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-rw-r--r--src/Protocol/CMakeLists.txt20
-rw-r--r--src/Protocol/ChunkDataSerializer.cpp10
-rw-r--r--src/Protocol/Protocol.h2
-rw-r--r--src/Protocol/ProtocolRecognizer.cpp36
-rw-r--r--src/Protocol/ProtocolRecognizer.h7
-rw-r--r--src/Protocol/Protocol_1_10.cpp (renamed from src/Protocol/Protocol110x.cpp)21
-rw-r--r--src/Protocol/Protocol_1_10.h (renamed from src/Protocol/Protocol110x.h)23
-rw-r--r--src/Protocol/Protocol_1_11.cpp189
-rw-r--r--src/Protocol/Protocol_1_11.h41
-rw-r--r--src/Protocol/Protocol_1_8.cpp (renamed from src/Protocol/Protocol18x.cpp)288
-rw-r--r--src/Protocol/Protocol_1_8.h (renamed from src/Protocol/Protocol18x.h)15
-rw-r--r--src/Protocol/Protocol_1_9.cpp (renamed from src/Protocol/Protocol19x.cpp)337
-rw-r--r--src/Protocol/Protocol_1_9.h (renamed from src/Protocol/Protocol19x.h)120
13 files changed, 668 insertions, 441 deletions
diff --git a/src/Protocol/CMakeLists.txt b/src/Protocol/CMakeLists.txt
index 13afb76f4..e8e485ddf 100644
--- a/src/Protocol/CMakeLists.txt
+++ b/src/Protocol/CMakeLists.txt
@@ -7,9 +7,10 @@ SET (SRCS
ChunkDataSerializer.cpp
MojangAPI.cpp
Packetizer.cpp
- Protocol18x.cpp
- Protocol19x.cpp
- Protocol110x.cpp
+ Protocol_1_8.cpp
+ Protocol_1_9.cpp
+ Protocol_1_10.cpp
+ Protocol_1_11.cpp
ProtocolRecognizer.cpp
)
@@ -19,16 +20,17 @@ SET (HDRS
MojangAPI.h
Packetizer.h
Protocol.h
- Protocol18x.h
- Protocol19x.h
- Protocol110x.h
+ Protocol_1_8.h
+ Protocol_1_9.h
+ Protocol_1_10.h
+ Protocol_1_11.h
ProtocolRecognizer.h
)
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
- set_source_files_properties(Protocol19x.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum -Wno-error=switch")
- set_source_files_properties(Protocol18x.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum -Wno-error=switch")
- set_source_files_properties(Protocol110x.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch")
+ set_source_files_properties(Protocol_1_9.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum -Wno-error=switch")
+ set_source_files_properties(Protocol_1_8.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum -Wno-error=switch")
+ set_source_files_properties(Protocol_1_10.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch")
endif()
if (NOT MSVC)
diff --git a/src/Protocol/ChunkDataSerializer.cpp b/src/Protocol/ChunkDataSerializer.cpp
index c7fd504a1..bbedb3c59 100644
--- a/src/Protocol/ChunkDataSerializer.cpp
+++ b/src/Protocol/ChunkDataSerializer.cpp
@@ -9,8 +9,8 @@
#include "ChunkDataSerializer.h"
#include "zlib/zlib.h"
#include "ByteBuffer.h"
-#include "Protocol18x.h"
-#include "Protocol19x.h"
+#include "Protocol_1_8.h"
+#include "Protocol_1_9.h"
@@ -111,7 +111,7 @@ void cChunkDataSerializer::Serialize47(AString & a_Data, int a_ChunkX, int a_Chu
cByteBuffer Buffer(20);
if (PacketData.size() >= 256)
{
- if (!cProtocol180::CompressPacket(PacketData, a_Data))
+ if (!cProtocol_1_8_0::CompressPacket(PacketData, a_Data))
{
ASSERT(!"Packet compression failed.");
a_Data.clear();
@@ -254,7 +254,7 @@ void cChunkDataSerializer::Serialize107(AString & a_Data, int a_ChunkX, int a_Ch
cByteBuffer Buffer(20);
if (PacketData.size() >= 256)
{
- if (!cProtocol190::CompressPacket(PacketData, a_Data))
+ if (!cProtocol_1_9_0::CompressPacket(PacketData, a_Data))
{
ASSERT(!"Packet compression failed.");
a_Data.clear();
@@ -400,7 +400,7 @@ void cChunkDataSerializer::Serialize110(AString & a_Data, int a_ChunkX, int a_Ch
cByteBuffer Buffer(20);
if (PacketData.size() >= 256)
{
- if (!cProtocol190::CompressPacket(PacketData, a_Data))
+ if (!cProtocol_1_9_0::CompressPacket(PacketData, a_Data))
{
ASSERT(!"Packet compression failed.");
a_Data.clear();
diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h
index 137a47acc..d20c37a29 100644
--- a/src/Protocol/Protocol.h
+++ b/src/Protocol/Protocol.h
@@ -74,7 +74,7 @@ public:
virtual void SendChat (const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes) = 0;
virtual void SendChatRaw (const AString & a_MessageRaw, eChatType a_Type) = 0;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0;
- virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) = 0;
+ virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player, int a_Count) = 0;
virtual void SendDestroyEntity (const cEntity & a_Entity) = 0;
virtual void SendDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) = 0;
virtual void SendDisconnect (const AString & a_Reason) = 0;
diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp
index 0c67f66f5..04ac1bb2b 100644
--- a/src/Protocol/ProtocolRecognizer.cpp
+++ b/src/Protocol/ProtocolRecognizer.cpp
@@ -7,9 +7,10 @@
#include "Globals.h"
#include "ProtocolRecognizer.h"
-#include "Protocol18x.h"
-#include "Protocol19x.h"
-#include "Protocol110x.h"
+#include "Protocol_1_8.h"
+#include "Protocol_1_9.h"
+#include "Protocol_1_10.h"
+#include "Protocol_1_11.h"
#include "Packetizer.h"
#include "../ClientHandle.h"
#include "../Root.h"
@@ -53,7 +54,8 @@ AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion)
case PROTO_VERSION_1_9_1: return "1.9.1";
case PROTO_VERSION_1_9_2: return "1.9.2";
case PROTO_VERSION_1_9_4: return "1.9.4";
- case PROTO_VERSION_1_10_0: return "1.10";
+ case PROTO_VERSION_1_10_0: return "1.10";
+ case PROTO_VERSION_1_11_0: return "1.11";
}
ASSERT(!"Unknown protocol version");
return Printf("Unknown protocol (%d)", a_ProtocolVersion);
@@ -220,10 +222,10 @@ void cProtocolRecognizer::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSe
-void cProtocolRecognizer::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player)
+void cProtocolRecognizer::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count)
{
ASSERT(m_Protocol != nullptr);
- m_Protocol->SendCollectEntity(a_Entity, a_Player);
+ m_Protocol->SendCollectEntity(a_Entity, a_Player, a_Count);
}
@@ -978,8 +980,7 @@ void cProtocolRecognizer::SendData(const char * a_Data, size_t a_Size)
bool cProtocolRecognizer::TryRecognizeProtocol(void)
{
- // NOTE: If a new protocol is added or an old one is removed, adjust MCS_CLIENT_VERSIONS and
- // MCS_PROTOCOL_VERSIONS macros in the header file, as well as PROTO_VERSION_LATEST macro
+ // NOTE: If a new protocol is added or an old one is removed, adjust MCS_CLIENT_VERSIONS and MCS_PROTOCOL_VERSIONS macros in the header file
// Lengthed protocol, try if it has the entire initial handshake packet:
UInt32 PacketLen;
@@ -1045,37 +1046,42 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema
case PROTO_VERSION_1_8_0:
{
m_Buffer.CommitRead();
- m_Protocol = new cProtocol180(m_Client, ServerAddress, ServerPort, NextState);
+ m_Protocol = new cProtocol_1_8_0(m_Client, ServerAddress, ServerPort, NextState);
return true;
}
case PROTO_VERSION_1_9_0:
{
- m_Protocol = new cProtocol190(m_Client, ServerAddress, ServerPort, NextState);
+ m_Protocol = new cProtocol_1_9_0(m_Client, ServerAddress, ServerPort, NextState);
return true;
}
case PROTO_VERSION_1_9_1:
{
- m_Protocol = new cProtocol191(m_Client, ServerAddress, ServerPort, NextState);
+ m_Protocol = new cProtocol_1_9_1(m_Client, ServerAddress, ServerPort, NextState);
return true;
}
case PROTO_VERSION_1_9_2:
{
- m_Protocol = new cProtocol192(m_Client, ServerAddress, ServerPort, NextState);
+ m_Protocol = new cProtocol_1_9_2(m_Client, ServerAddress, ServerPort, NextState);
return true;
}
case PROTO_VERSION_1_9_4:
{
- m_Protocol = new cProtocol194(m_Client, ServerAddress, ServerPort, NextState);
+ m_Protocol = new cProtocol_1_9_4(m_Client, ServerAddress, ServerPort, NextState);
return true;
}
case PROTO_VERSION_1_10_0:
{
- m_Protocol = new cProtocol1100(m_Client, ServerAddress, ServerPort, NextState);
+ m_Protocol = new cProtocol_1_10_0(m_Client, ServerAddress, ServerPort, NextState);
+ return true;
+ }
+ case PROTO_VERSION_1_11_0:
+ {
+ m_Protocol = new cProtocol_1_11_0(m_Client, ServerAddress, ServerPort, NextState);
return true;
}
default:
{
- LOGINFO("Client \"%s\" uses an unsupported protocol (lengthed, version %u (0x%x))",
+ LOGD("Client \"%s\" uses an unsupported protocol (lengthed, version %u (0x%x))",
m_Client->GetIPString().c_str(), ProtocolVersion, ProtocolVersion
);
if (NextState != 1)
diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h
index 560819705..081b2136e 100644
--- a/src/Protocol/ProtocolRecognizer.h
+++ b/src/Protocol/ProtocolRecognizer.h
@@ -18,8 +18,8 @@
// Adjust these if a new protocol is added or an old one is removed:
-#define MCS_CLIENT_VERSIONS "1.8.x, 1.9.x, 1.10.x"
-#define MCS_PROTOCOL_VERSIONS "47, 107, 108, 109, 110, 210"
+#define MCS_CLIENT_VERSIONS "1.8.x, 1.9.x, 1.10.x, 1.11"
+#define MCS_PROTOCOL_VERSIONS "47, 107, 108, 109, 110, 210, 315"
@@ -39,6 +39,7 @@ public:
PROTO_VERSION_1_9_2 = 109,
PROTO_VERSION_1_9_4 = 110,
PROTO_VERSION_1_10_0 = 210,
+ PROTO_VERSION_1_11_0 = 315,
} ;
cProtocolRecognizer(cClientHandle * a_Client);
@@ -61,7 +62,7 @@ public:
virtual void SendChat (const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes) override;
virtual void SendChatRaw (const AString & a_MessageRaw, eChatType a_Type) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
- virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
+ virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player, int a_Count) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) override;
virtual void SendDisconnect (const AString & a_Reason) override;
diff --git a/src/Protocol/Protocol110x.cpp b/src/Protocol/Protocol_1_10.cpp
index 48ea0c6ba..c0d9d921f 100644
--- a/src/Protocol/Protocol110x.cpp
+++ b/src/Protocol/Protocol_1_10.cpp
@@ -1,15 +1,14 @@
-// Protocol110x.cpp
+// Protocol_1_10.cpp
/*
-Implements the 1.10.x protocol classes:
- - cProtocol1100
- - release 1.10.0 protocol (#210)
-(others may be added later in the future for the 1.10 release series)
+Implements the 1.10 protocol classes:
+ - cProtocol_1_10_0
+ - release 1.10 protocol (#210), also used by 1.10.1 and 1.10.2
*/
#include "Globals.h"
-#include "Protocol110x.h"
+#include "Protocol_1_10.h"
#include "Packetizer.h"
#include "json/json.h"
@@ -283,7 +282,7 @@ namespace Metadata
-cProtocol1100::cProtocol1100(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
+cProtocol_1_10_0::cProtocol_1_10_0(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
super(a_Client, a_ServerAddress, a_ServerPort, a_State)
{
}
@@ -292,7 +291,7 @@ cProtocol1100::cProtocol1100(cClientHandle * a_Client, const AString &a_ServerAd
-void cProtocol1100::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch)
+void cProtocol_1_10_0::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch)
{
ASSERT(m_State == 3); // In game mode?
