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-rw-r--r--src/Simulator/RedstoneSimulator.cpp349
1 files changed, 148 insertions, 201 deletions
diff --git a/src/Simulator/RedstoneSimulator.cpp b/src/Simulator/RedstoneSimulator.cpp
index f65908729..6ab915d03 100644
--- a/src/Simulator/RedstoneSimulator.cpp
+++ b/src/Simulator/RedstoneSimulator.cpp
@@ -44,83 +44,46 @@ void cRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChu
int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width;
int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width;
+
+ BLOCKTYPE Block;
+ NIBBLETYPE Meta;
+ a_Chunk->GetBlockTypeMeta(RelX, a_BlockY, RelZ, Block, Meta);
- if (!IsAllowedBlock(a_Chunk->GetBlock(RelX, a_BlockY, RelZ)))
- {
- return;
- }
-
- // Check for duplicates:
- cRedstoneSimulatorChunkData & ChunkData = a_Chunk->GetRedstoneSimulatorData();
- for (cRedstoneSimulatorChunkData::const_iterator itr = ChunkData.begin(); itr != ChunkData.end(); ++itr)
- {
- if ((itr->x == RelX) && (itr->y == a_BlockY) && (itr->z == RelZ))
- {
- return;
- }
- }
-
- ChunkData.push_back(cCoordWithInt(RelX, a_BlockY, RelZ));
-}
-
-
-
-
-
-void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk)
-{
- cRedstoneSimulatorChunkData & ChunkData = a_Chunk->GetRedstoneSimulatorData();
- if (ChunkData.empty())
- {
- return;
- }
-
- int BaseX = a_Chunk->GetPosX() * cChunkDef::Width;
- int BaseZ = a_Chunk->GetPosZ() * cChunkDef::Width;
+ // Every time a block is changed (AddBlock called), we want to go through all lists and check to see if the coordiantes stored within are still valid
+ // Checking only when a block is changed, as opposed to every tick, also improves performance
- // Check to see if PoweredBlocks have invalid items (source is air or unpowered)
- for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end();)
+ for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr)
{
- int RelX = itr->a_SourcePos.x - a_ChunkX * cChunkDef::Width;
- int RelZ = itr->a_SourcePos.z - a_ChunkZ * cChunkDef::Width;
- int DestRelX = itr->a_BlockPos.x - a_ChunkX * cChunkDef::Width;
- int DestRelZ = itr->a_BlockPos.z - a_ChunkZ * cChunkDef::Width;
-
- BLOCKTYPE SourceBlockType;
- NIBBLETYPE SourceBlockMeta;
- BLOCKTYPE DestBlockType;
- if (
- !a_Chunk->UnboundedRelGetBlock(RelX, itr->a_SourcePos.y, RelZ, SourceBlockType, SourceBlockMeta) ||
- !a_Chunk->UnboundedRelGetBlockType(DestRelX, itr->a_BlockPos.y, DestRelZ, DestBlockType)
- )
+ if (!itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
continue;
}
- if (SourceBlockType != itr->a_SourceBlock)
+ if (!IsPotentialSource(Block))
{
- LOGD("cRedstoneSimulator: Erased block %s from powered blocks list due to present/past block type mismatch", ItemToFullString(itr->a_SourceBlock).c_str());
- itr = m_PoweredBlocks.erase(itr);
+ LOGD("cRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list as it no longer connected to a source", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
+ m_PoweredBlocks.erase(itr);
+ break;
}
else if (
// Changeable sources
- ((SourceBlockType == E_BLOCK_REDSTONE_WIRE) && (SourceBlockMeta == 0)) ||
- ((SourceBlockType == E_BLOCK_LEVER) && !IsLeverOn(SourceBlockMeta)) ||
- ((SourceBlockType == E_BLOCK_DETECTOR_RAIL) && (SourceBlockMeta & 0x08) == 0x08) ||
- (((SourceBlockType == E_BLOCK_STONE_BUTTON) || (SourceBlockType == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(SourceBlockMeta))) ||
- (((SourceBlockType == E_BLOCK_STONE_PRESSURE_PLATE) || (SourceBlockType == E_BLOCK_WOODEN_PRESSURE_PLATE)) && (SourceBlockMeta == 0))
+ ((Block == E_BLOCK_REDSTONE_WIRE) && (Meta == 0)) ||
+ ((Block == E_BLOCK_LEVER) && !IsLeverOn(Meta)) ||
+ ((Block == E_BLOCK_DETECTOR_RAIL) && (Meta & 0x08) == 0x08) ||
+ (((Block == E_BLOCK_STONE_BUTTON) || (Block == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(Meta))) ||
