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-rw-r--r--src/Protocol/Protocol.h144
-rw-r--r--src/Protocol/Protocol125.cpp71
-rw-r--r--src/Protocol/Protocol125.h144
-rw-r--r--src/Protocol/Protocol17x.cpp66
-rw-r--r--src/Protocol/Protocol17x.h144
-rw-r--r--src/Protocol/Protocol18x.cpp141
-rw-r--r--src/Protocol/Protocol18x.h144
-rw-r--r--src/Protocol/ProtocolRecognizer.cpp44
-rw-r--r--src/Protocol/ProtocolRecognizer.h144
9 files changed, 616 insertions, 426 deletions
diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h
index eceec4974..f351ee4b9 100644
--- a/src/Protocol/Protocol.h
+++ b/src/Protocol/Protocol.h
@@ -57,76 +57,80 @@ public:
virtual void DataReceived(const char * a_Data, size_t a_Size) = 0;
// Sending stuff to clients (alphabetically sorted):
- virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) = 0;
- virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0;
- virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) = 0;
- virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
- virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0;
- virtual void SendChat (const AString & a_Message) = 0;
- virtual void SendChat (const cCompositeChat & a_Message) = 0;
- virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0;
- virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) = 0;
- virtual void SendDestroyEntity (const cEntity & a_Entity) = 0;
- virtual void SendDisconnect (const AString & a_Reason) = 0;
- virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; ///< Request the client to open up the sign editor for the sign (1.6+)
- virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) = 0;
- virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
- virtual void SendEntityHeadLook (const cEntity & a_Entity) = 0;
- virtual void SendEntityLook (const cEntity & a_Entity) = 0;
- virtual void SendEntityMetadata (const cEntity & a_Entity) = 0;
- virtual void SendEntityProperties (const cEntity & a_Entity) = 0;
- virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
- virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
- virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0;
- virtual void SendEntityVelocity (const cEntity & a_Entity) = 0;
- virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) = 0;
- virtual void SendGameMode (eGameMode a_GameMode) = 0;
- virtual void SendHealth (void) = 0;
- virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0;
- virtual void SendKeepAlive (int a_PingID) = 0;
- virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0;
- virtual void SendLoginSuccess (void) = 0;
- virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) = 0;
- virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) = 0;
- virtual void SendMapInfo (int a_ID, unsigned int a_Scale) = 0;
- virtual void SendPaintingSpawn (const cPainting & a_Painting) = 0;
- virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0;
- virtual void SendPlayerAbilities (void) = 0;
- virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) = 0;
- virtual void SendParticleEffect (const AString & a_SoundName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) = 0;
- virtual void SendPlayerListItem (const cPlayer & a_Player, char a_Action) = 0;
- virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+)
- virtual void SendPlayerMoveLook (void) = 0;
- virtual void SendPlayerPosition (void) = 0;
- virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
- virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) = 0;
- virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) = 0;
- virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) = 0;
- virtual void SendExperience (void) = 0;
- virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) = 0;
- virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) = 0;
- virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) = 0;
- virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) = 0;
- virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) = 0;
- virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0;
- virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0;
- virtual void SendSpawnMob (const cMonster & a_Mob) = 0;
- virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) = 0;
- virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) = 0;
- virtual void SendStatistics (const cStatManager & a_Manager) = 0;
- virtual void SendTabCompletionResults(const AStringVector & a_Results) = 0;
- virtual void SendTeleportEntity (const cEntity & a_Entity) = 0;
- virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
- virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) = 0;
- virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0;
- virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) = 0;
- virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0;
- virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
- virtual void SendWeather (eWeather a_Weather) = 0;
- virtual void SendWholeInventory (const cWindow & a_Window) = 0;
- virtual void SendWindowClose (const cWindow & a_Window) = 0;
- virtual void SendWindowOpen (const cWindow & a_Window) = 0;
- virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) = 0;
+ virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) = 0;
+ virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0;
+ virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) = 0;
+ virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
+ virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0;
+ virtual void SendChat (const AString & a_Message) = 0;
