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-rw-r--r--src/Simulator/Simulator.h20
1 files changed, 12 insertions, 8 deletions
diff --git a/src/Simulator/Simulator.h b/src/Simulator/Simulator.h
index 7cc2f1344..f28a07e35 100644
--- a/src/Simulator/Simulator.h
+++ b/src/Simulator/Simulator.h
@@ -3,24 +3,28 @@
#include "../Vector3.h"
+class cWorld;
+class cChunk;
-template <class ChunkType, class WorldType>
class cSimulator
{
public:
- cSimulator(WorldType & a_World);
- virtual ~cSimulator();
+ cSimulator(cWorld & a_World)
+ : m_World(a_World)
+ {
+ }
+
+ virtual ~cSimulator() {}
/// Called in each tick, a_Dt is the time passed since the last tick, in msec
virtual void Simulate(float a_Dt) = 0;
/// Called in each tick for each chunk, a_Dt is the time passed since the last tick, in msec; direct access to chunk data available
- virtual void SimulateChunk(float a_Dt, int a_ChunkX,
- int a_ChunkZ, ChunkType * a_Chunk)
+ virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk)
{
UNUSED(a_Dt);
UNUSED(a_ChunkX);
@@ -29,7 +33,7 @@ public:
}
/// Called when a block changes
- virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, ChunkType * a_Chunk);
+ virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk);
virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) = 0;
@@ -37,9 +41,9 @@ protected:
friend class cChunk; // Calls AddBlock() in its WakeUpSimulators() function, to speed things up
/// Called to simulate a new block
- virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, ChunkType * a_Chunk) = 0;
+ virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) = 0;
- WorldType & m_World;
+ cWorld & m_World;
} ;