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-rw-r--r--src/SetChunkData.h32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/SetChunkData.h b/src/SetChunkData.h
index bf5283569..2f3c3d6a3 100644
--- a/src/SetChunkData.h
+++ b/src/SetChunkData.h
@@ -47,50 +47,50 @@ public:
cBlockEntityList && a_BlockEntities,
bool a_ShouldMarkDirty
);
-
+
int GetChunkX(void) const { return m_ChunkX; }
int GetChunkZ(void) const { return m_ChunkZ; }
-
+
/** Returns the internal storage of the block types, read-only. */
const cChunkDef::BlockTypes & GetBlockTypes(void) const { return m_BlockTypes; }
-
+
/** Returns the internal storage of the block types, read-only. */
const cChunkDef::BlockNibbles & GetBlockMetas(void) const { return m_BlockMetas; }
-
+
/** Returns the internal storage of the block light, read-only. */
const cChunkDef::BlockNibbles & GetBlockLight(void) const { return m_BlockLight; }
-
+
/** Returns the internal storage of the block types, read-only. */
const cChunkDef::BlockNibbles & GetSkyLight(void) const { return m_SkyLight; }
-
+
/** Returns the internal storage for heightmap, read-only. */
const cChunkDef::HeightMap & GetHeightMap(void) const { return m_HeightMap; }
-
+
/** Returns the internal storage for biomes, read-write. */
cChunkDef::BiomeMap & GetBiomes(void) { return m_Biomes; }
-
+
/** Returns the internal storage for entities, read-write. */
cEntityList & GetEntities(void) { return m_Entities; }
-
+
/** Returns the internal storage for block entities, read-write. */
cBlockEntityList & GetBlockEntities(void) { return m_BlockEntities; }
-
+
/** Returns whether both light arrays stored in this object are valid. */
bool IsLightValid(void) const { return m_IsLightValid; }
-
+
/** Returns whether the heightmap stored in this object is valid. */
bool IsHeightMapValid(void) const { return m_IsHeightMapValid; }
/** Returns whether the biomes stored in this object are valid. */
bool AreBiomesValid(void) const { return m_AreBiomesValid; }
-
+
/** Returns whether the chunk should be marked as dirty after its data is set.
Used by the generator to save chunks after generating. */
bool ShouldMarkDirty(void) const { return m_ShouldMarkDirty; }
-
+
/** Marks the biomes stored in this object as valid. */
void MarkBiomesValid(void) { m_AreBiomesValid = true; }
-
+
/** Calculates the heightmap based on the contained blocktypes and marks it valid. */
void CalculateHeightMap(void);
@@ -100,7 +100,7 @@ public:
protected:
int m_ChunkX;
int m_ChunkZ;
-
+
cChunkDef::BlockTypes m_BlockTypes;
cChunkDef::BlockNibbles m_BlockMetas;
cChunkDef::BlockNibbles m_BlockLight;
@@ -109,7 +109,7 @@ protected:
cChunkDef::BiomeMap m_Biomes;
cEntityList m_Entities;
cBlockEntityList m_BlockEntities;
-
+
bool m_IsLightValid;
bool m_IsHeightMapValid;
bool m_AreBiomesValid;