+ virtual void SendChat (const cCompositeChat & a_Message) = 0;
+ virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0;
+ virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) = 0;
+ virtual void SendDestroyEntity (const cEntity & a_Entity) = 0;
+ virtual void SendDisconnect (const AString & a_Reason) = 0;
+ virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; ///< Request the client to open up the sign editor for the sign (1.6+)
+ virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) = 0;
+ virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
+ virtual void SendEntityHeadLook (const cEntity & a_Entity) = 0;
+ virtual void SendEntityLook (const cEntity & a_Entity) = 0;
+ virtual void SendEntityMetadata (const cEntity & a_Entity) = 0;
+ virtual void SendEntityProperties (const cEntity & a_Entity) = 0;
+ virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
+ virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
+ virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0;
+ virtual void SendEntityVelocity (const cEntity & a_Entity) = 0;
+ virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) = 0;
+ virtual void SendGameMode (eGameMode a_GameMode) = 0;
+ virtual void SendHealth (void) = 0;
+ virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0;
+ virtual void SendKeepAlive (int a_PingID) = 0;
+ virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0;
+ virtual void SendLoginSuccess (void) = 0;
+ virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) = 0;
+ virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) = 0;
+ virtual void SendMapInfo (int a_ID, unsigned int a_Scale) = 0;
+ virtual void SendPaintingSpawn (const cPainting & a_Painting) = 0;
+ virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0;
+ virtual void SendPlayerAbilities (void) = 0;
+ virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) = 0;
+ virtual void SendParticleEffect (const AString & a_SoundName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) = 0;
+ virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) = 0;
+ virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) = 0;
+ virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) = 0;
+ virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) = 0;
+ virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) = 0;
+ virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+)
+ virtual void SendPlayerMoveLook (void) = 0;
+ virtual void SendPlayerPosition (void) = 0;
+ virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
+ virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) = 0;
+ virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) = 0;
+ virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) = 0;
+ virtual void SendExperience (void) = 0;
+ virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) = 0;
+ virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) = 0;
+ virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) = 0;
+ virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) = 0;
+ virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) = 0;
+ virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0;
+ virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0;
+ virtual void SendSpawnMob (const cMonster & a_Mob) = 0;
+ virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) = 0;
+ virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) = 0;
+ virtual void SendStatistics (const cStatManager & a_Manager) = 0;
+ virtual void SendTabCompletionResults (const AStringVector & a_Results) = 0;
+ virtual void SendTeleportEntity (const cEntity & a_Entity) = 0;
+ virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
+ virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) = 0;
+ virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0;
+ virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) = 0;
+ virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0;
+ virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
+ virtual void SendWeather (eWeather a_Weather) = 0;
+ virtual void SendWholeInventory (const cWindow & a_Window) = 0;
+ virtual void SendWindowClose (const cWindow & a_Window) = 0;
+ virtual void SendWindowOpen (const cWindow & a_Window) = 0;
+ virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) = 0;
/// Returns the ServerID used for authentication through session.minecraft.net
virtual AString GetAuthServerID(void) = 0;
diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp
index c785553a5..4378ef466 100644
--- a/src/Protocol/Protocol125.cpp
+++ b/src/Protocol/Protocol125.cpp
@@ -719,28 +719,73 @@ void cProtocol125::SendPaintingSpawn(const cPainting & a_Painting)
-void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, char a_Action)
+void cProtocol125::SendPlayerListAddPlayer(const cPlayer & a_Player)
{
cCSLock Lock(m_CSPacket);
- if (a_Action == 1)
+ WriteByte (PACKET_PLAYER_LIST_ITEM);
+ WriteString(a_Player.GetName());
+ WriteBool (true);
+ WriteShort (a_Player.GetClientHandle()->GetPing());
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendPlayerListRemovePlayer(const cPlayer & a_Player)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte (PACKET_PLAYER_LIST_ITEM);
+ WriteString(a_Player.GetName());
+ WriteBool (false);
+ WriteShort (0);
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
+{
+ // Not implemented in this protocol version
+ UNUSED(a_Player);
+}
+
+
+
+
+
+void cProtocol125::SendPlayerListUpdatePing(const cPlayer & a_Player)
+{
+ // It is a simple add player packet in this protocol.
