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-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h
index e00db39b5..850bb30c4 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h
@@ -31,10 +31,7 @@ public:
return IsRedstone(a_BlockType);
}
- virtual void AddBlock(Vector3i a_Block, cChunk * a_Chunk) override
- {
- m_Data.WakeUp(a_Block);
- }
+ virtual void AddBlock(Vector3i a_Block, cChunk * a_Chunk) override;
/** Returns if a block is a mechanism (something that accepts power and does something)
Used by torches to determine if they will power a block