diff options
Diffstat (limited to 'src/Protocol/Protocol_1_8.cpp')
-rw-r--r-- | src/Protocol/Protocol_1_8.cpp | 173 |
1 files changed, 94 insertions, 79 deletions
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp index a2ea4eceb..4aa312fef 100644 --- a/src/Protocol/Protocol_1_8.cpp +++ b/src/Protocol/Protocol_1_8.cpp @@ -352,14 +352,14 @@ void cProtocol_1_8_0::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerial -void cProtocol_1_8_0::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count) +void cProtocol_1_8_0::SendCollectEntity(const cEntity & a_Collected, const cEntity & a_Collector, unsigned a_Count) { UNUSED(a_Count); ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, pktCollectEntity); - Pkt.WriteVarInt32(a_Entity.GetUniqueID()); - Pkt.WriteVarInt32(a_Player.GetUniqueID()); + Pkt.WriteVarInt32(a_Collected.GetUniqueID()); + Pkt.WriteVarInt32(a_Collector.GetUniqueID()); } @@ -430,6 +430,19 @@ void cProtocol_1_8_0::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) +void cProtocol_1_8_0::SendEntityAnimation(const cEntity & a_Entity, char a_Animation) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, pktEntityAnimation); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEInt8(a_Animation); +} + + + + + void cProtocol_1_8_0::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration) { ASSERT(m_State == 3); // In game mode? @@ -502,47 +515,59 @@ void cProtocol_1_8_0::SendEntityMetadata(const cEntity & a_Entity) -void cProtocol_1_8_0::SendEntityProperties(const cEntity & a_Entity) +void cProtocol_1_8_0::SendEntityPosition(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, pktEntityProperties); - Pkt.WriteVarInt32(a_Entity.GetUniqueID()); - WriteEntityProperties(Pkt, a_Entity); -} - + const auto Delta = (a_Entity.GetPosition() - a_Entity.GetLastSentPosition()) * 32; + // Limitations of a byte + static const auto Max = std::numeric_limits<Int8>::max(); + if ((std::abs(Delta.x) <= Max) && (std::abs(Delta.y) <= Max) && (std::abs(Delta.z) <= Max)) + { + const auto Move = static_cast<Vector3<Int8>>(Delta); + // Difference within limitations, use a relative move packet + if (a_Entity.IsOrientationDirty()) + { + cPacketizer Pkt(*this, pktEntityRelMoveLook); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEInt8(Move.x); + Pkt.WriteBEInt8(Move.y); + Pkt.WriteBEInt8(Move.z); + Pkt.WriteByteAngle(a_Entity.GetYaw()); + Pkt.WriteByteAngle(a_Entity.GetPitch()); + Pkt.WriteBool(a_Entity.IsOnGround()); + } + else + { + cPacketizer Pkt(*this, pktEntityRelMove); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEInt8(Move.x); + Pkt.WriteBEInt8(Move.y); + Pkt.WriteBEInt8(Move.z); + Pkt.WriteBool(a_Entity.IsOnGround()); + } -void cProtocol_1_8_0::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) -{ - ASSERT(m_State == 3); // In game mode? + return; + } - cPacketizer Pkt(*this, pktEntityRelMove); - Pkt.WriteVarInt32(a_Entity.GetUniqueID()); - Pkt.WriteBEInt8(a_RelX); - Pkt.WriteBEInt8(a_RelY); - Pkt.WriteBEInt8(a_RelZ); - Pkt.WriteBool(a_Entity.IsOnGround()); + // Too big a movement, do a teleport + SendEntityTeleport(a_Entity); } -void cProtocol_1_8_0::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) +void cProtocol_1_8_0::SendEntityProperties(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - cPacketizer Pkt(*this, pktEntityRelMoveLook); + cPacketizer Pkt(*this, pktEntityProperties); Pkt.WriteVarInt32(a_Entity.GetUniqueID()); - Pkt.WriteBEInt8(a_RelX); - Pkt.WriteBEInt8(a_RelY); - Pkt.WriteBEInt8(a_RelZ); - Pkt.WriteByteAngle(a_Entity.GetYaw()); - Pkt.WriteByteAngle(a_Entity.GetPitch()); - Pkt.WriteBool(a_Entity.IsOnGround()); + WriteEntityProperties(Pkt, a_Entity); } @@ -882,19 +907,6 @@ void cProtocol_1_8_0::SendPlayerAbilities(void) -void cProtocol_1_8_0::SendEntityAnimation(const cEntity & a_Entity, char a_Animation) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, pktEntityAnimation); - Pkt.WriteVarInt32(a_Entity.GetUniqueID()); - Pkt.WriteBEInt8(a_Animation); -} - - - - - void cProtocol_1_8_0::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) { ASSERT(m_State == 3); // In game mode? @@ -1133,7 +1145,7 @@ void