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-rw-r--r--src/Protocol/Authenticator.cpp314
-rw-r--r--src/Protocol/Authenticator.h93
-rw-r--r--src/Protocol/CMakeLists.txt1
-rw-r--r--src/Protocol/ChunkDataSerializer.cpp4
-rw-r--r--src/Protocol/Protocol.h30
-rw-r--r--src/Protocol/Protocol125.cpp225
-rw-r--r--src/Protocol/Protocol125.h23
-rw-r--r--src/Protocol/Protocol132.cpp85
-rw-r--r--src/Protocol/Protocol132.h2
-rw-r--r--src/Protocol/Protocol14x.cpp18
-rw-r--r--src/Protocol/Protocol16x.cpp55
-rw-r--r--src/Protocol/Protocol16x.h2
-rw-r--r--src/Protocol/Protocol17x.cpp347
-rw-r--r--src/Protocol/Protocol17x.h29
-rw-r--r--src/Protocol/ProtocolRecognizer.cpp44
-rw-r--r--src/Protocol/ProtocolRecognizer.h8
16 files changed, 1030 insertions, 250 deletions
diff --git a/src/Protocol/Authenticator.cpp b/src/Protocol/Authenticator.cpp
new file mode 100644
index 000000000..e0fcc0007
--- /dev/null
+++ b/src/Protocol/Authenticator.cpp
@@ -0,0 +1,314 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Authenticator.h"
+#include "../OSSupport/BlockingTCPLink.h"
+#include "../Root.h"
+#include "../Server.h"
+#include "../ClientHandle.h"
+
+#include "inifile/iniFile.h"
+#include "json/json.h"
+
+#include "polarssl/config.h"
+#include "polarssl/net.h"
+#include "polarssl/ssl.h"
+#include "polarssl/entropy.h"
+#include "polarssl/ctr_drbg.h"
+#include "polarssl/error.h"
+#include "polarssl/certs.h"
+
+#include <sstream>
+#include <iomanip>
+
+
+
+
+
+#define DEFAULT_AUTH_SERVER "sessionserver.mojang.com"
+#define DEFAULT_AUTH_ADDRESS "/session/minecraft/hasJoined?username=%USERNAME%&serverId=%SERVERID%"
+
+
+
+
+
+cAuthenticator::cAuthenticator(void) :
+ super("cAuthenticator"),
+ m_Server(DEFAULT_AUTH_SERVER),
+ m_Address(DEFAULT_AUTH_ADDRESS),
+ m_ShouldAuthenticate(true)
+{
+}
+
+
+
+
+
+cAuthenticator::~cAuthenticator()
+{
+ Stop();
+}
+
+
+
+
+
+void cAuthenticator::ReadINI(cIniFile & IniFile)
+{
+ m_Server = IniFile.GetValueSet("Authentication", "Server", DEFAULT_AUTH_SERVER);
+ m_Address = IniFile.GetValueSet("Authentication", "Address", DEFAULT_AUTH_ADDRESS);
+ m_ShouldAuthenticate = IniFile.GetValueSetB("Authentication", "Authenticate", true);
+}
+
+
+
+
+
+void cAuthenticator::Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash)
+{
+ if (!m_ShouldAuthenticate)
+ {
+ cRoot::Get()->AuthenticateUser(a_ClientID, a_UserName, cClientHandle::GenerateOfflineUUID(a_UserName));
+ return;
+ }
+
+ cCSLock LOCK(m_CS);
+ m_Queue.push_back(cUser(a_ClientID, a_UserName, a_ServerHash));
+ m_QueueNonempty.Set();
+}
+
+
+
+
+
+void cAuthenticator::Start(cIniFile & IniFile)
+{
+ ReadINI(IniFile);
+ m_ShouldTerminate = false;
+ super::Start();
+}
+
+
+
+
+
+void cAuthenticator::Stop(void)
+{
+ m_ShouldTerminate = true;
+ m_QueueNonempty.Set();
+ Wait();
+}
+
+
+
+
+
+void cAuthenticator::Execute(void)
+{
+ for (;;)
+ {
+ cCSLock Lock(m_CS);
+ while (!m_ShouldTerminate && (m_Queue.size() == 0))
+ {
+ cCSUnlock Unlock(Lock);
+ m_QueueNonempty.Wait();
+ }
+ if (m_ShouldTerminate)
+ {
+ return;
+ }
+ ASSERT(!m_Queue.empty());
+
+ cAuthenticator::cUser & User = m_Queue.front();
+ int ClientID = User.m_ClientID;
+ AString UserName = User.m_Name;
+ AString ServerID = User.m_ServerID;
+ m_Queue.pop_front();
+ Lock.Unlock();
+
+ AString NewUserName = UserName;
+ AString UUID;
+ if (AuthWithYggdrasil(NewUserName, ServerID, UUID))
+ {
+ LOGINFO("User %s authenticated with UUID '%s'", NewUserName.c_str(), UUID.c_str());
+ cRoot::Get()->AuthenticateUser(ClientID, NewUserName, UUID);
+ }
+ else
+ {
+ cRoot::Get()->KickUser(ClientID, "Failed to authenticate account!");
+ }
+ } // for (-ever)
+}
+
+
+
+
+
+bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_ServerId, AString & a_UUID)
+{
+ LOGD("Trying to auth user %s", a_UserName.c_str());
+
+ int ret, server_fd = -1;
+ unsigned char buf[1024];
+ const char *pers = "cAuthenticator";
+
+ entropy_context entropy;
+ ctr_drbg_context ctr_drbg;
+ ssl_context ssl;
+ x509_crt cacert;
+
+ /* Initialize the RNG and the session data */
+ memset(&ssl, 0, sizeof(ssl_context));
+ x509_crt_init(&cacert);
+
+ entropy_init(&entropy);
+ if ((ret = ctr_drbg_init(&ctr_drbg, entropy_func, &entropy, (const unsigned char *)pers, strlen(pers))) != 0)
+ {
+ LOGWARNING("cAuthenticator: ctr_drbg_init returned %d", ret);
+ return false;
+ }
+
+ /* Initialize certificates */
+ // TODO: Grab the sessionserver's root CA and any intermediates and hard-code them here, instead of test_ca_list
+ ret = x509_crt_parse(&cacert, (const unsigned char *)test_ca_list, strlen(test_ca_list));
+
+ if (ret < 0)
+ {
+ LOGWARNING("cAuthenticator: x509_crt_parse returned -0x%x", -ret);
+ return false;
+ }
+
+ /* Connect */
+ if ((ret = net_connect(&server_fd, m_Server.c_str(), 443)) != 0)
+ {
+ LOGWARNING("cAuthenticator: Can't connect to %s: %d", m_Server.c_str(), ret);
+ return false;
+ }
+
+ /* Setup */
+ if ((ret = ssl_init(&ssl)) != 0)
+ {
+ LOGWARNING("cAuthenticator: ssl_init returned %d", ret);
+ return false;
+ }
+ ssl_set_endpoint(&ssl, SSL_IS_CLIENT);
+ ssl_set_authmode(&ssl, SSL_VERIFY_OPTIONAL);
+ ssl_set_ca_chain(&ssl, &cacert, NULL, "PolarSSL Server 1");
+ ssl_set_rng(&ssl, ctr_drbg_random, &ctr_drbg);
+ ssl_set_bio(&ssl, net_recv, &server_fd, net_send, &server_fd);
+
+ /* Handshake */
+ while ((ret = ssl_handshake(&ssl)) != 0)
+ {
+ if ((ret != POLARSSL_ERR_NET_WANT_READ) && (ret != POLARSSL_ERR_NET_WANT_WRITE))
+ {
+ LOGWARNING("cAuthenticator: ssl_handshake returned -0x%x", -ret);
+ return false;
+ }
+ }
+
+ /* Write the GET request */
+ AString ActualAddress = m_Address;
+ ReplaceString(ActualAddress, "%USERNAME%", a_UserName);
+ ReplaceString(ActualAddress, "%SERVERID%", a_ServerId);
+
+ AString Request;
+ Request += "GET " + ActualAddress + " HTTP/1.1\r\n";
+ Request += "Host: " + m_Server + "\r\n";
+ Request += "User-Agent: MCServer\r\n";
+ Request += "Connection: close\r\n";
+ Request += "\r\n";
+
+ ret = ssl_write(&ssl, (const unsigned char *)Request.c_str(), Request.size());
+ if (ret <= 0)
+ {
+ LOGWARNING("cAuthenticator: ssl_write returned %d", ret);
+ return false;
+ }
+
+ /* Read the HTTP response */
+ std::string Response;
+ for (;;)
+ {
+ memset(buf, 0, sizeof(buf));
+ ret = ssl_read(&ssl, buf, sizeof(buf));
+
+ if ((ret == POLARSSL_ERR_NET_WANT_READ) || (ret == POLARSSL_ERR_NET_WANT_WRITE))
+ {
+ continue;
+ }
+ if (ret == POLARSSL_ERR_SSL_PEER_CLOSE_NOTIFY)
+ {
+ break;
+ }
+ if (ret < 0)
+ {
+ LOGWARNING("cAuthenticator: ssl_read returned %d", ret);
+ break;
+ }
+ if (ret == 0)
+ {
+ LOGWARNING("cAuthenticator: EOF");
+ break;
+ }
+
+ Response.append((const char *)buf, ret);
+ }
+
+ ssl_close_notify(&ssl);
+ x509_crt_free(&cacert);
+ net_close(server_fd);
+ ssl_free(&ssl);
+ entropy_free(&entropy);
+ memset(&ssl, 0, sizeof(ssl));
+
+ // Check the HTTP status line:
+ AString prefix("HTTP/1.1 200 OK");
+ AString HexDump;
+ if (Response.compare(0, prefix.size(), prefix))
+ {
+ LOGINFO("User \"%s\" failed to auth, bad http status line received", a_UserName.c_str());
+ LOG("Response: \n%s", CreateHexDump(HexDump, Response.data(), Response.size(), 16).c_str());
+ return false;
+ }
+
+ // Erase the HTTP headers from the response:
+ size_t idxHeadersEnd = Response.find("\r\n\r\n");
+ if (idxHeadersEnd == AString::npos)
+ {
+ LOGINFO("User \"%s\" failed to authenticate, bad http response header received", a_UserName.c_str());
+ LOG("Response: \n%s", CreateHexDump(HexDump, Response.data(), Response.size(), 16).c_str());
+ return false;
+ }
+ Response.erase(0, idxHeadersEnd + 4);
+
+ // Parse the Json response:
+ if (Response.empty())
+ {
+ return false;
+ }
+ Json::Value root;
+ Json::Reader reader;
+ if (!reader.parse(Response, root, false))
+ {
+ LOGWARNING("cAuthenticator: Cannot parse Received Data to json!");
+ return false;
+ }
+ a_UserName = root.get("name", "Unknown").asString();
+ a_UUID = root.get("id", "").asString();
+
+ // If the UUID doesn't contain the hashes, insert them at the proper places:
+ if (a_UUID.size() == 32)
+ {
+ a_UUID.insert(8, "-");
+ a_UUID.insert(13, "-");
+ a_UUID.insert(18, "-");
+ a_UUID.insert(23, "-");
+ }
+ return true;
+}
+
+
+
+
+
diff --git a/src/Protocol/Authenticator.h b/src/Protocol/Authenticator.h
new file mode 100644
index 000000000..211f51394
--- /dev/null
+++ b/src/Protocol/Authenticator.h
@@ -0,0 +1,93 @@
+
+// cAuthenticator.h
+
+// Interfaces to the cAuthenticator class representing the thread that authenticates users against the official MC server
+// Authentication prevents "hackers" from joining with an arbitrary username (possibly impersonating the server admins)
+// For more info, see http://wiki.vg/Session#Server_operation
+// In MCS, authentication is implemented as a single thread that receives queued auth requests and dispatches them one by one.
