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Diffstat (limited to '')
-rw-r--r-- | src/RankManager.h | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/RankManager.h b/src/RankManager.h index f364bba6a..3f5884f2e 100644 --- a/src/RankManager.h +++ b/src/RankManager.h @@ -60,6 +60,10 @@ public: If the player has no rank assigned, returns an empty string (NOT the default rank). */ AString GetPlayerRankName(const AString & a_PlayerUUID); + /** Returns the last name that the specified player has. + An empty string is returned if the player isn't in the database. */ + AString GetPlayerName(const AString & a_PlayerUUID); + /** Returns the names of Groups that the specified player has assigned to them. */ AStringVector GetPlayerGroups(const AString & a_PlayerUUID); @@ -79,6 +83,9 @@ public: Returns an empty vector if the rank doesn't exist. Any non-existent groups are ignored. */ AStringVector GetRankPermissions(const AString & a_RankName); + /** Returns the short uuids of all defined players. */ + AStringVector GetAllPlayerUUIDs(void); + /** Returns the names of all defined ranks. */ AStringVector GetAllRanks(void); @@ -211,6 +218,13 @@ public: /** Returns the name of the default rank. */ const AString & GetDefaultRank(void) const { return m_DefaultRank; } + /** Removes all player ranks from the database. Note that this doesn't change the cPlayer instances + for the already connected players, you need to update all the instances manually. */ + void ClearPlayerRanks(void); + + /** Updates the playername that is saved with this uuid. Returns false if a error occurred */ + bool UpdatePlayerName(const AString & a_PlayerUUID, const AString & a_NewPlayerName); + protected: /** The database storage for all the data. Protected by m_CS. */ |