Pkt.WriteBEFloat(a_ParticleData);
Pkt.WriteBEInt32(a_ParticleAmount);
}
@@ -1389,15 +1389,15 @@ void cProtocol_1_8_0::SendSetRawTitle(const AString & a_Title)
-void cProtocol_1_8_0::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch)
+void cProtocol_1_8_0::SendSoundEffect(const AString & a_SoundName, Vector3d a_Origin, float a_Volume, float a_Pitch)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktSoundEffect);
Pkt.WriteString(a_SoundName);
- Pkt.WriteBEInt32(static_cast<Int32>(a_X * 8.0));
- Pkt.WriteBEInt32(static_cast<Int32>(a_Y * 8.0));
- Pkt.WriteBEInt32(static_cast<Int32>(a_Z * 8.0));
+ Pkt.WriteBEInt32(static_cast<Int32>(a_Origin.x * 8.0));
+ Pkt.WriteBEInt32(static_cast<Int32>(a_Origin.y * 8.0));
+ Pkt.WriteBEInt32(static_cast<Int32>(a_Origin.z * 8.0));
Pkt.WriteBEFloat(a_Volume);
Pkt.WriteBEUInt8(static_cast<Byte>(a_Pitch * 63));
}
@@ -1406,13 +1406,13 @@ void cProtocol_1_8_0::SendSoundEffect(const AString & a_SoundName, double a_X, d
-void cProtocol_1_8_0::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
+void cProtocol_1_8_0::SendSoundParticleEffect(const EffectID a_EffectID, Vector3i a_Origin, int a_Data)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktSoundParticleEffect);
Pkt.WriteBEInt32(static_cast<int>(a_EffectID));
- Pkt.WriteXYZPosition64(a_SrcX, a_SrcY, a_SrcZ);
+ Pkt.WriteXYZPosition64(a_Origin);
Pkt.WriteBEInt32(a_Data);
Pkt.WriteBool(false);
}
@@ -1536,16 +1536,16 @@ void cProtocol_1_8_0::SendTabCompletionResults(const AStringVector & a_Results)
-void cProtocol_1_8_0::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
+void cProtocol_1_8_0::SendThunderbolt(Vector3i a_Origin)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktSpawnGlobalEntity);
Pkt.WriteVarInt32(0); // EntityID = 0, always
Pkt.WriteBEUInt8(1); // Type = Thunderbolt
- Pkt.WriteFPInt(a_BlockX);
- Pkt.WriteFPInt(a_BlockY);
- Pkt.WriteFPInt(a_BlockZ);
+ Pkt.WriteFPInt(a_Origin.x);
+ Pkt.WriteFPInt(a_Origin.y);
+ Pkt.WriteFPInt(a_Origin.z);
}
@@ -1649,12 +1649,12 @@ void cProtocol_1_8_0::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
-void cProtocol_1_8_0::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
+void cProtocol_1_8_0::SendUpdateSign(Vector3i a_BlockPos, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktUpdateSign);
- Pkt.WriteXYZPosition64(a_BlockX, a_BlockY, a_BlockZ);
+ Pkt.WriteXYZPosition64(a_BlockPos);
AString Lines[] = { a_Line1, a_Line2, a_Line3, a_Line4 };
for (size_t i = 0; i < ARRAYCOUNT(Lines); i++)
@@ -2342,15 +2342,15 @@ void cProtocol_1_8_0::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Status);
- int BlockX, BlockY, BlockZ;
- if (!a_ByteBuffer.ReadXYZPosition64(BlockX, BlockY, BlockZ))
+ Vector3i Position;
+ if (!a_ByteBuffer.ReadXYZPosition64(Position))
{
return;
}
HANDLE_READ(a_ByteBuffer, ReadBEInt8, Int8, Face);
- m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), Status);
+ m_Client->HandleLeftClick(Position, FaceIntToBlockFace(Face), Status);
}
@@ -2359,8 +2359,8 @@ void cProtocol_1_8_0::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
{
- int BlockX, BlockY, BlockZ;
- if (!a_ByteBuffer.ReadXYZPosition64(BlockX, BlockY, BlockZ))
+ Vector3i BlockPos;
+ if (!a_ByteBuffer.ReadXYZPosition64(BlockPos))
{
return;
}
@@ -2381,7 +2381,7 @@ void cProtocol_1_8_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
}
else
{
- m_Client->HandleRightClick(BlockX, BlockY, BlockZ, blockFace, CursorX, CursorY, CursorZ, true);
+ m_Client->HandleRightClick(BlockPos, blockFace, CursorX, CursorY, CursorZ, true);
}
}
@@ -2681,8 +2681,8 @@ void cProtocol_1_8_0::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer)
{
- int BlockX, BlockY, BlockZ;
- if (!a_ByteBuffer.ReadXYZPosition64(BlockX, BlockY, BlockZ))
+ Vector3i Position;
+ if (!a_ByteBuffer.ReadXYZPosition64(Position))
{
return;
}
@@ -2699,7 +2699,7 @@ void cProtocol_1_8_0::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer)
}
}
- m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Lines[0], Lines[1], Lines[2], Lines[3]);
+ m_Client->HandleUpdateSign(Position, Lines[0], Lines[1], Lines[2], Lines[3]);
}
@@ -2843,7 +2843,7 @@ void cProtocol_1_8_0::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, con
HANDLE_READ(a_ByteBuffer, ReadBool, bool, TrackOutput);
// Editing a command-block:
- m_Client->HandleCommandBlockBlockChange(BlockX, BlockY, BlockZ, Command);
+ m_Client->HandleCommandBlockBlockChange({BlockX, BlockY, BlockZ}, Command);
return;
}
case 0x01: