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-rw-r--r--src/Protocol/Protocol_1_8.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp
index 5055526df..2101fa6f1 100644
--- a/src/Protocol/Protocol_1_8.cpp
+++ b/src/Protocol/Protocol_1_8.cpp
@@ -710,6 +710,7 @@ void cProtocol_1_8_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World
+
void cProtocol_1_8_0::SendLoginSuccess(void)
{
ASSERT(m_State == 2); // State: login?
@@ -1550,6 +1551,7 @@ void cProtocol_1_8_0::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
+
void cProtocol_1_8_0::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
{
ASSERT(m_State == 3); // In game mode?
@@ -2060,6 +2062,7 @@ void cProtocol_1_8_0::AddReceivedData(const char * a_Data, size_t a_Size)
+
bool cProtocol_1_8_0::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
{
switch (m_State)