+
+
+
+
+
+#pragma once
+#ifndef CAUTHENTICATOR_H_INCLUDED
+#define CAUTHENTICATOR_H_INCLUDED
+
+#include "../OSSupport/IsThread.h"
+
+
+
+
+
+// fwd: "cRoot.h"
+class cRoot;
+
+
+
+
+
+class cAuthenticator :
+ public cIsThread
+{
+ typedef cIsThread super;
+
+public:
+ cAuthenticator(void);
+ ~cAuthenticator();
+
+ /** (Re-)read server and address from INI: */
+ void ReadINI(cIniFile & IniFile);
+
+ /** Queues a request for authenticating a user. If the auth fails, the user will be kicked */
+ void Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash);
+
+ /** Starts the authenticator thread. The thread may be started and stopped repeatedly */
+ void Start(cIniFile & IniFile);
+
+ /** Stops the authenticator thread. The thread may be started and stopped repeatedly */
+ void Stop(void);
+
+private:
+
+ class cUser
+ {
+ public:
+ int m_ClientID;
+ AString m_Name;
+ AString m_ServerID;
+
+ cUser(int a_ClientID, const AString & a_Name, const AString & a_ServerID) :
+ m_ClientID(a_ClientID),
+ m_Name(a_Name),
+ m_ServerID(a_ServerID)
+ {
+ }
+ };
+
+ typedef std::deque<cUser> cUserList;
+
+ cCriticalSection m_CS;
+ cUserList m_Queue;
+ cEvent m_QueueNonempty;
+
+ AString m_Server;
+ AString m_Address;
+ bool m_ShouldAuthenticate;
+
+ /** cIsThread override: */
+ virtual void Execute(void) override;
+
+ /** Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep) */
+ bool AuthWithYggdrasil(AString & a_UserName, const AString & a_ServerId, AString & a_UUID);
+};
+
+
+
+
+
+#endif // CAUTHENTICATOR_H_INCLUDED
+
+
+
+
diff --git a/src/Protocol/CMakeLists.txt b/src/Protocol/CMakeLists.txt
index 107b79627..849ec27ca 100644
--- a/src/Protocol/CMakeLists.txt
+++ b/src/Protocol/CMakeLists.txt
@@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(Protocol ${SOURCE})
diff --git a/src/Protocol/ChunkDataSerializer.cpp b/src/Protocol/ChunkDataSerializer.cpp
index 78318a5ee..ebe61631b 100644
--- a/src/Protocol/ChunkDataSerializer.cpp
+++ b/src/Protocol/ChunkDataSerializer.cpp
@@ -105,7 +105,7 @@ void cChunkDataSerializer::Serialize29(AString & a_Data)
a_Data.append((const char *)&BitMap1, sizeof(short));
a_Data.append((const char *)&BitMap2, sizeof(short));
- Int32 CompressedSizeBE = htonl(CompressedSize);
+ UInt32 CompressedSizeBE = htonl((UInt32)CompressedSize);
a_Data.append((const char *)&CompressedSizeBE, sizeof(CompressedSizeBE));
Int32 UnusedInt32 = 0;
@@ -163,7 +163,7 @@ void cChunkDataSerializer::Serialize39(AString & a_Data)
a_Data.append((const char *)&BitMap1, sizeof(short));
a_Data.append((const char *)&BitMap2, sizeof(short));
- Int32 CompressedSizeBE = htonl(CompressedSize);
+ UInt32 CompressedSizeBE = htonl((UInt32)CompressedSize);
a_Data.append((const char *)&CompressedSizeBE, sizeof(CompressedSizeBE));
// Unlike 29, 39 doesn't have the "unused" int
diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h
index d3383bf0d..2fbeef0fa 100644
--- a/src/Protocol/Protocol.h
+++ b/src/Protocol/Protocol.h
@@ -83,6 +83,7 @@ public:
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0;
virtual void SendKeepAlive (int a_PingID) = 0;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0;
+ virtual void SendLoginSuccess (void) = 0;
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) = 0;
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) = 0;
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) = 0;
@@ -132,7 +133,7 @@ protected:
cCriticalSection m_CSPacket; //< Each SendXYZ() function must acquire this CS in order to send the whole packet at once
/// A generic data-sending routine, all outgoing packet data needs to be routed through this so that descendants may override it
- virtual void SendData(const char * a_Data, int a_Size) = 0;
+ virtual void SendData(const char * a_Data, size_t a_Size) = 0;
/// Called after writing each packet, enables descendants to flush their buffers
virtual void Flush(void) {};
@@ -143,10 +144,15 @@ protected:
SendData((const char *)&a_Value, 1);
}
+ void WriteChar(char a_Value)
+ {
+ SendData(&a_Value, 1);
+ }
+
void WriteShort(short a_Value)
{
- a_Value = htons(a_Value);
- SendData((const char *)&a_Value, 2);
+ u_short Value = htons((u_short)a_Value);
+ SendData((const char *)&Value, 2);
}
/*
@@ -159,8 +165,8 @@ protected:
void WriteInt(int a_Value)
{
- a_Value = htonl(a_Value);
- SendData((const char *)&a_Value, 4);
+ u_long Value = htonl((u_long)a_Value);
+ SendData((const char *)&Value, 4);
}
void WriteUInt(unsigned int a_Value)
@@ -171,19 +177,19 @@ protected:
void WriteInt64 (Int64 a_Value)
{
- a_Value = HostToNetwork8(&a_Value);
- SendData((const char *)&a_Value, 8);
+ UInt64 Value = HostToNetwork8(&a_Value);
+ SendData((const char *)&Value, 8);
}
void WriteFloat (float a_Value)
{
- unsigned int val = HostToNetwork4(&a_Value);
+ UInt32 val = HostToNetwork4(&a_Value);
SendData((const char *)&val, 4);
}
void WriteDouble(double a_Value)
{
- unsigned long long val = HostToNetwork8(&a_Value);
+ UInt64 val = HostToNetwork8(&a_Value);
SendData((const char *)&val, 8);
}
@@ -191,7 +197,7 @@ protected:
{
AString UTF16;
UTF8ToRawBEUTF16(a_Value.c_str(), a_Value.length(), UTF16);
- WriteShort((unsigned short)(UTF16.size() / 2));
+ WriteShort((short)(UTF16.size() / 2));
SendData(UTF16.data(), UTF16.size());
}
@@ -211,7 +217,7 @@ protected:
{
// A 32-bit integer can be encoded by at most 5 bytes:
unsigned char b[5];
- int idx = 0;
+ size_t idx = 0;
do
{
b[idx] = (a_Value & 0x7f) | ((a_Value > 0x7f) ? 0x80 : 0x00);
@@ -224,7 +230,7 @@ protected:
void WriteVarUTF8String(const AString & a_String)
{
- WriteVarInt(a_String.size());
+ WriteVarInt((UInt32)a_String.size());
SendData(a_String.data(), a_String.size());
}
} ;
diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp
index fe6280218..3282a827f 100644
--- a/src/Protocol/Protocol125.cpp
+++ b/src/Protocol/Protocol125.cpp
@@ -96,6 +96,7 @@ enum
PACKET_INVENTORY_WHOLE = 0x68,
PACKET_WINDOW_PROPERTY = 0x69,
PACKET_CREATIVE_INVENTORY_ACTION = 0x6B,
+ PACKET_ENCHANT_ITEM = 0x6C,
PACKET_UPDATE_SIGN = 0x82,
PACKET_ITEM_DATA = 0x83,
PACKET_PLAYER_LIST_ITEM = 0xC9,
@@ -161,8 +162,8 @@ void cProtocol125::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, cha
WriteInt (a_BlockX);
WriteShort((short)a_BlockY);
WriteInt (a_BlockZ);
- WriteByte (a_Byte1);
- WriteByte (a_Byte2);
+ WriteChar (a_Byte1);
+ WriteChar (a_Byte2);
Flush();
}
@@ -209,12 +210,12 @@ void cProtocol125::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockV
WriteByte (PACKET_MULTI_BLOCK);
WriteInt (a_ChunkX);
WriteInt (a_ChunkZ);
- WriteShort((unsigned short)a_Changes.size());
- WriteUInt (sizeof(int) * a_Changes.size());
+ WriteShort((short)a_Changes.size());
+ WriteUInt ((UInt32)(4 * a_Changes.size()));
for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr)
{
- unsigned int Coords = itr->y | (itr->z << 8) | (itr->x << 12);
- unsigned int Blocks = itr->BlockMeta | (itr->BlockType << 4);
+ UInt32 Coords = ((UInt32)itr->y) | ((UInt32)(itr->z << 8)) | ((UInt32)(itr->x << 12));
+ UInt32 Blocks = ((UInt32)itr->BlockMeta) | ((UInt32)(itr->BlockType << 4));
WriteUInt(Coords << 16 | Blocks);
}
Flush();
@@ -325,8 +326,8 @@ void cProtocol125::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, in
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_ENTITY_EFFECT);
WriteInt (a_Entity.GetUniqueID());
- WriteByte (a_EffectID);
- WriteByte (a_Amplifier);
+ WriteByte ((Byte)a_EffectID);
+ WriteByte ((Byte)a_Amplifier);
WriteShort(a_Duration);
Flush();
}
@@ -357,7 +358,7 @@ void cProtocol125::SendEntityHeadLook(const cEntity & a_Entity)
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_ENT_HEAD_LOOK);
WriteInt (a_Entity.GetUniqueID());
- WriteByte((char)((a_Entity.GetHeadYaw() / 360.f) * 256));
+ WriteChar((char)((a_Entity.GetHeadYaw() / 360.f) * 256));
Flush();
}
@@ -372,8 +373,8 @@ void cProtocol125::SendEntityLook(const cEntity & a_Entity)
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_ENT_LOOK);
WriteInt (a_Entity.GetUniqueID());
- WriteByte((char)((a_Entity.GetYaw() / 360.f) * 256));
- WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256));
+ WriteChar((char)((a_Entity.GetYaw() / 360.f) * 256));
+ WriteChar((char)((a_Entity.GetPitch() / 360.f) * 256));
Flush();
}
@@ -421,9 +422,9 @@ void cProtocol125::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_ENT_REL_MOVE);
WriteInt (a_Entity.GetUniqueID());
- WriteByte(a_RelX);
- WriteByte(a_RelY);
- WriteByte(a_RelZ);
+ WriteChar(a_RelX);
+ WriteChar(a_RelY);
+ WriteChar(a_RelZ);
Flush();
}
@@ -438,11 +439,11 @@ void cProtocol125::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX,
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_ENT_REL_MOVE_LOOK);
WriteInt (a_Entity.GetUniqueID());
- WriteByte(a_RelX);
- WriteByte(a_RelY);
- WriteByte(a_RelZ);
- WriteByte((char)((a_Entity.GetYaw() / 360.f) * 256));
- WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256));
+ WriteChar(a_RelX);
+ WriteChar(a_RelY);
+ WriteChar(a_RelZ);
+ WriteChar((char)((a_Entity.GetYaw() / 360.f) * 256));
+ WriteChar((char)((a_Entity.GetPitch() / 360.f) * 256));
Flush();
}
@@ -455,7 +456,7 @@ void cProtocol125::SendEntityStatus(const cEntity & a_Entity, char a_Status)
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_ENT_STATUS);
WriteInt (a_Entity.GetUniqueID());
- WriteByte(a_Status);
+ WriteChar(a_Status);
Flush();
}
@@ -488,7 +489,7 @@ void cProtocol125::SendExplosion(double a_BlockX, double a_BlockY, double a_Bloc
WriteDouble (a_BlockY);
WriteDouble (a_BlockZ);
WriteFloat (a_Radius);
- WriteInt (a_BlocksAffected.size());
+ WriteInt ((Int32)a_BlocksAffected.size());
int BlockX = (int)a_BlockX;
int BlockY = (int)a_BlockY;
int BlockZ = (int)a_BlockZ;
@@ -513,7 +514,7 @@ void cProtocol125::SendGameMode(eGameMode a_GameMode)
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_CHANGE_GAME_STATE);
WriteByte(3);
- WriteByte((char)a_GameMode);
+ WriteChar((char)a_GameMode);
Flush();
}
@@ -537,9 +538,10 @@ void cProtocol125::SendHealth(void)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_UPDATE_HEALTH);
- WriteShort((short)m_Client->GetPlayer()->GetHealth());
- WriteShort(m_Client->GetPlayer()->GetFoodLevel());
- WriteFloat((float)m_Client->GetPlayer()->GetFoodSaturationLevel());
+ cPlayer * Player = m_Client->GetPlayer();
+ WriteShort((short)Player->GetHealth());
+ WriteShort((short)Player->GetFoodLevel());
+ WriteFloat((float)Player->GetFoodSaturationLevel());
Flush();
}
@@ -551,7 +553,7 @@ void cProtocol125::SendInventorySlot(char a_WindowID, short a_SlotNum, const cIt
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_INVENTORY_SLOT);
- WriteByte (a_WindowID);
+ WriteChar (a_WindowID);
WriteShort(a_SlotNum);
WriteItem (a_Item);
Flush();
@@ -594,23 +596,29 @@ void cProtocol125::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