@@ -310,7 +309,7 @@ void cProtocol1100::SendSoundEffect(const AString & a_SoundName, double a_X, dou
-void cProtocol1100::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_10_0::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
cServer * Server = cRoot::Get()->GetServer();
AString ServerDescription = Server->GetDescription();
@@ -355,7 +354,7 @@ void cProtocol1100::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
-void cProtocol1100::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity)
+void cProtocol_1_10_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity)
{
using namespace Metadata;
@@ -552,7 +551,7 @@ void cProtocol1100::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_E
-void cProtocol1100::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
+void cProtocol_1_10_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
{
using namespace Metadata;
diff --git a/src/Protocol/Protocol110x.h b/src/Protocol/Protocol_1_10.h
index 64ef8acb5..df64758e4 100644
--- a/src/Protocol/Protocol110x.h
+++ b/src/Protocol/Protocol_1_10.h
@@ -1,11 +1,10 @@
-// Protocol110x.h
+// Protocol_1_10.h
/*
-Declares the 1.10.x protocol classes:
- - cProtocol1100
- - release 1.10.0 protocol (#210)
-(others may be added later in the future for the 1.10 release series)
+Declares the 1.10 protocol classes:
+ - cProtocol_1_10
+ - release 1.10 protocol (#210), also used by 1.10.1 and 1.10.2
*/
@@ -14,15 +13,19 @@ Declares the 1.10.x protocol classes:
#pragma once
-#include "Protocol19x.h"
+#include "Protocol_1_9.h"
-class cProtocol1100 :
- public cProtocol194
+
+
+
+
+class cProtocol_1_10_0 :
+ public cProtocol_1_9_4
{
- typedef cProtocol194 super;
+ typedef cProtocol_1_9_4 super;
public:
- cProtocol1100(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
+ cProtocol_1_10_0(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
virtual void SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
diff --git a/src/Protocol/Protocol_1_11.cpp b/src/Protocol/Protocol_1_11.cpp
new file mode 100644
index 000000000..5d6eca508
--- /dev/null
+++ b/src/Protocol/Protocol_1_11.cpp
@@ -0,0 +1,189 @@
+
+// Protocol_1_11.cpp
+
+/*
+Implements the 1.11 protocol classes:
+ - cProtocol_1_11_0
+ - release 1.11 protocol (#315)
+(others may be added later in the future for the 1.11 release series)
+*/
+
+#include "Globals.h"
+#include "Protocol_1_11.h"
+#include "ProtocolRecognizer.h"
+#include "Packetizer.h"
+
+#include "../Root.h"
+#include "../Server.h"
+#include "../ClientHandle.h"
+#include "../CompositeChat.h"
+#include "../Bindings/PluginManager.h"
+#include "../Entities/Player.h"
+#include "../Mobs/Monster.h"
+
+
+
+
+
+#define HANDLE_READ(ByteBuf, Proc, Type, Var) \
+ Type Var; \
+ if (!ByteBuf.Proc(Var))\
+ {\
+ return;\
+ }
+
+
+
+
+
+cProtocol_1_11_0::cProtocol_1_11_0(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
+ super(a_Client, a_ServerAddress, a_ServerPort, a_State)
+{
+}
+
+
+
+
+
+void cProtocol_1_11_0::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x0d); // Collect Item packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteVarInt32(a_Player.GetUniqueID());
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Count));
+}
+
+
+
+
+
+void cProtocol_1_11_0::SendHideTitle(void)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x45); // Title packet
+ Pkt.WriteVarInt32(4); // Hide title
+}
+
+
+
+
+
+void cProtocol_1_11_0::SendResetTitle(void)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x45); // Title packet
+ Pkt.WriteVarInt32(5); // Reset title
+}
+
+
+
+
+
+void cProtocol_1_11_0::SendSpawnMob(const cMonster & a_Mob)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet
+ Pkt.WriteVarInt32(a_Mob.GetUniqueID());
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Mob.GetMobType()));
+ Pkt.WriteFPInt(a_Mob.GetPosX());
+ Pkt.WriteFPInt(a_Mob.GetPosY());
+ Pkt.WriteFPInt(a_Mob.GetPosZ());
+ Pkt.WriteByteAngle(a_Mob.GetPitch());
+ Pkt.WriteByteAngle(a_Mob.GetHeadYaw());
+ Pkt.WriteByteAngle(a_Mob.GetYaw());
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedX() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedY() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedZ() * 400));
+ WriteEntityMetadata(Pkt, a_Mob);
+ Pkt.WriteBEUInt8(0x7f); // Metadata terminator
+}
+
+
+
+
+
+void cProtocol_1_11_0::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x45); // Title packet
+ Pkt.WriteVarInt32(3); // Set title display times
+ Pkt.WriteBEInt32(a_FadeInTicks);
+ Pkt.WriteBEInt32(a_DisplayTicks);
+ Pkt.WriteBEInt32(a_FadeOutTicks);
+}
+
+
+
+
+
+
+void cProtocol_1_11_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
+{
+ int BlockX, BlockY, BlockZ;
+ if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
+ {
+ return;
+ }
+
+ HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Face);
+ HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Hand);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorX);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorY);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorZ);
+ m_Client->HandleRightClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), FloorC(CursorX * 16), FloorC(CursorY * 16), FloorC(CursorZ * 16), m_Client->GetPlayer()->GetEquippedItem());
+}
+
+
+
+
+
+void cProtocol_1_11_0::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
+{
+ cServer * Server = cRoot::Get()->GetServer();
+ AString ServerDescription = Server->GetDescription();
+ int NumPlayers = Server->GetNumPlayers();
+ int MaxPlayers = Server->GetMaxPlayers();
+ AString Favicon = Server->GetFaviconData();
+ cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
+
+ // Version:
+ Json::Value Version;
+ Version["name"] = "Cuberite 1.11";
+ Version["protocol"] = cProtocolRecognizer::PROTO_VERSION_1_11_0;
+
+ // Players:
+ Json::Value Players;
+ Players["online"] = NumPlayers;
+ Players["max"] = MaxPlayers;
+ // TODO: Add "sample"
+
+ // Description:
+ Json::Value Description;
+ Description["text"] = ServerDescription.c_str();
+
+ // Create the response:
+ Json::Value ResponseValue;
+ ResponseValue["version"] = Version;
+ ResponseValue["players"] = Players;
+ ResponseValue["description"] = Description;
+ if (!Favicon.empty())
+ {
+ ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
+ }
+
+ // Serialize the response into a packet:
+ Json::FastWriter Writer;
+ cPacketizer Pkt(*this, 0x00); // Response packet
+ Pkt.WriteString(Writer.write(ResponseValue));
+}
+
+
+
+
+
diff --git a/src/Protocol/Protocol_1_11.h b/src/Protocol/Protocol_1_11.h
new file mode 100644
index 000000000..a3c7c4d58
--- /dev/null
+++ b/src/Protocol/Protocol_1_11.h
@@ -0,0 +1,41 @@
+
+// Protocol_1_11.h
+
+/*
+Declares the 1.11 protocol classes:
+ - cProtocol_1_11_0
+ - release 1.11 protocol (#315)
+(others may be added later in the future for the 1.11 release series)
+*/
+
+
+
+
+
+#pragma once
+
+#include "Protocol_1_10.h"
+
+
+
+
+
+class cProtocol_1_11_0 :
+ public cProtocol_1_10_0
+{
+ typedef cProtocol_1_10_0 super;
+
+public:
+ cProtocol_1_11_0(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
+
+ virtual void SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count) override;
+ virtual void SendHideTitle (void) override;
+ virtual void SendResetTitle (void) override;
+ virtual void SendSpawnMob (const cMonster & a_Mob) override;
+ virtual void SendTitleTimes (int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) override;
+
+protected:
+
+ virtual void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer) override;
+ virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override;
+};
diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol_1_8.cpp
index 0679219a9..bbeb3ae8b 100644
--- a/src/Protocol/Protocol18x.cpp
+++ b/src/Protocol/Protocol_1_8.cpp
@@ -1,16 +1,15 @@
-// Protocol18x.cpp
+// Protocol_1_8.cpp
/*
-Implements the 1.8.x protocol classes:
- - cProtocol180
- - release 1.8.0 protocol (#47)
-(others may be added later in the future for the 1.8 release series)
+Implements the 1.8 protocol classes:
+ - cProtocol_1_8_0
+ - release 1.8 protocol (#47)
*/
#include "Globals.h"
#include "json/json.h"
-#include "Protocol18x.h"
+#include "Protocol_1_8.h"
#include "ChunkDataSerializer.h"
#include "PolarSSL++/Sha1Checksum.h"
#include "Packetizer.h"
@@ -99,9 +98,9 @@ extern bool g_ShouldLogCommIn, g_ShouldLogCommOut;
////////////////////////////////////////////////////////////////////////////////
-// cProtocol180:
+// cProtocol_1_8_0:
-cProtocol180::cProtocol180(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
+cProtocol_1_8_0::cProtocol_1_8_0(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
super(a_Client),
m_ServerAddress(a_ServerAddress),
m_ServerPort(a_ServerPort),
@@ -146,7 +145,7 @@ cProtocol180::cProtocol180(cClientHandle * a_Client, const AString & a_ServerAdd
-void cProtocol180::DataReceived(const char * a_Data, size_t a_Size)
+void cProtocol_1_8_0::DataReceived(const char * a_Data, size_t a_Size)
{
if (m_IsEncrypted)
{
@@ -170,7 +169,7 @@ void cProtocol180::DataReceived(const char * a_Data, size_t a_Size)
-void cProtocol180::SendAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle)
+void cProtocol_1_8_0::SendAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle)
{
ASSERT(m_State == 3); // In game mode?
@@ -184,7 +183,7 @@ void cProtocol180::SendAttachEntity(const cEntity & a_Entity, const cEntity & a_
-void cProtocol180::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
+void cProtocol_1_8_0::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
{
ASSERT(m_State == 3); // In game mode?
@@ -199,7 +198,7 @@ void cProtocol180::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, cha
-void cProtocol180::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage)
+void cProtocol_1_8_0::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage)
{
ASSERT(m_State == 3); // In game mode?
@@ -213,7 +212,7 @@ void cProtocol180::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_Blo
-void cProtocol180::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+void cProtocol_1_8_0::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
ASSERT(m_State == 3); // In game mode?
@@ -226,7 +225,7 @@ void cProtocol180::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLO
-void cProtocol180::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
+void cProtocol_1_8_0::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
{
ASSERT(m_State == 3); // In game mode?
@@ -246,7 +245,7 @@ void cProtocol180::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockV
-void cProtocol180::SendCameraSetTo(const cEntity & a_Entity)
+void cProtocol_1_8_0::SendCameraSetTo(const cEntity & a_Entity)
{
cPacketizer Pkt(*this, 0x43); // Camera Packet (Attach the camera of a player at another entity in spectator mode)
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
@@ -256,35 +255,29 @@ void cProtocol180::SendCameraSetTo(const cEntity & a_Entity)
-void cProtocol180::SendChat(const AString & a_Message, eChatType a_Type)
+void cProtocol_1_8_0::SendChat(const AString & a_Message, eChatType a_Type)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x02); // Chat Message packet
- Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str()));
- Pkt.WriteBEInt8(a_Type);
+ SendChatRaw(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str()), a_Type);
}
-void cProtocol180::SendChat(const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes)
+void cProtocol_1_8_0::SendChat(const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes)
{
ASSERT(m_State == 3); // In game mode?
-
- // Send the message to the client:
- cPacketizer Pkt(*this, 0x02);
- Pkt.WriteString(a_Message.CreateJsonString(a_ShouldUseChatPrefixes));
- Pkt.WriteBEInt8(a_Type);
+ SendChatRaw(a_Message.CreateJsonString(a_ShouldUseChatPrefixes), a_Type);
}
-void cProtocol180::SendChatRaw(const AString & a_MessageRaw, eChatType a_Type)
+void cProtocol_1_8_0::SendChatRaw(const AString & a_MessageRaw, eChatType a_Type)
{
ASSERT(m_State == 3); // In game mode?
@@ -298,7 +291,7 @@ void cProtocol180::SendChatRaw(const AString & a_MessageRaw, eChatType a_Type)
-void cProtocol180::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
+void cProtocol_1_8_0::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
ASSERT(m_State == 3); // In game mode?
@@ -314,8 +307,9 @@ void cProtocol180::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize
-void cProtocol180::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player)
+void cProtocol_1_8_0::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count)
{
+ UNUSED(a_Count);
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x0d); // Collect Item packet
@@ -327,7 +321,7 @@ void cProtocol180::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a
-void cProtocol180::SendDestroyEntity(const cEntity & a_Entity)
+void cProtocol_1_8_0::SendDestroyEntity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
@@ -340,7 +334,7 @@ void cProtocol180::SendDestroyEntity(const cEntity & a_Entity)
-void cProtocol180::SendDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle)
+void cProtocol_1_8_0::SendDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle)
{
ASSERT(m_State == 3); // In game mode?
