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-rw-r--r--src/Protocol/PacketID.cpp3
-rw-r--r--src/Protocol/Protocol.h2
-rw-r--r--src/Protocol/ProtocolRecognizer.cpp11
-rw-r--r--src/Protocol/ProtocolRecognizer.h1
-rw-r--r--src/Protocol/Protocol_1_8.cpp13
-rw-r--r--src/Protocol/Protocol_1_8.h1
-rw-r--r--src/Protocol/Protocol_1_9.cpp14
-rw-r--r--src/Protocol/Protocol_1_9.h1
8 files changed, 46 insertions, 0 deletions
diff --git a/src/Protocol/PacketID.cpp b/src/Protocol/PacketID.cpp
index 47d274f25..135d60a6c 100644
--- a/src/Protocol/PacketID.cpp
+++ b/src/Protocol/PacketID.cpp
@@ -41,6 +41,7 @@ UInt32 cProtocol_1_9_0::GetPacketId(eOutgoingPackets a_Packet)
case sendExplosion: return 0x1c;
case sendGameMode: return 0x1e;
case sendHealth: return 0x3e;
+ case sendHeldItemChange: return 0x37;
case sendInventorySlot: return 0x16;
case sendJoinGame: return 0x23;
case sendKeepAlive: return 0x1f;
@@ -124,6 +125,7 @@ UInt32 cProtocol_1_12::GetPacketId(eOutgoingPackets a_Packet)
case sendEntityVelocity: return 0x3d;
case sendExperience: return 0x3f;
case sendHealth: return 0x40;
+ case sendHeldItemChange: return 0x39;
case sendLeashEntity: return 0x3c;
case sendPlayerMaxSpeed: return 0x4d;
case sendRemoveEntityEffect: return 0x32;
@@ -161,6 +163,7 @@ UInt32 cProtocol_1_12_1::GetPacketId(eOutgoingPackets a_Packet)
case sendEntityVelocity: return 0x3e;
case sendExperience: return 0x40;
case sendHealth: return 0x41;
+ case sendHeldItemChange: return 0x3a;
case sendLeashEntity: return 0x3d;
case sendPlayerList: return 0x2e;
case sendPlayerAbilities: return 0x2c;
diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h
index 235b60020..1a912f8f9 100644
--- a/src/Protocol/Protocol.h
+++ b/src/Protocol/Protocol.h
@@ -89,6 +89,7 @@ public:
sendExplosion,
sendGameMode,
sendHealth,
+ sendHeldItemChange,
sendInventorySlot,
sendJoinGame,
sendKeepAlive,
@@ -160,6 +161,7 @@ public:
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) = 0;
virtual void SendGameMode (eGameMode a_GameMode) = 0;
virtual void SendHealth (void) = 0;
+ virtual void SendHeldItemChange (int a_ItemIndex) = 0;
virtual void SendHideTitle (void) = 0;
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0;
virtual void SendKeepAlive (UInt32 a_PingID) = 0;
diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp
index 912091acc..27ed2e6ad 100644
--- a/src/Protocol/ProtocolRecognizer.cpp
+++ b/src/Protocol/ProtocolRecognizer.cpp
@@ -428,6 +428,17 @@ void cProtocolRecognizer::SendHealth(void)
+void cProtocolRecognizer::SendHeldItemChange(int a_ItemIndex)
+{
+ ASSERT(m_Protocol != nullptr);
+ m_Protocol->SendHeldItemChange(a_ItemIndex);
+}
+
+
+
+
+
+
void cProtocolRecognizer::SendHideTitle(void)
{
ASSERT(m_Protocol != nullptr);
diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h
index a29daad94..805197db8 100644
--- a/src/Protocol/ProtocolRecognizer.h
+++ b/src/Protocol/ProtocolRecognizer.h
@@ -85,6 +85,7 @@ public:
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override;
+ virtual void SendHeldItemChange (int a_ItemIndex) override;
virtual void SendHideTitle (void) override;
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (UInt32 a_PingID) override;
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp
index 58f067278..643f99841 100644
--- a/src/Protocol/Protocol_1_8.cpp
+++ b/src/Protocol/Protocol_1_8.cpp
@@ -592,6 +592,19 @@ void cProtocol_1_8_0::SendHealth(void)
+void cProtocol_1_8_0::SendHeldItemChange(int a_ItemIndex)
+{
+ ASSERT((a_ItemIndex >= 0) && (a_ItemIndex <= 8)); // Valid check
+
+ cPacketizer Pkt(*this, 0x09); // Held item change
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteBEInt8(static_cast<Int8>(Player->GetInventory().GetEquippedSlotNum()));
+}
+
+
+
+
+
void cProtocol_1_8_0::SendHideTitle(void)
{
ASSERT(m_State == 3); // In game mode?
diff --git a/src/Protocol/Protocol_1_8.h b/src/Protocol/Protocol_1_8.h
index 108cc9798..fd71a2da3 100644
--- a/src/Protocol/Protocol_1_8.h
+++ b/src/Protocol/Protocol_1_8.h
@@ -77,6 +77,7 @@ public:
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override;
+ virtual void SendHeldItemChange (int a_ItemIndex) override;
virtual void SendHideTitle (void) override;
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (UInt32 a_PingID) override;
diff --git a/src/Protocol/Protocol_1_9.cpp b/src/Protocol/Protocol_1_9.cpp
index 64721ed04..2621f140c 100644
--- a/src/Protocol/Protocol_1_9.cpp
+++ b/src/Protocol/Protocol_1_9.cpp
@@ -636,6 +636,20 @@ void cProtocol_1_9_0::SendHealth(void)
+void cProtocol_1_9_0::SendHeldItemChange(int a_ItemIndex)
+{
+ ASSERT((a_ItemIndex >= 0) && (a_ItemIndex <= 8)); // Valid check
+
+ cPacketizer Pkt(*this, GetPacketId(sendHeldItemChange)); // Held item change
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteBEInt8(static_cast<Int8>(Player->GetInventory().GetEquippedSlotNum()));
+}
+
+
+
+
+
+
void cProtocol_1_9_0::SendHideTitle(void)
{
ASSERT(m_State == 3); // In game mode?
diff --git a/src/Protocol/Protocol_1_9.h b/src/Protocol/Protocol_1_9.h
index a7fd137a9..a7111436b 100644
--- a/src/Protocol/Protocol_1_9.h
+++ b/src/Protocol/Protocol_1_9.h
@@ -83,6 +83,7 @@ public:
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override;
+ virtual void SendHeldItemChange (int a_ItemIndex) override;
virtual void SendHideTitle (void) override;
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (UInt32 a_PingID) override;