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-rw-r--r--src/Protocol/ForgeHandshake.cpp3
-rw-r--r--src/Protocol/MojangAPI.cpp1
-rw-r--r--src/Protocol/ProtocolRecognizer.cpp3
-rw-r--r--src/Protocol/Protocol_1_11.cpp2
-rw-r--r--src/Protocol/Protocol_1_8.cpp3
-rw-r--r--src/Protocol/Protocol_1_9.cpp4
6 files changed, 11 insertions, 5 deletions
diff --git a/src/Protocol/ForgeHandshake.cpp b/src/Protocol/ForgeHandshake.cpp
index b6f7a7c94..8c16d4f0c 100644
--- a/src/Protocol/ForgeHandshake.cpp
+++ b/src/Protocol/ForgeHandshake.cpp
@@ -181,6 +181,7 @@ AStringMap cForgeHandshake::ParseModList(const char * a_Data, size_t a_Size)
+
void cForgeHandshake::HandleClientHello(cClientHandle * a_Client, const char * a_Data, size_t a_Size)
{
if (a_Size == 2)
@@ -201,6 +202,7 @@ void cForgeHandshake::HandleClientHello(cClientHandle * a_Client, const char * a
+
void cForgeHandshake::HandleModList(cClientHandle * a_Client, const char * a_Data, size_t a_Size)
{
LOGD("Received ModList");
@@ -248,6 +250,7 @@ void cForgeHandshake::HandleModList(cClientHandle * a_Client, const char * a_Dat
+
void cForgeHandshake::HandleHandshakeAck(cClientHandle * a_Client, const char * a_Data, size_t a_Size)
{
if (a_Size != 2)
diff --git a/src/Protocol/MojangAPI.cpp b/src/Protocol/MojangAPI.cpp
index 5aa7f58db..fdaec346f 100644
--- a/src/Protocol/MojangAPI.cpp
+++ b/src/Protocol/MojangAPI.cpp
@@ -38,7 +38,6 @@ const int MAX_PER_QUERY = 100;
-
/** Returns the CA certificates that should be trusted for Mojang-related connections. */
static cX509CertPtr GetCACerts(void)
{
diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp
index 27ed2e6ad..c10d43e3e 100644
--- a/src/Protocol/ProtocolRecognizer.cpp
+++ b/src/Protocol/ProtocolRecognizer.cpp
@@ -191,6 +191,7 @@ void cProtocolRecognizer::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSe
+
void cProtocolRecognizer::SendCameraSetTo(const cEntity & a_Entity)
{
ASSERT(m_Protocol != nullptr);
@@ -288,6 +289,7 @@ void cProtocolRecognizer::SendDisconnect(const AString & a_Reason)
+
void cProtocolRecognizer::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
{
ASSERT(m_Protocol != nullptr);
@@ -438,7 +440,6 @@ void cProtocolRecognizer::SendHeldItemChange(int a_ItemIndex)
-
void cProtocolRecognizer::SendHideTitle(void)
{
ASSERT(m_Protocol != nullptr);
diff --git a/src/Protocol/Protocol_1_11.cpp b/src/Protocol/Protocol_1_11.cpp
index ebbcbade2..f0f7f855a 100644
--- a/src/Protocol/Protocol_1_11.cpp
+++ b/src/Protocol/Protocol_1_11.cpp
@@ -520,7 +520,6 @@ void cProtocol_1_11_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity
-
void cProtocol_1_11_0::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks)
{
ASSERT(m_State == 3); // In game mode?
@@ -536,7 +535,6 @@ void cProtocol_1_11_0::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int
-
void cProtocol_1_11_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
{
int BlockX, BlockY, BlockZ;
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp
index 5055526df..2101fa6f1 100644
--- a/src/Protocol/Protocol_1_8.cpp
+++ b/src/Protocol/Protocol_1_8.cpp
@@ -710,6 +710,7 @@ void cProtocol_1_8_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World
+
void cProtocol_1_8_0::SendLoginSuccess(void)
{
ASSERT(m_State == 2); // State: login?
@@ -1550,6 +1551,7 @@ void cProtocol_1_8_0::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
+
void cProtocol_1_8_0::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
{
ASSERT(m_State == 3); // In game mode?
@@ -2060,6 +2062,7 @@ void cProtocol_1_8_0::AddReceivedData(const char * a_Data, size_t a_Size)
+
bool cProtocol_1_8_0::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
{
switch (m_State)
diff --git a/src/Protocol/Protocol_1_9.cpp b/src/Protocol/Protocol_1_9.cpp
index 73b81580e..95406613c 100644
--- a/src/Protocol/Protocol_1_9.cpp
+++ b/src/Protocol/Protocol_1_9.cpp
@@ -649,7 +649,6 @@ void cProtocol_1_9_0::SendHeldItemChange(int a_ItemIndex)
-
void cProtocol_1_9_0::SendHideTitle(void)
{
ASSERT(m_State == 3); // In game mode?
@@ -751,6 +750,7 @@ void cProtocol_1_9_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World
+
void cProtocol_1_9_0::SendLoginSuccess(void)
{
ASSERT(m_State == 2); // State: login?
@@ -1597,6 +1597,7 @@ void cProtocol_1_9_0::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
+
void cProtocol_1_9_0::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
{
ASSERT(m_State == 3); // In game mode?
@@ -2107,6 +2108,7 @@ void cProtocol_1_9_0::AddReceivedData(const char * a_Data, size_t a_Size)
+
bool cProtocol_1_9_0::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
{
switch (m_State)