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-rw-r--r--src/Protocol/Protocol_1_8.cpp173
1 files changed, 94 insertions, 79 deletions
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp
index a2ea4eceb..4aa312fef 100644
--- a/src/Protocol/Protocol_1_8.cpp
+++ b/src/Protocol/Protocol_1_8.cpp
@@ -352,14 +352,14 @@ void cProtocol_1_8_0::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerial
-void cProtocol_1_8_0::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count)
+void cProtocol_1_8_0::SendCollectEntity(const cEntity & a_Collected, const cEntity & a_Collector, unsigned a_Count)
{
UNUSED(a_Count);
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktCollectEntity);
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteVarInt32(a_Player.GetUniqueID());
+ Pkt.WriteVarInt32(a_Collected.GetUniqueID());
+ Pkt.WriteVarInt32(a_Collector.GetUniqueID());
}
@@ -430,6 +430,19 @@ void cProtocol_1_8_0::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
+void cProtocol_1_8_0::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, pktEntityAnimation);
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEInt8(a_Animation);
+}
+
+
+
+
+
void cProtocol_1_8_0::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration)
{
ASSERT(m_State == 3); // In game mode?
@@ -502,47 +515,59 @@ void cProtocol_1_8_0::SendEntityMetadata(const cEntity & a_Entity)
-void cProtocol_1_8_0::SendEntityProperties(const cEntity & a_Entity)
+void cProtocol_1_8_0::SendEntityPosition(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, pktEntityProperties);
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- WriteEntityProperties(Pkt, a_Entity);
-}
-
+ const auto Delta = (a_Entity.GetPosition() - a_Entity.GetLastSentPosition()) * 32;
+ // Limitations of a byte
+ static const auto Max = std::numeric_limits<Int8>::max();
+ if ((std::abs(Delta.x) <= Max) && (std::abs(Delta.y) <= Max) && (std::abs(Delta.z) <= Max))
+ {
+ const auto Move = static_cast<Vector3<Int8>>(Delta);
+ // Difference within limitations, use a relative move packet
+ if (a_Entity.IsOrientationDirty())
+ {
+ cPacketizer Pkt(*this, pktEntityRelMoveLook);
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEInt8(Move.x);
+ Pkt.WriteBEInt8(Move.y);
+ Pkt.WriteBEInt8(Move.z);
+ Pkt.WriteByteAngle(a_Entity.GetYaw());
+ Pkt.WriteByteAngle(a_Entity.GetPitch());
+ Pkt.WriteBool(a_Entity.IsOnGround());
+ }
+ else
+ {
+ cPacketizer Pkt(*this, pktEntityRelMove);
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEInt8(Move.x);
+ Pkt.WriteBEInt8(Move.y);
+ Pkt.WriteBEInt8(Move.z);
+ Pkt.WriteBool(a_Entity.IsOnGround());
+ }
-void cProtocol_1_8_0::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
-{
- ASSERT(m_State == 3); // In game mode?
+ return;
+ }
- cPacketizer Pkt(*this, pktEntityRelMove);
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt8(a_RelX);
- Pkt.WriteBEInt8(a_RelY);
- Pkt.WriteBEInt8(a_RelZ);
- Pkt.WriteBool(a_Entity.IsOnGround());
+ // Too big a movement, do a teleport
+ SendEntityTeleport(a_Entity);
}
-void cProtocol_1_8_0::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
+void cProtocol_1_8_0::SendEntityProperties(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, pktEntityRelMoveLook);
+ cPacketizer Pkt(*this, pktEntityProperties);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt8(a_RelX);
- Pkt.WriteBEInt8(a_RelY);
- Pkt.WriteBEInt8(a_RelZ);
- Pkt.WriteByteAngle(a_Entity.GetYaw());
- Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteBool(a_Entity.IsOnGround());
+ WriteEntityProperties(Pkt, a_Entity);
}
@@ -882,19 +907,6 @@ void cProtocol_1_8_0::SendPlayerAbilities(void)
-void cProtocol_1_8_0::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktEntityAnimation);
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt8(a_Animation);
-}
-
-
-
-
-
void cProtocol_1_8_0::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
{
ASSERT(m_State == 3); // In game mode?
@@ -1133,7 +1145,7 @@ void cProtocol_1_8_0::SendPlayerSpawn(const cPlayer & a_Player)
cPacketizer Pkt(*this, pktSpawnOtherPlayer);
Pkt.WriteVarInt32(a_Player.GetUniqueID());
Pkt.WriteUUID(a_Player.GetUUID());
- Vector3d LastSentPos = a_Player.GetLastSentPos();
+ Vector3d LastSentPos = a_Player.GetLastSentPosition();
Pkt.WriteFPInt(LastSentPos.x);
Pkt.WriteFPInt(LastSentPos.y + 0.001); // The "+ 0.001" is there because otherwise the player falls through the block they were standing on.