@@ -354,7 +348,7 @@ void cProtocol180::SendDetachEntity(const cEntity & a_Entity, const cEntity & a_
-void cProtocol180::SendDisconnect(const AString & a_Reason)
+void cProtocol_1_8_0::SendDisconnect(const AString & a_Reason)
{
switch (m_State)
{
@@ -379,7 +373,7 @@ void cProtocol180::SendDisconnect(const AString & a_Reason)
-void cProtocol180::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
+void cProtocol_1_8_0::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
{
ASSERT(m_State == 3); // In game mode?
@@ -391,7 +385,7 @@ void cProtocol180::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
-void cProtocol180::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
+void cProtocol_1_8_0::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
{
ASSERT(m_State == 3); // In game mode?
@@ -407,7 +401,7 @@ void cProtocol180::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, in
-void cProtocol180::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
+void cProtocol_1_8_0::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{
ASSERT(m_State == 3); // In game mode?
@@ -421,7 +415,7 @@ void cProtocol180::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum
-void cProtocol180::SendEntityHeadLook(const cEntity & a_Entity)
+void cProtocol_1_8_0::SendEntityHeadLook(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
@@ -434,7 +428,7 @@ void cProtocol180::SendEntityHeadLook(const cEntity & a_Entity)
-void cProtocol180::SendEntityLook(const cEntity & a_Entity)
+void cProtocol_1_8_0::SendEntityLook(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
@@ -449,7 +443,7 @@ void cProtocol180::SendEntityLook(const cEntity & a_Entity)
-void cProtocol180::SendEntityMetadata(const cEntity & a_Entity)
+void cProtocol_1_8_0::SendEntityMetadata(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
@@ -463,7 +457,7 @@ void cProtocol180::SendEntityMetadata(const cEntity & a_Entity)
-void cProtocol180::SendEntityProperties(const cEntity & a_Entity)
+void cProtocol_1_8_0::SendEntityProperties(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
@@ -476,7 +470,7 @@ void cProtocol180::SendEntityProperties(const cEntity & a_Entity)
-void cProtocol180::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
+void cProtocol_1_8_0::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
ASSERT(m_State == 3); // In game mode?
@@ -492,7 +486,7 @@ void cProtocol180::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char
-void cProtocol180::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
+void cProtocol_1_8_0::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
ASSERT(m_State == 3); // In game mode?
@@ -510,7 +504,7 @@ void cProtocol180::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX,
-void cProtocol180::SendEntityStatus(const cEntity & a_Entity, char a_Status)
+void cProtocol_1_8_0::SendEntityStatus(const cEntity & a_Entity, char a_Status)
{
ASSERT(m_State == 3); // In game mode?
@@ -523,7 +517,7 @@ void cProtocol180::SendEntityStatus(const cEntity & a_Entity, char a_Status)
-void cProtocol180::SendEntityVelocity(const cEntity & a_Entity)
+void cProtocol_1_8_0::SendEntityVelocity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
@@ -539,7 +533,7 @@ void cProtocol180::SendEntityVelocity(const cEntity & a_Entity)
-void cProtocol180::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
+void cProtocol_1_8_0::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
{
ASSERT(m_State == 3); // In game mode?
@@ -564,7 +558,7 @@ void cProtocol180::SendExplosion(double a_BlockX, double a_BlockY, double a_Bloc
-void cProtocol180::SendGameMode(eGameMode a_GameMode)
+void cProtocol_1_8_0::SendGameMode(eGameMode a_GameMode)
{
ASSERT(m_State == 3); // In game mode?
@@ -577,7 +571,7 @@ void cProtocol180::SendGameMode(eGameMode a_GameMode)
-void cProtocol180::SendHealth(void)
+void cProtocol_1_8_0::SendHealth(void)
{
ASSERT(m_State == 3); // In game mode?
@@ -592,7 +586,7 @@ void cProtocol180::SendHealth(void)
-void cProtocol180::SendHideTitle(void)
+void cProtocol_1_8_0::SendHideTitle(void)
{
ASSERT(m_State == 3); // In game mode?
@@ -604,7 +598,7 @@ void cProtocol180::SendHideTitle(void)
-void cProtocol180::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
+void cProtocol_1_8_0::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
{
ASSERT(m_State == 3); // In game mode?
@@ -618,7 +612,7 @@ void cProtocol180::SendInventorySlot(char a_WindowID, short a_SlotNum, const cIt
-void cProtocol180::SendKeepAlive(UInt32 a_PingID)
+void cProtocol_1_8_0::SendKeepAlive(UInt32 a_PingID)
{
// Drop the packet if the protocol is not in the Game state yet (caused a client crash):
if (m_State != 3)
@@ -635,7 +629,7 @@ void cProtocol180::SendKeepAlive(UInt32 a_PingID)
-void cProtocol180::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
+void cProtocol_1_8_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
{
// Send the Join Game packet:
{
@@ -669,7 +663,7 @@ void cProtocol180::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
-void cProtocol180::SendLoginSuccess(void)
+void cProtocol_1_8_0::SendLoginSuccess(void)
{
ASSERT(m_State == 2); // State: login?
@@ -692,7 +686,7 @@ void cProtocol180::SendLoginSuccess(void)
-void cProtocol180::SendPaintingSpawn(const cPainting & a_Painting)
+void cProtocol_1_8_0::SendPaintingSpawn(const cPainting & a_Painting)
{
ASSERT(m_State == 3); // In game mode?
double PosX = a_Painting.GetPosX();
@@ -710,7 +704,7 @@ void cProtocol180::SendPaintingSpawn(const cPainting & a_Painting)
-void cProtocol180::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataStartY)
+void cProtocol_1_8_0::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataStartY)
{
ASSERT(m_State == 3); // In game mode?
@@ -741,7 +735,7 @@ void cProtocol180::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataS
-void cProtocol180::SendPickupSpawn(const cPickup & a_Pickup)
+void cProtocol_1_8_0::SendPickupSpawn(const cPickup & a_Pickup)
{
ASSERT(m_State == 3); // In game mode?
@@ -770,7 +764,7 @@ void cProtocol180::SendPickupSpawn(const cPickup & a_Pickup)
-void cProtocol180::SendPlayerAbilities(void)
+void cProtocol_1_8_0::SendPlayerAbilities(void)
{
ASSERT(m_State == 3); // In game mode?
@@ -799,7 +793,7 @@ void cProtocol180::SendPlayerAbilities(void)
-void cProtocol180::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
+void cProtocol_1_8_0::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
{
ASSERT(m_State == 3); // In game mode?
@@ -812,7 +806,7 @@ void cProtocol180::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio
-void cProtocol180::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
+void cProtocol_1_8_0::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
{
ASSERT(m_State == 3); // In game mode?
int ParticleID = GetParticleID(a_ParticleName);
@@ -834,7 +828,7 @@ void cProtocol180::SendParticleEffect(const AString & a_ParticleName, float a_Sr
-void cProtocol180::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data)
+void cProtocol_1_8_0::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data)
{
ASSERT(m_State == 3); // In game mode?
int ParticleID = GetParticleID(a_ParticleName);
@@ -878,7 +872,7 @@ void cProtocol180::SendParticleEffect(const AString & a_ParticleName, Vector3f a
-void cProtocol180::SendPlayerListAddPlayer(const cPlayer & a_Player)
+void cProtocol_1_8_0::SendPlayerListAddPlayer(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
@@ -915,7 +909,7 @@ void cProtocol180::SendPlayerListAddPlayer(const cPlayer & a_Player)
-void cProtocol180::SendPlayerListRemovePlayer(const cPlayer & a_Player)
+void cProtocol_1_8_0::SendPlayerListRemovePlayer(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
@@ -929,7 +923,7 @@ void cProtocol180::SendPlayerListRemovePlayer(const cPlayer & a_Player)
-void cProtocol180::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
+void cProtocol_1_8_0::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
@@ -944,7 +938,7 @@ void cProtocol180::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
-void cProtocol180::SendPlayerListUpdatePing(const cPlayer & a_Player)
+void cProtocol_1_8_0::SendPlayerListUpdatePing(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
@@ -963,7 +957,7 @@ void cProtocol180::SendPlayerListUpdatePing(const cPlayer & a_Player)
-void cProtocol180::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName)
+void cProtocol_1_8_0::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName)
{
ASSERT(m_State == 3); // In game mode?
@@ -987,7 +981,7 @@ void cProtocol180::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, con
-void cProtocol180::SendPlayerMaxSpeed(void)
+void cProtocol_1_8_0::SendPlayerMaxSpeed(void)
{
ASSERT(m_State == 3); // In game mode?
@@ -1016,7 +1010,7 @@ void cProtocol180::SendPlayerMaxSpeed(void)
-void cProtocol180::SendPlayerMoveLook(void)
+void cProtocol_1_8_0::SendPlayerMoveLook(void)
{
ASSERT(m_State == 3); // In game mode?
@@ -1034,7 +1028,7 @@ void cProtocol180::SendPlayerMoveLook(void)
-void cProtocol180::SendPlayerPosition(void)
+void cProtocol_1_8_0::SendPlayerPosition(void)
{
// There is no dedicated packet for this, send the whole thing:
SendPlayerMoveLook();
@@ -1044,7 +1038,7 @@ void cProtocol180::SendPlayerPosition(void)
-void cProtocol180::SendPlayerSpawn(const cPlayer & a_Player)
+void cProtocol_1_8_0::SendPlayerSpawn(const cPlayer & a_Player)
{
// Called to spawn another player for the client
cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
@@ -1068,7 +1062,7 @@ void cProtocol180::SendPlayerSpawn(const cPlayer & a_Player)
-void cProtocol180::SendPluginMessage(const AString & a_Channel, const AString & a_Message)
+void cProtocol_1_8_0::SendPluginMessage(const AString & a_Channel, const AString & a_Message)
{
ASSERT(m_State == 3); // In game mode?
@@ -1081,7 +1075,7 @@ void cProtocol180::SendPluginMessage(const AString & a_Channel, const AString &
-void cProtocol180::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
+void cProtocol_1_8_0::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
{
ASSERT(m_State == 3); // In game mode?
@@ -1094,7 +1088,7 @@ void cProtocol180::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect
-void cProtocol180::SendResetTitle(void)
+void cProtocol_1_8_0::SendResetTitle(void)
{
ASSERT(m_State == 3); // In game mode?
@@ -1106,7 +1100,7 @@ void cProtocol180::SendResetTitle(void)
-void cProtocol180::SendRespawn(eDimension a_Dimension)
+void cProtocol_1_8_0::SendRespawn(eDimension a_Dimension)
{
cPacketizer Pkt(*this, 0x07); // Respawn packet
@@ -1121,7 +1115,7 @@ void cProtocol180::SendRespawn(eDimension a_Dimension)
-void cProtocol180::SendExperience(void)
+void cProtocol_1_8_0::SendExperience(void)
{
ASSERT(m_State == 3); // In game mode?
@@ -1136,7 +1130,7 @@ void cProtocol180::SendExperience(void)
-void cProtocol180::SendExperienceOrb(const cExpOrb & a_ExpOrb)
+void cProtocol_1_8_0::SendExperienceOrb(const cExpOrb & a_ExpOrb)
{
ASSERT(m_State == 3); // In game mode?
@@ -1152,7 +1146,7 @@ void cProtocol180::SendExperienceOrb(const cExpOrb & a_ExpOrb)
-void cProtocol180::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
+void cProtocol_1_8_0::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
{
ASSERT(m_State == 3); // In game mode?
@@ -1170,7 +1164,7 @@ void cProtocol180::SendScoreboardObjective(const AString & a_Name, const AString
-void cProtocol180::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
+void cProtocol_1_8_0::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
{
ASSERT(m_State == 3); // In game mode?
@@ -1189,7 +1183,7 @@ void cProtocol180::SendScoreUpdate(const AString & a_Objective, const AString &
-void cProtocol180::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
+void cProtocol_1_8_0::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
{
ASSERT(m_State == 3); // In game mode?
@@ -1202,7 +1196,7 @@ void cProtocol180::SendDisplayObjective(const AString & a_Objective, cScoreboard
-void cProtocol180::SendSetSubTitle(const cCompositeChat & a_SubTitle)
+void cProtocol_1_8_0::SendSetSubTitle(const cCompositeChat & a_SubTitle)
{
SendSetRawSubTitle(a_SubTitle.CreateJsonString(false));
}
@@ -1211,7 +1205,7 @@ void cProtocol180::SendSetSubTitle(const cCompositeChat & a_SubTitle)
-void cProtocol180::SendSetRawSubTitle(const AString & a_SubTitle)
+void cProtocol_1_8_0::SendSetRawSubTitle(const AString & a_SubTitle)
{
ASSERT(m_State == 3); // In game mode?
