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Diffstat (limited to '')
-rw-r--r-- | src/Protocol/Protocol_1_9.cpp | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/src/Protocol/Protocol_1_9.cpp b/src/Protocol/Protocol_1_9.cpp index 56f41ec51..167bc4ddf 100644 --- a/src/Protocol/Protocol_1_9.cpp +++ b/src/Protocol/Protocol_1_9.cpp @@ -648,6 +648,30 @@ void cProtocol_1_9_0::SendKeepAlive(UInt32 a_PingID) +void cProtocol_1_9_0::SendLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) +{ + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x3a); // Set Attach Entity packet + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt32(a_EntityLeashedTo.GetUniqueID()); +} + + + + + +void cProtocol_1_9_0::SendUnleashEntity(const cEntity & a_Entity) +{ + ASSERT(m_State == 3); // In game mode? + cPacketizer Pkt(*this, 0x3a); // Set Attach Entity packet + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEInt32(-1); // Unleash a_Entity +} + + + + + void cProtocol_1_9_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World) { // Send the Join Game packet: |