+void cProtocol125::SendLoginSuccess(void)
+{
+ // Not supported in this protocol version
+}
+
+
+
+
+
void cProtocol125::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_ITEM_DATA);
WriteShort(E_ITEM_MAP);
- WriteShort(a_ID);
- WriteShort(3 + a_Length);
+ WriteShort((short)a_ID);
+ WriteShort((short)(3 + a_Length));
WriteByte(0);
- WriteByte(a_X);
- WriteByte(a_Y);
+ WriteChar((char)a_X);
+ WriteChar((char)a_Y);
- for (unsigned int i = 0; i < a_Length; ++i)
- {
- WriteByte(a_Colors[i]);
- }
+ SendData((const char *)a_Colors, a_Length);
Flush();
}
@@ -625,16 +633,16 @@ void cProtocol125::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decor
WriteByte (PACKET_ITEM_DATA);
WriteShort(E_ITEM_MAP);
- WriteShort(a_ID);
- WriteShort(1 + (3 * a_Decorators.size()));
+ WriteShort((short)a_ID);
+ WriteShort((short)(1 + (3 * a_Decorators.size())));
WriteByte(1);
for (cMapDecoratorList::const_iterator it = a_Decorators.begin(); it != a_Decorators.end(); ++it)
{
- WriteByte((it->GetType() << 4) | (it->GetRot() & 0xf));
- WriteByte(it->GetPixelX());
- WriteByte(it->GetPixelZ());
+ WriteByte((Byte)(it->GetType() << 4) | (it->GetRot() & 0xf));
+ WriteByte((Byte)it->GetPixelX());
+ WriteByte((Byte)it->GetPixelZ());
}
Flush();
@@ -645,18 +653,30 @@ void cProtocol125::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decor
+void cProtocol125::SendMapInfo(int a_ID, unsigned int a_Scale)
+{
+ // This protocol doesn't support such message
+ UNUSED(a_ID);
+ UNUSED(a_Scale);
+}
+
+
+
+
+
void cProtocol125::SendPickupSpawn(const cPickup & a_Pickup)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_PICKUP_SPAWN);
WriteInt (a_Pickup.GetUniqueID());
- WriteShort (a_Pickup.GetItem().m_ItemType);
- WriteByte (a_Pickup.GetItem().m_ItemCount);
- WriteShort (a_Pickup.GetItem().m_ItemDamage);
+ const cItem & Item = a_Pickup.GetItem();
+ WriteShort (Item.m_ItemType);
+ WriteChar (Item.m_ItemCount);
+ WriteShort (Item.m_ItemDamage);
WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32));
- WriteByte ((char)(a_Pickup.GetSpeed().x * 8));
- WriteByte ((char)(a_Pickup.GetSpeed().y * 8));
- WriteByte ((char)(a_Pickup.GetSpeed().z * 8));
+ WriteByte ((char)(a_Pickup.GetSpeedX() * 8));
+ WriteByte ((char)(a_Pickup.GetSpeedY() * 8));
+ WriteByte ((char)(a_Pickup.GetSpeedZ() * 8));
Flush();
}
@@ -669,7 +689,7 @@ void cProtocol125::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_ANIMATION);
WriteInt (a_Entity.GetUniqueID());
- WriteByte(a_Animation);
+ WriteChar(a_Animation);
Flush();
}
@@ -686,6 +706,16 @@ void cProtocol125::SendParticleEffect(const AString & a_ParticleName, float a_Sr
+void cProtocol125::SendPaintingSpawn(const cPainting & a_Painting)
+{
+ // Not implemented in this protocol version
+ UNUSED(a_Painting);
+}
+
+
+
+
+
void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
{
cCSLock Lock(m_CSPacket);
@@ -763,8 +793,8 @@ void cProtocol125::SendPlayerSpawn(const cPlayer & a_Player)
WriteInt ((int)(a_Player.GetPosX() * 32));
WriteInt ((int)(a_Player.GetPosY() * 32));
WriteInt ((int)(a_Player.GetPosZ() * 32));
- WriteByte ((char)((a_Player.GetYaw() / 360.f) * 256));
- WriteByte ((char)((a_Player.GetPitch() / 360.f) * 256));
+ WriteChar ((char)((a_Player.GetYaw() / 360.f) * 256));
+ WriteChar ((char)((a_Player.GetPitch() / 360.f) * 256));
WriteShort (HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType);
Flush();
}
@@ -790,9 +820,9 @@ void cProtocol125::SendPluginMessage(const AString & a_Channel, const AString &
void cProtocol125::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
{
cCSLock Lock(m_CSPacket);
- WriteByte (PACKET_REMOVE_ENTITY_EFFECT);
- WriteInt (a_Entity.GetUniqueID());
- WriteByte (a_EffectID);
+ WriteByte(PACKET_REMOVE_ENTITY_EFFECT);
+ WriteInt (a_Entity.GetUniqueID());
+ WriteChar((char)a_EffectID);
Flush();
}
@@ -803,10 +833,11 @@ void cProtocol125::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect
void cProtocol125::SendRespawn(void)
{
cCSLock Lock(m_CSPacket);
+ cPlayer * Player = m_Client->GetPlayer();
WriteByte (PACKET_RESPAWN);
- WriteInt ((int)(m_Client->GetPlayer()->GetWorld()->GetDimension()));
+ WriteInt ((int)(Player->GetWorld()->GetDimension()));
WriteByte (2); // TODO: Difficulty; 2 = Normal
- WriteByte ((char)m_Client->GetPlayer()->GetGameMode());
+ WriteChar ((char)Player->GetGameMode());
WriteShort (256); // Current world height
WriteString("default");
}
@@ -818,10 +849,11 @@ void cProtocol125::SendRespawn(void)
void cProtocol125::SendExperience(void)
{
cCSLock Lock(m_CSPacket);
+ cPlayer * Player = m_Client->GetPlayer();
WriteByte (PACKET_EXPERIENCE);
- WriteFloat (m_Client->GetPlayer()->GetXpPercentage());
- WriteShort (m_Client->GetPlayer()->GetXpLevel());
- WriteShort (m_Client->GetPlayer()->GetCurrentXp());
+ WriteFloat (Player->GetXpPercentage());
+ WriteShort (Player->GetXpLevel());
+ WriteShort (Player->GetCurrentXp());
Flush();
}
@@ -837,7 +869,7 @@ void cProtocol125::SendExperienceOrb(const cExpOrb & a_ExpOrb)
WriteInt((int) a_ExpOrb.GetPosX());
WriteInt((int) a_ExpOrb.GetPosY());
WriteInt((int) a_ExpOrb.GetPosZ());
- WriteShort(a_ExpOrb.GetReward());
+ WriteShort((short)a_ExpOrb.GetReward());
Flush();
}
@@ -845,6 +877,18 @@ void cProtocol125::SendExperienceOrb(const cExpOrb & a_ExpOrb)
+void cProtocol125::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
+{
+ // This protocol version doesn't support such message
+ UNUSED(a_Name);
+ UNUSED(a_DisplayName);
+ UNUSED(a_Mode);
+}
+
+
+
+
+
void cProtocol125::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch)
{
// Not needed in this protocol version
@@ -878,7 +922,7 @@ void cProtocol125::SendSpawnMob(const cMonster & a_Mob)
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_SPAWN_MOB);
WriteInt (a_Mob.GetUniqueID());
- WriteByte (a_Mob.GetMobType());
+ WriteByte ((Byte)a_Mob.GetMobType());
WriteVectorI((Vector3i)(a_Mob.GetPosition() * 32));
WriteByte (0);
WriteByte (0);
@@ -903,7 +947,7 @@ void cProtocol125::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType,
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_SPAWN_OBJECT);
WriteInt (a_Entity.GetUniqueID());
- WriteByte(a_ObjectType);
+ WriteChar(a_ObjectType);
WriteInt ((int)(a_Entity.GetPosX() * 32));
WriteInt ((int)(a_Entity.GetPosY() * 32));
WriteInt ((int)(a_Entity.GetPosZ() * 32));
@@ -928,7 +972,7 @@ void cProtocol125::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_SPAWN_OBJECT);
WriteInt (a_Vehicle.GetUniqueID());
- WriteByte (a_VehicleType);
+ WriteChar (a_VehicleType);
WriteInt ((int)(a_Vehicle.GetPosX() * 32));
WriteInt ((int)(a_Vehicle.GetPosY() * 32));
WriteInt ((int)(a_Vehicle.GetPosZ() * 32));
@@ -966,8 +1010,8 @@ void cProtocol125::SendTeleportEntity(const cEntity & a_Entity)
WriteInt ((int)(floor(a_Entity.GetPosX() * 32)));
WriteInt ((int)(floor(a_Entity.GetPosY() * 32)));
WriteInt ((int)(floor(a_Entity.GetPosZ() * 32)));
- WriteByte ((char)((a_Entity.GetYaw() / 360.f) * 256));
- WriteByte ((char)((a_Entity.GetPitch() / 360.f) * 256));
+ WriteChar ((char)((a_Entity.GetYaw() / 360.f) * 256));
+ WriteChar ((char)((a_Entity.GetPitch() / 360.f) * 256));
Flush();
}
@@ -1042,7 +1086,7 @@ void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc
WriteInt (a_Entity.GetUniqueID());
WriteByte(0); // Unknown byte only 0 has been observed
WriteInt (a_BlockX);
- WriteByte(a_BlockY);
+ WriteByte((Byte)a_BlockY);
WriteInt (a_BlockZ);
Flush();
}
@@ -1086,7 +1130,7 @@ void cProtocol125::SendWholeInventory(const cWindow & a_Window)
cCSLock Lock(m_CSPacket);
cItems Slots;
a_Window.GetSlots(*(m_Client->GetPlayer()), Slots);
- SendWindowSlots(a_Window.GetWindowID(), Slots.size(), &(Slots[0]));
+ SendWindowSlots(a_Window.GetWindowID(), (int)Slots.size(), &(Slots[0]));
}
@@ -1103,7 +1147,7 @@ void cProtocol125::SendWindowClose(const cWindow & a_Window)
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_WINDOW_CLOSE);
- WriteByte(a_Window.GetWindowID());
+ WriteChar(a_Window.GetWindowID());
Flush();
}
@@ -1120,10 +1164,10 @@ void cProtocol125::SendWindowOpen(const cWindow & a_Window)
}
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_WINDOW_OPEN);
- WriteByte (a_Window.GetWindowID());
- WriteByte (a_Window.GetWindowType());
+ WriteChar (a_Window.GetWindowID());
+ WriteByte ((Byte)a_Window.GetWindowType());
WriteString(a_Window.GetWindowTitle());
- WriteByte (a_Window.GetNumNonInventorySlots());
+ WriteByte ((Byte)a_Window.GetNumNonInventorySlots());
Flush();
}
@@ -1135,7 +1179,7 @@ void cProtocol125::SendWindowProperty(const cWindow & a_Window, short a_Property
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_WINDOW_PROPERTY);
- WriteByte (a_Window.GetWindowID());
+ WriteChar (a_Window.GetWindowID());
WriteShort(a_Property);
WriteShort(a_Value);
Flush();
@@ -1156,7 +1200,7 @@ AString cProtocol125::GetAuthServerID(void)
-void cProtocol125::SendData(const char * a_Data, int a_Size)
+void cProtocol125::SendData(const char * a_Data, size_t a_Size)
{
m_Client->SendData(a_Data, a_Size);
}
@@ -1239,6 +1283,7 @@ int cProtocol125::ParsePacket(unsigned char a_PacketType)
case PACKET_SLOT_SELECTED: return ParseSlotSelected();
case PACKET_UPDATE_SIGN: return ParseUpdateSign();
case PACKET_USE_ENTITY: return ParseUseEntity();
+ case PACKET_ENCHANT_ITEM: return ParseEnchantItem();
case PACKET_WINDOW_CLICK: return ParseWindowClick();
case PACKET_WINDOW_CLOSE: return ParseWindowClose();
}
@@ -1527,7 +1572,7 @@ int cProtocol125::ParsePluginMessage(void)
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, ChannelName);
HANDLE_PACKET_READ(ReadBEShort, short, Length);
AString Data;
- if (!m_ReceivedData.ReadString(Data, Length))
+ if (!m_ReceivedData.ReadString(Data, (size_t)Length))
{
m_ReceivedData.CheckValid();
return PARSE_INCOMPLETE;
@@ -1600,6 +1645,20 @@ int cProtocol125::ParseUseEntity(void)
+int cProtocol125::ParseEnchantItem(void)
+{
+ HANDLE_PACKET_READ(ReadByte, Byte, WindowID);
+ HANDLE_PACKET_READ(ReadByte, Byte, Enchantment);
+
+ m_Client->HandleEnchantItem(WindowID, Enchantment);
+
+ return PARSE_OK;
+}
+
+
+
+
+
int cProtocol125::ParseWindowClick(void)
{
HANDLE_PACKET_READ(ReadChar, char, WindowID);
@@ -1688,7 +1747,7 @@ void cProtocol125::SendPreChunk(int a_ChunkX, int a_ChunkZ, bool a_ShouldLoad)
void cProtocol125::SendWindowSlots(char a_WindowID, int a_NumItems, const cItem * a_Items)
{
WriteByte (PACKET_INVENTORY_WHOLE);
- WriteByte (a_WindowID);
+ WriteChar (a_WindowID);
WriteShort((short)a_NumItems);
for (int j = 0; j < a_NumItems; j++)
@@ -1718,7 +1777,7 @@ void cProtocol125::WriteItem(const cItem & a_Item)
return;
}
- WriteByte (a_Item.m_ItemCount);
+ WriteChar (a_Item.m_ItemCount);
WriteShort(a_Item.m_ItemDamage);
if (cItem::IsEnchantable(a_Item.m_ItemType))
@@ -1765,7 +1824,7 @@ int cProtocol125::ParseItem(cItem & a_Item)
}
// TODO: Enchantment not implemented yet!