@@ -1225,7 +1219,7 @@ void cProtocol180::SendSetRawSubTitle(const AString & a_SubTitle)
-void cProtocol180::SendSetTitle(const cCompositeChat & a_Title)
+void cProtocol_1_8_0::SendSetTitle(const cCompositeChat & a_Title)
{
SendSetRawTitle(a_Title.CreateJsonString(false));
}
@@ -1234,7 +1228,7 @@ void cProtocol180::SendSetTitle(const cCompositeChat & a_Title)
-void cProtocol180::SendSetRawTitle(const AString & a_Title)
+void cProtocol_1_8_0::SendSetRawTitle(const AString & a_Title)
{
ASSERT(m_State == 3); // In game mode?
@@ -1248,7 +1242,7 @@ void cProtocol180::SendSetRawTitle(const AString & a_Title)
-void cProtocol180::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch)
+void cProtocol_1_8_0::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch)
{
ASSERT(m_State == 3); // In game mode?
@@ -1265,7 +1259,7 @@ void cProtocol180::SendSoundEffect(const AString & a_SoundName, double a_X, doub
-void cProtocol180::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
+void cProtocol_1_8_0::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
{
ASSERT(m_State == 3); // In game mode?
@@ -1280,7 +1274,7 @@ void cProtocol180::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX
-void cProtocol180::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
+void cProtocol_1_8_0::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
{
ASSERT(m_State == 3); // In game mode?
@@ -1302,7 +1296,7 @@ void cProtocol180::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
-void cProtocol180::SendSpawnMob(const cMonster & a_Mob)
+void cProtocol_1_8_0::SendSpawnMob(const cMonster & a_Mob)
{
ASSERT(m_State == 3); // In game mode?
@@ -1326,7 +1320,7 @@ void cProtocol180::SendSpawnMob(const cMonster & a_Mob)
-void cProtocol180::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
+void cProtocol_1_8_0::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
{
ASSERT(m_State == 3); // In game mode?
double PosX = a_Entity.GetPosX();
@@ -1358,7 +1352,7 @@ void cProtocol180::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType,
-void cProtocol180::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
+void cProtocol_1_8_0::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
{
ASSERT(m_State == 3); // In game mode?
@@ -1383,7 +1377,7 @@ void cProtocol180::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
-void cProtocol180::SendStatistics(const cStatManager & a_Manager)
+void cProtocol_1_8_0::SendStatistics(const cStatManager & a_Manager)
{
ASSERT(m_State == 3); // In game mode?
@@ -1405,7 +1399,7 @@ void cProtocol180::SendStatistics(const cStatManager & a_Manager)
-void cProtocol180::SendTabCompletionResults(const AStringVector & a_Results)
+void cProtocol_1_8_0::SendTabCompletionResults(const AStringVector & a_Results)
{
ASSERT(m_State == 3); // In game mode?
@@ -1422,7 +1416,7 @@ void cProtocol180::SendTabCompletionResults(const AStringVector & a_Results)
-void cProtocol180::SendTeleportEntity(const cEntity & a_Entity)
+void cProtocol_1_8_0::SendTeleportEntity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
@@ -1440,7 +1434,7 @@ void cProtocol180::SendTeleportEntity(const cEntity & a_Entity)
-void cProtocol180::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
+void cProtocol_1_8_0::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
{
ASSERT(m_State == 3); // In game mode?
@@ -1456,7 +1450,7 @@ void cProtocol180::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
-void cProtocol180::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks)
+void cProtocol_1_8_0::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks)
{
ASSERT(m_State == 3); // In game mode?
@@ -1472,7 +1466,7 @@ void cProtocol180::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_F
-void cProtocol180::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle)
+void cProtocol_1_8_0::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle)
{
ASSERT(m_State == 3); // In game mode?
if (!a_DoDaylightCycle)
@@ -1490,7 +1484,7 @@ void cProtocol180::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_Do
-void cProtocol180::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
+void cProtocol_1_8_0::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
{
ASSERT(m_State == 3); // In game mode?
@@ -1505,7 +1499,7 @@ void cProtocol180::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
-void cProtocol180::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
+void cProtocol_1_8_0::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
{
ASSERT(m_State == 3); // In game mode?
@@ -1531,7 +1525,7 @@ void cProtocol180::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
-void cProtocol180::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
+void cProtocol_1_8_0::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
{
ASSERT(m_State == 3); // In game mode?
@@ -1552,7 +1546,7 @@ void cProtocol180::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, cons
-void cProtocol180::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
+void cProtocol_1_8_0::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
{
ASSERT(m_State == 3); // In game mode?
@@ -1565,7 +1559,7 @@ void cProtocol180::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc
-void cProtocol180::SendWeather(eWeather a_Weather)
+void cProtocol_1_8_0::SendWeather(eWeather a_Weather)
{
ASSERT(m_State == 3); // In game mode?
@@ -1582,7 +1576,7 @@ void cProtocol180::SendWeather(eWeather a_Weather)
-void cProtocol180::SendWholeInventory(const cWindow & a_Window)
+void cProtocol_1_8_0::SendWholeInventory(const cWindow & a_Window)
{
ASSERT(m_State == 3); // In game mode?
@@ -1601,7 +1595,7 @@ void cProtocol180::SendWholeInventory(const cWindow & a_Window)
-void cProtocol180::SendWindowClose(const cWindow & a_Window)
+void cProtocol_1_8_0::SendWindowClose(const cWindow & a_Window)
{
ASSERT(m_State == 3); // In game mode?
@@ -1613,7 +1607,7 @@ void cProtocol180::SendWindowClose(const cWindow & a_Window)
-void cProtocol180::SendWindowOpen(const cWindow & a_Window)
+void cProtocol_1_8_0::SendWindowOpen(const cWindow & a_Window)
{
ASSERT(m_State == 3); // In game mode?
@@ -1654,7 +1648,7 @@ void cProtocol180::SendWindowOpen(const cWindow & a_Window)
-void cProtocol180::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
+void cProtocol_1_8_0::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
{
ASSERT(m_State == 3); // In game mode?
@@ -1668,7 +1662,7 @@ void cProtocol180::SendWindowProperty(const cWindow & a_Window, short a_Property
-bool cProtocol180::CompressPacket(const AString & a_Packet, AString & a_CompressedData)
+bool cProtocol_1_8_0::CompressPacket(const AString & a_Packet, AString & a_CompressedData)
{
// Compress the data:
char CompressedData[MAX_COMPRESSED_PACKET_LEN];
@@ -1711,7 +1705,7 @@ bool cProtocol180::CompressPacket(const AString & a_Packet, AString & a_Compress
-int cProtocol180::GetParticleID(const AString & a_ParticleName)
+int cProtocol_1_8_0::GetParticleID(const AString & a_ParticleName)
{
static bool IsInitialized = false;
static std::map<AString, int> ParticleMap;
@@ -1777,7 +1771,7 @@ int cProtocol180::GetParticleID(const AString & a_ParticleName)
-void cProtocol180::FixItemFramePositions(int a_ObjectData, double & a_PosX, double & a_PosZ, double & a_Yaw)
+void cProtocol_1_8_0::FixItemFramePositions(int a_ObjectData, double & a_PosX, double & a_PosZ, double & a_Yaw)
{
switch (a_ObjectData)
{
@@ -1812,7 +1806,7 @@ void cProtocol180::FixItemFramePositions(int a_ObjectData, double & a_PosX, doub
-void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size)
+void cProtocol_1_8_0::AddReceivedData(const char * a_Data, size_t a_Size)
{
// Write the incoming data into the comm log file:
if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
@@ -2007,7 +2001,7 @@ void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size)
-bool cProtocol180::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
+bool cProtocol_1_8_0::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
{
switch (m_State)
{
@@ -2094,7 +2088,7 @@ bool cProtocol180::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
-void cProtocol180::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_8_0::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp);
@@ -2106,7 +2100,7 @@ void cProtocol180::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_8_0::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
cServer * Server = cRoot::Get()->GetServer();
AString ServerDescription = Server->GetDescription();
@@ -2151,7 +2145,7 @@ void cProtocol180::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_8_0::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer)
{
UInt32 EncKeyLength, EncNonceLength;
if (!a_ByteBuffer.ReadVarInt(EncKeyLength))
@@ -2214,7 +2208,7 @@ void cProtocol180::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe
-void cProtocol180::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_8_0::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
{
AString Username;
if (!a_ByteBuffer.ReadVarUTF8String(Username))
@@ -2251,7 +2245,7 @@ void cProtocol180::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketAnimation(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_8_0::HandlePacketAnimation(cByteBuffer & a_ByteBuffer)
{
m_Client->HandleAnimation(0); // Packet exists solely for arm-swing notification
}
@@ -2260,7 +2254,7 @@ void cProtocol180::HandlePacketAnimation(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_8_0::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Status);
@@ -2278,7 +2272,7 @@ void cProtocol180::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_8_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
{
int BlockX, BlockY, BlockZ;
if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
@@ -2301,7 +2295,7 @@ void cProtocol180::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_8_0::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Message);
m_Client->HandleChat(Message);
@@ -2311,7 +2305,7 @@ void cProtocol180::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_8_0::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Locale);
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ViewDistance);
@@ -2328,7 +2322,7 @@ void cProtocol180::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_8_0::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ActionID);
switch (ActionID)
@@ -2360,7 +2354,7 @@ void cProtocol180::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_8_0::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
cItem Item;
@@ -2375,7 +2369,7 @@ void cProtocol180::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffe
-void cProtocol180::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_8_0::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, PlayerID);
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Action);
@@ -2395,7 +2389,7 @@ void cProtocol180::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_8_0::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, KeepAliveID);
m_Client->HandleKeepAlive(KeepAliveID);
@@ -2405,7 +2399,7 @@ void cProtocol180::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketPlayer(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_8_0::HandlePacketPlayer(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
// TODO: m_Client->HandlePlayerOnGround(IsOnGround);
@@ -2415,7 +2409,7 @@ void cProtocol180::HandlePacketPlayer(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_8_0::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Flags);
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, FlyingSpeed);
@@ -2439,7 +2433,7 @@ void cProtocol180::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_8_0::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw);
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch);
@@ -2451,7 +2445,7 @@ void cProtocol180::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_8_0::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
@@ -2464,7 +2458,7 @@ void cProtocol180::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_8_0::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
@@ -2479,7 +2473,7 @@ void cProtocol180::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_8_0::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel);
@@ -2510,7 +2504,7 @@ void cProtocol180::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_8_0::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
m_Client->HandleSlotSelected(SlotNum);
@@ -2520,7 +2514,7 @@ void cProtocol180::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketSpectate(cByteBuffer &a_ByteBuffer)
+void cProtocol_1_8_0::HandlePacketSpectate(cByteBuffer &a_ByteBuffer)
{
AString playerUUID;
if (!a_ByteBuffer.ReadUUID(playerUUID))
@@ -2535,7 +2529,7 @@ void cProtocol180::HandlePacketSpectate(cByteBuffer &a_ByteBuffer)
-void cProtocol180::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_8_0::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Sideways);
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Forward);
@@ -2559,7 +2553,7 @@ void cProtocol180::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_8_0::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Text);
HANDLE_READ(a_ByteBuffer, ReadBool, bool, HasPosition);
@@ -2576,7 +2570,7 @@ void cProtocol180::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_8_0::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer)
{
int BlockX, BlockY, BlockZ;
if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
@@ -2603,7 +2597,7 @@ void cProtocol180::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_8_0::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, EntityID);
HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, Type);
@@ -2641,7 +2635,7 @@ void cProtocol180::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_8_0::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Enchantment);
@@ -2653,7 +2647,7 @@ void cProtocol180::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_8_0::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
@@ -2705,7 +2699,7 @@ void cProtocol180::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_8_0::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
m_Client->HandleWindowClose(WindowID);
@@ -2715,7 +2709,7 @@ void cProtocol180::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer)
-void cProtocol180::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel)
+void cProtocol_1_8_0::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel)
{
