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-rw-r--r--src/Simulator/FluidSimulator.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp
index dac666484..72b2eb628 100644
--- a/src/Simulator/FluidSimulator.cpp
+++ b/src/Simulator/FluidSimulator.cpp
@@ -1,4 +1,3 @@
-
#include "Globals.h"
#include "FluidSimulator.h"
@@ -138,7 +137,7 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a
*/
NIBBLETYPE LowestPoint = m_World.GetBlockMeta(a_X, a_Y, a_Z); //Current Block Meta so only lower points will be counted
- int X = 0, Y = 0, Z = 0; //Lowest Pos will be stored here
+ int X = 0, Z = 0; //Lowest Pos will be stored here
if (IsAllowedBlock(m_World.GetBlock(a_X, a_Y + 1, a_Z)) && a_Over) //check for upper block to flow because this also affects the flowing direction
{
@@ -167,14 +166,14 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a
{
LowestPoint = Meta;
X = Pos->x;
- Y = Pos->y;
+ Pos->y; //Remove if no side effects
Z = Pos->z;
}
}else if(BlockID == E_BLOCK_AIR)
{
LowestPoint = 9; //This always dominates
X = Pos->x;
- Y = Pos->y;
+ Pos->y; //Remove if no side effects
Z = Pos->z;
}