cProtocol_1_8_0::SendPlayerSpawn(const cPlayer & a_Player) cPacketizer Pkt(*this, pktSpawnOtherPlayer); Pkt.WriteVarInt32(a_Player.GetUniqueID()); Pkt.WriteUUID(a_Player.GetUUID()); - Vector3d LastSentPos = a_Player.GetLastSentPos(); + Vector3d LastSentPos = a_Player.GetLastSentPosition(); Pkt.WriteFPInt(LastSentPos.x); Pkt.WriteFPInt(LastSentPos.y + 0.001); // The "+ 0.001" is there because otherwise the player falls through the block they were standing on. Pkt.WriteFPInt(LastSentPos.z); @@ -1386,8 +1398,7 @@ void cProtocol_1_8_0::SendSpawnEntity(const cEntity & a_Entity) } } - cPacketizer Pkt(*this, pktSpawnObject); - WriteEntitySpawn(Pkt, a_Entity, EntityType, EntityData); + SendEntitySpawn(a_Entity, EntityType, EntityData); } @@ -1401,7 +1412,7 @@ void cProtocol_1_8_0::SendSpawnMob(const cMonster & a_Mob) cPacketizer Pkt(*this, pktSpawnMob); Pkt.WriteVarInt32(a_Mob.GetUniqueID()); Pkt.WriteBEUInt8(static_cast<Byte>(GetProtocolMobType(a_Mob.GetMobType()))); - Vector3d LastSentPos = a_Mob.GetLastSentPos(); + Vector3d LastSentPos = a_Mob.GetLastSentPosition(); Pkt.WriteFPInt(LastSentPos.x); Pkt.WriteFPInt(LastSentPos.y); Pkt.WriteFPInt(LastSentPos.z); @@ -1458,24 +1469,6 @@ void cProtocol_1_8_0::SendTabCompletionResults(const AStringVector & a_Results) -void cProtocol_1_8_0::SendTeleportEntity(const cEntity & a_Entity) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, pktTeleportEntity); - Pkt.WriteVarInt32(a_Entity.GetUniqueID()); - Pkt.WriteFPInt(a_Entity.GetPosX()); - Pkt.WriteFPInt(a_Entity.GetPosY()); - Pkt.WriteFPInt(a_Entity.GetPosZ()); - Pkt.WriteByteAngle(a_Entity.GetYaw()); - Pkt.WriteByteAngle(a_Entity.GetPitch()); - Pkt.WriteBool(a_Entity.IsOnGround()); -} - - - - - void cProtocol_1_8_0::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) { ASSERT(m_State == 3); // In game mode? @@ -3201,6 +3194,37 @@ void cProtocol_1_8_0::SendPacket(cPacketizer & a_Pkt) +void cProtocol_1_8_0::SendEntitySpawn(const cEntity & a_Entity, const UInt8 a_ObjectType, const Int32 a_ObjectData) +{ + ASSERT(m_State == 3); // In game mode? + + { + cPacketizer Pkt(*this, pktSpawnObject); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt8(a_ObjectType); + Pkt.WriteFPInt(a_Entity.GetPosX()); // Position appears to be ignored... + Pkt.WriteFPInt(a_Entity.GetPosY()); + Pkt.WriteFPInt(a_Entity.GetPosY()); + Pkt.WriteByteAngle(a_Entity.GetPitch()); + Pkt.WriteByteAngle(a_Entity.GetYaw()); + Pkt.WriteBEInt32(a_ObjectData); + + if (a_ObjectData != 0) + { + Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400)); + Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400)); + Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400)); + } + } + + // Otherwise 1.8 clients don't show the entity + SendEntityTeleport(a_Entity); +} + + + + + void cProtocol_1_8_0::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item) { short ItemType = a_Item.m_ItemType; @@ -3831,25 +3855,16 @@ void cProtocol_1_8_0::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & -void cProtocol_1_8_0::WriteEntitySpawn(cPacketizer & a_Pkt, const cEntity & a_Entity, const UInt8 a_ObjectType, const Int32 a_ObjectData) +void cProtocol_1_8_0::SendEntityTeleport(const cEntity & a_Entity) { - ASSERT(m_State == 3); // In game mode? - - a_Pkt.WriteVarInt32(a_Entity.GetUniqueID()); - a_Pkt.WriteBEUInt8(a_ObjectType); - a_Pkt.WriteFPInt(a_Entity.GetPosX()); - a_Pkt.WriteFPInt(a_Entity.GetPosY()); - a_Pkt.WriteFPInt(a_Entity.GetPosY()); - a_Pkt.WriteByteAngle(a_Entity.GetPitch()); - a_Pkt.WriteByteAngle(a_Entity.GetYaw()); - a_Pkt.WriteBEInt32(a_ObjectData); - - if (a_ObjectData != 0) - { - a_Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400)); - a_Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400)); - a_Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400)); - } + cPacketizer Pkt(*this, pktTeleportEntity); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); + Pkt.WriteFPInt(a_Entity.GetPosX()); + Pkt.WriteFPInt(a_Entity.GetPosY()); + Pkt.WriteFPInt(a_Entity.GetPosZ()); + Pkt.WriteByteAngle(a_Entity.GetYaw()); + Pkt.WriteByteAngle(a_Entity.GetPitch()); + Pkt.WriteBool(a_Entity.IsOnGround()); } |