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-rw-r--r--src/Protocol/Protocol_1_10.cpp2
-rw-r--r--src/Protocol/Protocol_1_11.cpp2
-rw-r--r--src/Protocol/Protocol_1_8.cpp6
-rw-r--r--src/Protocol/Protocol_1_9.cpp8
4 files changed, 9 insertions, 9 deletions
diff --git a/src/Protocol/Protocol_1_10.cpp b/src/Protocol/Protocol_1_10.cpp
index 1ab412839..300b4d381 100644
--- a/src/Protocol/Protocol_1_10.cpp
+++ b/src/Protocol/Protocol_1_10.cpp
@@ -618,7 +618,7 @@ void cProtocol_1_10_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity
Writer.AddInt("x", CommandBlockEntity.GetPosX());
Writer.AddInt("y", CommandBlockEntity.GetPosY());
Writer.AddInt("z", CommandBlockEntity.GetPosZ());
- Writer.AddString("Command", CommandBlockEntity.GetCommand().c_str());
+ Writer.AddString("Command", CommandBlockEntity.GetCommand());
// You can set custom names for windows in Vanilla
// For a command block, this would be the 'name' prepended to anything it outputs into global chat
// MCS doesn't have this, so just leave it @ '@'. (geddit?)
diff --git a/src/Protocol/Protocol_1_11.cpp b/src/Protocol/Protocol_1_11.cpp
index 785b8f271..e8381c70b 100644
--- a/src/Protocol/Protocol_1_11.cpp
+++ b/src/Protocol/Protocol_1_11.cpp
@@ -446,7 +446,7 @@ void cProtocol_1_11_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity
Writer.AddInt("x", CommandBlockEntity.GetPosX());
Writer.AddInt("y", CommandBlockEntity.GetPosY());
Writer.AddInt("z", CommandBlockEntity.GetPosZ());
- Writer.AddString("Command", CommandBlockEntity.GetCommand().c_str());
+ Writer.AddString("Command", CommandBlockEntity.GetCommand());
// You can set custom names for windows in Vanilla
// For a command block, this would be the 'name' prepended to anything it outputs into global chat
// MCS doesn't have this, so just leave it @ '@'. (geddit?)
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp
index 9f149f643..f0d530eaf 100644
--- a/src/Protocol/Protocol_1_8.cpp
+++ b/src/Protocol/Protocol_1_8.cpp
@@ -831,7 +831,7 @@ void cProtocol_1_8_0::SendPaintingSpawn(const cPainting & a_Painting)
cPacketizer Pkt(*this, pktSpawnPainting);
Pkt.WriteVarInt32(a_Painting.GetUniqueID());
- Pkt.WriteString(a_Painting.GetName().c_str());
+ Pkt.WriteString(a_Painting.GetName());
Pkt.WritePosition64(static_cast<Int32>(PosX), static_cast<Int32>(PosY), static_cast<Int32>(PosZ));
Pkt.WriteBEInt8(static_cast<Int8>(a_Painting.GetProtocolFacing()));
}
@@ -3266,7 +3266,7 @@ void cProtocol_1_8_0::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item)
if (!a_Item.IsCustomNameEmpty())
{
- Writer.AddString("Name", a_Item.m_CustomName.c_str());
+ Writer.AddString("Name", a_Item.m_CustomName);
}
if (!a_Item.IsLoreEmpty())
{
@@ -3327,7 +3327,7 @@ void cProtocol_1_8_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity &
Writer.AddInt("x", CommandBlockEntity.GetPosX());
Writer.AddInt("y", CommandBlockEntity.GetPosY());
Writer.AddInt("z", CommandBlockEntity.GetPosZ());
- Writer.AddString("Command", CommandBlockEntity.GetCommand().c_str());
+ Writer.AddString("Command", CommandBlockEntity.GetCommand());
// You can set custom names for windows in Vanilla
// For a command block, this would be the 'name' prepended to anything it outputs into global chat
// MCS doesn't have this, so just leave it @ '@'. (geddit?)
diff --git a/src/Protocol/Protocol_1_9.cpp b/src/Protocol/Protocol_1_9.cpp
index 49d5e876b..dfa371a62 100644
--- a/src/Protocol/Protocol_1_9.cpp
+++ b/src/Protocol/Protocol_1_9.cpp
@@ -302,7 +302,7 @@ void cProtocol_1_9_0::SendPaintingSpawn(const cPainting & a_Painting)
// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
Pkt.WriteBEUInt64(0);
Pkt.WriteBEUInt64(a_Painting.GetUniqueID());
- Pkt.WriteString(a_Painting.GetName().c_str());
+ Pkt.WriteString(a_Painting.GetName());
Pkt.WritePosition64(static_cast<Int32>(PosX), static_cast<Int32>(PosY), static_cast<Int32>(PosZ));
Pkt.WriteBEInt8(static_cast<Int8>(a_Painting.GetProtocolFacing()));
}
@@ -1413,7 +1413,7 @@ void cProtocol_1_9_0::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item)
if (!a_Item.IsCustomNameEmpty())
{
- Writer.AddString("Name", a_Item.m_CustomName.c_str());
+ Writer.AddString("Name", a_Item.m_CustomName);
}
if (!a_Item.IsLoreEmpty())
{
@@ -1489,7 +1489,7 @@ void cProtocol_1_9_0::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item)
PotionID = "minecraft:" + PotionID;
- Writer.AddString("Potion", PotionID.c_str());
+ Writer.AddString("Potion", PotionID);
}
if (a_Item.m_ItemType == E_ITEM_SPAWN_EGG)
{
@@ -1545,7 +1545,7 @@ void cProtocol_1_9_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity &
Writer.AddInt("x", CommandBlockEntity.GetPosX());
Writer.AddInt("y", CommandBlockEntity.GetPosY());
Writer.AddInt("z", CommandBlockEntity.GetPosZ());
- Writer.AddString("Command", CommandBlockEntity.GetCommand().c_str());
+ Writer.AddString("Command", CommandBlockEntity.GetCommand());
// You can set custom names for windows in Vanilla
// For a command block, this would be the 'name' prepended to anything it outputs into global chat
// MCS doesn't have this, so just leave it @ '@'. (geddit?)