+ (((Block == E_BLOCK_STONE_PRESSURE_PLATE) || (Block == E_BLOCK_WOODEN_PRESSURE_PLATE)) && (Meta == 0))
)
{
- LOGD("cRedstoneSimulator: Erased block %s from powered blocks list due to present/past metadata mismatch", ItemToFullString(itr->a_SourceBlock).c_str());
- itr = m_PoweredBlocks.erase(itr);
+ LOGD("cRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
+ m_PoweredBlocks.erase(itr);
+ break;
}
- else if (SourceBlockType == E_BLOCK_DAYLIGHT_SENSOR)
+ else if (Block == E_BLOCK_DAYLIGHT_SENSOR)
{
if (!a_Chunk->IsLightValid())
{
- m_World.QueueLightChunk(a_ChunkX, a_ChunkZ);
- ++itr;
- continue;
+ m_World.QueueLightChunk(a_Chunk->GetPosX(), a_Chunk->GetPosZ());
+ break;
}
else
{
@@ -130,126 +93,125 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
if (a_Chunk->GetTimeAlteredLight(SkyLight) <= 8) // Could use SkyLight - m_World.GetSkyDarkness();
{
LOGD("cRedstoneSimulator: Erased daylight sensor from powered blocks list due to insufficient light level");
- itr = m_PoweredBlocks.erase(itr);
- }
- else
- {
- ++itr;
- continue;
+ m_PoweredBlocks.erase(itr);
+ break;
}
}
}
- else if ((SourceBlockType == E_BLOCK_REDSTONE_WIRE) && (DestBlockType == E_BLOCK_REDSTONE_WIRE))
+ }
+
+ for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr)
+ {
+ if (itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
- // It is simply not allowed that a wire powers another wire, presuming that data here is sane and a dest and source are beside each other
- LOGD("cRedstoneSimulator: Erased redstone wire from powered blocks list because its source was also wire");
- itr = m_PoweredBlocks.erase(itr);
+ if (!IsPotentialSource(Block))
+ {
+ LOGD("cRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list as it is no longer connected to a source", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
+ m_LinkedPoweredBlocks.erase(itr);
+ break;
+ }
+ else if (
+ // Things that can send power through a block but which depends on meta
+ ((Block == E_BLOCK_REDSTONE_WIRE) && (Meta == 0)) ||
+ ((Block == E_BLOCK_LEVER) && !IsLeverOn(Meta)) ||
+ (((Block == E_BLOCK_STONE_BUTTON) || (Block == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(Meta)))
+ )
+ {
+ LOGD("cRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
+ m_LinkedPoweredBlocks.erase(itr);
+ break;
+ }
}
- else
+ else if (itr->a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
- ++itr;
+ if (!IsViableMiddleBlock(Block))
+ {
+ LOGD("cRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list as it is no longer powered through a valid middle block", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
+ m_LinkedPoweredBlocks.erase(itr);
+ break;
+ }
}
}
- // Check to see if LinkedPoweredBlocks have invalid items: source, block powered through, or power destination block has changed
- for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end();)
+ for (SimulatedPlayerToggleableList::iterator itr = m_SimulatedPlayerToggleableBlocks.begin(); itr != m_SimulatedPlayerToggleableBlocks.end(); ++itr)
{
- int RelX = itr->a_SourcePos.x - a_ChunkX * cChunkDef::Width;
- int RelZ = itr->a_SourcePos.z - a_ChunkZ * cChunkDef::Width;
- int MidRelX = itr->a_MiddlePos.x - a_ChunkX * cChunkDef::Width;
- int MidRelZ = itr->a_MiddlePos.z - a_ChunkZ * cChunkDef::Width;
-
- BLOCKTYPE SourceBlockType;
- NIBBLETYPE SourceBlockMeta;
- BLOCKTYPE MiddleBlockType;
- if (
- !a_Chunk->UnboundedRelGetBlock(RelX, itr->a_SourcePos.y, RelZ, SourceBlockType, SourceBlockMeta) ||
- !a_Chunk->UnboundedRelGetBlockType(MidRelX, itr->a_MiddlePos.y, MidRelZ, MiddleBlockType)
- )
+ if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
continue;
}
- if (SourceBlockType != itr->a_SourceBlock)
- {
- LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past block type mismatch", ItemToFullString(itr->a_SourceBlock).c_str());