- if (!m_ReceivedData.SkipRead(EnchantNumBytes))
+ if (!m_ReceivedData.SkipRead((size_t)EnchantNumBytes))
{
return PARSE_INCOMPLETE;
}
@@ -1850,7 +1909,7 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob)
case cMonster::mtCreeper:
{
WriteByte(0x10);
- WriteByte(((const cCreeper &)a_Mob).IsBlowing() ? 1 : -1); // Blowing up?
+ WriteChar(((const cCreeper &)a_Mob).IsBlowing() ? 1 : -1); // Blowing up?
WriteByte(0x11);
WriteByte(((const cCreeper &)a_Mob).IsCharged() ? 1 : 0); // Lightning-charged?
break;
@@ -1920,9 +1979,9 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob)
WriteByte(0x10);
Byte SheepMetadata = 0;
- SheepMetadata = ((const cSheep &)a_Mob).GetFurColor(); // Fur colour
+ SheepMetadata = (Byte)((const cSheep &)a_Mob).GetFurColor();
- if (((const cSheep &)a_Mob).IsSheared()) // Is sheared?
+ if (((const cSheep &)a_Mob).IsSheared())
{
SheepMetadata |= 0x16;
}
@@ -1954,7 +2013,7 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob)
case cMonster::mtWither:
{
WriteByte(0x54); // Int at index 20
- WriteInt(((const cWither &)a_Mob).GetNumInvulnerableTicks());
+ WriteInt((Int32)((const cWither &)a_Mob).GetNumInvulnerableTicks());
WriteByte(0x66); // Float at index 6
WriteFloat((float)(a_Mob.GetHealth()));
break;
@@ -1965,11 +2024,11 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob)
WriteByte(0x10);
if (a_Mob.GetMobType() == cMonster::mtSlime)
{
- WriteByte(((const cSlime &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
+ WriteByte((Byte)((const cSlime &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
}
else
{
- WriteByte(((const cMagmaCube &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
+ WriteByte((Byte)((const cMagmaCube &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
}
break;
}
@@ -2008,7 +2067,7 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob)
WriteInt(Flags);
WriteByte(0x13);
- WriteByte(((const cHorse &)a_Mob).GetHorseType()); // Type of horse (donkey, chestnut, etc.)
+ WriteByte((Byte)((const cHorse &)a_Mob).GetHorseType()); // Type of horse (donkey, chestnut, etc.)
WriteByte(0x54);
int Appearance = 0;
@@ -2020,6 +2079,10 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob)
WriteInt(((const cHorse &)a_Mob).GetHorseArmour()); // Horshey armour
break;
}
+ default:
+ {
+ break;
+ }
}
}
diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h
index aca24c03a..89e64f386 100644
--- a/src/Protocol/Protocol125.h
+++ b/src/Protocol/Protocol125.h
@@ -56,19 +56,12 @@ public:
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
+ virtual void SendLoginSuccess (void) override;
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override;
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override;
- virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override
- {
- // This protocol doesn't support such message
- UNUSED(a_ID);
- UNUSED(a_Scale);
- }
+ virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override;
- virtual void SendPaintingSpawn (const cPainting & a_Painting) override
- {
- UNUSED(a_Painting);
- };
+ virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
@@ -82,12 +75,7 @@ public:
virtual void SendRespawn (void) override;
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
- virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override
- {
- UNUSED(a_Name);
- UNUSED(a_DisplayName);
- UNUSED(a_Mode);
- } // This protocol doesn't support such message
+ virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override {} // This protocol doesn't support such message
virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override {} // This protocol doesn't support such message
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
@@ -125,7 +113,7 @@ protected:
AString m_Username; ///< Stored in ParseHandshake(), compared to Login username
- virtual void SendData(const char * a_Data, int a_Size) override;
+ virtual void SendData(const char * a_Data, size_t a_Size) override;
/// Sends the Handshake packet
void SendHandshake(const AString & a_ConnectionHash);
@@ -155,6 +143,7 @@ protected:
virtual int ParseSlotSelected (void);
virtual int ParseUpdateSign (void);
virtual int ParseUseEntity (void);
+ virtual int ParseEnchantItem (void);
virtual int ParseWindowClick (void);
virtual int ParseWindowClose (void);
diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp
index be9c503ed..53d8c1561 100644
--- a/src/Protocol/Protocol132.cpp
+++ b/src/Protocol/Protocol132.cpp
@@ -115,7 +115,7 @@ void cProtocol132::DataReceived(const char * a_Data, size_t a_Size)
Byte Decrypted[512];
while (a_Size > 0)
{
- int NumBytes = (a_Size > (int)sizeof(Decrypted)) ? (int)sizeof(Decrypted) : a_Size;
+ size_t NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size;
m_Decryptor.ProcessData(Decrypted, (Byte *)a_Data, NumBytes);
super::DataReceived((const char *)Decrypted, NumBytes);
a_Size -= NumBytes;
@@ -139,8 +139,8 @@ void cProtocol132::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, cha
WriteInt (a_BlockX);
WriteShort((short)a_BlockY);
WriteInt (a_BlockZ);
- WriteByte (a_Byte1);
- WriteByte (a_Byte2);
+ WriteChar (a_Byte1);
+ WriteChar (a_Byte2);
WriteShort(a_BlockType);
Flush();
}
@@ -157,7 +157,7 @@ void cProtocol132::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY
WriteInt (a_BlockX);
WriteInt (a_BlockY);
WriteInt (a_BlockZ);
- WriteByte (stage);
+ WriteChar (stage);
Flush();
}
@@ -259,7 +259,7 @@ void cProtocol132::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
WriteByte (PACKET_LOGIN);
WriteInt (a_Player.GetUniqueID()); // EntityID of the player
WriteString("default"); // Level type
- WriteByte ((int)a_Player.GetGameMode());
+ WriteByte ((Byte)a_Player.GetGameMode());
WriteByte ((Byte)(a_World.GetDimension()));
WriteByte (2); // TODO: Difficulty
WriteByte (0); // Unused, used to be world height
@@ -283,8 +283,8 @@ void cProtocol132::SendPlayerSpawn(const cPlayer & a_Player)
WriteInt ((int)(a_Player.GetPosX() * 32));
WriteInt ((int)(a_Player.GetPosY() * 32));
WriteInt ((int)(a_Player.GetPosZ() * 32));
- WriteByte ((char)((a_Player.GetYaw() / 360.f) * 256));
- WriteByte ((char)((a_Player.GetPitch() / 360.f) * 256));
+ WriteChar ((char)((a_Player.GetYaw() / 360.f) * 256));
+ WriteChar ((char)((a_Player.GetPitch() / 360.f) * 256));
WriteShort (HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType);
// Player metadata: just use a default metadata value, since the client doesn't like starting without any metadata:
WriteByte (0); // Index 0, byte (flags)
@@ -306,7 +306,7 @@ void cProtocol132::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int
WriteInt (a_SrcY);
WriteInt (a_SrcZ);
WriteFloat (a_Volume);
- WriteByte ((char)(a_Pitch * 63.0f));
+ WriteChar ((char)(a_Pitch * 63.0f));
Flush();
}
@@ -320,7 +320,7 @@ void cProtocol132::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
WriteByte(PACKET_SOUND_PARTICLE_EFFECT);
WriteInt (a_EffectID);
WriteInt (a_SrcX);
- WriteByte(a_SrcY);
+ WriteByte((Byte)a_SrcY);
WriteInt (a_SrcZ);
WriteInt (a_Data);
Flush();
@@ -335,7 +335,7 @@ void cProtocol132::SendSpawnMob(const cMonster & a_Mob)
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_SPAWN_MOB);
WriteInt (a_Mob.GetUniqueID());
- WriteByte (a_Mob.GetMobType());
+ WriteByte ((Byte)a_Mob.GetMobType());
WriteVectorI((Vector3i)(a_Mob.GetPosition() * 32));
WriteByte ((Byte)((a_Mob.GetYaw() / 360.f) * 256));
WriteByte ((Byte)((a_Mob.GetPitch() / 360.f) * 256));
@@ -408,21 +408,22 @@ void cProtocol132::SendWholeInventory(const cWindow & a_Window)
super::SendWholeInventory(a_Window);
// Send the player inventory and hotbar:
- const cInventory & Inventory = m_Client->GetPlayer()->GetInventory();
+ cPlayer * Player = m_Client->GetPlayer();
+ const cInventory & Inventory = Player->GetInventory();
int BaseOffset = a_Window.GetNumSlots() - (cInventory::invNumSlots - cInventory::invInventoryOffset); // Number of non-inventory slots
char WindowID = a_Window.GetWindowID();
- for (int i = 0; i < cInventory::invInventoryCount; i++)
+ for (short i = 0; i < cInventory::invInventoryCount; i++)
{
SendInventorySlot(WindowID, BaseOffset + i, Inventory.GetInventorySlot(i));
} // for i - Inventory[]
BaseOffset += cInventory::invInventoryCount;
- for (int i = 0; i < cInventory::invHotbarCount; i++)
+ for (short i = 0; i < cInventory::invHotbarCount; i++)
{
SendInventorySlot(WindowID, BaseOffset + i, Inventory.GetHotbarSlot(i));
} // for i - Hotbar[]
// Send even the item being dragged:
- SendInventorySlot(-1, -1, m_Client->GetPlayer()->GetDraggingItem());
+ SendInventorySlot(-1, -1, Player->GetDraggingItem());
}
@@ -527,21 +528,30 @@ int cProtocol132::ParseClientStatuses(void)
int cProtocol132::ParseEncryptionKeyResponse(void)
{
+ // Read the encryption key:
HANDLE_PACKET_READ(ReadBEShort, short, EncKeyLength);
+ if (EncKeyLength > MAX_ENC_LEN)
+ {
+ LOGD("Too long encryption key");
+ m_Client->Kick("Hacked client");
+ return PARSE_OK;
+ }
AString EncKey;
- if (!m_ReceivedData.ReadString(EncKey, EncKeyLength))
+ if (!m_ReceivedData.ReadString(EncKey, (size_t)EncKeyLength))
{
return PARSE_INCOMPLETE;
}
+
+ // Read the encryption nonce:
HANDLE_PACKET_READ(ReadBEShort, short, EncNonceLength);
AString EncNonce;
- if (!m_ReceivedData.ReadString(EncNonce, EncNonceLength))
+ if (!m_ReceivedData.ReadString(EncNonce, (size_t)EncNonceLength))
{
return PARSE_INCOMPLETE;
}
- if ((EncKeyLength > MAX_ENC_LEN) || (EncNonceLength > MAX_ENC_LEN))
+ if (EncNonceLength > MAX_ENC_LEN)
{
- LOGD("Too long encryption");
+ LOGD("Too long encryption nonce");
m_Client->Kick("Hacked client");
return PARSE_OK;
}
@@ -605,7 +615,7 @@ int cProtocol132::ParseTabCompletion(void)
-void cProtocol132::SendData(const char * a_Data, int a_Size)
+void cProtocol132::SendData(const char * a_Data, size_t a_Size)
{
m_DataToSend.append(a_Data, a_Size);
}
@@ -623,23 +633,23 @@ void cProtocol132::Flush(void)
LOGD("Flushing empty");
return;
}
- const char * a_Data = m_DataToSend.data();
- int a_Size = m_DataToSend.size();
+ const char * Data = m_DataToSend.data();
+ size_t Size = m_DataToSend.size();
if (m_IsEncrypted)
{
Byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks)
- while (a_Size > 0)
+ while (Size > 0)
{
- int NumBytes = (a_Size > (int)sizeof(Encrypted)) ? (int)sizeof(Encrypted) : a_Size;
- m_Encryptor.ProcessData(Encrypted, (Byte *)a_Data, NumBytes);
+ size_t NumBytes = (Size > sizeof(Encrypted)) ? sizeof(Encrypted) : Size;
+ m_Encryptor.ProcessData(Encrypted, (Byte *)Data, NumBytes);
super::SendData((const char *)Encrypted, NumBytes);
- a_Size -= NumBytes;
- a_Data += NumBytes;
+ Size -= NumBytes;
+ Data += NumBytes;
}
}
else
{
- super::SendData(a_Data, a_Size);
+ super::SendData(Data, Size);
}
m_DataToSend.clear();
}
@@ -665,7 +675,7 @@ void cProtocol132::WriteItem(const cItem & a_Item)
}
WriteShort(ItemType);
- WriteByte (a_Item.m_ItemCount);
+ WriteChar (a_Item.m_ItemCount);
WriteShort(a_Item.m_ItemDamage);
if (a_Item.m_Enchantments.IsEmpty())
@@ -681,7 +691,7 @@ void cProtocol132::WriteItem(const cItem & a_Item)
Writer.Finish();
AString Compressed;
CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed);
- WriteShort(Compressed.size());
+ WriteShort((short)Compressed.size());
SendData(Compressed.data(), Compressed.size());
}
