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Diffstat (limited to 'src/Protocol/Protocol_1_8.cpp')
-rw-r--r--src/Protocol/Protocol_1_8.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp
index 50c70ef09..e865725ea 100644
--- a/src/Protocol/Protocol_1_8.cpp
+++ b/src/Protocol/Protocol_1_8.cpp
@@ -224,7 +224,7 @@ void cProtocol_1_8_0::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ,
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktBlockAction);
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
+ Pkt.WriteXYZPosition64(a_BlockX, a_BlockY, a_BlockZ);
Pkt.WriteBEInt8(a_Byte1);
Pkt.WriteBEInt8(a_Byte2);
Pkt.WriteVarInt32(a_BlockType);
@@ -240,7 +240,7 @@ void cProtocol_1_8_0::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_
cPacketizer Pkt(*this, pktBlockBreakAnim);
Pkt.WriteVarInt32(a_EntityID);
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
+ Pkt.WriteXYZPosition64(a_BlockX, a_BlockY, a_BlockZ);
Pkt.WriteBEInt8(a_Stage);
}
@@ -253,7 +253,7 @@ void cProtocol_1_8_0::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ,
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktBlockChange);
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
+ Pkt.WriteXYZPosition64(a_BlockX, a_BlockY, a_BlockZ);
Pkt.WriteVarInt32((static_cast<UInt32>(a_BlockType) << 4) | (static_cast<UInt32>(a_BlockMeta) & 15));
}
@@ -410,7 +410,7 @@ void cProtocol_1_8_0::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktEditSign);
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
+ Pkt.WriteXYZPosition64(a_BlockX, a_BlockY, a_BlockZ);
}
@@ -776,7 +776,7 @@ void cProtocol_1_8_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World
// Send the spawn position:
{
cPacketizer Pkt(*this, pktSpawnPosition);
- Pkt.WritePosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ()));
+ Pkt.WriteXYZPosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ()));
}
// Send the server difficulty:
@@ -826,7 +826,7 @@ void cProtocol_1_8_0::SendPaintingSpawn(const cPainting & a_Painting)
cPacketizer Pkt(*this, pktSpawnPainting);
Pkt.WriteVarInt32(a_Painting.GetUniqueID());
Pkt.WriteString(a_Painting.GetName());
- Pkt.WritePosition64(static_cast<Int32>(PosX), static_cast<Int32>(PosY), static_cast<Int32>(PosZ));
+ Pkt.WriteXYZPosition64(static_cast<Int32>(PosX), static_cast<Int32>(PosY), static_cast<Int32>(PosZ));
Pkt.WriteBEInt8(static_cast<Int8>(a_Painting.GetProtocolFacing()));
}
@@ -1339,7 +1339,7 @@ void cProtocol_1_8_0::SendSoundParticleEffect(const EffectID a_EffectID, int a_S
cPacketizer Pkt(*this, pktSoundParticleEffect);
Pkt.WriteBEInt32(static_cast<int>(a_EffectID));
- Pkt.WritePosition64(a_SrcX, a_SrcY, a_SrcZ);
+ Pkt.WriteXYZPosition64(a_SrcX, a_SrcY, a_SrcZ);
Pkt.WriteBEInt32(a_Data);
Pkt.WriteBool(false);
}
@@ -1526,7 +1526,7 @@ void cProtocol_1_8_0::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktUpdateBlockEntity);
- Pkt.WritePosition64(a_BlockEntity.GetPosX(), a_BlockEntity.GetPosY(), a_BlockEntity.GetPosZ());
+ Pkt.WriteXYZPosition64(a_BlockEntity.GetPosX(), a_BlockEntity.GetPosY(), a_BlockEntity.GetPosZ());
Byte Action = 0;
switch (a_BlockEntity.GetBlockType())
@@ -1553,7 +1553,7 @@ void cProtocol_1_8_0::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, c
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktUpdateSign);
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
+ Pkt.WriteXYZPosition64(a_BlockX, a_BlockY, a_BlockZ);
AString Lines[] = { a_Line1, a_Line2, a_Line3, a_Line4 };
for (size_t i = 0; i < ARRAYCOUNT(Lines); i++)
@@ -1574,7 +1574,7 @@ void cProtocol_1_8_0::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_B
cPacketizer Pkt(*this, pktUseBed);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
+ Pkt.WriteXYZPosition64(a_BlockX, a_BlockY, a_BlockZ);
}
@@ -2471,7 +2471,7 @@ void cProtocol_1_8_0::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Status);
int BlockX, BlockY, BlockZ;
- if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
+ if (!a_ByteBuffer.ReadXYZPosition64(BlockX, BlockY, BlockZ))
{
return;
}
@@ -2487,7 +2487,7 @@ void cProtocol_1_8_0::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
{
int BlockX, BlockY, BlockZ;
- if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
+ if (!a_ByteBuffer.ReadXYZPosition64(BlockX, BlockY, BlockZ))
{
return;
}
@@ -2805,7 +2805,7 @@ void cProtocol_1_8_0::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer)
{
int BlockX, BlockY, BlockZ;
- if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
+ if (!a_ByteBuffer.ReadXYZPosition64(BlockX, BlockY, BlockZ))
{
return;
}