diff options
Diffstat (limited to '')
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.h | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator.h index 65e3ff4af..903dbe82a 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.h +++ b/src/Simulator/IncrementalRedstoneSimulator.h @@ -22,7 +22,8 @@ class cIncrementalRedstoneSimulator : public: cIncrementalRedstoneSimulator(cWorld & a_World) - : cRedstoneSimulator(a_World) + : cRedstoneSimulator(a_World), + m_Chunk(nullptr) { } @@ -209,7 +210,7 @@ private: /** Removes a block from the Powered and LinkedPowered lists Used for variable sources such as tripwire hooks, daylight sensors, and trapped chests */ - void SetSourceUnpowered(int a_RelSourceX, int a_RelSourceY, int a_RelSourceZ, cChunk * a_Chunk, bool a_IsFirstCall = true); + void SetSourceUnpowered(int a_RelSourceX, int a_RelSourceY, int a_RelSourceZ, cChunk * a_Chunk); void SetInvalidMiddleBlock(int a_RelMiddleX, int a_RelMiddleY, int a_RelMiddleZ, cChunk * a_Chunk, bool a_IsFirstCall = true); /** Returns if a coordinate is powered or linked powered */ @@ -384,14 +385,14 @@ private: } } - inline static bool AreCoordsOnChunkBoundary(int a_BlockX, int a_BlockY, int a_BlockZ) + inline static Vector3i GetCoordinateAdjacentChunk(const Vector3i & a_BlockPos) { - return ( // Are we on a chunk boundary? +- 2 because of LinkedPowered blocks - ((a_BlockX % cChunkDef::Width) <= 1) || - ((a_BlockX % cChunkDef::Width) >= 14) || - ((a_BlockZ % cChunkDef::Width) <= 1) || - ((a_BlockZ % cChunkDef::Width) >= 14) - ); + // Are we on a chunk boundary? +- 2 because of LinkedPowered blocks + if ((a_BlockPos.x % cChunkDef::Width) <= 1) { return{ -2, 0, 0 }; } + if ((a_BlockPos.x % cChunkDef::Width) >= 14) { return{ 2, 0, 0 }; } + if ((a_BlockPos.z % cChunkDef::Width) <= 1) { return{ 0, 0, -2 }; } + if ((a_BlockPos.z % cChunkDef::Width) >= 14) { return{ 0, 0, 2 }; } + return { 0, 0, 0 }; } inline static Vector3i AdjustRelativeCoords(const Vector3i & a_RelPosition) |