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-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.h32
1 files changed, 32 insertions, 0 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.h b/src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.h
new file mode 100644
index 000000000..4ab3866d3
--- /dev/null
+++ b/src/Simulator/IncrementalRedstoneSimulator/ForEachSourceCallback.h
@@ -0,0 +1,32 @@
+
+#pragma once
+
+#include "ForEachSourceCallback.h"
+#include "RedstoneSimulatorChunkData.h"
+
+class ForEachSourceCallback
+{
+public:
+
+ ForEachSourceCallback(const cChunk & Chunk, Vector3i Position, BLOCKTYPE CurrentBlock);
+
+ /** Returns whether a potential source position should be treated as linked. */
+ bool ShouldQueryLinkedPosition(Vector3i Location, BLOCKTYPE Block);
+
+ /** Callback invoked for each potential source position of the redstone component. */
+ void operator()(Vector3i Location);
+
+ /** Asks a redstone component at the source position how much power it will deliver to the querying position. */
+ static PoweringData QueryPower(const cChunk & Chunk, Vector3i SourcePosition, BLOCKTYPE SourceBlock, Vector3i QueryPosition, BLOCKTYPE QueryBlock, bool IsLinked);
+
+ /** Asks redstone handlers adjacent to a solid block how much power they will deliver to the querying position, via the solid block. */
+ static PoweringData QueryLinkedPower(const cChunk & Chunk, Vector3i QueryPosition, BLOCKTYPE QueryBlock, Vector3i SolidBlockPosition);
+
+ PoweringData Power;
+
+private:
+
+ const cChunk & m_Chunk;
+ const Vector3i m_Position;
+ const BLOCKTYPE m_CurrentBlock;
+};