@@ -717,8 +727,8 @@ int cProtocol132::ParseItem(cItem & a_Item)
// Read the metadata
AString Metadata;
- Metadata.resize(MetadataLength);
- if (!m_ReceivedData.ReadBuf((void *)Metadata.data(), MetadataLength))
+ Metadata.resize((size_t)MetadataLength);
+ if (!m_ReceivedData.ReadBuf((void *)Metadata.data(), (size_t)MetadataLength))
{
return PARSE_INCOMPLETE;
}
@@ -791,10 +801,12 @@ void cProtocol132::SendCompass(const cWorld & a_World)
void cProtocol132::SendEncryptionKeyRequest(void)
{
cCSLock Lock(m_CSPacket);
+ cServer * Server = cRoot::Get()->GetServer();
WriteByte(0xfd);
- WriteString(cRoot::Get()->GetServer()->GetServerID());
- WriteShort((short)(cRoot::Get()->GetServer()->GetPublicKeyDER().size()));
- SendData(cRoot::Get()->GetServer()->GetPublicKeyDER().data(), cRoot::Get()->GetServer()->GetPublicKeyDER().size());
+ WriteString(Server->GetServerID());
+ const AString & PublicKeyDER = Server->GetPublicKeyDER();
+ WriteShort((short)(PublicKeyDER.size()));
+ SendData(PublicKeyDER.data(), PublicKeyDER.size());
WriteShort(4);
WriteInt((int)(intptr_t)this); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :)
Flush();
@@ -865,10 +877,11 @@ void cProtocol132::StartEncryption(const Byte * a_Key)
// Prepare the m_AuthServerID:
cSHA1Checksum Checksum;
- AString ServerID = cRoot::Get()->GetServer()->GetServerID();
+ cServer * Server = cRoot::Get()->GetServer();
+ AString ServerID = Server->GetServerID();
Checksum.Update((const Byte *)ServerID.c_str(), ServerID.length());
Checksum.Update(a_Key, 16);
- Checksum.Update((const Byte *)cRoot::Get()->GetServer()->GetPublicKeyDER().data(), cRoot::Get()->GetServer()->GetPublicKeyDER().size());
+ Checksum.Update((const Byte *)Server->GetPublicKeyDER().data(), Server->GetPublicKeyDER().size());
Byte Digest[20];
Checksum.Finalize(Digest);
cSHA1Checksum::DigestToJava(Digest, m_AuthServerID);
diff --git a/src/Protocol/Protocol132.h b/src/Protocol/Protocol132.h
index 0702fbf5a..b280c8a41 100644
--- a/src/Protocol/Protocol132.h
+++ b/src/Protocol/Protocol132.h
@@ -87,7 +87,7 @@ protected:
/// The ServerID used for session authentication; set in StartEncryption(), used in GetAuthServerID()
AString m_AuthServerID;
- virtual void SendData(const char * a_Data, int a_Size) override;
+ virtual void SendData(const char * a_Data, size_t a_Size) override;
// DEBUG:
virtual void Flush(void) override;
diff --git a/src/Protocol/Protocol14x.cpp b/src/Protocol/Protocol14x.cpp
index 232b2718e..f60e756fd 100644
--- a/src/Protocol/Protocol14x.cpp
+++ b/src/Protocol/Protocol14x.cpp
@@ -103,9 +103,9 @@ void cProtocol142::SendPickupSpawn(const cPickup & a_Pickup)
WriteInt (a_Pickup.GetUniqueID());
WriteItem (a_Pickup.GetItem());
WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32));
- WriteByte ((char)(a_Pickup.GetSpeed().x * 8));
- WriteByte ((char)(a_Pickup.GetSpeed().y * 8));
- WriteByte ((char)(a_Pickup.GetSpeed().z * 8));
+ WriteChar((char)(a_Pickup.GetSpeedX() * 8));
+ WriteChar((char)(a_Pickup.GetSpeedY() * 8));
+ WriteChar((char)(a_Pickup.GetSpeedZ() * 8));
Flush();
}
@@ -119,7 +119,7 @@ void cProtocol142::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
WriteByte(PACKET_SOUND_PARTICLE_EFFECT);
WriteInt (a_EffectID);
WriteInt (a_SrcX);
- WriteByte(a_SrcY);
+ WriteByte((Byte)a_SrcY);
WriteInt (a_SrcZ);
WriteInt (a_Data);
WriteBool(0);
@@ -170,9 +170,9 @@ void cProtocol146::SendPickupSpawn(const cPickup & a_Pickup)
WriteInt ((int)(a_Pickup.GetPosY() * 32));
WriteInt ((int)(a_Pickup.GetPosZ() * 32));
WriteInt (1);
- WriteShort((short)(a_Pickup.GetSpeed().x * 32));
- WriteShort((short)(a_Pickup.GetSpeed().y * 32));
- WriteShort((short)(a_Pickup.GetSpeed().z * 32));
+ WriteShort((short)(a_Pickup.GetSpeedX() * 32));
+ WriteShort((short)(a_Pickup.GetSpeedY() * 32));
+ WriteShort((short)(a_Pickup.GetSpeedZ() * 32));
WriteByte(0);
WriteByte(0);
@@ -218,7 +218,7 @@ void cProtocol146::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType,
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_SPAWN_OBJECT);
WriteInt (a_Entity.GetUniqueID());
- WriteByte(a_ObjectType);
+ WriteChar(a_ObjectType);
WriteInt ((int)(a_Entity.GetPosX() * 32));
WriteInt ((int)(a_Entity.GetPosY() * 32));
WriteInt ((int)(a_Entity.GetPosZ() * 32));
@@ -243,7 +243,7 @@ void cProtocol146::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_SPAWN_OBJECT);
WriteInt (a_Vehicle.GetUniqueID());
- WriteByte (a_VehicleType);
+ WriteChar (a_VehicleType);
WriteInt ((int)(a_Vehicle.GetPosX() * 32));
WriteInt ((int)(a_Vehicle.GetPosY() * 32));
WriteInt ((int)(a_Vehicle.GetPosZ() * 32));
diff --git a/src/Protocol/Protocol16x.cpp b/src/Protocol/Protocol16x.cpp
index ecb24254f..714bf5e46 100644
--- a/src/Protocol/Protocol16x.cpp
+++ b/src/Protocol/Protocol16x.cpp
@@ -18,6 +18,7 @@ Implements the 1.6.x protocol classes:
#include "../Entities/Entity.h"
#include "../Entities/Player.h"
#include "../UI/Window.h"
+#include "../CompositeChat.h"
@@ -89,6 +90,18 @@ void cProtocol161::SendChat(const AString & a_Message)
+void cProtocol161::SendChat(const cCompositeChat & a_Message)
+{
+ // This protocol version doesn't support composite messages to the full
+ // Just extract each part's text and use it:
+
+ super::SendChat(Printf("{\"text\":\"%s\"}", EscapeString(a_Message.ExtractText()).c_str()));
+}
+
+
+
+
+
void cProtocol161::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
{
cCSLock Lock(m_CSPacket);
@@ -118,9 +131,10 @@ void cProtocol161::SendHealth(void)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_UPDATE_HEALTH);
- WriteFloat((float)m_Client->GetPlayer()->GetHealth());
- WriteShort(m_Client->GetPlayer()->GetFoodLevel());
- WriteFloat((float)m_Client->GetPlayer()->GetFoodSaturationLevel());
+ cPlayer * Player = m_Client->GetPlayer();
+ WriteFloat((float)Player->GetHealth());
+ WriteShort((short)Player->GetFoodLevel());
+ WriteFloat((float)Player->GetFoodSaturationLevel());
Flush();
}
@@ -131,11 +145,12 @@ void cProtocol161::SendHealth(void)
void cProtocol161::SendPlayerMaxSpeed(void)
{
cCSLock Lock(m_CSPacket);
+ cPlayer * Player = m_Client->GetPlayer();
WriteByte(PACKET_ENTITY_PROPERTIES);
- WriteInt(m_Client->GetPlayer()->GetUniqueID());
+ WriteInt(Player->GetUniqueID());
WriteInt(1);
WriteString("generic.movementSpeed");
- WriteDouble(0.1 * m_Client->GetPlayer()->GetMaxSpeed());
+ WriteDouble(0.1 * Player->GetMaxSpeed());
Flush();
}
@@ -163,10 +178,10 @@ void cProtocol161::SendWindowOpen(const cWindow & a_Window)
}
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_WINDOW_OPEN);
- WriteByte (a_Window.GetWindowID());
- WriteByte (a_Window.GetWindowType());
+ WriteChar (a_Window.GetWindowID());
+ WriteByte ((Byte)a_Window.GetWindowType());
WriteString(a_Window.GetWindowTitle());
- WriteByte (a_Window.GetNumNonInventorySlots());
+ WriteByte ((Byte)a_Window.GetNumNonInventorySlots());
WriteByte (1); // Use title
if (a_Window.GetWindowType() == cWindow::wtAnimalChest)
{
@@ -201,6 +216,25 @@ int cProtocol161::ParseEntityAction(void)
+int cProtocol161::ParseLogin(void)
+{
+ // The login packet is sent by Forge clients only
+ // Only parse the packet, do no extra processing
+ // Note that the types and the names have been only guessed and are not verified at all!
+ HANDLE_PACKET_READ(ReadBEInt, int, Int1);
+ HANDLE_PACKET_READ(ReadBEUTF16String16, AString, String1);
+ HANDLE_PACKET_READ(ReadChar, char, Char1);
+ HANDLE_PACKET_READ(ReadChar, char, Char2);
+ HANDLE_PACKET_READ(ReadChar, char, Char3);
+ HANDLE_PACKET_READ(ReadByte, Byte, Byte1);
+ HANDLE_PACKET_READ(ReadByte, Byte, Byte2);
+ return PARSE_OK;
+}
+
+
+
+
+
int cProtocol161::ParsePlayerAbilities(void)
{
HANDLE_PACKET_READ(ReadByte, Byte, Flags);
@@ -263,11 +297,12 @@ cProtocol162::cProtocol162(cClientHandle * a_Client) :
void cProtocol162::SendPlayerMaxSpeed(void)
{
cCSLock Lock(m_CSPacket);
+ cPlayer * Player = m_Client->GetPlayer();
WriteByte(PACKET_ENTITY_PROPERTIES);
- WriteInt(m_Client->GetPlayer()->GetUniqueID());
+ WriteInt(Player->GetUniqueID());
WriteInt(1);
WriteString("generic.movementSpeed");
- WriteDouble(0.1 * m_Client->GetPlayer()->GetMaxSpeed());
+ WriteDouble(0.1 * Player->GetMaxSpeed());
WriteShort(0);
Flush();
}
diff --git a/src/Protocol/Protocol16x.h b/src/Protocol/Protocol16x.h
index 325e41c5a..8eedce8d5 100644
--- a/src/Protocol/Protocol16x.h
+++ b/src/Protocol/Protocol16x.h
@@ -37,6 +37,7 @@ protected:
// cProtocol150 overrides:
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
virtual void SendChat (const AString & a_Message) override;
+ virtual void SendChat (const cCompositeChat & a_Message) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override;
@@ -45,6 +46,7 @@ protected:
virtual void SendWindowOpen (const cWindow & a_Window) override;
virtual int ParseEntityAction (void) override;
+ virtual int ParseLogin (void) override;
virtual int ParsePlayerAbilities(void) override;
// New packets:
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index c678fc9a0..e57b551cb 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -88,8 +88,9 @@ cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAdd
// Create the comm log file, if so requested:
if (g_ShouldLogCommIn || g_ShouldLogCommOut)
{
+ static int sCounter = 0;
cFile::CreateFolder("CommLogs");
- AString FileName = Printf("CommLogs/%x__%s.log", (unsigned)time(NULL), a_Client->GetIPString().c_str());
+ AString FileName = Printf("CommLogs/%x_%d__%s.log", (unsigned)time(NULL), sCounter++, a_Client->GetIPString().c_str());
m_CommLogFile.Open(FileName, cFile::fmWrite);
}
}
@@ -124,6 +125,8 @@ void cProtocol172::DataReceived(const char * a_Data, size_t a_Size)
void cProtocol172::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteInt((a_Vehicle != NULL) ? a_Vehicle->GetUniqueID() : 0);
@@ -136,6 +139,8 @@ void cProtocol172::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_
void cProtocol172::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x24); // Block Action packet
Pkt.WriteInt(a_BlockX);
Pkt.WriteShort(a_BlockY);
@@ -151,6 +156,8 @@ void cProtocol172::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, cha
void cProtocol172::SendBlockBreakAnim(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x25); // Block Break Animation packet
Pkt.WriteVarInt(a_EntityID);
Pkt.WriteInt(a_BlockX);
@@ -165,6 +172,8 @@ void cProtocol172::SendBlockBreakAnim(int a_EntityID, int a_BlockX, int a_BlockY
void cProtocol172::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x23); // Block Change packet
Pkt.WriteInt(a_BlockX);
Pkt.WriteByte(a_BlockY);
@@ -179,6 +188,8 @@ void cProtocol172::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLO
void cProtocol172::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x22); // Multi Block Change packet
Pkt.WriteInt(a_ChunkX);
Pkt.WriteInt(a_ChunkZ);
@@ -198,6 +209,8 @@ void cProtocol172::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockV
void cProtocol172::SendChat(const AString & a_Message)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x02); // Chat Message packet
Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str()));
}
@@ -208,6 +221,8 @@ void cProtocol172::SendChat(const AString & a_Message)
void cProtocol172::SendChat(const cCompositeChat & a_Message)
{
+ ASSERT(m_State == 3); // In game mode?
