diff options
Diffstat (limited to 'src/Protocol')
-rw-r--r-- | src/Protocol/Protocol_1_10.cpp | 2 | ||||
-rw-r--r-- | src/Protocol/Protocol_1_11.cpp | 2 | ||||
-rw-r--r-- | src/Protocol/Protocol_1_8.cpp | 6 | ||||
-rw-r--r-- | src/Protocol/Protocol_1_9.cpp | 8 |
4 files changed, 9 insertions, 9 deletions
diff --git a/src/Protocol/Protocol_1_10.cpp b/src/Protocol/Protocol_1_10.cpp index 1ab412839..300b4d381 100644 --- a/src/Protocol/Protocol_1_10.cpp +++ b/src/Protocol/Protocol_1_10.cpp @@ -618,7 +618,7 @@ void cProtocol_1_10_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity Writer.AddInt("x", CommandBlockEntity.GetPosX()); Writer.AddInt("y", CommandBlockEntity.GetPosY()); Writer.AddInt("z", CommandBlockEntity.GetPosZ()); - Writer.AddString("Command", CommandBlockEntity.GetCommand().c_str()); + Writer.AddString("Command", CommandBlockEntity.GetCommand()); // You can set custom names for windows in Vanilla // For a command block, this would be the 'name' prepended to anything it outputs into global chat // MCS doesn't have this, so just leave it @ '@'. (geddit?) diff --git a/src/Protocol/Protocol_1_11.cpp b/src/Protocol/Protocol_1_11.cpp index 785b8f271..e8381c70b 100644 --- a/src/Protocol/Protocol_1_11.cpp +++ b/src/Protocol/Protocol_1_11.cpp @@ -446,7 +446,7 @@ void cProtocol_1_11_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity Writer.AddInt("x", CommandBlockEntity.GetPosX()); Writer.AddInt("y", CommandBlockEntity.GetPosY()); Writer.AddInt("z", CommandBlockEntity.GetPosZ()); - Writer.AddString("Command", CommandBlockEntity.GetCommand().c_str()); + Writer.AddString("Command", CommandBlockEntity.GetCommand()); // You can set custom names for windows in Vanilla // For a command block, this would be the 'name' prepended to anything it outputs into global chat // MCS doesn't have this, so just leave it @ '@'. (geddit?) diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp index 9f149f643..f0d530eaf 100644 --- a/src/Protocol/Protocol_1_8.cpp +++ b/src/Protocol/Protocol_1_8.cpp @@ -831,7 +831,7 @@ void cProtocol_1_8_0::SendPaintingSpawn(const cPainting & a_Painting) cPacketizer Pkt(*this, pktSpawnPainting); Pkt.WriteVarInt32(a_Painting.GetUniqueID()); - Pkt.WriteString(a_Painting.GetName().c_str()); + Pkt.WriteString(a_Painting.GetName()); Pkt.WritePosition64(static_cast<Int32>(PosX), static_cast<Int32>(PosY), static_cast<Int32>(PosZ)); Pkt.WriteBEInt8(static_cast<Int8>(a_Painting.GetProtocolFacing())); } @@ -3266,7 +3266,7 @@ void cProtocol_1_8_0::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item) if (!a_Item.IsCustomNameEmpty()) { - Writer.AddString("Name", a_Item.m_CustomName.c_str()); + Writer.AddString("Name", a_Item.m_CustomName); } if (!a_Item.IsLoreEmpty()) { @@ -3327,7 +3327,7 @@ void cProtocol_1_8_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & Writer.AddInt("x", CommandBlockEntity.GetPosX()); Writer.AddInt("y", CommandBlockEntity.GetPosY()); Writer.AddInt("z", CommandBlockEntity.GetPosZ()); - Writer.AddString("Command", CommandBlockEntity.GetCommand().c_str()); + Writer.AddString("Command", CommandBlockEntity.GetCommand()); // You can set custom names for windows in Vanilla // For a command block, this would be the 'name' prepended to anything it outputs into global chat // MCS doesn't have this, so just leave it @ '@'. (geddit?) diff --git a/src/Protocol/Protocol_1_9.cpp b/src/Protocol/Protocol_1_9.cpp index 49d5e876b..dfa371a62 100644 --- a/src/Protocol/Protocol_1_9.cpp +++ b/src/Protocol/Protocol_1_9.cpp @@ -302,7 +302,7 @@ void cProtocol_1_9_0::SendPaintingSpawn(const cPainting & a_Painting) // TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now. Pkt.WriteBEUInt64(0); Pkt.WriteBEUInt64(a_Painting.GetUniqueID()); - Pkt.WriteString(a_Painting.GetName().c_str()); + Pkt.WriteString(a_Painting.GetName()); Pkt.WritePosition64(static_cast<Int32>(PosX), static_cast<Int32>(PosY), static_cast<Int32>(PosZ)); Pkt.WriteBEInt8(static_cast<Int8>(a_Painting.GetProtocolFacing())); } @@ -1413,7 +1413,7 @@ void cProtocol_1_9_0::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item) if (!a_Item.IsCustomNameEmpty()) { - Writer.AddString("Name", a_Item.m_CustomName.c_str()); + Writer.AddString("Name", a_Item.m_CustomName); } if (!a_Item.IsLoreEmpty()) { @@ -1489,7 +1489,7 @@ void cProtocol_1_9_0::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item) PotionID = "minecraft:" + PotionID; - Writer.AddString("Potion", PotionID.c_str()); + Writer.AddString("Potion", PotionID); } if (a_Item.m_ItemType == E_ITEM_SPAWN_EGG) { @@ -1545,7 +1545,7 @@ void cProtocol_1_9_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & Writer.AddInt("x", CommandBlockEntity.GetPosX()); Writer.AddInt("y", CommandBlockEntity.GetPosY()); Writer.AddInt("z", CommandBlockEntity.GetPosZ()); - Writer.AddString("Command", CommandBlockEntity.GetCommand().c_str()); + Writer.AddString("Command", CommandBlockEntity.GetCommand()); // You can set custom names for windows in Vanilla // For a command block, this would be the 'name' prepended to anything it outputs into global chat // MCS doesn't have this, so just leave it @ '@'. (geddit?) |