+ SendPlayerListAddPlayer(a_Player);
+}
+
+
+
+
+
+void cProtocol125::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
+{
+ if (a_OldListName == a_Player.GetName())
{
- // Ignore gamemode update
return;
}
- AString PlayerName(a_Player.GetColor());
- PlayerName.append(a_Player.GetName());
- if (PlayerName.length() > 14)
+ cCSLock Lock(m_CSPacket);
+
+ // Remove the old name from the tablist:
{
- PlayerName.erase(14);
+ WriteByte (PACKET_PLAYER_LIST_ITEM);
+ WriteString(a_OldListName);
+ WriteBool (false);
+ WriteShort (0);
+ Flush();
}
- PlayerName += cChatColor::White;
- WriteByte ((unsigned char)PACKET_PLAYER_LIST_ITEM);
- WriteString(PlayerName);
- WriteBool (a_Action != 4);
- WriteShort ((a_Action == 4) ? 0 : a_Player.GetClientHandle()->GetPing());
- Flush();
+ SendPlayerListAddPlayer(a_Player);
}
diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h
index 4e140331a..4241c1fd4 100644
--- a/src/Protocol/Protocol125.h
+++ b/src/Protocol/Protocol125.h
@@ -28,76 +28,80 @@ public:
virtual void DataReceived(const char * a_Data, size_t a_Size) override;
/// Sending stuff to clients (alphabetically sorted):
- virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
- virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
- virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
- virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
- virtual void SendChat (const AString & a_Message) override;
- virtual void SendChat (const cCompositeChat & a_Message) override;
- virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
- virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
- virtual void SendDestroyEntity (const cEntity & a_Entity) override;
- virtual void SendDisconnect (const AString & a_Reason) override;
- virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
- virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
- virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
- virtual void SendEntityLook (const cEntity & a_Entity) override;
- virtual void SendEntityMetadata (const cEntity & a_Entity) override;
- virtual void SendEntityProperties (const cEntity & a_Entity) override;
- virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
- virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
- virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
- virtual void SendEntityVelocity (const cEntity & a_Entity) override;
- virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
- virtual void SendGameMode (eGameMode a_GameMode) override;
- virtual void SendHealth (void) override;
- virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendKeepAlive (int a_PingID) override;
- virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
- virtual void SendLoginSuccess (void) override;
- virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override;
- virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override;
- virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
- virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
- virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
- virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
- virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message
- virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
- virtual void SendPlayerListItem (const cPlayer & a_Player, char a_Action) override;
- virtual void SendPlayerMaxSpeed (void) override;
- virtual void SendPlayerMoveLook (void) override;
- virtual void SendPlayerPosition (void) override;
- virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
- virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
- virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
- virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
- virtual void SendExperience (void) override;
- virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
- virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
- virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override {} // This protocol doesn't support such message
- virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override {} // This protocol doesn't support such message
- virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
- virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
- virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
- virtual void SendSpawnMob (const cMonster & a_Mob) override;
- virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
- virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
- virtual void SendStatistics (const cStatManager & a_Manager) override;
- virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
- virtual void SendTeleportEntity (const cEntity & a_Entity) override;
- virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
- virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
- virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override {}
- virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
- virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void SendWeather (eWeather a_Weather) override;
- virtual void SendWholeInventory (const cWindow & a_Window) override;
- virtual void SendWindowClose (const cWindow & a_Window) override;
- virtual void SendWindowOpen (const cWindow & a_Window) override;
- virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
+ virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
+ virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
+ virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
+ virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
+ virtual void SendChat (const AString & a_Message) override;
+ virtual void SendChat (const cCompositeChat & a_Message) override;
+ virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
+ virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
+ virtual void SendDestroyEntity (const cEntity & a_Entity) override;
+ virtual void SendDisconnect (const AString & a_Reason) override;
+ virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
+ virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
+ virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
+ virtual void SendEntityLook (const cEntity & a_Entity) override;
+ virtual void SendEntityMetadata (const cEntity & a_Entity) override;
+ virtual void SendEntityProperties (const cEntity & a_Entity) override;
+ virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
+ virtual void SendEntityVelocity (const cEntity & a_Entity) override;
+ virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
+ virtual void SendGameMode (eGameMode a_GameMode) override;
+ virtual void SendHealth (void) override;
+ virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendKeepAlive (int a_PingID) override;
+ virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
+ virtual void SendLoginSuccess (void) override;
+ virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override;
+ virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override;
+ virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
+ virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
+ virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
+ virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
+ virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message
+ virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
+ virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override;
+ virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) override;
+ virtual void SendPlayerMaxSpeed (void) override;
+ virtual void SendPlayerMoveLook (void) override;
+ virtual void SendPlayerPosition (void) override;
+ virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
+ virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
+ virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
+ virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
+ virtual void SendExperience (void) override;
+ virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
+ virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
+ virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override {} // This protocol doesn't support such message
+ virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override {} // This protocol doesn't support such message
+ virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
+ virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
+ virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
+ virtual void SendSpawnMob (const cMonster & a_Mob) override;
+ virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
+ virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
+ virtual void SendStatistics (const cStatManager & a_Manager) override;
+ virtual void SendTabCompletionResults (const AStringVector & a_Results) override;
+ virtual void SendTeleportEntity (const cEntity & a_Entity) override;
+ virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
+ virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
+ virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override {}
+ virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
+ virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void SendWeather (eWeather a_Weather) override;
+ virtual void SendWholeInventory (const cWindow & a_Window) override;
+ virtual void SendWindowClose (const cWindow & a_Window) override;
+ virtual void SendWindowOpen (const cWindow & a_Window) override;
+ virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
virtual AString GetAuthServerID(void) override;
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index f51f15ec2..05935fbe1 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -777,19 +777,71 @@ void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_Sr
-void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, char a_Action)
+void cProtocol172::SendPlayerListAddPlayer(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
- if (a_Action == 1)
+
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteString(a_Player.GetName());
+ Pkt.WriteBool(true);
+ Pkt.WriteShort(a_Player.GetClientHandle()->GetPing());
+}
+
+
+
+
+
+void cProtocol172::SendPlayerListRemovePlayer(const cPlayer & a_Player)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x38);
+ Pkt.WriteString(a_Player.GetName());
+ Pkt.WriteBool(false);
+ Pkt.WriteShort(0);
+}
+
+
+
+
+
+void cProtocol172::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
+{
+ // Not implemented in this protocol version
+ UNUSED(a_Player);
+}
+
+
+
+
+
+void cProtocol172::SendPlayerListUpdatePing(const cPlayer & a_Player)
+{
+ // It is a simple add player packet in this protocol.
+ SendPlayerListAddPlayer(a_Player);
+}
+
+
+
+
+
+void cProtocol172::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
+{
+ ASSERT(m_State == 3); // In game mode?
+ if (a_OldListName == a_Player.GetName())
{
- // Ignore gamemode update
return;
}
- cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
- Pkt.WriteString(a_Player.GetName());
- Pkt.WriteBool(a_Action != 4);
- Pkt.WriteShort((a_Action == 4) ? 0 : a_Player.GetClientHandle()->GetPing());
+ // Remove the old name from the tablist:
+ {
+ cPacketizer Pkt(*this, 0x38);
+ Pkt.WriteString(a_OldListName);
+ Pkt.WriteBool(false);
+ Pkt.WriteShort(0);
+ }
+
+ SendPlayerListAddPlayer(a_Player);
}
diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h
index 6668d0a87..7ec7d0fce 100644
--- a/src/Protocol/Protocol17x.h
+++ b/src/Protocol/Protocol17x.h
@@ -61,76 +61,80 @@ public:
virtual void DataReceived(const char * a_Data, size_t a_Size) override;
/** Sending stuff to clients (alphabetically sorted): */
- virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
- virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
- virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
- virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
- virtual void SendChat (const AString & a_Message) override;
- virtual void SendChat (const cCompositeChat & a_Message) override;
- virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
- virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
- virtual void SendDestroyEntity (const cEntity & a_Entity) override;
- virtual void SendDisconnect (const AString & a_Reason) override;
- virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
- virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
- virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
- virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
- virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
- virtual void SendEntityLook (const cEntity & a_Entity) override;
- virtual void SendEntityMetadata (const cEntity & a_Entity) override;
- virtual void SendEntityProperties (const cEntity & a_Entity) override;
- virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
- virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
- virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
- virtual void SendEntityVelocity (const cEntity & a_Entity) override;
- virtual void SendExperience (void) override;
- virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
- virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
- virtual void SendGameMode (eGameMode a_GameMode) override;
- virtual void SendHealth (void) override;
- virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendKeepAlive (int a_PingID) override;
- virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
- virtual void SendLoginSuccess (void) override;
- virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override;
- virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override;
- virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
- virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
- virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
- virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
- virtual void SendPlayerAbilities (void) override;
