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-rw-r--r--src/Simulator/FluidSimulator.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp
index 9c8453d04..ecd74ee52 100644
--- a/src/Simulator/FluidSimulator.cpp
+++ b/src/Simulator/FluidSimulator.cpp
@@ -133,8 +133,10 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a
/*
Disabled because of causing problems and being useless atm
char BlockBelow = m_World.GetBlock(a_X, a_Y - 1, a_Z); // If there is nothing or fluid below it -> dominating flow is down :D
- if (BlockBelow == E_BLOCK_AIR || IsAllowedBlock(BlockBelow))
+ if ((BlockBelow == E_BLOCK_AIR) || IsAllowedBlock(BlockBelow))
+ {
return Y_MINUS;
+ }
*/
NIBBLETYPE LowestPoint = m_World.GetBlockMeta(a_X, a_Y, a_Z); // Current Block Meta so only lower points will be counted
@@ -182,7 +184,9 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a
}
if (LowestPoint == m_World.GetBlockMeta(a_X, a_Y, a_Z))
+ {
return NONE;
+ }
if (a_X - X > 0)
{