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-rw-r--r--src/Protocol/Protocol_1_9.cpp32
1 files changed, 0 insertions, 32 deletions
diff --git a/src/Protocol/Protocol_1_9.cpp b/src/Protocol/Protocol_1_9.cpp
index 90e770134..73b499009 100644
--- a/src/Protocol/Protocol_1_9.cpp
+++ b/src/Protocol/Protocol_1_9.cpp
@@ -106,22 +106,6 @@ void cProtocol_1_9_0::SendAttachEntity(const cEntity & a_Entity, const cEntity &
-void cProtocol_1_9_0::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
-{
- ASSERT(m_State == 3); // In game mode?
-
- // Serialize first, before creating the Packetizer (the packetizer locks a CS)
- // This contains the flags and bitmasks, too
- const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_9_0, a_ChunkX, a_ChunkZ);
-
- cCSLock Lock(m_CSPacket);
- SendData(ChunkData.data(), ChunkData.size());
-}
-
-
-
-
-
void cProtocol_1_9_0::SendDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle)
{
ASSERT(m_State == 3); // In game mode?
@@ -2257,22 +2241,6 @@ cProtocol_1_9_4::cProtocol_1_9_4(cClientHandle * a_Client, const AString & a_Ser
-void cProtocol_1_9_4::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
-{
- ASSERT(m_State == 3); // In game mode?
-
- // Serialize first, before creating the Packetizer (the packetizer locks a CS)
- // This contains the flags and bitmasks, too
- const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_9_4, a_ChunkX, a_ChunkZ);
-
- cCSLock Lock(m_CSPacket);
- SendData(ChunkData.data(), ChunkData.size());
-}
-
-
-
-
-
void cProtocol_1_9_4::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
{
ASSERT(m_State == 3); // In game mode?