if (a_Channel == "MC|AdvCdm")
{
@@ -2780,7 +2774,7 @@ void cProtocol180::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const
-void cProtocol180::SendData(const char * a_Data, size_t a_Size)
+void cProtocol_1_8_0::SendData(const char * a_Data, size_t a_Size)
{
if (m_IsEncrypted)
{
@@ -2804,7 +2798,7 @@ void cProtocol180::SendData(const char * a_Data, size_t a_Size)
-bool cProtocol180::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes)
+bool cProtocol_1_8_0::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes)
{
HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemType);
if (ItemType == -1)
@@ -2839,7 +2833,7 @@ bool cProtocol180::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a
-void cProtocol180::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
+void cProtocol_1_8_0::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
{
// Parse into NBT:
cParsedNBT NBT(a_Metadata.data(), a_Metadata.size());
@@ -2914,7 +2908,7 @@ void cProtocol180::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
-void cProtocol180::StartEncryption(const Byte * a_Key)
+void cProtocol_1_8_0::StartEncryption(const Byte * a_Key)
{
m_Encryptor.Init(a_Key, a_Key);
m_Decryptor.Init(a_Key, a_Key);
@@ -2936,7 +2930,7 @@ void cProtocol180::StartEncryption(const Byte * a_Key)
-eBlockFace cProtocol180::FaceIntToBlockFace(Int8 a_BlockFace)
+eBlockFace cProtocol_1_8_0::FaceIntToBlockFace(Int8 a_BlockFace)
{
// Normalize the blockface values returned from the protocol
// Anything known gets mapped 1:1, everything else returns BLOCK_FACE_NONE
@@ -2957,9 +2951,9 @@ eBlockFace cProtocol180::FaceIntToBlockFace(Int8 a_BlockFace)
////////////////////////////////////////////////////////////////////////////////
-// cProtocol180::cPacketizer:
+// cProtocol_1_8_0::cPacketizer:
-void cProtocol180::SendPacket(cPacketizer & a_Pkt)
+void cProtocol_1_8_0::SendPacket(cPacketizer & a_Pkt)
{
UInt32 PacketLen = static_cast<UInt32>(m_OutPacketBuffer.GetUsedSpace());
AString PacketData, CompressedPacket;
@@ -2969,7 +2963,7 @@ void cProtocol180::SendPacket(cPacketizer & a_Pkt)
if ((m_State == 3) && (PacketLen >= 256))
{
// Compress the packet payload:
- if (!cProtocol180::CompressPacket(PacketData, CompressedPacket))
+ if (!cProtocol_1_8_0::CompressPacket(PacketData, CompressedPacket))
{
return;
}
@@ -3019,7 +3013,7 @@ void cProtocol180::SendPacket(cPacketizer & a_Pkt)
-void cProtocol180::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item)
+void cProtocol_1_8_0::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item)
{
short ItemType = a_Item.m_ItemType;
ASSERT(ItemType >= -1); // Check validity of packets in debug runtime
@@ -3107,7 +3101,7 @@ void cProtocol180::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item)
-void cProtocol180::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity)
+void cProtocol_1_8_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity)
{
cFastNBTWriter Writer;
@@ -3211,7 +3205,7 @@ void cProtocol180::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_
-void cProtocol180::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity)
+void cProtocol_1_8_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity)
{
// Common metadata:
Byte Flags = 0;
@@ -3341,7 +3335,7 @@ void cProtocol180::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_En
-void cProtocol180::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
+void cProtocol_1_8_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
{
// Living Enitiy Metadata
if (a_Mob.HasCustomName())
@@ -3609,7 +3603,7 @@ void cProtocol180::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
-void cProtocol180::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity)
+void cProtocol_1_8_0::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity)
{
if (!a_Entity.IsMob())
{
diff --git a/src/Protocol/Protocol18x.h b/src/Protocol/Protocol_1_8.h
index 71bc95ef8..564443a38 100644
--- a/src/Protocol/Protocol18x.h
+++ b/src/Protocol/Protocol_1_8.h
@@ -1,11 +1,10 @@
-// Protocol18x.h
+// Protocol_1_8.h
/*
-Declares the 1.8.x protocol classes:
- - cProtocol180
- - release 1.8.0 protocol (#47)
-(others may be added later in the future for the 1.8 release series)
+Declares the 1.8 protocol classes:
+ - cProtocol_1_8_0
+ - release 1.8 protocol (#47)
*/
@@ -47,14 +46,14 @@ namespace Json
-class cProtocol180 :
+class cProtocol_1_8_0 :
public cProtocol
{
typedef cProtocol super;
public:
- cProtocol180(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
+ cProtocol_1_8_0(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
/** Called when client sends some data: */
virtual void DataReceived(const char * a_Data, size_t a_Size) override;
@@ -70,7 +69,7 @@ public:
virtual void SendChat (const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes) override;
virtual void SendChatRaw (const AString & a_MessageRaw, eChatType a_Type) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
- virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
+ virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player, int a_Count) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) override;
virtual void SendDisconnect (const AString & a_Reason) override;
diff --git a/src/Protocol/Protocol19x.cpp b/src/Protocol/Protocol_1_9.cpp
index 5f3b9ec27..680675ca3 100644
--- a/src/Protocol/Protocol19x.cpp
+++ b/src/Protocol/Protocol_1_9.cpp
@@ -1,22 +1,21 @@
-// Protocol19x.cpp
+// Protocol_1_9.cpp
/*
-Implements the 1.9.x protocol classes:
- - cProtocol190
- - release 1.9.0 protocol (#107)
- - cProtocol191
+Implements the 1.9 protocol classes:
+ - cProtocol_1_9_0
+ - release 1.9 protocol (#107)
+ - cProtocol_1_9_1
- release 1.9.1 protocol (#108)
- - cProtocol192
+ - cProtocol_1_9_2
- release 1.9.2 protocol (#109)
- - cProtocol194
+ - cProtocol_1_9_4
- release 1.9.4 protocol (#110)
-(others may be added later in the future for the 1.9 release series)
*/
#include "Globals.h"
#include "json/json.h"
-#include "Protocol19x.h"
+#include "Protocol_1_9.h"
#include "ChunkDataSerializer.h"
#include "PolarSSL++/Sha1Checksum.h"
#include "Packetizer.h"
@@ -109,9 +108,9 @@ extern bool g_ShouldLogCommIn, g_ShouldLogCommOut;
////////////////////////////////////////////////////////////////////////////////
-// cProtocol190:
+// cProtocol_1_9_0:
-cProtocol190::cProtocol190(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
+cProtocol_1_9_0::cProtocol_1_9_0(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
super(a_Client),
m_ServerAddress(a_ServerAddress),
m_ServerPort(a_ServerPort),
@@ -156,7 +155,7 @@ cProtocol190::cProtocol190(cClientHandle * a_Client, const AString & a_ServerAdd
-void cProtocol190::DataReceived(const char * a_Data, size_t a_Size)
+void cProtocol_1_9_0::DataReceived(const char * a_Data, size_t a_Size)
{
if (m_IsEncrypted)
{
@@ -180,7 +179,7 @@ void cProtocol190::DataReceived(const char * a_Data, size_t a_Size)
-void cProtocol190::SendAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle)
+void cProtocol_1_9_0::SendAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x40); // Set passangers packet
@@ -193,7 +192,7 @@ void cProtocol190::SendAttachEntity(const cEntity & a_Entity, const cEntity & a_
-void cProtocol190::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
+void cProtocol_1_9_0::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
{
ASSERT(m_State == 3); // In game mode?
@@ -208,7 +207,7 @@ void cProtocol190::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, cha
-void cProtocol190::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage)
+void cProtocol_1_9_0::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage)
{
ASSERT(m_State == 3); // In game mode?
@@ -222,7 +221,7 @@ void cProtocol190::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_Blo
-void cProtocol190::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+void cProtocol_1_9_0::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
ASSERT(m_State == 3); // In game mode?
@@ -235,7 +234,7 @@ void cProtocol190::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLO
-void cProtocol190::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
+void cProtocol_1_9_0::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
{
ASSERT(m_State == 3); // In game mode?
@@ -255,7 +254,7 @@ void cProtocol190::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockV
-void cProtocol190::SendCameraSetTo(const cEntity & a_Entity)
+void cProtocol_1_9_0::SendCameraSetTo(const cEntity & a_Entity)
{
cPacketizer Pkt(*this, 0x36); // Camera Packet (Attach the camera of a player at another entity in spectator mode)
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
@@ -265,35 +264,29 @@ void cProtocol190::SendCameraSetTo(const cEntity & a_Entity)
-void cProtocol190::SendChat(const AString & a_Message, eChatType a_Type)
+void cProtocol_1_9_0::SendChat(const AString & a_Message, eChatType a_Type)
{
ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x0f); // Chat Message packet
- Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str()));
- Pkt.WriteBEInt8(a_Type);
+ SendChatRaw(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str()), a_Type);
}
-void cProtocol190::SendChat(const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes)
+void cProtocol_1_9_0::SendChat(const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes)
{
ASSERT(m_State == 3); // In game mode?
-
- // Send the message to the client:
- cPacketizer Pkt(*this, 0x0f); // Chat Message packet
- Pkt.WriteString(a_Message.CreateJsonString(a_ShouldUseChatPrefixes));
- Pkt.WriteBEInt8(a_Type);
+ SendChatRaw(a_Message.CreateJsonString(a_ShouldUseChatPrefixes), a_Type);
}
-void cProtocol190::SendChatRaw(const AString & a_MessageRaw, eChatType a_Type)
+void cProtocol_1_9_0::SendChatRaw(const AString & a_MessageRaw, eChatType a_Type)
{
ASSERT(m_State == 3); // In game mode?
@@ -307,7 +300,7 @@ void cProtocol190::SendChatRaw(const AString & a_MessageRaw, eChatType a_Type)
-void cProtocol190::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
+void cProtocol_1_9_0::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
ASSERT(m_State == 3); // In game mode?
@@ -323,8 +316,9 @@ void cProtocol190::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize
-void cProtocol190::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player)
+void cProtocol_1_9_0::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count)
{
+ UNUSED(a_Count);
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x49); // Collect Item packet
@@ -336,7 +330,7 @@ void cProtocol190::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a
-void cProtocol190::SendDestroyEntity(const cEntity & a_Entity)
+void cProtocol_1_9_0::SendDestroyEntity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
@@ -349,7 +343,7 @@ void cProtocol190::SendDestroyEntity(const cEntity & a_Entity)
-void cProtocol190::SendDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle)
+void cProtocol_1_9_0::SendDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x40); // Set passangers packet
@@ -361,7 +355,7 @@ void cProtocol190::SendDetachEntity(const cEntity & a_Entity, const cEntity & a_
-void cProtocol190::SendDisconnect(const AString & a_Reason)
+void cProtocol_1_9_0::SendDisconnect(const AString & a_Reason)
{
switch (m_State)
{
@@ -386,7 +380,7 @@ void cProtocol190::SendDisconnect(const AString & a_Reason)
-void cProtocol190::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
+void cProtocol_1_9_0::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
{
ASSERT(m_State == 3); // In game mode?
@@ -398,7 +392,7 @@ void cProtocol190::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
-void cProtocol190::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
+void cProtocol_1_9_0::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
{
ASSERT(m_State == 3); // In game mode?
@@ -414,7 +408,7 @@ void cProtocol190::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, in
-void cProtocol190::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
+void cProtocol_1_9_0::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{
ASSERT(m_State == 3); // In game mode?
@@ -433,7 +427,7 @@ void cProtocol190::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum
-void cProtocol190::SendEntityHeadLook(const cEntity & a_Entity)
+void cProtocol_1_9_0::SendEntityHeadLook(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
@@ -446,7 +440,7 @@ void cProtocol190::SendEntityHeadLook(const cEntity & a_Entity)
-void cProtocol190::SendEntityLook(const cEntity & a_Entity)
+void cProtocol_1_9_0::SendEntityLook(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
@@ -461,7 +455,7 @@ void cProtocol190::SendEntityLook(const cEntity & a_Entity)
-void cProtocol190::SendEntityMetadata(const cEntity & a_Entity)
+void cProtocol_1_9_0::SendEntityMetadata(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
@@ -475,7 +469,7 @@ void cProtocol190::SendEntityMetadata(const cEntity & a_Entity)
-void cProtocol190::SendEntityProperties(const cEntity & a_Entity)
+void cProtocol_1_9_0::SendEntityProperties(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
@@ -488,7 +482,7 @@ void cProtocol190::SendEntityProperties(const cEntity & a_Entity)
-void cProtocol190::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
+void cProtocol_1_9_0::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
ASSERT(m_State == 3); // In game mode?
@@ -505,7 +499,7 @@ void cProtocol190::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char
-void cProtocol190::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
+void cProtocol_1_9_0::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
ASSERT(m_State == 3); // In game mode?
@@ -524,7 +518,7 @@ void cProtocol190::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX,
-void cProtocol190::SendEntityStatus(const cEntity & a_Entity, char a_Status)
+void cProtocol_1_9_0::SendEntityStatus(const cEntity & a_Entity, char a_Status)
{
ASSERT(m_State == 3); // In game mode?
@@ -537,7 +531,7 @@ void cProtocol190::SendEntityStatus(const cEntity & a_Entity, char a_Status)
-void cProtocol190::SendEntityVelocity(const cEntity & a_Entity)
+void cProtocol_1_9_0::SendEntityVelocity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
@@ -553,7 +547,7 @@ void cProtocol190::SendEntityVelocity(const cEntity & a_Entity)
-void cProtocol190::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
+void cProtocol_1_9_0::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
{
ASSERT(m_State == 3); // In game mode?
