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-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp170
1 files changed, 170 insertions, 0 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp
new file mode 100644
index 000000000..f0a913757
--- /dev/null
+++ b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp
@@ -0,0 +1,170 @@
+
+
+#include "Globals.h"
+
+#include "IncrementalRedstoneSimulator.h"
+#include "Chunk.h"
+
+#include "CommandBlockHandler.h"
+#include "DoorHandler.h"
+#include "RedstoneHandler.h"
+#include "RedstoneTorchHandler.h"
+#include "RedstoneWireHandler.h"
+#include "RedstoneRepeaterHandler.h"
+#include "RedstoneToggleHandler.h"
+#include "SolidBlockHandler.h"
+#include "RedstoneLampHandler.h"
+#include "RedstoneBlockHandler.h"
+#include "PistonHandler.h"
+#include "SmallGateHandler.h"
+#include "NoteBlockHandler.h"
+#include "TNTHandler.h"
+#include "PoweredRailHandler.h"
+#include "PressurePlateHandler.h"
+#include "TripwireHookHandler.h"
+#include "DropSpenserHandler.h"
+#include "RedstoneComparatorHandler.h"
+#include "TrappedChestHandler.h"
+
+
+
+
+
+std::unique_ptr<cRedstoneHandler> cIncrementalRedstoneSimulator::CreateComponent(cWorld & a_World, BLOCKTYPE a_BlockType, cIncrementalRedstoneSimulatorChunkData * a_Data)
+{
+ switch (a_BlockType)
+ {
+ case E_BLOCK_ACTIVATOR_RAIL:
+ case E_BLOCK_DETECTOR_RAIL:
+ case E_BLOCK_POWERED_RAIL: return cpp14::make_unique<cPoweredRailHandler>(a_World);
+
+ case E_BLOCK_ACTIVE_COMPARATOR:
+ case E_BLOCK_INACTIVE_COMPARATOR: return cpp14::make_unique<cRedstoneComparatorHandler>(a_World);
+
+ case E_BLOCK_DISPENSER:
+ case E_BLOCK_DROPPER: return cpp14::make_unique<cDropSpenserHandler>(a_World);
+
+ case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE:
+ case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
+ case E_BLOCK_STONE_PRESSURE_PLATE:
+ case E_BLOCK_WOODEN_PRESSURE_PLATE: return cpp14::make_unique<cPressurePlateHandler>(a_World);
+
+ case E_BLOCK_FENCE_GATE:
+ case E_BLOCK_IRON_TRAPDOOR:
+ case E_BLOCK_TRAPDOOR: return cpp14::make_unique<cSmallGateHandler>(a_World);
+
+ case E_BLOCK_REDSTONE_LAMP_OFF:
+ case E_BLOCK_REDSTONE_LAMP_ON: return cpp14::make_unique<cRedstoneLampHandler>(a_World);
+
+ case E_BLOCK_REDSTONE_REPEATER_OFF:
+ case E_BLOCK_REDSTONE_REPEATER_ON: return cpp14::make_unique<cRedstoneRepeaterHandler>(a_World);
+
+ case E_BLOCK_REDSTONE_TORCH_OFF:
+ case E_BLOCK_REDSTONE_TORCH_ON: return cpp14::make_unique<cRedstoneTorchHandler>(a_World);
+
+ case E_BLOCK_PISTON:
+ case E_BLOCK_STICKY_PISTON: return cpp14::make_unique<cPistonHandler>(a_World);
+
+ case E_BLOCK_LEVER:
+ case E_BLOCK_STONE_BUTTON:
+ case E_BLOCK_WOODEN_BUTTON: return cpp14::make_unique<cRedstoneToggleHandler>(a_World);
+
+ case E_BLOCK_BLOCK_OF_REDSTONE: return cpp14::make_unique<cRedstoneBlockHandler>(a_World);
+ case E_BLOCK_COMMAND_BLOCK: return cpp14::make_unique<cCommandBlockHandler>(a_World);