- virtual void SendPlayerListItem (const cPlayer & a_Player, char a_Action) override;
- virtual void SendPlayerMaxSpeed (void) override;
- virtual void SendPlayerMoveLook (void) override;
- virtual void SendPlayerPosition (void) override;
- virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
- virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
- virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
- virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
- virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
- virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
- virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
- virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
- virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
- virtual void SendSpawnMob (const cMonster & a_Mob) override;
- virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
- virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
- virtual void SendStatistics (const cStatManager & a_Manager) override;
- virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
- virtual void SendTeleportEntity (const cEntity & a_Entity) override;
- virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
- virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
- virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
- virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
- virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void SendWeather (eWeather a_Weather) override;
- virtual void SendWholeInventory (const cWindow & a_Window) override;
- virtual void SendWindowClose (const cWindow & a_Window) override;
- virtual void SendWindowOpen (const cWindow & a_Window) override;
- virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
+ virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
+ virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
+ virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
+ virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
+ virtual void SendChat (const AString & a_Message) override;
+ virtual void SendChat (const cCompositeChat & a_Message) override;
+ virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
+ virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
+ virtual void SendDestroyEntity (const cEntity & a_Entity) override;
+ virtual void SendDisconnect (const AString & a_Reason) override;
+ virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
+ virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
+ virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
+ virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
+ virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
+ virtual void SendEntityLook (const cEntity & a_Entity) override;
+ virtual void SendEntityMetadata (const cEntity & a_Entity) override;
+ virtual void SendEntityProperties (const cEntity & a_Entity) override;
+ virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
+ virtual void SendEntityVelocity (const cEntity & a_Entity) override;
+ virtual void SendExperience (void) override;
+ virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
+ virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
+ virtual void SendGameMode (eGameMode a_GameMode) override;
+ virtual void SendHealth (void) override;
+ virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendKeepAlive (int a_PingID) override;
+ virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
+ virtual void SendLoginSuccess (void) override;
+ virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override;
+ virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override;
+ virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
+ virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
+ virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
+ virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
+ virtual void SendPlayerAbilities (void) override;
+ virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override;
+ virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) override;
+ virtual void SendPlayerMaxSpeed (void) override;
+ virtual void SendPlayerMoveLook (void) override;
+ virtual void SendPlayerPosition (void) override;
+ virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
+ virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
+ virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
+ virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
+ virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
+ virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
+ virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
+ virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
+ virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
+ virtual void SendSpawnMob (const cMonster & a_Mob) override;
+ virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
+ virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
+ virtual void SendStatistics (const cStatManager & a_Manager) override;
+ virtual void SendTabCompletionResults (const AStringVector & a_Results) override;
+ virtual void SendTeleportEntity (const cEntity & a_Entity) override;
+ virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
+ virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
+ virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
+ virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
+ virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void SendWeather (eWeather a_Weather) override;
+ virtual void SendWholeInventory (const cWindow & a_Window) override;
+ virtual void SendWindowClose (const cWindow & a_Window) override;
+ virtual void SendWindowOpen (const cWindow & a_Window) override;
+ virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
virtual AString GetAuthServerID(void) override { return m_AuthServerID; }
diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp
index a258d9585..293080166 100644
--- a/src/Protocol/Protocol18x.cpp
+++ b/src/Protocol/Protocol18x.cpp
@@ -793,74 +793,107 @@ void cProtocol180::SendParticleEffect(const AString & a_ParticleName, float a_Sr
-void cProtocol180::SendPlayerListItem(const cPlayer & a_Player, char a_Action)
+void cProtocol180::SendPlayerListAddPlayer(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
- Pkt.WriteVarInt(a_Action);
+ Pkt.WriteVarInt(0);
Pkt.WriteVarInt(1);
Pkt.WriteUUID(a_Player.GetUUID());
+ Pkt.WriteString(a_Player.GetName());
- switch (a_Action)
+ const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties();
+ Pkt.WriteVarInt(Properties.size());
+ for (Json::Value::iterator itr = Properties.begin(), end = Properties.end(); itr != end; ++itr)
{
- case 0:
- {
- // Add Player
- Pkt.WriteString(a_Player.GetName());
-
- const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties();
- Pkt.WriteVarInt(Properties.size());
- for (Json::Value::iterator itr = Properties.begin(), end = Properties.end(); itr != end; ++itr)