- itr = m_LinkedPoweredBlocks.erase(itr);
- }
- else if (MiddleBlockType != itr->a_MiddleBlock)
- {
- LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past middle block mismatch", ItemToFullString(itr->a_SourceBlock).c_str());
- itr = m_LinkedPoweredBlocks.erase(itr);
- }
- else if (
- // Things that can send power through a block but which depends on meta
- ((SourceBlockType == E_BLOCK_REDSTONE_WIRE) && (SourceBlockMeta == 0)) ||
- ((SourceBlockType == E_BLOCK_LEVER) && !IsLeverOn(SourceBlockMeta)) ||
- (((SourceBlockType == E_BLOCK_STONE_BUTTON) || (SourceBlockType == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(SourceBlockMeta)))
- )
+ if (!IsAllowedBlock(Block))
{
- LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past metadata mismatch", ItemToFullString(itr->a_SourceBlock).c_str());
- itr = m_LinkedPoweredBlocks.erase(itr);
- }
- else
- {
- ++itr;
+ LOGD("cRedstoneSimulator: Erased block @ {%i, %i, %i} from toggleable simulated list as it is no longer redstone", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
+ m_SimulatedPlayerToggleableBlocks.erase(itr);
+ break;
}
}
- for (SimulatedPlayerToggleableList::iterator itr = m_SimulatedPlayerToggleableBlocks.begin(); itr != m_SimulatedPlayerToggleableBlocks.end();)
+ for (RepeatersDelayList::iterator itr = m_RepeatersDelayList.begin(); itr != m_RepeatersDelayList.end(); ++itr)
{
- int RelX = itr->a_BlockPos.x - a_ChunkX * cChunkDef::Width;
- int RelZ = itr->a_BlockPos.z - a_ChunkZ * cChunkDef::Width;
-
- BLOCKTYPE SourceBlockType;
- if (!a_Chunk->UnboundedRelGetBlockType(RelX, itr->a_BlockPos.y, RelZ, SourceBlockType))
+ if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
continue;
}
- else if (!IsAllowedBlock(SourceBlockType))
+
+ if ((Block != E_BLOCK_REDSTONE_REPEATER_ON) && (Block != E_BLOCK_REDSTONE_REPEATER_OFF))
{
- LOGD("cRedstoneSimulator: Erased block %s from toggleable simulated list as block is no longer redstone", ItemToFullString(SourceBlockType).c_str());
- itr = m_SimulatedPlayerToggleableBlocks.erase(itr);
+ m_RepeatersDelayList.erase(itr);
+ break;
}
- else
+ }
+
+ cRedstoneSimulatorChunkData & ChunkData = a_Chunk->GetRedstoneSimulatorData();
+ for (cRedstoneSimulatorChunkData::iterator itr = ChunkData.begin(); itr != ChunkData.end(); ++itr)
+ {
+ if ((itr->x == RelX) && (itr->y == a_BlockY) && (itr->z == RelZ)) // We are at an entry matching the current (changed) block
{
- ++itr;
+ if (!IsAllowedBlock(Block))
+ {
+ ChunkData.erase(itr); // The new blocktype is not redstone; it must be removed from this list
+ }
+ else
+ {
+ itr->Data = Block; // Update block information
+ }
+ return;
}
}
- for (RepeatersDelayList::iterator itr = m_RepeatersDelayList.begin(); itr != m_RepeatersDelayList.end();)
+ if (!IsAllowedBlock(Block))
{
- int RelX = itr->a_BlockPos.x - a_ChunkX * cChunkDef::Width;
- int RelZ = itr->a_BlockPos.z - a_ChunkZ * cChunkDef::Width;
+ return;
+ }
- BLOCKTYPE SourceBlockType;
- if (!a_Chunk->UnboundedRelGetBlockType(RelX, itr->a_BlockPos.y, RelZ, SourceBlockType))
- {
- continue;
- }
+ ChunkData.push_back(cCoordWithBlock(RelX, a_BlockY, RelZ, Block));
+}
- if ((SourceBlockType != E_BLOCK_REDSTONE_REPEATER_ON) && (SourceBlockType != E_BLOCK_REDSTONE_REPEATER_OFF))
- {
- itr = m_RepeatersDelayList.erase(itr);
- continue;
- }
- ++itr;
- }
- for (cRedstoneSimulatorChunkData::iterator dataitr = ChunkData.begin(), end = ChunkData.end(); dataitr != end;)
+
+
+void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk)
+{
+ // We still attempt to simulate all blocks in the chunk every tick, because of outside influence that needs to be taken into account
+ // For example, repeaters need to be ticked, pressure plates checked for entities, daylight sensor checked for light changes, etc.