+ case E_BLOCK_NOTE_BLOCK: return cpp14::make_unique<cNoteBlockHandler>(a_World);
+ case E_BLOCK_REDSTONE_WIRE: return cpp14::make_unique<cRedstoneWireHandler>(a_World);
+ case E_BLOCK_TNT: return cpp14::make_unique<cTNTHandler>(a_World);
+ case E_BLOCK_TRAPPED_CHEST: return cpp14::make_unique<cTrappedChestHandler>(a_World);
+ case E_BLOCK_TRIPWIRE_HOOK: return cpp14::make_unique<cTripwireHookHandler>(a_World);
+ default:
+ {
+ if (cBlockDoorHandler::IsDoorBlockType(a_BlockType))
+ {
+ return cpp14::make_unique<cDoorHandler>(a_World);
+ }
+
+ if (cBlockInfo::FullyOccupiesVoxel(a_BlockType))
+ {
+ return cpp14::make_unique<cSolidBlockHandler>(a_World);
+ }
+ return nullptr;
+ }
+ }
+}
+
+
+
+
+
+void cIncrementalRedstoneSimulator::Simulate(float a_dt)
+{
+ for (auto & DelayInfo : m_Data.m_MechanismDelays)
+ {
+ if ((--DelayInfo.second.first) == 0)
+ {
+ m_Data.GetActiveBlocks().emplace_back(DelayInfo.first);
+ }
+ }
+
+ // Build our work queue
+ cVector3iArray WorkQueue;
+ std::swap(WorkQueue, m_Data.GetActiveBlocks());
+
+ // Process the work queue
+ while (!WorkQueue.empty())
+ {
+ // Grab the first element and remove it from the list
+ Vector3i CurrentLocation = WorkQueue.back();
+ WorkQueue.pop_back();
+
+ BLOCKTYPE CurrentBlock;
+ NIBBLETYPE CurrentMeta;
+ if (!m_World.GetBlockTypeMeta(CurrentLocation.x, CurrentLocation.y, CurrentLocation.z, CurrentBlock, CurrentMeta))
+ {
+ continue;
+ }
+
+ auto CurrentHandler = std::move(cIncrementalRedstoneSimulator::CreateComponent(m_World, CurrentBlock, &m_Data));
+ if (CurrentHandler == nullptr)
+ {
+ continue;
+ }
+
+ cRedstoneHandler::PoweringData Power;
+ for (const auto & Location : CurrentHandler->GetValidSourcePositions(CurrentLocation, CurrentBlock, CurrentMeta))
+ {
+ BLOCKTYPE PotentialBlock;
+ NIBBLETYPE PotentialMeta;
+ if ((Location.y < 0) || (Location.y > cChunkDef::Height))
+ {
+ continue;
+ }
+ m_World.GetBlockTypeMeta(Location.x, Location.y, Location.z, PotentialBlock, PotentialMeta);
+
+ auto PotentialSourceHandler = std::move(cIncrementalRedstoneSimulator::CreateComponent(m_World, PotentialBlock, &m_Data));
+ if (PotentialSourceHandler == nullptr)
+ {
+ continue;
+ }
+
+ decltype(Power) PotentialPower(PotentialBlock, PotentialSourceHandler->GetPowerDeliveredToPosition(Location, PotentialBlock, PotentialMeta, CurrentLocation, CurrentBlock));
+ Power = std::max(Power, PotentialPower);
+ }
+
+ // Inform the handler to update
+ cVector3iArray Updates = CurrentHandler->Update(CurrentLocation, CurrentBlock, CurrentMeta, Power);
+ WorkQueue.insert(WorkQueue.end(), Updates.begin(), Updates.end());
+
+ if (IsAlwaysTicked(CurrentBlock))
+ {
+ m_Data.GetActiveBlocks().emplace_back(CurrentLocation);
+ }
+
+ #ifdef _DEBUG
+ for (const auto & UpdateLocation : Updates)
+ {
+ LOGD("Queueing block for reupdate (%i %i %i)", UpdateLocation.x, UpdateLocation.y, UpdateLocation.z);
+ }
+ #endif
+ }
+}