@@ -578,7 +572,7 @@ void cProtocol190::SendExplosion(double a_BlockX, double a_BlockY, double a_Bloc
-void cProtocol190::SendGameMode(eGameMode a_GameMode)
+void cProtocol_1_9_0::SendGameMode(eGameMode a_GameMode)
{
ASSERT(m_State == 3); // In game mode?
@@ -591,7 +585,7 @@ void cProtocol190::SendGameMode(eGameMode a_GameMode)
-void cProtocol190::SendHealth(void)
+void cProtocol_1_9_0::SendHealth(void)
{
ASSERT(m_State == 3); // In game mode?
@@ -606,7 +600,7 @@ void cProtocol190::SendHealth(void)
-void cProtocol190::SendHideTitle(void)
+void cProtocol_1_9_0::SendHideTitle(void)
{
ASSERT(m_State == 3); // In game mode?
@@ -618,7 +612,7 @@ void cProtocol190::SendHideTitle(void)
-void cProtocol190::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
+void cProtocol_1_9_0::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
{
ASSERT(m_State == 3); // In game mode?
@@ -632,7 +626,7 @@ void cProtocol190::SendInventorySlot(char a_WindowID, short a_SlotNum, const cIt
-void cProtocol190::SendKeepAlive(UInt32 a_PingID)
+void cProtocol_1_9_0::SendKeepAlive(UInt32 a_PingID)
{
// Drop the packet if the protocol is not in the Game state yet (caused a client crash):
if (m_State != 3)
@@ -649,7 +643,7 @@ void cProtocol190::SendKeepAlive(UInt32 a_PingID)
-void cProtocol190::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
+void cProtocol_1_9_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
{
// Send the Join Game packet:
{
@@ -683,7 +677,7 @@ void cProtocol190::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
-void cProtocol190::SendLoginSuccess(void)
+void cProtocol_1_9_0::SendLoginSuccess(void)
{
ASSERT(m_State == 2); // State: login?
@@ -706,7 +700,7 @@ void cProtocol190::SendLoginSuccess(void)
-void cProtocol190::SendPaintingSpawn(const cPainting & a_Painting)
+void cProtocol_1_9_0::SendPaintingSpawn(const cPainting & a_Painting)
{
ASSERT(m_State == 3); // In game mode?
double PosX = a_Painting.GetPosX();
@@ -727,7 +721,7 @@ void cProtocol190::SendPaintingSpawn(const cPainting & a_Painting)
-void cProtocol190::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataStartY)
+void cProtocol_1_9_0::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataStartY)
{
ASSERT(m_State == 3); // In game mode?
@@ -759,7 +753,7 @@ void cProtocol190::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataS
-void cProtocol190::SendPickupSpawn(const cPickup & a_Pickup)
+void cProtocol_1_9_0::SendPickupSpawn(const cPickup & a_Pickup)
{
ASSERT(m_State == 3); // In game mode?
@@ -788,7 +782,7 @@ void cProtocol190::SendPickupSpawn(const cPickup & a_Pickup)
-void cProtocol190::SendPlayerAbilities(void)
+void cProtocol_1_9_0::SendPlayerAbilities(void)
{
ASSERT(m_State == 3); // In game mode?
@@ -817,7 +811,7 @@ void cProtocol190::SendPlayerAbilities(void)
-void cProtocol190::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
+void cProtocol_1_9_0::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
{
ASSERT(m_State == 3); // In game mode?
@@ -830,7 +824,7 @@ void cProtocol190::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio
-void cProtocol190::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
+void cProtocol_1_9_0::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
{
ASSERT(m_State == 3); // In game mode?
int ParticleID = GetParticleID(a_ParticleName);
@@ -852,7 +846,7 @@ void cProtocol190::SendParticleEffect(const AString & a_ParticleName, float a_Sr
-void cProtocol190::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data)
+void cProtocol_1_9_0::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data)
{
ASSERT(m_State == 3); // In game mode?
int ParticleID = GetParticleID(a_ParticleName);
@@ -896,7 +890,7 @@ void cProtocol190::SendParticleEffect(const AString & a_ParticleName, Vector3f a
-void cProtocol190::SendPlayerListAddPlayer(const cPlayer & a_Player)
+void cProtocol_1_9_0::SendPlayerListAddPlayer(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
@@ -933,7 +927,7 @@ void cProtocol190::SendPlayerListAddPlayer(const cPlayer & a_Player)
-void cProtocol190::SendPlayerListRemovePlayer(const cPlayer & a_Player)
+void cProtocol_1_9_0::SendPlayerListRemovePlayer(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
@@ -947,7 +941,7 @@ void cProtocol190::SendPlayerListRemovePlayer(const cPlayer & a_Player)
-void cProtocol190::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
+void cProtocol_1_9_0::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
@@ -962,7 +956,7 @@ void cProtocol190::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
-void cProtocol190::SendPlayerListUpdatePing(const cPlayer & a_Player)
+void cProtocol_1_9_0::SendPlayerListUpdatePing(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
@@ -981,7 +975,7 @@ void cProtocol190::SendPlayerListUpdatePing(const cPlayer & a_Player)
-void cProtocol190::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName)
+void cProtocol_1_9_0::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName)
{
ASSERT(m_State == 3); // In game mode?
@@ -1005,7 +999,7 @@ void cProtocol190::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, con
-void cProtocol190::SendPlayerMaxSpeed(void)
+void cProtocol_1_9_0::SendPlayerMaxSpeed(void)
{
ASSERT(m_State == 3); // In game mode?
@@ -1034,7 +1028,7 @@ void cProtocol190::SendPlayerMaxSpeed(void)
-void cProtocol190::SendPlayerMoveLook(void)
+void cProtocol_1_9_0::SendPlayerMoveLook(void)
{
ASSERT(m_State == 3); // In game mode?
@@ -1053,7 +1047,7 @@ void cProtocol190::SendPlayerMoveLook(void)
-void cProtocol190::SendPlayerPosition(void)
+void cProtocol_1_9_0::SendPlayerPosition(void)
{
// There is no dedicated packet for this, send the whole thing:
SendPlayerMoveLook();
@@ -1063,7 +1057,7 @@ void cProtocol190::SendPlayerPosition(void)
-void cProtocol190::SendPlayerSpawn(const cPlayer & a_Player)
+void cProtocol_1_9_0::SendPlayerSpawn(const cPlayer & a_Player)
{
// Called to spawn another player for the client
cPacketizer Pkt(*this, 0x05); // Spawn Player packet
@@ -1082,7 +1076,7 @@ void cProtocol190::SendPlayerSpawn(const cPlayer & a_Player)
-void cProtocol190::SendPluginMessage(const AString & a_Channel, const AString & a_Message)
+void cProtocol_1_9_0::SendPluginMessage(const AString & a_Channel, const AString & a_Message)
{
ASSERT(m_State == 3); // In game mode?
@@ -1095,7 +1089,7 @@ void cProtocol190::SendPluginMessage(const AString & a_Channel, const AString &
-void cProtocol190::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
+void cProtocol_1_9_0::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
{
ASSERT(m_State == 3); // In game mode?
@@ -1108,7 +1102,7 @@ void cProtocol190::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect
-void cProtocol190::SendResetTitle(void)
+void cProtocol_1_9_0::SendResetTitle(void)
{
ASSERT(m_State == 3); // In game mode?
@@ -1120,7 +1114,7 @@ void cProtocol190::SendResetTitle(void)
-void cProtocol190::SendRespawn(eDimension a_Dimension)
+void cProtocol_1_9_0::SendRespawn(eDimension a_Dimension)
{
cPacketizer Pkt(*this, 0x33); // Respawn packet
cPlayer * Player = m_Client->GetPlayer();
@@ -1134,7 +1128,7 @@ void cProtocol190::SendRespawn(eDimension a_Dimension)
-void cProtocol190::SendExperience(void)
+void cProtocol_1_9_0::SendExperience(void)
{
ASSERT(m_State == 3); // In game mode?
@@ -1149,7 +1143,7 @@ void cProtocol190::SendExperience(void)
-void cProtocol190::SendExperienceOrb(const cExpOrb & a_ExpOrb)
+void cProtocol_1_9_0::SendExperienceOrb(const cExpOrb & a_ExpOrb)
{
ASSERT(m_State == 3); // In game mode?
@@ -1165,7 +1159,7 @@ void cProtocol190::SendExperienceOrb(const cExpOrb & a_ExpOrb)
-void cProtocol190::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
+void cProtocol_1_9_0::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
{
ASSERT(m_State == 3); // In game mode?
@@ -1183,7 +1177,7 @@ void cProtocol190::SendScoreboardObjective(const AString & a_Name, const AString
-void cProtocol190::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
+void cProtocol_1_9_0::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
{
ASSERT(m_State == 3); // In game mode?
@@ -1202,7 +1196,7 @@ void cProtocol190::SendScoreUpdate(const AString & a_Objective, const AString &
-void cProtocol190::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
+void cProtocol_1_9_0::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
{
ASSERT(m_State == 3); // In game mode?
@@ -1215,7 +1209,7 @@ void cProtocol190::SendDisplayObjective(const AString & a_Objective, cScoreboard
-void cProtocol190::SendSetSubTitle(const cCompositeChat & a_SubTitle)
+void cProtocol_1_9_0::SendSetSubTitle(const cCompositeChat & a_SubTitle)
{
SendSetRawSubTitle(a_SubTitle.CreateJsonString(false));
}
@@ -1224,7 +1218,7 @@ void cProtocol190::SendSetSubTitle(const cCompositeChat & a_SubTitle)
-void cProtocol190::SendSetRawSubTitle(const AString & a_SubTitle)
+void cProtocol_1_9_0::SendSetRawSubTitle(const AString & a_SubTitle)
{
ASSERT(m_State == 3); // In game mode?
@@ -1238,7 +1232,7 @@ void cProtocol190::SendSetRawSubTitle(const AString & a_SubTitle)
-void cProtocol190::SendSetTitle(const cCompositeChat & a_Title)
+void cProtocol_1_9_0::SendSetTitle(const cCompositeChat & a_Title)
{
SendSetRawTitle(a_Title.CreateJsonString(false));
}
@@ -1247,7 +1241,7 @@ void cProtocol190::SendSetTitle(const cCompositeChat & a_Title)
-void cProtocol190::SendSetRawTitle(const AString & a_Title)
+void cProtocol_1_9_0::SendSetRawTitle(const AString & a_Title)
{
ASSERT(m_State == 3); // In game mode?
@@ -1261,7 +1255,7 @@ void cProtocol190::SendSetRawTitle(const AString & a_Title)
-void cProtocol190::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch)
+void cProtocol_1_9_0::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch)
{
ASSERT(m_State == 3); // In game mode?
@@ -1279,7 +1273,7 @@ void cProtocol190::SendSoundEffect(const AString & a_SoundName, double a_X, doub
-void cProtocol190::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
+void cProtocol_1_9_0::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
{
ASSERT(m_State == 3); // In game mode?
@@ -1294,7 +1288,7 @@ void cProtocol190::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX
-void cProtocol190::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
+void cProtocol_1_9_0::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
{
ASSERT(m_State == 3); // In game mode?
@@ -1319,7 +1313,7 @@ void cProtocol190::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
-void cProtocol190::SendSpawnMob(const cMonster & a_Mob)
+void cProtocol_1_9_0::SendSpawnMob(const cMonster & a_Mob)
{
ASSERT(m_State == 3); // In game mode?
@@ -1346,7 +1340,7 @@ void cProtocol190::SendSpawnMob(const cMonster & a_Mob)
-void cProtocol190::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
+void cProtocol_1_9_0::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
{
ASSERT(m_State == 3); // In game mode?
double PosX = a_Entity.GetPosX();
@@ -1378,7 +1372,7 @@ void cProtocol190::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType,
-void cProtocol190::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
+void cProtocol_1_9_0::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
{
ASSERT(m_State == 3); // In game mode?
@@ -1403,7 +1397,7 @@ void cProtocol190::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
-void cProtocol190::SendStatistics(const cStatManager & a_Manager)
+void cProtocol_1_9_0::SendStatistics(const cStatManager & a_Manager)
{
ASSERT(m_State == 3); // In game mode?
@@ -1425,7 +1419,7 @@ void cProtocol190::SendStatistics(const cStatManager & a_Manager)
-void cProtocol190::SendTabCompletionResults(const AStringVector & a_Results)
+void cProtocol_1_9_0::SendTabCompletionResults(const AStringVector & a_Results)
{
ASSERT(m_State == 3); // In game mode?