- {
- Pkt.WriteString(((Json::Value)*itr).get("name", "").asString());
- Pkt.WriteString(((Json::Value)*itr).get("value", "").asString());
- AString Signature = ((Json::Value)*itr).get("signature", "").asString();
- if (Signature.empty())
- {
- Pkt.WriteBool(false);
- }
- else
- {
- Pkt.WriteBool(true);
- Pkt.WriteString(Signature);
- }
- }
-
- Pkt.WriteVarInt((UInt32)a_Player.GetGameMode());
- Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing());
- Pkt.WriteBool(false);
- break;
- }
- case 1:
- {
- // Update GameMode
- Pkt.WriteVarInt((UInt32)a_Player.GetGameMode());
- break;
- }
- case 2:
- {
- // Update Ping
- Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing());
- break;
- }
- case 3:
+ Pkt.WriteString(((Json::Value)*itr).get("name", "").asString());
+ Pkt.WriteString(((Json::Value)*itr).get("value", "").asString());
+ AString Signature = ((Json::Value)*itr).get("signature", "").asString();
+ if (Signature.empty())
{
- // Update DisplayName
Pkt.WriteBool(false);
- break;
}
- case 4:
+ else
{
- // Remove player
- break;
- }
- default:
- {
- ASSERT(!"Unhandled player list item action!");
- return;
+ Pkt.WriteBool(true);
+ Pkt.WriteString(Signature);
}
}
+
+ Pkt.WriteVarInt((UInt32)a_Player.GetGameMode());
+ Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing());
+ Pkt.WriteBool(false);
+}
+
+
+
+
+
+void cProtocol180::SendPlayerListRemovePlayer(const cPlayer & a_Player)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteVarInt(4);
+ Pkt.WriteVarInt(1);
+ Pkt.WriteUUID(a_Player.GetUUID());
+}
+
+
+
+
+
+void cProtocol180::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteVarInt(1);
+ Pkt.WriteVarInt(1);
+ Pkt.WriteUUID(a_Player.GetUUID());
+ Pkt.WriteVarInt((UInt32)a_Player.GetGameMode());
+}
+
+
+
+
+
+void cProtocol180::SendPlayerListUpdatePing(const cPlayer & a_Player)
+{
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteVarInt(2);
+ Pkt.WriteVarInt(1);
+ Pkt.WriteUUID(a_Player.GetUUID());
+ Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing());
+}
+
+
+
+
+
+void cProtocol180::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
+{
+ UNUSED(a_OldListName);
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteVarInt(3);
+ Pkt.WriteVarInt(1);
+ Pkt.WriteUUID(a_Player.GetUUID());
+
+ // TODO: Replace this with GetPlayerListName() (It's already done in other pull request)
+ if (a_Player.GetName().empty())
+ {
+ Pkt.WriteBool(false);
+ }
+ else
+ {
+ Pkt.WriteBool(true);
+ Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_Player.GetName().c_str()));
+ }
}
diff --git a/src/Protocol/Protocol18x.h b/src/Protocol/Protocol18x.h
index 7ba2b92cd..fd3121d7f 100644
--- a/src/Protocol/Protocol18x.h
+++ b/src/Protocol/Protocol18x.h
@@ -60,76 +60,80 @@ public:
virtual void DataReceived(const char * a_Data, size_t a_Size) override;
/** Sending stuff to clients (alphabetically sorted): */
- virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
- virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
- virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
- virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
- virtual void SendChat (const AString & a_Message) override;
- virtual void SendChat (const cCompositeChat & a_Message) override;
- virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
- virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
- virtual void SendDestroyEntity (const cEntity & a_Entity) override;
- virtual void SendDisconnect (const AString & a_Reason) override;
- virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
- virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
- virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
- virtual void SendEntityLook (const cEntity & a_Entity) override;
- virtual void SendEntityMetadata (const cEntity & a_Entity) override;
- virtual void SendEntityProperties (const cEntity & a_Entity) override;
- virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
- virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
- virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
- virtual void SendEntityVelocity (const cEntity & a_Entity) override;
- virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
- virtual void SendGameMode (eGameMode a_GameMode) override;
- virtual void SendHealth (void) override;
- virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendKeepAlive (int a_PingID) override;
- virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
- virtual void SendLoginSuccess (void) override;
- virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override;
- virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override;
- virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
- virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
- virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
- virtual void SendPlayerAbilities (void) override;
- virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
- virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
- virtual void SendPlayerListItem (const cPlayer & a_Player, char a_Action) override;
- virtual void SendPlayerMaxSpeed (void) override;
- virtual void SendPlayerMoveLook (void) override;
- virtual void SendPlayerPosition (void) override;
- virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
- virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
- virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
- virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
- virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
- virtual void SendExperience (void) override;
- virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
- virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
- virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
- virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
- virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
- virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
- virtual void SendSpawnMob (const cMonster & a_Mob) override;
- virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
- virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
- virtual void SendStatistics (const cStatManager & a_Manager) override;
- virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
- virtual void SendTeleportEntity (const cEntity & a_Entity) override;
- virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
- virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
- virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
- virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
- virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void SendWeather (eWeather a_Weather) override;
- virtual void SendWholeInventory (const cWindow & a_Window) override;
- virtual void SendWindowClose (const cWindow & a_Window) override;
- virtual void SendWindowOpen (const cWindow & a_Window) override;
- virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
+ virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
+ virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
+ virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
+ virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
+ virtual void SendChat (const AString & a_Message) override;
+ virtual void SendChat (const cCompositeChat & a_Message) override;
+ virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
+ virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
+ virtual void SendDestroyEntity (const cEntity & a_Entity) override;
+ virtual void SendDisconnect (const AString & a_Reason) override;
+ virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
+ virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
+ virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
+ virtual void SendEntityLook (const cEntity & a_Entity) override;
+ virtual void SendEntityMetadata (const cEntity & a_Entity) override;
+ virtual void SendEntityProperties (const cEntity & a_Entity) override;
+ virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
+ virtual void SendEntityVelocity (const cEntity & a_Entity) override;
+ virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
+ virtual void SendGameMode (eGameMode a_GameMode) override;
+ virtual void SendHealth (void) override;
+ virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendKeepAlive (int a_PingID) override;
+ virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
+ virtual void SendLoginSuccess (void) override;
+ virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override;
+ virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override;
+ virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
+ virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
+ virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
+ virtual void SendPlayerAbilities (void) override;
+ virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
+ virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
+ virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override;
+ virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) override;
+ virtual void SendPlayerMaxSpeed (void) override;
+ virtual void SendPlayerMoveLook (void) override;
+ virtual void SendPlayerPosition (void) override;
+ virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
+ virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
+ virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
+ virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
+ virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
+ virtual void SendExperience (void) override;
+ virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
+ virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
+ virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
+ virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
+ virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
+ virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
+ virtual void SendSpawnMob (const cMonster & a_Mob) override;
+ virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
+ virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
+ virtual void SendStatistics (const cStatManager & a_Manager) override;
+ virtual void SendTabCompletionResults (const AStringVector & a_Results) override;
+ virtual void SendTeleportEntity (const cEntity & a_Entity) override;
+ virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
+ virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
+ virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
+ virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
+ virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void SendWeather (eWeather a_Weather) override;
+ virtual void SendWholeInventory (const cWindow & a_Window) override;
+ virtual void SendWindowClose (const cWindow & a_Window) override;
+ virtual void SendWindowOpen (const cWindow & a_Window) override;
+ virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
virtual AString GetAuthServerID(void) override { return m_AuthServerID; }
diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp
index 611ef6ce0..36e791fc7 100644
--- a/src/Protocol/ProtocolRecognizer.cpp
+++ b/src/Protocol/ProtocolRecognizer.cpp
@@ -489,10 +489,50 @@ void cProtocolRecognizer::SendEntityAnimation(const cEntity & a_Entity, char a_A
-void cProtocolRecognizer::SendPlayerListItem(const cPlayer & a_Player, char a_Action)
+void cProtocolRecognizer::SendPlayerListAddPlayer(const cPlayer & a_Player)
{
ASSERT(m_Protocol != NULL);
- m_Protocol->SendPlayerListItem(a_Player, a_Action);
+ m_Protocol->SendPlayerListAddPlayer(a_Player);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendPlayerListRemovePlayer(const cPlayer & a_Player)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendPlayerListRemovePlayer(a_Player);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendPlayerListUpdateGameMode(a_Player);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendPlayerListUpdatePing(const cPlayer & a_Player)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendPlayerListUpdatePing(a_Player);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendPlayerListUpdateDisplayName(a_Player, a_OldListName);
}
diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h
index 9a0169b97..3177f06ae 100644
--- a/src/Protocol/ProtocolRecognizer.h
+++ b/src/Protocol/ProtocolRecognizer.h
@@ -64,76 +64,80 @@ public:
virtual void DataReceived(const char * a_Data, size_t a_Size) override;
/// Sending stuff to clients (alphabetically sorted):
- virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
- virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
- virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
- virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
- virtual void SendChat (const AString & a_Message) override;
- virtual void SendChat (const cCompositeChat & a_Message) override;
- virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
- virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
- virtual void SendDestroyEntity (const cEntity & a_Entity) override;
- virtual void SendDisconnect (const AString & a_Reason) override;
- virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
- virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
- virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
- virtual void SendEntityLook (const cEntity & a_Entity) override;
- virtual void SendEntityMetadata (const cEntity & a_Entity) override;
- virtual void SendEntityProperties (const cEntity & a_Entity) override;
- virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
- virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
- virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
- virtual void SendEntityVelocity (const cEntity & a_Entity) override;
- virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
