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-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h71
1 files changed, 71 insertions, 0 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h b/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h
new file mode 100644
index 000000000..606f2438b
--- /dev/null
+++ b/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h
@@ -0,0 +1,71 @@
+
+#pragma once
+
+#include "RedstoneHandler.h"
+#include "BlockEntities/NoteEntity.h"
+
+
+
+
+
+class cNoteBlockHandler : public cRedstoneHandler
+{
+ typedef cRedstoneHandler super;
+public:
+
+ cNoteBlockHandler(cWorld & a_World) :
+ super(a_World)
+ {
+ }
+
+ virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override
+ {
+ UNUSED(a_Position);
+ UNUSED(a_BlockType);
+ UNUSED(a_Meta);
+ UNUSED(a_QueryPosition);
+ UNUSED(a_QueryBlockType);
+ return 0;
+ }
+
+ virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
+ {
+ UNUSED(a_Position);
+ UNUSED(a_BlockType);
+ UNUSED(a_Meta);
+ return 0;
+ }
+
+ virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
+ {
+ LOGD("Evaluating sparky the magical note block (%d %d %d) %i", a_Position.x, a_Position.y, a_Position.z, a_PoweringData.PowerLevel);
+
+ auto Previous = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, a_PoweringData);
+ if ((Previous.PowerLevel != 0) || (a_PoweringData.PowerLevel == 0))
+ {
+ // If we're already powered or received an update of no power, don't make a sound
+ return {};
+ }
+
+ class cSetPowerToNoteBlock : public cNoteBlockCallback
+ {
+ public:
+ virtual bool Item(cNoteEntity * a_NoteBlock) override
+ {
+ a_NoteBlock->MakeSound();
+ return false;
+ }
+ } NoteBlockSP;
+
+ m_World.DoWithNoteBlockAt(a_Position.x, a_Position.y, a_Position.z, NoteBlockSP);
+
+ return {};
+ }
+
+ virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
+ {
+ UNUSED(a_BlockType);
+ UNUSED(a_Meta);
+ return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());;
+ }
+};