+
// Compose the complete Json string to send:
Json::Value msg;
msg["text"] = ""; // The client crashes without this
@@ -280,6 +295,8 @@ void cProtocol172::SendChat(const cCompositeChat & a_Message)
void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
+ ASSERT(m_State == 3); // In game mode?
+
// Serialize first, before creating the Packetizer (the packetizer locks a CS)
// This contains the flags and bitmasks, too
const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2);
@@ -296,6 +313,8 @@ void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize
void cProtocol172::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x0d); // Collect Item packet
Pkt.WriteInt(a_Pickup.GetUniqueID());
Pkt.WriteInt(a_Player.GetUniqueID());
@@ -307,6 +326,8 @@ void cProtocol172::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a
void cProtocol172::SendDestroyEntity(const cEntity & a_Entity)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x13); // Destroy Entities packet
Pkt.WriteByte(1);
Pkt.WriteInt(a_Entity.GetUniqueID());
@@ -343,6 +364,8 @@ void cProtocol172::SendDisconnect(const AString & a_Reason)
void cProtocol172::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x36); // Sign Editor Open packet
Pkt.WriteInt(a_BlockX);
Pkt.WriteInt(a_BlockY);
@@ -355,6 +378,8 @@ void cProtocol172::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
void cProtocol172::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x1D); // Entity Effect packet
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteByte(a_EffectID);
@@ -368,6 +393,8 @@ void cProtocol172::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, in
void cProtocol172::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x04); // Entity Equipment packet
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteShort(a_SlotNum);
@@ -380,6 +407,8 @@ void cProtocol172::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum
void cProtocol172::SendEntityHeadLook(const cEntity & a_Entity)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x19); // Entity Head Look packet
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteByteAngle(a_Entity.GetHeadYaw());
@@ -391,6 +420,8 @@ void cProtocol172::SendEntityHeadLook(const cEntity & a_Entity)
void cProtocol172::SendEntityLook(const cEntity & a_Entity)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x16); // Entity Look packet
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteByteAngle(a_Entity.GetYaw());
@@ -403,6 +434,8 @@ void cProtocol172::SendEntityLook(const cEntity & a_Entity)
void cProtocol172::SendEntityMetadata(const cEntity & a_Entity)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteEntityMetadata(a_Entity);
@@ -415,6 +448,8 @@ void cProtocol172::SendEntityMetadata(const cEntity & a_Entity)
void cProtocol172::SendEntityProperties(const cEntity & a_Entity)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x20); // Entity Properties packet
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteEntityProperties(a_Entity);
@@ -426,6 +461,8 @@ void cProtocol172::SendEntityProperties(const cEntity & a_Entity)
void cProtocol172::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteByte(a_RelX);
@@ -439,6 +476,8 @@ void cProtocol172::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char
void cProtocol172::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteByte(a_RelX);
@@ -454,6 +493,8 @@ void cProtocol172::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX,
void cProtocol172::SendEntityStatus(const cEntity & a_Entity, char a_Status)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x1a); // Entity Status packet
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteChar(a_Status);
@@ -465,6 +506,8 @@ void cProtocol172::SendEntityStatus(const cEntity & a_Entity, char a_Status)
void cProtocol172::SendEntityVelocity(const cEntity & a_Entity)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x12); // Entity Velocity packet
Pkt.WriteInt(a_Entity.GetUniqueID());
// 400 = 8000 / 20 ... Conversion from our speed in m/s to 8000 m/tick
@@ -479,6 +522,8 @@ void cProtocol172::SendEntityVelocity(const cEntity & a_Entity)
void cProtocol172::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x27); // Explosion packet
Pkt.WriteFloat((float)a_BlockX);
Pkt.WriteFloat((float)a_BlockY);
@@ -502,6 +547,8 @@ void cProtocol172::SendExplosion(double a_BlockX, double a_BlockY, double a_Bloc
void cProtocol172::SendGameMode(eGameMode a_GameMode)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x2b); // Change Game State packet
Pkt.WriteByte(3); // Reason: Change game mode
Pkt.WriteFloat((float)a_GameMode);
@@ -513,10 +560,13 @@ void cProtocol172::SendGameMode(eGameMode a_GameMode)
void cProtocol172::SendHealth(void)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x06); // Update Health packet
- Pkt.WriteFloat((float)m_Client->GetPlayer()->GetHealth());
- Pkt.WriteShort(m_Client->GetPlayer()->GetFoodLevel());
- Pkt.WriteFloat((float)m_Client->GetPlayer()->GetFoodSaturationLevel());
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteFloat((float)Player->GetHealth());
+ Pkt.WriteShort(Player->GetFoodLevel());
+ Pkt.WriteFloat((float)Player->GetFoodSaturationLevel());
}
@@ -525,6 +575,8 @@ void cProtocol172::SendHealth(void)
void cProtocol172::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x2f); // Set Slot packet
Pkt.WriteChar(a_WindowID);
Pkt.WriteShort(a_SlotNum);
@@ -537,6 +589,13 @@ void cProtocol172::SendInventorySlot(char a_WindowID, short a_SlotNum, const cIt
void cProtocol172::SendKeepAlive(int a_PingID)
{
+ // Drop the packet if the protocol is not in the Game state yet (caused a client crash):
+ if (m_State != 3)
+ {
+ LOGWARNING("Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet.", m_State);
+ return;
+ }
+
cPacketizer Pkt(*this, 0x00); // Keep Alive packet
Pkt.WriteInt(a_PingID);
}
@@ -549,12 +608,13 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
{
// Send the Join Game packet:
{
+ cServer * Server = cRoot::Get()->GetServer();
cPacketizer Pkt(*this, 0x01); // Join Game packet
Pkt.WriteInt(a_Player.GetUniqueID());
- Pkt.WriteByte((Byte)a_Player.GetEffectiveGameMode() | (cRoot::Get()->GetServer()->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
+ Pkt.WriteByte((Byte)a_Player.GetEffectiveGameMode() | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
Pkt.WriteChar((char)a_World.GetDimension());
Pkt.WriteByte(2); // TODO: Difficulty (set to Normal)
- Pkt.WriteByte(std::min(cRoot::Get()->GetServer()->GetMaxPlayers(), 60));
+ Pkt.WriteByte(std::min(Server->GetMaxPlayers(), 60));
Pkt.WriteString("default"); // Level type - wtf?
}
@@ -573,8 +633,25 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
+void cProtocol172::SendLoginSuccess(void)
+{
+ ASSERT(m_State == 2); // State: login?
+
+ cPacketizer Pkt(*this, 0x02); // Login success packet
+ Pkt.WriteString(m_Client->GetUUID());
+ Pkt.WriteString(m_Client->GetUsername());
+
+ m_State = 3; // State = Game
+}
+
+
+
+
+
void cProtocol172::SendPaintingSpawn(const cPainting & a_Painting)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x10); // Spawn Painting packet
Pkt.WriteVarInt(a_Painting.GetUniqueID());
Pkt.WriteString(a_Painting.GetName().c_str());
@@ -590,6 +667,8 @@ void cProtocol172::SendPaintingSpawn(const cPainting & a_Painting)
void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x34);
Pkt.WriteVarInt(a_ID);
Pkt.WriteShort (3 + a_Length);
@@ -610,6 +689,8 @@ void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colo
void cProtocol172::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x34);
Pkt.WriteVarInt(a_ID);
Pkt.WriteShort (1 + (3 * a_Decorators.size()));
@@ -630,6 +711,8 @@ void cProtocol172::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decor
void cProtocol172::SendMapInfo(int a_ID, unsigned int a_Scale)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x34);
Pkt.WriteVarInt(a_ID);
Pkt.WriteShort (2);
@@ -645,6 +728,8 @@ void cProtocol172::SendMapInfo(int a_ID, unsigned int a_Scale)
void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup)
{
+ ASSERT(m_State == 3); // In game mode?
+
{
cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
Pkt.WriteVarInt(a_Pickup.GetUniqueID());
@@ -671,24 +756,27 @@ void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup)
void cProtocol172::SendPlayerAbilities(void)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x39); // Player Abilities packet
Byte Flags = 0;
- if (m_Client->GetPlayer()->IsGameModeCreative())
+ cPlayer * Player = m_Client->GetPlayer();
+ if (Player->IsGameModeCreative())
{
Flags |= 0x01;
Flags |= 0x08; // Godmode, used for creative
}
- if (m_Client->GetPlayer()->IsFlying())
+ if (Player->IsFlying())
{
Flags |= 0x02;
}
- if (m_Client->GetPlayer()->CanFly())
+ if (Player->CanFly())
{
Flags |= 0x04;
}
Pkt.WriteByte(Flags);
- Pkt.WriteFloat((float)(0.05 * m_Client->GetPlayer()->GetFlyingMaxSpeed()));
- Pkt.WriteFloat((float)(0.1 * m_Client->GetPlayer()->GetMaxSpeed()));
+ Pkt.WriteFloat((float)(0.05 * Player->GetFlyingMaxSpeed()));
+ Pkt.WriteFloat((float)(0.1 * Player->GetMaxSpeed()));
}
@@ -697,6 +785,8 @@ void cProtocol172::SendPlayerAbilities(void)
void cProtocol172::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x0b); // Animation packet
Pkt.WriteVarInt(a_Entity.GetUniqueID());
Pkt.WriteChar(a_Animation);
@@ -708,6 +798,8 @@ void cProtocol172::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio
void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x2A);
Pkt.WriteString(a_ParticleName);
Pkt.WriteFloat(a_SrcX);
@@ -726,6 +818,8 @@ void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_Sr
void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
Pkt.WriteString(a_Player.GetName());
Pkt.WriteBool(a_IsOnline);
@@ -738,18 +832,21 @@ void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
void cProtocol172::SendPlayerMaxSpeed(void)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x20); // Entity Properties
- Pkt.WriteInt(m_Client->GetPlayer()->GetUniqueID());
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteInt(Player->GetUniqueID());
Pkt.WriteInt(1); // Count
Pkt.WriteString("generic.movementSpeed");
// The default game speed is 0.1, multiply that value by the relative speed:
- Pkt.WriteDouble(0.1 * m_Client->GetPlayer()->GetNormalMaxSpeed());
- if (m_Client->GetPlayer()->IsSprinting())
+ Pkt.WriteDouble(0.1 * Player->GetNormalMaxSpeed());
+ if (Player->IsSprinting())
{
Pkt.WriteShort(1); // Modifier count
Pkt.WriteInt64(0x662a6b8dda3e4c1c);
Pkt.WriteInt64(0x881396ea6097278d); // UUID of the modifier
- Pkt.WriteDouble(m_Client->GetPlayer()->GetSprintingMaxSpeed() - m_Client->GetPlayer()->GetNormalMaxSpeed());
+ Pkt.WriteDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed());
Pkt.WriteByte(2);
}
else
@@ -764,17 +861,20 @@ void cProtocol172::SendPlayerMaxSpeed(void)
void cProtocol172::SendPlayerMoveLook(void)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x08); // Player Position And Look packet
- Pkt.WriteDouble(m_Client->GetPlayer()->GetPosX());
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteDouble(Player->GetPosX());
// Protocol docs say this is PosY, but #323 says this is eye-pos
// Moreover, the "+ 0.001" is there because otherwise the player falls through the block they were standing on.
- Pkt.WriteDouble(m_Client->GetPlayer()->GetStance() + 0.001);
+ Pkt.WriteDouble(Player->GetStance() + 0.001);
- Pkt.WriteDouble(m_Client->GetPlayer()->GetPosZ());
- Pkt.WriteFloat((float)m_Client->GetPlayer()->GetYaw());
- Pkt.WriteFloat((float)m_Client->GetPlayer()->GetPitch());
- Pkt.WriteBool(m_Client->GetPlayer()->IsOnGround());
+ Pkt.WriteDouble(Player->GetPosZ());
+ Pkt.WriteFloat((float)Player->GetYaw());
+ Pkt.WriteFloat((float)Player->GetPitch());
+ Pkt.WriteBool(Player->IsOnGround());
}
@@ -793,10 +893,12 @@ void cProtocol172::SendPlayerPosition(void)
void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player)
{
+ ASSERT(m_State == 3); // In game mode?
