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-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h71
1 files changed, 71 insertions, 0 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h b/src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h
new file mode 100644
index 000000000..61dbdc998
--- /dev/null
+++ b/src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h
@@ -0,0 +1,71 @@
+
+#pragma once
+
+#include "RedstoneHandler.h"
+
+
+
+
+
+class cSolidBlockHandler : public cRedstoneHandler
+{
+ typedef cRedstoneHandler super;
+public:
+
+ cSolidBlockHandler(cWorld & a_World) :
+ super(a_World)
+ {
+ }
+
+ virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override
+ {
+ // TODO: wire isn't linked powered only if the source was a wire, not just because it is a wire
+ return (
+ !cIncrementalRedstoneSimulator::IsRedstone(a_QueryBlockType) ||
+ (
+ (a_QueryBlockType == E_BLOCK_REDSTONE_WIRE) &&
+ (static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PoweringBlock == E_BLOCK_REDSTONE_WIRE)
+ )
+ ) ? 0 : GetPowerLevel(a_Position, a_BlockType, a_Meta);
+ }
+
+ virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
+ {
+ return static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PowerLevel;
+ }
+
+ virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
+ {
+ UNUSED(a_BlockType);
+ UNUSED(a_Meta);
+ LOGD("Evaluating blocky the generic block (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
+
+ auto PreviousPower = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, a_PoweringData);
+ if ((a_PoweringData != PreviousPower) || (a_PoweringData.PoweringBlock != PreviousPower.PoweringBlock))
+ {
+ return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());
+ }
+
+ return {};
+ }
+
+ virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
+ {
+ UNUSED(a_BlockType);
+ UNUSED(a_Meta);
+
+ /* TODO: is this more performant?
+ cVector3iArray Adjacents;
+ for (const auto Offset : GetRelativeAdjacents())
+ {
+ auto Position = Offset + a_Position;
+ auto Block = m_World.GetBlock(Position);
+ if ((Block == E_BLOCK_REDSTONE_REPEATER_ON) || (Block == E_BLOCK_REDSTONE_WIRE) || (Block == E_BLOCK_TRIPWIRE_HOOK))
+ {
+ Adjacents.emplace_back(Position);
+ }
+ }
+ */
+ return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());
+ }
+};