+ // The easiest way to make this more efficient is probably just to reduce code within the handlers that put too much strain on server, like getting or setting blocks
+ // A marking dirty system might be a TODO for later on, perhaps
+
+ cRedstoneSimulatorChunkData & ChunkData = a_Chunk->GetRedstoneSimulatorData();
+ if (ChunkData.empty())
{
- BLOCKTYPE BlockType = a_Chunk->GetBlock(dataitr->x, dataitr->y, dataitr->z);
- if (!IsAllowedBlock(BlockType))
- {
- dataitr = ChunkData.erase(dataitr);
- continue;
- }
+ return;
+ }
+
+ int BaseX = a_Chunk->GetPosX() * cChunkDef::Width;
+ int BaseZ = a_Chunk->GetPosZ() * cChunkDef::Width;
- // PoweredBlock and LinkedPoweredBlock list was fine, now to the actual handling
+ for (cRedstoneSimulatorChunkData::const_iterator dataitr = ChunkData.begin(); dataitr != ChunkData.end(); ++dataitr)
+ {
int a_X = BaseX + dataitr->x;
int a_Z = BaseZ + dataitr->z;
- switch (BlockType)
+ switch (dataitr->Data)
{
case E_BLOCK_BLOCK_OF_REDSTONE: HandleRedstoneBlock(a_X, dataitr->y, a_Z); break;
case E_BLOCK_LEVER: HandleRedstoneLever(a_X, dataitr->y, a_Z); break;
@@ -262,19 +224,19 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
case E_BLOCK_REDSTONE_TORCH_OFF:
case E_BLOCK_REDSTONE_TORCH_ON:
{
- HandleRedstoneTorch(a_X, dataitr->y, a_Z, BlockType);
+ HandleRedstoneTorch(a_X, dataitr->y, a_Z, dataitr->Data);
break;
}
case E_BLOCK_STONE_BUTTON:
case E_BLOCK_WOODEN_BUTTON:
{
- HandleRedstoneButton(a_X, dataitr->y, a_Z, BlockType);
+ HandleRedstoneButton(a_X, dataitr->y, a_Z, dataitr->Data);
break;
}
case E_BLOCK_REDSTONE_REPEATER_OFF:
case E_BLOCK_REDSTONE_REPEATER_ON:
{
- HandleRedstoneRepeater(a_X, dataitr->y, a_Z, BlockType);
+ HandleRedstoneRepeater(a_X, dataitr->y, a_Z, dataitr->Data);
break;
}
case E_BLOCK_PISTON:
@@ -286,7 +248,7 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
case E_BLOCK_REDSTONE_LAMP_OFF:
case E_BLOCK_REDSTONE_LAMP_ON:
{
- HandleRedstoneLamp(a_X, dataitr->y, a_Z, BlockType);
+ HandleRedstoneLamp(a_X, dataitr->y, a_Z, dataitr->Data);
break;
}
case E_BLOCK_DISPENSER:
@@ -305,18 +267,16 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
case E_BLOCK_DETECTOR_RAIL:
case E_BLOCK_POWERED_RAIL:
{
- HandleRail(a_X, dataitr->y, a_Z, BlockType);
+ HandleRail(a_X, dataitr->y, a_Z, dataitr->Data);
break;
}
case E_BLOCK_WOODEN_PRESSURE_PLATE:
case E_BLOCK_STONE_PRESSURE_PLATE:
{
- HandlePressurePlate(a_X, dataitr->y, a_Z, BlockType);
+ HandlePressurePlate(a_X, dataitr->y, a_Z, dataitr->Data);
break;
}
}
-
- ++dataitr;
}
}
@@ -487,7 +447,7 @@ void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_Bl
};
// Check to see if directly beside a power source
- if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ))
+ if (IsWirePowered(a_BlockX, a_BlockY, a_BlockZ))
{
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 15); // Maximum power
}
@@ -546,6 +506,7 @@ void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_Bl
// However, self not directly powered anymore, so source must have been removed,
// therefore, self must be set to meta zero
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0);
+ m_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
return; // No need to process block power sets because self not powered
}
else
@@ -693,7 +654,7 @@ void cRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int
// Apparently, incrementing ticks only works reliably here, and not in SimChunk;
// With a world with lots of redstone, the repeaters simply do not delay
// I am confounded to say why. Perhaps optimisation failure.