+
// Called to spawn another player for the client
cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
Pkt.WriteVarInt(a_Player.GetUniqueID());
- Pkt.WriteString(Printf("%d", a_Player.GetUniqueID())); // TODO: Proper UUID
+ Pkt.WriteString(a_Player.GetClientHandle()->GetUUID());
Pkt.WriteString(a_Player.GetName());
Pkt.WriteFPInt(a_Player.GetPosX());
Pkt.WriteFPInt(a_Player.GetPosY());
@@ -816,6 +918,8 @@ void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player)
void cProtocol172::SendPluginMessage(const AString & a_Channel, const AString & a_Message)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x3f);
Pkt.WriteString(a_Channel);
Pkt.WriteShort((short)a_Message.size());
@@ -828,7 +932,9 @@ void cProtocol172::SendPluginMessage(const AString & a_Channel, const AString &
void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
{
- cPacketizer Pkt(*this, 0x1E);
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x1e);
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteByte(a_EffectID);
}
@@ -840,9 +946,10 @@ void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect
void cProtocol172::SendRespawn(void)
{
cPacketizer Pkt(*this, 0x07); // Respawn packet
- Pkt.WriteInt(m_Client->GetPlayer()->GetWorld()->GetDimension());
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteInt(Player->GetWorld()->GetDimension());
Pkt.WriteByte(2); // TODO: Difficulty (set to Normal)
- Pkt.WriteByte((Byte)m_Client->GetPlayer()->GetEffectiveGameMode());
+ Pkt.WriteByte((Byte)Player->GetEffectiveGameMode());
Pkt.WriteString("default");
}
@@ -852,10 +959,13 @@ void cProtocol172::SendRespawn(void)
void cProtocol172::SendExperience (void)
{
- cPacketizer Pkt(*this, 0x1F); //Experience Packet
- Pkt.WriteFloat(m_Client->GetPlayer()->GetXpPercentage());
- Pkt.WriteShort(m_Client->GetPlayer()->GetXpLevel());
- Pkt.WriteShort(m_Client->GetPlayer()->GetCurrentXp());
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x1f); // Experience Packet
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteFloat(Player->GetXpPercentage());
+ Pkt.WriteShort(Player->GetXpLevel());
+ Pkt.WriteShort(Player->GetCurrentXp());
}
@@ -864,6 +974,8 @@ void cProtocol172::SendExperience (void)
void cProtocol172::SendExperienceOrb(const cExpOrb & a_ExpOrb)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x11);
Pkt.WriteVarInt(a_ExpOrb.GetUniqueID());
Pkt.WriteInt((int) a_ExpOrb.GetPosX());
@@ -878,7 +990,9 @@ void cProtocol172::SendExperienceOrb(const cExpOrb & a_ExpOrb)
void cProtocol172::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
{
- cPacketizer Pkt(*this, 0x3B);
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x3b);
Pkt.WriteString(a_Name);
Pkt.WriteString(a_DisplayName);
Pkt.WriteByte(a_Mode);
@@ -890,7 +1004,9 @@ void cProtocol172::SendScoreboardObjective(const AString & a_Name, const AString
void cProtocol172::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
{
- cPacketizer Pkt(*this, 0x3C);
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x3c);
Pkt.WriteString(a_Player);
Pkt.WriteByte(a_Mode);
@@ -907,7 +1023,9 @@ void cProtocol172::SendScoreUpdate(const AString & a_Objective, const AString &
void cProtocol172::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
{
- cPacketizer Pkt(*this, 0x3D);
+ ASSERT(m_State == 3); // In game mode?
+
+ cPacketizer Pkt(*this, 0x3d);
Pkt.WriteByte((int) a_Display);
Pkt.WriteString(a_Objective);
}
@@ -918,6 +1036,8 @@ void cProtocol172::SendDisplayObjective(const AString & a_Objective, cScoreboard
void cProtocol172::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) // a_Src coords are Block * 8
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x29); // Sound Effect packet
Pkt.WriteString(a_SoundName);
Pkt.WriteInt(a_SrcX);
@@ -933,6 +1053,8 @@ void cProtocol172::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int
void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x28); // Effect packet
Pkt.WriteInt(a_EffectID);
Pkt.WriteInt(a_SrcX);
@@ -948,6 +1070,8 @@ void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
Pkt.WriteVarInt(a_FallingBlock.GetUniqueID());
Pkt.WriteByte(70); // Falling block
@@ -968,6 +1092,8 @@ void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
void cProtocol172::SendSpawnMob(const cMonster & a_Mob)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet
Pkt.WriteVarInt(a_Mob.GetUniqueID());
Pkt.WriteByte((Byte)a_Mob.GetMobType());
@@ -990,6 +1116,8 @@ void cProtocol172::SendSpawnMob(const cMonster & a_Mob)
void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0xe); // Spawn Object packet
Pkt.WriteVarInt(a_Entity.GetUniqueID());
Pkt.WriteByte(a_ObjectType);
@@ -1013,6 +1141,8 @@ void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType,
void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0xe); // Spawn Object packet
Pkt.WriteVarInt(a_Vehicle.GetUniqueID());
Pkt.WriteByte(a_VehicleType);
@@ -1036,6 +1166,8 @@ void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
void cProtocol172::SendTabCompletionResults(const AStringVector & a_Results)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x3a); // Tab-Complete packet
Pkt.WriteVarInt(a_Results.size());
@@ -1051,6 +1183,8 @@ void cProtocol172::SendTabCompletionResults(const AStringVector & a_Results)
void cProtocol172::SendTeleportEntity(const cEntity & a_Entity)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x18);
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteFPInt(a_Entity.GetPosX());
@@ -1066,6 +1200,8 @@ void cProtocol172::SendTeleportEntity(const cEntity & a_Entity)
void cProtocol172::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x2c); // Spawn Global Entity packet
Pkt.WriteVarInt(0); // EntityID = 0, always
Pkt.WriteByte(1); // Type = Thunderbolt
@@ -1080,6 +1216,8 @@ void cProtocol172::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
void cProtocol172::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x03);
Pkt.WriteInt64(a_WorldAge);
Pkt.WriteInt64(a_TimeOfDay);
@@ -1091,6 +1229,8 @@ void cProtocol172::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
void cProtocol172::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x21); // Chunk Data packet
Pkt.WriteInt(a_ChunkX);
Pkt.WriteInt(a_ChunkZ);
@@ -1105,6 +1245,8 @@ void cProtocol172::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
void cProtocol172::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x35); // Update tile entity packet
Pkt.WriteInt(a_BlockEntity.GetPosX());
Pkt.WriteShort(a_BlockEntity.GetPosY());
@@ -1130,6 +1272,8 @@ void cProtocol172::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
void cProtocol172::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x33);
Pkt.WriteInt(a_BlockX);
Pkt.WriteShort((short)a_BlockY);
@@ -1147,6 +1291,8 @@ void cProtocol172::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, cons
void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x0a);
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteInt(a_BlockX);
@@ -1160,6 +1306,8 @@ void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc
void cProtocol172::SendWeather(eWeather a_Weather)
{
+ ASSERT(m_State == 3); // In game mode?
+
{
cPacketizer Pkt(*this, 0x2b); // Change Game State packet
Pkt.WriteByte((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain
@@ -1175,6 +1323,8 @@ void cProtocol172::SendWeather(eWeather a_Weather)
void cProtocol172::SendWholeInventory(const cWindow & a_Window)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x30); // Window Items packet
Pkt.WriteChar(a_Window.GetWindowID());
Pkt.WriteShort(a_Window.GetNumSlots());
@@ -1192,6 +1342,8 @@ void cProtocol172::SendWholeInventory(const cWindow & a_Window)
void cProtocol172::SendWindowClose(const cWindow & a_Window)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x2e);
Pkt.WriteChar(a_Window.GetWindowID());
}
@@ -1202,6 +1354,8 @@ void cProtocol172::SendWindowClose(const cWindow & a_Window)
void cProtocol172::SendWindowOpen(const cWindow & a_Window)
{
+ ASSERT(m_State == 3); // In game mode?
+
if (a_Window.GetWindowType() < 0)
{
// Do not send this packet for player inventory windows
@@ -1226,6 +1380,8 @@ void cProtocol172::SendWindowOpen(const cWindow & a_Window)
void cProtocol172::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
{
+ ASSERT(m_State == 3); // In game mode?
+
cPacketizer Pkt(*this, 0x31); // Window Property packet
Pkt.WriteChar(a_Window.GetWindowID());
Pkt.WriteShort(a_Property);
@@ -1236,7 +1392,7 @@ void cProtocol172::SendWindowProperty(const cWindow & a_Window, short a_Property
-void cProtocol172::AddReceivedData(const char * a_Data, int a_Size)
+void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size)
{
// Write the incoming data into the comm log file:
if (g_ShouldLogCommIn)
@@ -1258,7 +1414,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, int a_Size)
AString Hex;
CreateHexDump(Hex, a_Data, a_Size, 16);
m_CommLogFile.Printf("Incoming data: %d (0x%x) bytes: \n%s\n",
- a_Size, a_Size, Hex.c_str()
+ (unsigned)a_Size, (unsigned)a_Size, Hex.c_str()
);
m_CommLogFile.Flush();
}
@@ -1431,6 +1587,7 @@ bool cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
case 0x0e: HandlePacketWindowClick (a_ByteBuffer); return true;
case 0x0f: // Confirm transaction - not used in MCS
case 0x10: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true;
+ case 0x11: HandlePacketEnchantItem (a_ByteBuffer); return true;
case 0x12: HandlePacketUpdateSign (a_ByteBuffer); return true;
case 0x13: HandlePacketPlayerAbilities (a_ByteBuffer); return true;
case 0x14: HandlePacketTabComplete (a_ByteBuffer); return true;
@@ -1485,15 +1642,16 @@ void cProtocol172::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
// Send the response:
AString Response = "{\"version\":{\"name\":\"1.7.2\",\"protocol\":4},\"players\":{";
+ cServer * Server = cRoot::Get()->GetServer();
AppendPrintf(Response, "\"max\":%u,\"online\":%u,\"sample\":[]},",
- cRoot::Get()->GetServer()->GetMaxPlayers(),
- cRoot::Get()->GetServer()->GetNumPlayers()
+ Server->GetMaxPlayers(),
+ Server->GetNumPlayers()
);
AppendPrintf(Response, "\"description\":{\"text\":\"%s\"},",
- cRoot::Get()->GetServer()->GetDescription().c_str()
+ Server->GetDescription().c_str()
);
AppendPrintf(Response, "\"favicon\":\"data:image/png;base64,%s\"",
- cRoot::Get()->GetServer()->GetFaviconData().c_str()
+ Server->GetFaviconData().c_str()
);
Response.append("}");
@@ -1555,15 +1713,6 @@ void cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe
}
StartEncryption(DecryptedKey);
-
- // Send login success:
- {
- cPacketizer Pkt(*this, 0x02); // Login success packet
- Pkt.WriteString(Printf("%d", m_Client->GetUniqueID())); // TODO: proper UUID
- Pkt.WriteString(m_Client->GetUsername());
- }
-
- m_State = 3; // State = Game
m_Client->HandleLogin(4, m_Client->GetUsername());
}
@@ -1582,12 +1731,13 @@ void cProtocol172::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
return;
}
+ cServer * Server = cRoot::Get()->GetServer();
// If auth is required, then send the encryption request:
- if (cRoot::Get()->GetServer()->ShouldAuthenticate())
+ if (Server->ShouldAuthenticate())
{
cPacketizer Pkt(*this, 0x01);
- Pkt.WriteString(cRoot::Get()->GetServer()->GetServerID());
- const AString & PubKeyDer = cRoot::Get()->GetServer()->GetPublicKeyDER();
+ Pkt.WriteString(Server->GetServerID());
+ const AString & PubKeyDer = Server->GetPublicKeyDER();
Pkt.WriteShort(PubKeyDer.size());
Pkt.WriteBuf(PubKeyDer.data(), PubKeyDer.size());
Pkt.WriteShort(4);
@@ -1596,14 +1746,6 @@ void cProtocol172::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
return;
}
- // Send login success:
- {
- cPacketizer Pkt(*this, 0x02); // Login success packet
- Pkt.WriteString(Printf("%d", m_Client->GetUniqueID())); // TODO: proper UUID
- Pkt.WriteString(Username);
- }
-
- m_State = 3; // State = Game
m_Client->HandleLogin(4, Username);
}
@@ -1912,6 +2054,18 @@ void cProtocol172::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer)
+void cProtocol172::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer)
+{
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, WindowID);
+ HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Enchantment);
+
+ m_Client->HandleEnchantItem(WindowID, Enchantment);
+}
+
+
+
+
+
void cProtocol172::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadChar, char, WindowID);