@@ -1442,7 +1436,7 @@ void cProtocol190::SendTabCompletionResults(const AStringVector & a_Results)
-void cProtocol190::SendTeleportEntity(const cEntity & a_Entity)
+void cProtocol_1_9_0::SendTeleportEntity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
@@ -1460,7 +1454,7 @@ void cProtocol190::SendTeleportEntity(const cEntity & a_Entity)
-void cProtocol190::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
+void cProtocol_1_9_0::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
{
ASSERT(m_State == 3); // In game mode?
@@ -1476,7 +1470,7 @@ void cProtocol190::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
-void cProtocol190::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks)
+void cProtocol_1_9_0::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks)
{
ASSERT(m_State == 3); // In game mode?
@@ -1492,7 +1486,7 @@ void cProtocol190::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_F
-void cProtocol190::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle)
+void cProtocol_1_9_0::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle)
{
ASSERT(m_State == 3); // In game mode?
if (!a_DoDaylightCycle)
@@ -1510,7 +1504,7 @@ void cProtocol190::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_Do
-void cProtocol190::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
+void cProtocol_1_9_0::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
{
ASSERT(m_State == 3); // In game mode?
@@ -1522,7 +1516,7 @@ void cProtocol190::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
-void cProtocol190::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
+void cProtocol_1_9_0::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
{
ASSERT(m_State == 3); // In game mode?
@@ -1548,7 +1542,7 @@ void cProtocol190::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
-void cProtocol190::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
+void cProtocol_1_9_0::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
{
ASSERT(m_State == 3); // In game mode?
@@ -1569,7 +1563,7 @@ void cProtocol190::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, cons
-void cProtocol190::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
+void cProtocol_1_9_0::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
{
ASSERT(m_State == 3); // In game mode?
@@ -1582,7 +1576,7 @@ void cProtocol190::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc
-void cProtocol190::SendWeather(eWeather a_Weather)
+void cProtocol_1_9_0::SendWeather(eWeather a_Weather)
{
ASSERT(m_State == 3); // In game mode?
@@ -1599,7 +1593,7 @@ void cProtocol190::SendWeather(eWeather a_Weather)
-void cProtocol190::SendWholeInventory(const cWindow & a_Window)
+void cProtocol_1_9_0::SendWholeInventory(const cWindow & a_Window)
{
ASSERT(m_State == 3); // In game mode?
@@ -1618,7 +1612,7 @@ void cProtocol190::SendWholeInventory(const cWindow & a_Window)
-void cProtocol190::SendWindowClose(const cWindow & a_Window)
+void cProtocol_1_9_0::SendWindowClose(const cWindow & a_Window)
{
ASSERT(m_State == 3); // In game mode?
@@ -1630,7 +1624,7 @@ void cProtocol190::SendWindowClose(const cWindow & a_Window)
-void cProtocol190::SendWindowOpen(const cWindow & a_Window)
+void cProtocol_1_9_0::SendWindowOpen(const cWindow & a_Window)
{
ASSERT(m_State == 3); // In game mode?
@@ -1671,7 +1665,7 @@ void cProtocol190::SendWindowOpen(const cWindow & a_Window)
-void cProtocol190::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
+void cProtocol_1_9_0::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
{
ASSERT(m_State == 3); // In game mode?
@@ -1685,7 +1679,7 @@ void cProtocol190::SendWindowProperty(const cWindow & a_Window, short a_Property
-bool cProtocol190::CompressPacket(const AString & a_Packet, AString & a_CompressedData)
+bool cProtocol_1_9_0::CompressPacket(const AString & a_Packet, AString & a_CompressedData)
{
// Compress the data:
char CompressedData[MAX_COMPRESSED_PACKET_LEN];
@@ -1728,7 +1722,7 @@ bool cProtocol190::CompressPacket(const AString & a_Packet, AString & a_Compress
-int cProtocol190::GetParticleID(const AString & a_ParticleName)
+int cProtocol_1_9_0::GetParticleID(const AString & a_ParticleName)
{
static bool IsInitialized = false;
static std::map<AString, int> ParticleMap;
@@ -1794,7 +1788,7 @@ int cProtocol190::GetParticleID(const AString & a_ParticleName)
-void cProtocol190::FixItemFramePositions(int a_ObjectData, double & a_PosX, double & a_PosZ, double & a_Yaw)
+void cProtocol_1_9_0::FixItemFramePositions(int a_ObjectData, double & a_PosX, double & a_PosZ, double & a_Yaw)
{
switch (a_ObjectData)
{
@@ -1829,7 +1823,7 @@ void cProtocol190::FixItemFramePositions(int a_ObjectData, double & a_PosX, doub
-void cProtocol190::AddReceivedData(const char * a_Data, size_t a_Size)
+void cProtocol_1_9_0::AddReceivedData(const char * a_Data, size_t a_Size)
{
// Write the incoming data into the comm log file:
if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
@@ -2024,7 +2018,7 @@ void cProtocol190::AddReceivedData(const char * a_Data, size_t a_Size)
-bool cProtocol190::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
+bool cProtocol_1_9_0::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
{
switch (m_State)
{
@@ -2116,7 +2110,7 @@ bool cProtocol190::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
-void cProtocol190::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_9_0::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp);
@@ -2128,7 +2122,7 @@ void cProtocol190::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer)
-void cProtocol190::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_9_0::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
cServer * Server = cRoot::Get()->GetServer();
AString ServerDescription = Server->GetDescription();
@@ -2173,7 +2167,7 @@ void cProtocol190::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
-void cProtocol190::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_9_0::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer)
{
UInt32 EncKeyLength, EncNonceLength;
if (!a_ByteBuffer.ReadVarInt(EncKeyLength))
@@ -2236,7 +2230,7 @@ void cProtocol190::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe
-void cProtocol190::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_9_0::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
{
AString Username;
if (!a_ByteBuffer.ReadVarUTF8String(Username))
@@ -2273,7 +2267,7 @@ void cProtocol190::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
-void cProtocol190::HandlePacketAnimation(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_9_0::HandlePacketAnimation(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Hand);
@@ -2284,7 +2278,7 @@ void cProtocol190::HandlePacketAnimation(cByteBuffer & a_ByteBuffer)
-void cProtocol190::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_9_0::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Status);
@@ -2302,7 +2296,7 @@ void cProtocol190::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)
-void cProtocol190::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_9_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
{
int BlockX, BlockY, BlockZ;
if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
@@ -2322,7 +2316,7 @@ void cProtocol190::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
-void cProtocol190::HandlePacketBoatSteer(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_9_0::HandlePacketBoatSteer(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBool, bool, RightPaddle);
HANDLE_READ(a_ByteBuffer, ReadBool, bool, LeftPaddle);
@@ -2345,7 +2339,7 @@ void cProtocol190::HandlePacketBoatSteer(cByteBuffer & a_ByteBuffer)
-void cProtocol190::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_9_0::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Message);
m_Client->HandleChat(Message);
@@ -2355,7 +2349,7 @@ void cProtocol190::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer)
-void cProtocol190::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_9_0::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Locale);
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ViewDistance);
@@ -2373,7 +2367,7 @@ void cProtocol190::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
-void cProtocol190::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_9_0::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ActionID);
switch (ActionID)
@@ -2405,7 +2399,7 @@ void cProtocol190::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer)
-void cProtocol190::HandleConfirmTeleport(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_9_0::HandleConfirmTeleport(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarInt32, UInt32, TeleportID);
// We don't actually validate that this packet is sent or anything yet, but it still needs to be read.
@@ -2415,7 +2409,7 @@ void cProtocol190::HandleConfirmTeleport(cByteBuffer & a_ByteBuffer)
-void cProtocol190::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_9_0::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
cItem Item;
@@ -2430,7 +2424,7 @@ void cProtocol190::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffe
-void cProtocol190::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_9_0::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, PlayerID);
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Action);
@@ -2450,7 +2444,7 @@ void cProtocol190::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer)
-void cProtocol190::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_9_0::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, KeepAliveID);
m_Client->HandleKeepAlive(KeepAliveID);
@@ -2460,7 +2454,7 @@ void cProtocol190::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer)
-void cProtocol190::HandlePacketPlayer(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_9_0::HandlePacketPlayer(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
// TODO: m_Client->HandlePlayerOnGround(IsOnGround);
@@ -2470,7 +2464,7 @@ void cProtocol190::HandlePacketPlayer(cByteBuffer & a_ByteBuffer)
-void cProtocol190::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_9_0::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Flags);
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, FlyingSpeed);
@@ -2494,7 +2488,7 @@ void cProtocol190::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer)
-void cProtocol190::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_9_0::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw);
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch);
@@ -2506,7 +2500,7 @@ void cProtocol190::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer)
-void cProtocol190::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_9_0::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
@@ -2519,7 +2513,7 @@ void cProtocol190::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer)
-void cProtocol190::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_9_0::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
@@ -2534,7 +2528,7 @@ void cProtocol190::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer)
-void cProtocol190::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_9_0::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel);
@@ -2565,7 +2559,7 @@ void cProtocol190::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
-void cProtocol190::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_9_0::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
m_Client->HandleSlotSelected(SlotNum);
@@ -2575,7 +2569,7 @@ void cProtocol190::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer)
-void cProtocol190::HandlePacketSpectate(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_9_0::HandlePacketSpectate(cByteBuffer & a_ByteBuffer)
{
AString playerUUID;
if (!a_ByteBuffer.ReadUUID(playerUUID))
@@ -2590,7 +2584,7 @@ void cProtocol190::HandlePacketSpectate(cByteBuffer & a_ByteBuffer)
-void cProtocol190::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_9_0::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Sideways);
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Forward);
@@ -2614,7 +2608,7 @@ void cProtocol190::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer)
-void cProtocol190::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_9_0::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Text);
HANDLE_READ(a_ByteBuffer, ReadBool, bool, AssumeCommand);
@@ -2632,7 +2626,7 @@ void cProtocol190::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer)
-void cProtocol190::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_9_0::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer)
{
int BlockX, BlockY, BlockZ;
if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
@@ -2654,7 +2648,7 @@ void cProtocol190::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer)
-void cProtocol190::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_9_0::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, EntityID);
HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, Type);
@@ -2694,7 +2688,7 @@ void cProtocol190::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer)
-void cProtocol190::HandlePacketUseItem(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_9_0::HandlePacketUseItem(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt64, Hand);
@@ -2706,7 +2700,7 @@ void cProtocol190::HandlePacketUseItem(cByteBuffer & a_ByteBuffer)
-void cProtocol190::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_9_0::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Enchantment);
@@ -2718,7 +2712,7 @@ void cProtocol190::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer)
-void cProtocol190::HandlePacketVehicleMove(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_9_0::HandlePacketVehicleMove(cByteBuffer & a_ByteBuffer)
{
// This handles updating the vehicles location server side
HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, xPos);
@@ -2744,7 +2738,7 @@ void cProtocol190::HandlePacketVehicleMove(cByteBuffer & a_ByteBuffer)
-void cProtocol190::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_9_0::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
@@ -2796,7 +2790,7 @@ void cProtocol190::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer)
-void cProtocol190::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_9_0::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
m_Client->HandleWindowClose(WindowID);
@@ -2806,7 +2800,7 @@ void cProtocol190::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer)
-void cProtocol190::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel)
+void cProtocol_1_9_0::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel)
{
if (a_Channel == "MC|AdvCdm")
{
@@ -2871,7 +2865,7 @@ void cProtocol190::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const
-void cProtocol190::SendData(const char * a_Data, size_t a_Size)
+void cProtocol_1_9_0::SendData(const char * a_Data, size_t a_Size)
{
if (m_IsEncrypted)
{
@@ -2895,7 +2889,7 @@ void cProtocol190::SendData(const char * a_Data, size_t a_Size)
-bool cProtocol190::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes)
+bool cProtocol_1_9_0::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes)
{
HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemType);
if (ItemType == -1)
@@ -2930,7 +2924,7 @@ bool cProtocol190::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a
-void cProtocol190::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
+void cProtocol_1_9_0::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
{
// Parse into NBT:
cParsedNBT NBT(a_Metadata.data(), a_Metadata.size());
@@ -3133,7 +3127,7 @@ void cProtocol190::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
-void cProtocol190::StartEncryption(const Byte * a_Key)
+void cProtocol_1_9_0::StartEncryption(const Byte * a_Key)
{
m_Encryptor.Init(a_Key, a_Key);
m_Decryptor.Init(a_Key, a_Key);
@@ -3155,7 +3149,7 @@ void cProtocol190::StartEncryption(const Byte * a_Key)
-eBlockFace cProtocol190::FaceIntToBlockFace(Int32 a_BlockFace)
+eBlockFace cProtocol_1_9_0::FaceIntToBlockFace(Int32 a_BlockFace)
{
// Normalize the blockface values returned from the protocol
// Anything known gets mapped 1:1, everything else returns BLOCK_FACE_NONE
@@ -3176,9 +3170,9 @@ eBlockFace cProtocol190::FaceIntToBlockFace(Int32 a_BlockFace)
////////////////////////////////////////////////////////////////////////////////
-// cProtocol190::cPacketizer:
+// cProtocol_1_9_0::cPacketizer:
-void cProtocol190::SendPacket(cPacketizer & a_Pkt)
+void cProtocol_1_9_0::SendPacket(cPacketizer & a_Pkt)
{
UInt32 PacketLen = static_cast<UInt32>(m_OutPacketBuffer.GetUsedSpace());
AString PacketData, CompressedPacket;
@@ -3188,7 +3182,7 @@ void cProtocol190::SendPacket(cPacketizer & a_Pkt)
if ((m_State == 3) && (PacketLen >= 256))
{
// Compress the packet payload:
- if (!cProtocol190::CompressPacket(PacketData, CompressedPacket))
+ if (!cProtocol_1_9_0::CompressPacket(PacketData, CompressedPacket))
{
return;
}
@@ -3238,7 +3232,7 @@ void cProtocol190::SendPacket(cPacketizer & a_Pkt)
-void cProtocol190::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item)
+void cProtocol_1_9_0::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item)
{
short ItemType = a_Item.m_ItemType;
ASSERT(ItemType >= -1); // Check validity of packets in debug runtime
@@ -3413,7 +3407,7 @@ void cProtocol190::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item)
-void cProtocol190::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity)
+void cProtocol_1_9_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity)
{
cFastNBTWriter Writer;
@@ -3517,7 +3511,7 @@ void cProtocol190::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_
-void cProtocol190::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity)
+void cProtocol_1_9_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity)
{
// Common metadata:
Int8 Flags = 0;
@@ -3712,7 +3706,7 @@ void cProtocol190::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_En
-void cProtocol190::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
+void cProtocol_1_9_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
{
// Living Enitiy Metadata
if (a_Mob.HasCustomName())
@@ -4045,7 +4039,7 @@ void cProtocol190::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
-void cProtocol190::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity)
+void cProtocol_1_9_0::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity)
{
if (!a_Entity.IsMob())
{
@@ -4066,9 +4060,9 @@ void cProtocol190::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_
////////////////////////////////////////////////////////////////////////////////
-// cProtocol191:
+// cProtocol_1_9_1:
-cProtocol191::cProtocol191(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
+cProtocol_1_9_1::cProtocol_1_9_1(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
super(a_Client, a_ServerAddress, a_ServerPort, a_State)
{
}
@@ -4077,7 +4071,7 @@ cProtocol191::cProtocol191(cClientHandle * a_Client, const AString &a_ServerAddr
-void cProtocol191::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
+void cProtocol_1_9_1::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
{
// Send the Join Game packet:
{
@@ -4112,7 +4106,7 @@ void cProtocol191::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
-void cProtocol191::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_9_1::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
cServer * Server = cRoot::Get()->GetServer();
AString ServerDescription = Server->GetDescription();
@@ -4158,9 +4152,9 @@ void cProtocol191::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
////////////////////////////////////////////////////////////////////////////////
-// cProtocol192:
+// cProtocol_1_9_2:
-cProtocol192::cProtocol192(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
+cProtocol_1_9_2::cProtocol_1_9_2(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
super(a_Client, a_ServerAddress, a_ServerPort, a_State)
{
}
@@ -4169,7 +4163,7 @@ cProtocol192::cProtocol192(cClientHandle * a_Client, const AString &a_ServerAddr
-void cProtocol192::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_9_2::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
cServer * Server = cRoot::Get()->GetServer();
AString ServerDescription = Server->GetDescription();
@@ -4215,9 +4209,9 @@ void cProtocol192::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
////////////////////////////////////////////////////////////////////////////////
-// cProtocol194:
+// cProtocol_1_9_4:
-cProtocol194::cProtocol194(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
+cProtocol_1_9_4::cProtocol_1_9_4(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
super(a_Client, a_ServerAddress, a_ServerPort, a_State)
{
}
@@ -4226,7 +4220,7 @@ cProtocol194::cProtocol194(cClientHandle * a_Client, const AString &a_ServerAddr
-void cProtocol194::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_9_4::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
cServer * Server = cRoot::Get()->GetServer();
AString ServerDescription = Server->GetDescription();
@@ -4271,8 +4265,9 @@ void cProtocol194::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
-void cProtocol194::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player)
+void cProtocol_1_9_4::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count)
{
+ UNUSED(a_Count);
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x48); // Collect Item packet
@@ -4284,7 +4279,7 @@ void cProtocol194::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a
-void cProtocol194::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
+void cProtocol_1_9_4::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
ASSERT(m_State == 3); // In game mode?
@@ -4300,7 +4295,7 @@ void cProtocol194::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize
-void cProtocol194::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
+void cProtocol_1_9_4::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
{
ASSERT(m_State == 3); // In game mode?
@@ -4316,7 +4311,7 @@ void cProtocol194::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, in
-void cProtocol194::SendEntityProperties(const cEntity & a_Entity)
+void cProtocol_1_9_4::SendEntityProperties(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
@@ -4330,7 +4325,7 @@ void cProtocol194::SendEntityProperties(const cEntity & a_Entity)
-void cProtocol194::SendPlayerMaxSpeed(void)
+void cProtocol_1_9_4::SendPlayerMaxSpeed(void)
{
ASSERT(m_State == 3); // In game mode?
@@ -4359,7 +4354,7 @@ void cProtocol194::SendPlayerMaxSpeed(void)
-void cProtocol194::SendTeleportEntity(const cEntity & a_Entity)
+void cProtocol_1_9_4::SendTeleportEntity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
@@ -4377,7 +4372,7 @@ void cProtocol194::SendTeleportEntity(const cEntity & a_Entity)
-void cProtocol194::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
+void cProtocol_1_9_4::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
{
ASSERT(m_State == 3); // In game mode?
diff --git a/src/Protocol/Protocol19x.h b/src/Protocol/Protocol_1_9.h
index 64cad081f..99fc87b69 100644
--- a/src/Protocol/Protocol19x.h
+++ b/src/Protocol/Protocol_1_9.h
@@ -1,17 +1,16 @@
-// Protocol19x.h
+// Protocol_1_9.h
/*
-Declares the 1.9.x protocol classes:
- - cProtocol190
- - release 1.9.0 protocol (#107)
- - cProtocol191
+Declares the 1.9 protocol classes:
+ - cProtocol_1_9_0
+ - release 1.9 protocol (#107)
+ - cProtocol_1_9_1
- release 1.9.1 protocol (#108)
- - cProtocol192
+ - cProtocol_1_9_2
- release 1.9.2 protocol (#109)
- - cProtocol194
+ - cProtocol_1_9_4
- release 1.9.4 protocol (#110)
-(others may be added later in the future for the 1.9 release series)
*/
@@ -53,14 +52,14 @@ namespace Json
-class cProtocol190 :
+class cProtocol_1_9_0 :
public cProtocol
{
typedef cProtocol super;
public:
- cProtocol190(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
+ cProtocol_1_9_0(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
/** Called when client sends some data: */
virtual void DataReceived(const char * a_Data, size_t a_Size) override;
@@ -76,7 +75,7 @@ public:
virtual void SendChat (const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes) override;
virtual void SendChatRaw (const AString & a_MessageRaw, eChatType a_Type) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
- virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
+ virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player, int a_Count) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) override;
virtual void SendDisconnect (const AString & a_Reason) override;
@@ -189,51 +188,50 @@ protected:
void AddReceivedData(const char * a_Data, size_t a_Size);
/** Reads and handles the packet. The packet length and type have already been read.
- Returns true if the packet was understood, false if it was an unknown packet
- */
- bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType);
+ Returns true if the packet was understood, false if it was an unknown packet. */
+ virtual bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType);
// Packet handlers while in the Status state (m_State == 1):
virtual void HandlePacketStatusPing(cByteBuffer & a_ByteBuffer);
virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer);
// Packet handlers while in the Login state (m_State == 2):
- void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer);
- void HandlePacketLoginStart(cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketLoginStart(cByteBuffer & a_ByteBuffer);
// Packet handlers while in the Game state (m_State == 3):
- void HandlePacketAnimation (cByteBuffer & a_ByteBuffer);
- void HandlePacketBlockDig (cByteBuffer & a_ByteBuffer);
- void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer);
- void HandlePacketBoatSteer (cByteBuffer & a_ByteBuffer);
- void HandlePacketChatMessage (cByteBuffer & a_ByteBuffer);
- void HandlePacketClientSettings (cByteBuffer & a_ByteBuffer);
- void HandlePacketClientStatus (cByteBuffer & a_ByteBuffer);
- void HandleConfirmTeleport (cByteBuffer & a_ByteBuffer);
- void HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer);
- void HandlePacketEntityAction (cByteBuffer & a_ByteBuffer);
- void HandlePacketKeepAlive (cByteBuffer & a_ByteBuffer);
- void HandlePacketPlayer (cByteBuffer & a_ByteBuffer);
- void HandlePacketPlayerAbilities (cByteBuffer & a_ByteBuffer);
- void HandlePacketPlayerLook (cByteBuffer & a_ByteBuffer);
- void HandlePacketPlayerPos (cByteBuffer & a_ByteBuffer);
- void HandlePacketPlayerPosLook (cByteBuffer & a_ByteBuffer);
- void HandlePacketPluginMessage (cByteBuffer & a_ByteBuffer);
- void HandlePacketSlotSelect (cByteBuffer & a_ByteBuffer);
- void HandlePacketSteerVehicle (cByteBuffer & a_ByteBuffer);
- void HandlePacketSpectate (cByteBuffer & a_ByteBuffer);
- void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer);
- void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer);
- void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer);
- void HandlePacketUseItem (cByteBuffer & a_ByteBuffer);
- void HandlePacketEnchantItem (cByteBuffer & a_ByteBuffer);
- void HandlePacketVehicleMove (cByteBuffer & a_ByteBuffer);
- void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer);
- void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketAnimation (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketBlockDig (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketBoatSteer (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketChatMessage (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketClientSettings (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketClientStatus (cByteBuffer & a_ByteBuffer);
+ virtual void HandleConfirmTeleport (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketEntityAction (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketKeepAlive (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketPlayer (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketPlayerAbilities (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketPlayerLook (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketPlayerPos (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketPlayerPosLook (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketPluginMessage (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketSlotSelect (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketSteerVehicle (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketSpectate (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketUseItem (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketEnchantItem (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketVehicleMove (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer);
/** Parses Vanilla plugin messages into specific ClientHandle calls.
The message payload is still in the bytebuffer, the handler reads it specifically for each handled channel */
- void HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel);
+ virtual void HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel);
/** Sends the data to the client, encrypting them if needed. */
@@ -297,15 +295,15 @@ protected:
/** The version 108 protocol, used by 1.9.1. Uses an int rather than a byte for dimension in join game. */
-class cProtocol191 :
- public cProtocol190
+class cProtocol_1_9_1 :
+ public cProtocol_1_9_0
{
- typedef cProtocol190 super;
+ typedef cProtocol_1_9_0 super;
public:
- cProtocol191(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
+ cProtocol_1_9_1(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
- // cProtocol190 overrides:
+ // cProtocol_1_9_0 overrides:
virtual void SendLogin(const cPlayer & a_Player, const cWorld & a_World) override;
virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override;
@@ -316,15 +314,15 @@ public:
/** The version 109 protocol, used by 1.9.2. Same as 1.9.1, except the server list ping version number changed with the protocol number. */
-class cProtocol192 :
- public cProtocol191
+class cProtocol_1_9_2 :
+ public cProtocol_1_9_1
{
- typedef cProtocol191 super;
+ typedef cProtocol_1_9_1 super;
public:
- cProtocol192(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
+ cProtocol_1_9_2(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
- // cProtocol190 overrides:
+ // cProtocol_1_9_1 overrides:
virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override;
} ;
@@ -334,16 +332,16 @@ public:
/** The version 110 protocol, used by 1.9.3 and 1.9.4. */
-class cProtocol194 :
- public cProtocol192
+class cProtocol_1_9_4 :
+ public cProtocol_1_9_2
{
- typedef cProtocol192 super;
+ typedef cProtocol_1_9_2 super;
public:
- cProtocol194(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
+ cProtocol_1_9_4(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
- // cProtocol190 overrides:
- virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
+ // cProtocol_1_9_2 overrides:
+ virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player, int a_Count) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
virtual void SendEntityProperties(const cEntity & a_Entity) override;