- LOGD("Incremented a repeater @ %i %i %i | Elapsed ticks: %i | Target delay: %i", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z, itr->a_ElapsedTicks, itr->a_DelayTicks);
+ LOGD("Incremented a repeater @ {%i %i %i} | Elapsed ticks: %i | Target delay: %i", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z, itr->a_ElapsedTicks, itr->a_DelayTicks);
itr->a_ElapsedTicks++;
}
}
@@ -781,48 +742,20 @@ void cRedstoneSimulator::HandleTNT(int a_BlockX, int a_BlockY, int a_BlockZ)
void cRedstoneSimulator::HandleDoor(int a_BlockX, int a_BlockY, int a_BlockZ)
{
- if ((m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x08) == 0x08)
+ if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ))
{
- // Block position is located at top half of door
- // Is Y - 1 both within world boundaries, a door block, and the bottom half of a door?
- // The bottom half stores the open/closed information
- if (
- (a_BlockY - 1 >= 0) &&
- ((m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_DOOR) || (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_IRON_DOOR)) &&
- (m_World.GetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ & 0x08) == 0)
- )
+ if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, true))
{
- if ((m_World.GetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ) & 0x04) == 0) // Closed door?
- {
- if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) // Powered? If so, toggle open
- {
- cBlockDoorHandler::ChangeDoor(&m_World, a_BlockX, a_BlockY, a_BlockZ);
- }
- }
- else // Opened door
- {
- if (!AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) // Unpowered? Close if so
- {
- cBlockDoorHandler::ChangeDoor(&m_World, a_BlockX, a_BlockY, a_BlockZ);
- }
- }
+ cBlockDoorHandler::ChangeDoor(&m_World, a_BlockX, a_BlockY, a_BlockZ);
+ SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, true);
}
}
else
{
- if ((m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x04) == 0) // Closed door?
- {
- if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) // Powered? If so, toggle open
- {
- cBlockDoorHandler::ChangeDoor(&m_World, a_BlockX, a_BlockY, a_BlockZ);
- }
- }
- else // Opened door
+ if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, false))
{
- if (!AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) // Unpowered? Close if so
- {
- cBlockDoorHandler::ChangeDoor(&m_World, a_BlockX, a_BlockY, a_BlockZ);
- }
+ cBlockDoorHandler::ChangeDoor(&m_World, a_BlockX, a_BlockY, a_BlockZ);
+ SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, false);
}
}
}
@@ -1188,6 +1121,33 @@ bool cRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, int a_Block
+bool cRedstoneSimulator::IsWirePowered(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr)
+ {
+ if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
+
+ if (m_World.GetBlock(itr->a_SourcePos) != E_BLOCK_REDSTONE_WIRE)
+ {
+ return true;
+ }
+ }
+
+ for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr)
+ {
+ if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
+
+ if (m_World.GetBlock(itr->a_SourcePos) != E_BLOCK_REDSTONE_WIRE)
+ {
+ return true;
+ }
+ }
+ return false; // Source was in front of the piston's front face
+}
+
+
+
+
bool cRedstoneSimulator::AreCoordsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool IsCurrentStatePowered)
{
@@ -1333,11 +1293,6 @@ void cRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY, int a_Block
// Don't set air, fixes some bugs (wires powering themselves)
return;
}
- if ((Block == E_BLOCK_REDSTONE_WIRE) && (a_SourceBlock == E_BLOCK_REDSTONE_WIRE))
- {
- // Wires cannot power themselves normally, instead, the wire handler will manually set meta
- return;
- }
for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) // Check powered list
{
@@ -1354,7 +1309,6 @@ void cRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY, int a_Block
sPoweredBlocks RC;
RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ);
RC.a_SourcePos = Vector3i(a_SourceX, a_SourceY, a_SourceZ);
- RC.a_SourceBlock = a_SourceBlock;
m_PoweredBlocks.push_back(RC);
}
@@ -1379,11 +1333,6 @@ void cRedstoneSimulator::SetBlockLinkedPowered(
{
return;
}
- if ((a_SourceBlock == E_BLOCK_REDSTONE_WIRE) && (DestBlock == E_BLOCK_REDSTONE_WIRE))
- {
- // Wires cannot power another wire through a block
- return;
- }
for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr) // Check linked powered list
{
@@ -1402,8 +1351,6 @@ void cRedstoneSimulator::SetBlockLinkedPowered(
RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ);
RC.a_MiddlePos = Vector3i(a_MiddleX, a_MiddleY, a_MiddleZ);
RC.a_SourcePos = Vector3i(a_SourceX, a_SourceY, a_SourceZ);
- RC.a_SourceBlock = a_SourceBlock;
- RC.a_MiddleBlock = a_MiddleBlock;
m_LinkedPoweredBlocks.push_back(RC);
}