- virtual void SendGameMode (eGameMode a_GameMode) override;
- virtual void SendHealth (void) override;
- virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendKeepAlive (int a_PingID) override;
- virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
- virtual void SendLoginSuccess (void) override;
- virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override;
- virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override;
- virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
- virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
- virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
- virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
- virtual void SendPlayerAbilities (void) override;
- virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
- virtual void SendPlayerListItem (const cPlayer & a_Player, char a_Action) override;
- virtual void SendPlayerMaxSpeed (void) override;
- virtual void SendPlayerMoveLook (void) override;
- virtual void SendPlayerPosition (void) override;
- virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
- virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
- virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
- virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
- virtual void SendExperience (void) override;
- virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
- virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
- virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
- virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
- virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
- virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
- virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
- virtual void SendSpawnMob (const cMonster & a_Mob) override;
- virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
- virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
- virtual void SendStatistics (const cStatManager & a_Manager) override;
- virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
- virtual void SendTeleportEntity (const cEntity & a_Entity) override;
- virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
- virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
- virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
- virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
- virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void SendWeather (eWeather a_Weather) override;
- virtual void SendWholeInventory (const cWindow & a_Window) override;
- virtual void SendWindowClose (const cWindow & a_Window) override;
- virtual void SendWindowOpen (const cWindow & a_Window) override;
- virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
+ virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
+ virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
+ virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
+ virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
+ virtual void SendChat (const AString & a_Message) override;
+ virtual void SendChat (const cCompositeChat & a_Message) override;
+ virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
+ virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
+ virtual void SendDestroyEntity (const cEntity & a_Entity) override;
+ virtual void SendDisconnect (const AString & a_Reason) override;
+ virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
+ virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
+ virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
+ virtual void SendEntityLook (const cEntity & a_Entity) override;
+ virtual void SendEntityMetadata (const cEntity & a_Entity) override;
+ virtual void SendEntityProperties (const cEntity & a_Entity) override;
+ virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
+ virtual void SendEntityVelocity (const cEntity & a_Entity) override;
+ virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
+ virtual void SendGameMode (eGameMode a_GameMode) override;
+ virtual void SendHealth (void) override;
+ virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendKeepAlive (int a_PingID) override;
+ virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
+ virtual void SendLoginSuccess (void) override;
+ virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) override;
+ virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) override;
+ virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
+ virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
+ virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
+ virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
+ virtual void SendPlayerAbilities (void) override;
+ virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
+ virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override;
+ virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
+ virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) override;
+ virtual void SendPlayerMaxSpeed (void) override;
+ virtual void SendPlayerMoveLook (void) override;
+ virtual void SendPlayerPosition (void) override;
+ virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
+ virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
+ virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
+ virtual void SendRespawn (eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) override;
+ virtual void SendExperience (void) override;
+ virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
+ virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
+ virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
+ virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
+ virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
+ virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
+ virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
+ virtual void SendSpawnMob (const cMonster & a_Mob) override;
+ virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
+ virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
+ virtual void SendStatistics (const cStatManager & a_Manager) override;
+ virtual void SendTabCompletionResults (const AStringVector & a_Results) override;
+ virtual void SendTeleportEntity (const cEntity & a_Entity) override;
+ virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
+ virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
+ virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
+ virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
+ virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void SendWeather (eWeather a_Weather) override;
+ virtual void SendWholeInventory (const cWindow & a_Window) override;
+ virtual void SendWindowClose (const cWindow & a_Window) override;
+ virtual void SendWindowOpen (const cWindow & a_Window) override;
+ virtual void SendWindowProperty (const cWindow & a_Window, int a_Property, int a_Value) override;
virtual AString GetAuthServerID(void) override;