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-rw-r--r--src/Protocol/Protocol132.cpp5
-rw-r--r--src/Protocol/Protocol17x.cpp5
2 files changed, 6 insertions, 4 deletions
diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp
index 29fbb4bba..b4ca37d37 100644
--- a/src/Protocol/Protocol132.cpp
+++ b/src/Protocol/Protocol132.cpp
@@ -16,6 +16,7 @@
#include "../UI/Window.h"
#include "../Entities/Pickup.h"
#include "../WorldStorage/FastNBT.h"
+#include "../WorldStorage/EnchantmentSerializer.h"
#include "../StringCompression.h"
#ifdef _MSC_VER
@@ -763,7 +764,7 @@ void cProtocol132::WriteItem(const cItem & a_Item)
// Send the enchantments:
cFastNBTWriter Writer;
const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
- a_Item.m_Enchantments.WriteToNBTCompound(Writer, TagName);
+ EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, Writer, TagName);
Writer.Finish();
AString Compressed;
CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed);
@@ -849,7 +850,7 @@ int cProtocol132::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
)
)
{
- a_Item.m_Enchantments.ParseFromNBT(NBT, tag);
+ EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, NBT, tag);
}
}
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index 293f96186..e5a380f8a 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -16,6 +16,7 @@ Implements the 1.7.x protocol classes:
#include "../Server.h"
#include "../World.h"
#include "../WorldStorage/FastNBT.h"
+#include "../WorldStorage/EnchantmentSerializer.h"
#include "../StringCompression.h"
#include "../Entities/ExpOrb.h"
#include "../Entities/Minecart.h"
@@ -1719,7 +1720,7 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
)
)
{
- a_Item.m_Enchantments.ParseFromNBT(NBT, tag);
+ EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, NBT, tag);
}
else if ((NBT.GetType(tag) == TAG_Compound) && (NBT.GetName(tag) == "display")) // Custom name and lore tag
{
@@ -1804,7 +1805,7 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item)
if (!a_Item.m_Enchantments.IsEmpty())
{
const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
- a_Item.m_Enchantments.WriteToNBTCompound(Writer, TagName);
+ EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments,Writer, TagName);
}
if (!a_Item.IsBothNameAndLoreEmpty())
{