@@ -1988,14 +2142,14 @@ void cProtocol172::WritePacket(cByteBuffer & a_Packet)
-void cProtocol172::SendData(const char * a_Data, int a_Size)
+void cProtocol172::SendData(const char * a_Data, size_t a_Size)
{
if (m_IsEncrypted)
{
Byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks)
while (a_Size > 0)
{
- size_t NumBytes = ((size_t)a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : (size_t)a_Size;
+ size_t NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size;
m_Encryptor.ProcessData(Encrypted, (Byte *)a_Data, NumBytes);
m_Client->SendData((const char *)Encrypted, NumBytes);
a_Size -= NumBytes;
@@ -2136,10 +2290,11 @@ void cProtocol172::StartEncryption(const Byte * a_Key)
// Prepare the m_AuthServerID:
cSHA1Checksum Checksum;
- const AString & ServerID = cRoot::Get()->GetServer()->GetServerID();
+ cServer * Server = cRoot::Get()->GetServer();
+ const AString & ServerID = Server->GetServerID();
Checksum.Update((const Byte *)ServerID.c_str(), ServerID.length());
Checksum.Update(a_Key, 16);
- Checksum.Update((const Byte *)cRoot::Get()->GetServer()->GetPublicKeyDER().data(), cRoot::Get()->GetServer()->GetPublicKeyDER().size());
+ Checksum.Update((const Byte *)Server->GetPublicKeyDER().data(), Server->GetPublicKeyDER().size());
Byte Digest[20];
Checksum.Finalize(Digest);
cSHA1Checksum::DigestToJava(Digest, m_AuthServerID);
@@ -2481,11 +2636,12 @@ void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity)
if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpNone)
{
cRideableMinecart & RideableMinecart = ((cRideableMinecart &)a_Entity);
- if (!RideableMinecart.GetContent().IsEmpty())
+ const cItem & MinecartContent = RideableMinecart.GetContent();
+ if (!MinecartContent.IsEmpty())
{
WriteByte(0x54);
- int Content = RideableMinecart.GetContent().m_ItemType;
- Content |= RideableMinecart.GetContent().m_ItemDamage << 8;
+ int Content = MinecartContent.m_ItemType;
+ Content |= MinecartContent.m_ItemDamage << 8;
WriteInt(Content);
WriteByte(0x55);
WriteInt(RideableMinecart.GetBlockHeight());
@@ -2755,3 +2911,64 @@ void cProtocol172::cPacketizer::WriteEntityProperties(const cEntity & a_Entity)
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cProtocol176:
+
+cProtocol176::cProtocol176(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
+ super(a_Client, a_ServerAddress, a_ServerPort, a_State)
+{
+}
+
+
+
+
+
+void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player)
+{
+ // Called to spawn another player for the client
+ cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
+ Pkt.WriteVarInt(a_Player.GetUniqueID());
+ Pkt.WriteString(a_Player.GetClientHandle()->GetUUID());
+ Pkt.WriteString(a_Player.GetName());
+ Pkt.WriteVarInt(0); // We have no data to send here
+ Pkt.WriteFPInt(a_Player.GetPosX());
+ Pkt.WriteFPInt(a_Player.GetPosY());
+ Pkt.WriteFPInt(a_Player.GetPosZ());
+ Pkt.WriteByteAngle(a_Player.GetYaw());
+ Pkt.WriteByteAngle(a_Player.GetPitch());
+ short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType;
+ Pkt.WriteShort(ItemType);
+ Pkt.WriteByte((3 << 5) | 6); // Metadata: float + index 6
+ Pkt.WriteFloat((float)a_Player.GetHealth());
+ Pkt.WriteByte(0x7f); // Metadata: end
+}
+
+
+
+
+
+void cProtocol176::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
+{
+ // Send the response:
+ AString Response = "{\"version\":{\"name\":\"1.7.6\",\"protocol\":5},\"players\":{";
+ AppendPrintf(Response, "\"max\":%u,\"online\":%u,\"sample\":[]},",
+ cRoot::Get()->GetServer()->GetMaxPlayers(),
+ cRoot::Get()->GetServer()->GetNumPlayers()
+ );
+ AppendPrintf(Response, "\"description\":{\"text\":\"%s\"},",
+ cRoot::Get()->GetServer()->GetDescription().c_str()
+ );
+ AppendPrintf(Response, "\"favicon\":\"data:image/png;base64,%s\"",
+ cRoot::Get()->GetServer()->GetFaviconData().c_str()
+ );
+ Response.append("}");
+
+ cPacketizer Pkt(*this, 0x00); // Response packet
+ Pkt.WriteString(Response);
+}
+
+
+
+
+
diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h
index 41163009e..6a3e81eff 100644
--- a/src/Protocol/Protocol17x.h
+++ b/src/Protocol/Protocol17x.h
@@ -87,6 +87,7 @@ public:
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
+ virtual void SendLoginSuccess (void) override;
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override;
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override;
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
@@ -196,7 +197,7 @@ protected:
m_Out.WriteVarUTF8String(a_Value);
}
- void WriteBuf(const char * a_Data, int a_Size)
+ void WriteBuf(const char * a_Data, size_t a_Size)
{
m_Out.Write(a_Data, a_Size);
}
@@ -243,7 +244,7 @@ protected:
/** Adds the received (unencrypted) data to m_ReceivedData, parses complete packets */
- void AddReceivedData(const char * a_Data, int a_Size);
+ void AddReceivedData(const char * a_Data, size_t a_Size);
/** Reads and handles the packet. The packet length and type have already been read.
Returns true if the packet was understood, false if it was an unknown packet
@@ -252,7 +253,7 @@ protected:
// Packet handlers while in the Status state (m_State == 1):
void HandlePacketStatusPing (cByteBuffer & a_ByteBuffer);
- void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer);
+ virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer);
// Packet handlers while in the Login state (m_State == 2):
void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer);
@@ -279,6 +280,7 @@ protected:
void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer);
void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer);
void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer);
+ void HandlePacketEnchantItem (cByteBuffer & a_ByteBuffer);
void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer);
void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer);
@@ -287,7 +289,7 @@ protected:
void WritePacket(cByteBuffer & a_Packet);
/** Sends the data to the client, encrypting them if needed. */
- virtual void SendData(const char * a_Data, int a_Size) override;
+ virtual void SendData(const char * a_Data, size_t a_Size) override;
void SendCompass(const cWorld & a_World);
@@ -306,3 +308,22 @@ protected:
+
+/** The version 5 lengthed protocol, used by 1.7.6 through 1.7.9. */
+class cProtocol176 :
+ public cProtocol172
+{
+ typedef cProtocol172 super;
+
+public:
+ cProtocol176(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
+
+ // cProtocol172 overrides:
+ virtual void SendPlayerSpawn(const cPlayer & a_Player) override;
+ virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override;
+
+} ;
+
+
+
+
diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp
index 3b9003e60..2ccb9f197 100644
--- a/src/Protocol/ProtocolRecognizer.cpp
+++ b/src/Protocol/ProtocolRecognizer.cpp
@@ -59,6 +59,7 @@ AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion)
case PROTO_VERSION_1_6_3: return "1.6.3";
case PROTO_VERSION_1_6_4: return "1.6.4";
case PROTO_VERSION_1_7_2: return "1.7.2";
+ case PROTO_VERSION_1_7_6: return "1.7.6";
}
ASSERT(!"Unknown protocol version");
return Printf("Unknown protocol (%d)", a_ProtocolVersion);
@@ -396,6 +397,16 @@ void cProtocolRecognizer::SendLogin(const cPlayer & a_Player, const cWorld & a_W
+void cProtocolRecognizer::SendLoginSuccess(void)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendLoginSuccess();
+}
+
+
+
+
+
void cProtocolRecognizer::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length)
{
ASSERT(m_Protocol != NULL);
@@ -794,7 +805,7 @@ AString cProtocolRecognizer::GetAuthServerID(void)
-void cProtocolRecognizer::SendData(const char * a_Data, int a_Size)
+void cProtocolRecognizer::SendData(const char * a_Data, size_t a_Size)
{
// This is used only when handling the server ping
m_Client->SendData(a_Data, a_Size);
@@ -854,7 +865,7 @@ bool cProtocolRecognizer::TryRecognizeProtocol(void)
// This must be a lengthed protocol, try if it has the entire initial handshake packet:
m_Buffer.ResetRead();
UInt32 PacketLen;
- UInt32 ReadSoFar = m_Buffer.GetReadableSpace();
+ UInt32 ReadSoFar = (UInt32)m_Buffer.GetReadableSpace();
if (!m_Buffer.ReadVarInt(PacketLen))
{
// Not enough bytes for the packet length, keep waiting
@@ -931,7 +942,7 @@ bool cProtocolRecognizer::TryRecognizeLengthlessProtocol(void)
bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRemaining)
{
UInt32 PacketType;
- UInt32 NumBytesRead = m_Buffer.GetReadableSpace();
+ UInt32 NumBytesRead = (UInt32)m_Buffer.GetReadableSpace();
if (!m_Buffer.ReadVarInt(PacketType))
{
return false;
@@ -962,7 +973,19 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema
m_Buffer.ReadBEShort(ServerPort);
m_Buffer.ReadVarInt(NextState);
m_Buffer.CommitRead();
- m_Protocol = new cProtocol172(m_Client, ServerAddress, ServerPort, NextState);
+ m_Protocol = new cProtocol172(m_Client, ServerAddress, (UInt16)ServerPort, NextState);
+ return true;
+ }
+ case PROTO_VERSION_1_7_6:
+ {
+ AString ServerAddress;
+ short ServerPort;
+ UInt32 NextState;
+ m_Buffer.ReadVarUTF8String(ServerAddress);
+ m_Buffer.ReadBEShort(ServerPort);
+ m_Buffer.ReadVarInt(NextState);
+ m_Buffer.CommitRead();
+ m_Protocol = new cProtocol176(m_Client, ServerAddress, (UInt16)ServerPort, NextState);
return true;
}
}
@@ -980,6 +1003,7 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema
void cProtocolRecognizer::SendLengthlessServerPing(void)
{
AString Reply;
+ cServer * Server = cRoot::Get()->GetServer();
switch (cRoot::Get()->GetPrimaryServerVersion())
{
case PROTO_VERSION_1_2_5:
@@ -987,11 +1011,11 @@ void cProtocolRecognizer::SendLengthlessServerPing(void)
{
// http://wiki.vg/wiki/index.php?title=Protocol&oldid=3099#Server_List_Ping_.280xFE.29
Printf(Reply, "%s%s%i%s%i",
- cRoot::Get()->GetServer()->GetDescription().c_str(),
+ Server->GetDescription().c_str(),
cChatColor::Delimiter.c_str(),
- cRoot::Get()->GetServer()->GetNumPlayers(),
+ Server->GetNumPlayers(),
cChatColor::Delimiter.c_str(),
- cRoot::Get()->GetServer()->GetMaxPlayers()
+ Server->GetMaxPlayers()
);
break;
}
@@ -1021,9 +1045,9 @@ void cProtocolRecognizer::SendLengthlessServerPing(void)
// http://wiki.vg/wiki/index.php?title=Server_List_Ping&oldid=3100
AString NumPlayers;
- Printf(NumPlayers, "%d", cRoot::Get()->GetServer()->GetNumPlayers());
+ Printf(NumPlayers, "%d", Server->GetNumPlayers());
AString MaxPlayers;
- Printf(MaxPlayers, "%d", cRoot::Get()->GetServer()->GetMaxPlayers());
+ Printf(MaxPlayers, "%d", Server->GetMaxPlayers());
AString ProtocolVersionNum;
Printf(ProtocolVersionNum, "%d", cRoot::Get()->GetPrimaryServerVersion());
@@ -1037,7 +1061,7 @@ void cProtocolRecognizer::SendLengthlessServerPing(void)
Reply.push_back(0);
Reply.append(ProtocolVersionTxt);
Reply.push_back(0);
- Reply.append(cRoot::Get()->GetServer()->GetDescription());
+ Reply.append(Server->GetDescription());
Reply.push_back(0);
Reply.append(NumPlayers);
Reply.push_back(0);
diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h
index d7fb8fad2..408109ef4 100644
--- a/src/Protocol/ProtocolRecognizer.h
+++ b/src/Protocol/ProtocolRecognizer.h
@@ -18,8 +18,8 @@
// Adjust these if a new protocol is added or an old one is removed:
-#define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4, 1.7.2, 1.7.4"
-#define MCS_PROTOCOL_VERSIONS "29, 39, 47, 49, 51, 60, 61, 73, 74, 77, 78, 4"
+#define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4, 1.7.2, 1.7.4, 1.7.5, 1.7.6, 1.7.7, 1.7.8, 1.7.9"
+#define MCS_PROTOCOL_VERSIONS "29, 39, 47, 49, 51, 60, 61, 73, 74, 77, 78, 4, 5"
@@ -50,6 +50,7 @@ public:
// These will be kept "under" the next / latest, because the next and latest are only needed for previous protocols
PROTO_VERSION_1_7_2 = 4,
+ PROTO_VERSION_1_7_6 = 5,
} ;
cProtocolRecognizer(cClientHandle * a_Client);
@@ -90,6 +91,7 @@ public:
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
+ virtual void SendLoginSuccess (void) override;
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override;
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override;
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
@@ -133,7 +135,7 @@ public:
virtual AString GetAuthServerID(void) override;
- virtual void SendData(const char * a_Data, int a_Size) override;
+ virtual void SendData(const char * a_Data, size_t a_Size) override;
protected:
cProtocol * m_Protocol; //< The recognized protocol