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-rw-r--r--src/Simulator/SandSimulator.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Simulator/SandSimulator.cpp b/src/Simulator/SandSimulator.cpp
index 2ced0cb83..d3773ee41 100644
--- a/src/Simulator/SandSimulator.cpp
+++ b/src/Simulator/SandSimulator.cpp
@@ -251,7 +251,7 @@ void cSandSimulator::FinishFalling(
)
{
ASSERT(a_BlockY < cChunkDef::Height);
-
+
BLOCKTYPE CurrentBlockType = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
if ((a_FallingBlockType == E_BLOCK_ANVIL) || IsReplacedOnRematerialization(CurrentBlockType))
{
@@ -263,7 +263,7 @@ void cSandSimulator::FinishFalling(
}
return;
}
-
+
// Create a pickup instead:
cItems Pickups;
Pickups.Add(static_cast<ENUM_ITEM_ID>(a_FallingBlockType), 1, a_FallingBlockMeta);
@@ -286,7 +286,7 @@ void cSandSimulator::DoInstantFall(cChunk * a_Chunk, int a_RelX, int a_RelY, int
NIBBLETYPE FallingBlockMeta;
a_Chunk->GetBlockTypeMeta(a_RelX, a_RelY, a_RelZ, FallingBlockType, FallingBlockMeta);
a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0);
-
+
// Search for a place to put it:
for (int y = a_RelY - 1; y >= 0; y--)
{
@@ -307,14 +307,14 @@ void cSandSimulator::DoInstantFall(cChunk * a_Chunk, int a_RelX, int a_RelY, int
// Can fall further down
continue;
}
-
+
// Finish the fall at the found bottom:
int BlockX = a_RelX + a_Chunk->GetPosX() * cChunkDef::Width;
int BlockZ = a_RelZ + a_Chunk->GetPosZ() * cChunkDef::Width;
FinishFalling(&m_World, BlockX, BlockY, BlockZ, FallingBlockType, FallingBlockMeta);
return;
}
-
+
// The block just "fell off the world" without leaving a trace
}