Pkt.WriteFPInt(LastSentPos.z);
@@ -1386,8 +1398,7 @@ void cProtocol_1_8_0::SendSpawnEntity(const cEntity & a_Entity)
}
}
- cPacketizer Pkt(*this, pktSpawnObject);
- WriteEntitySpawn(Pkt, a_Entity, EntityType, EntityData);
+ SendEntitySpawn(a_Entity, EntityType, EntityData);
}
@@ -1401,7 +1412,7 @@ void cProtocol_1_8_0::SendSpawnMob(const cMonster & a_Mob)
cPacketizer Pkt(*this, pktSpawnMob);
Pkt.WriteVarInt32(a_Mob.GetUniqueID());
Pkt.WriteBEUInt8(static_cast<Byte>(GetProtocolMobType(a_Mob.GetMobType())));
- Vector3d LastSentPos = a_Mob.GetLastSentPos();
+ Vector3d LastSentPos = a_Mob.GetLastSentPosition();
Pkt.WriteFPInt(LastSentPos.x);
Pkt.WriteFPInt(LastSentPos.y);
Pkt.WriteFPInt(LastSentPos.z);
@@ -1458,24 +1469,6 @@ void cProtocol_1_8_0::SendTabCompletionResults(const AStringVector & a_Results)
-void cProtocol_1_8_0::SendTeleportEntity(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktTeleportEntity);
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteFPInt(a_Entity.GetPosX());
- Pkt.WriteFPInt(a_Entity.GetPosY());
- Pkt.WriteFPInt(a_Entity.GetPosZ());
- Pkt.WriteByteAngle(a_Entity.GetYaw());
- Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteBool(a_Entity.IsOnGround());
-}
-
-
-
-
-
void cProtocol_1_8_0::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
{
ASSERT(m_State == 3); // In game mode?
@@ -3201,6 +3194,37 @@ void cProtocol_1_8_0::SendPacket(cPacketizer & a_Pkt)
+void cProtocol_1_8_0::SendEntitySpawn(const cEntity & a_Entity, const UInt8 a_ObjectType, const Int32 a_ObjectData)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ {
+ cPacketizer Pkt(*this, pktSpawnObject);
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEUInt8(a_ObjectType);
+ Pkt.WriteFPInt(a_Entity.GetPosX()); // Position appears to be ignored...
+ Pkt.WriteFPInt(a_Entity.GetPosY());
+ Pkt.WriteFPInt(a_Entity.GetPosY());
+ Pkt.WriteByteAngle(a_Entity.GetPitch());
+ Pkt.WriteByteAngle(a_Entity.GetYaw());
+ Pkt.WriteBEInt32(a_ObjectData);
+
+ if (a_ObjectData != 0)
+ {
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
+ }
+ }
+
+ // Otherwise 1.8 clients don't show the entity
+ SendEntityTeleport(a_Entity);
+}
+
+
+
+
+
void cProtocol_1_8_0::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item)
{
short ItemType = a_Item.m_ItemType;
@@ -3831,25 +3855,16 @@ void cProtocol_1_8_0::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity &
-void cProtocol_1_8_0::WriteEntitySpawn(cPacketizer & a_Pkt, const cEntity & a_Entity, const UInt8 a_ObjectType, const Int32 a_ObjectData)
+void cProtocol_1_8_0::SendEntityTeleport(const cEntity & a_Entity)
{
- ASSERT(m_State == 3); // In game mode?
-
- a_Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- a_Pkt.WriteBEUInt8(a_ObjectType);
- a_Pkt.WriteFPInt(a_Entity.GetPosX());
- a_Pkt.WriteFPInt(a_Entity.GetPosY());
- a_Pkt.WriteFPInt(a_Entity.GetPosY());
- a_Pkt.WriteByteAngle(a_Entity.GetPitch());
- a_Pkt.WriteByteAngle(a_Entity.GetYaw());
- a_Pkt.WriteBEInt32(a_ObjectData);
-
- if (a_ObjectData != 0)
- {
- a_Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
- a_Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
- a_Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
- }
+ cPacketizer Pkt(*this, pktTeleportEntity);
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteFPInt(a_Entity.GetPosX());
+ Pkt.WriteFPInt(a_Entity.GetPosY());
+ Pkt.WriteFPInt(a_Entity.GetPosZ());
+ Pkt.WriteByteAngle(a_Entity.GetYaw());
+ Pkt.WriteByteAngle(a_Entity.GetPitch());
+ Pkt.WriteBool(a_Entity.IsOnGround());
}