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-rw-r--r--src/Simulator/FloodyFluidSimulator.h12
1 files changed, 9 insertions, 3 deletions
diff --git a/src/Simulator/FloodyFluidSimulator.h b/src/Simulator/FloodyFluidSimulator.h
index c4af2e246..5fd91b2b1 100644
--- a/src/Simulator/FloodyFluidSimulator.h
+++ b/src/Simulator/FloodyFluidSimulator.h
@@ -38,14 +38,20 @@ protected:
// cDelayedFluidSimulator overrides:
virtual void SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override;
- /// Checks tributaries, if not fed, decreases the block's level and returns true
+ /** Checks tributaries, if not fed, decreases the block's level and returns true. */
bool CheckTributaries(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_MyMeta);
- /// Spreads into the specified block, if the blocktype there allows. a_Area is for checking.
+ /** Spreads into the specified block, if the blocktype there allows. a_Area is for checking. */
void SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta);
- /// Checks if there are enough neighbors to create a source at the coords specified; turns into source and returns true if so
+ /** Checks if there are enough neighbors to create a source at the coords specified; turns into source and returns true if so. */
bool CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
+
+ /** Spread water to neighbors.
+ *
+ * May be overridden to provide more sophisticated algorithms.
+ */
+ virtual void Spread(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta);
} ;