diff options
Diffstat (limited to 'src/Simulator/FireSimulator.cpp')
-rw-r--r-- | src/Simulator/FireSimulator.cpp | 25 |
1 files changed, 5 insertions, 20 deletions
diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp index 1f212e2a5..30fe88acd 100644 --- a/src/Simulator/FireSimulator.cpp +++ b/src/Simulator/FireSimulator.cpp @@ -79,14 +79,6 @@ cFireSimulator::cFireSimulator(cWorld & a_World, cIniFile & a_IniFile) : -cFireSimulator::~cFireSimulator() -{ -} - - - - - void cFireSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) { cCoordWithIntList & Data = a_Chunk->GetFireSimulatorData(); @@ -241,28 +233,21 @@ bool cFireSimulator::DoesBurnForever(BLOCKTYPE a_BlockType) void cFireSimulator::AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) { - if ((a_Chunk == nullptr) || !a_Chunk->IsValid()) - { - return; - } - - const auto RelPos = cChunkDef::AbsoluteToRelative(a_Block, a_Chunk->GetPos()); - BLOCKTYPE BlockType = a_Chunk->GetBlock(RelPos); - if (!IsAllowedBlock(BlockType)) + if (!IsAllowedBlock(a_Block)) { return; } // Check for duplicates: - cFireSimulatorChunkData & ChunkData = a_Chunk->GetFireSimulatorData(); + cFireSimulatorChunkData & ChunkData = a_Chunk.GetFireSimulatorData(); for (cCoordWithIntList::iterator itr = ChunkData.begin(), end = ChunkData.end(); itr != end; ++itr) { const Vector3i ItrPos{itr->x, itr->y, itr->z}; - if (ItrPos == RelPos) + if (ItrPos == a_Position) { // Block already present, check if burn step should decrease // This means if fuel is removed, then the fire burns out sooner - const auto NewBurnStep = GetBurnStepTime(a_Chunk, RelPos); + const auto NewBurnStep = GetBurnStepTime(&a_Chunk, a_Position); if (itr->Data > NewBurnStep) { FIRE_FLOG("FS: Block lost its fuel at {0}", a_Block); @@ -274,7 +259,7 @@ void cFireSimulator::AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a } // for itr - ChunkData[] FIRE_FLOG("FS: Adding block {0}", a_Block); - ChunkData.push_back(cCoordWithInt(RelPos.x, RelPos.y, RelPos.z, 100)); + ChunkData.push_back(cCoordWithInt(a_Position.x, a_Position.y, a_Position.z, 100)); } |