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Diffstat (limited to 'src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h')
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h
index a2964ea38..8acaecc8d 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h
@@ -7,12 +7,12 @@
namespace RedstoneTorchHandler
{
- inline bool IsOn(BLOCKTYPE a_Block)
+ static bool IsOn(BLOCKTYPE a_Block)
{
return (a_Block == E_BLOCK_REDSTONE_TORCH_ON);
}
- inline Vector3i GetOffsetAttachedTo(const NIBBLETYPE a_Meta)
+ static Vector3i GetOffsetAttachedTo(const NIBBLETYPE a_Meta)
{
switch (a_Meta)
{
@@ -29,7 +29,7 @@ namespace RedstoneTorchHandler
}
}
- inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
+ static PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
{
const auto QueryOffset = a_QueryPosition - a_Position;
@@ -45,7 +45,7 @@ namespace RedstoneTorchHandler
return 15;
}
- inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
+ static void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
{
// LOGD("Evaluating torchy the redstone torch (%i %i %i)", a_Position.x, a_Position.y, a_Position.z);
@@ -86,7 +86,7 @@ namespace RedstoneTorchHandler
}
}
- inline void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback & Callback)
+ static void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback & Callback)
{
UNUSED(a_Chunk);
UNUSED(a_BlockType);