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-rw-r--r--src/Simulator/SimulatorManager.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/Simulator/SimulatorManager.h b/src/Simulator/SimulatorManager.h
index e6ad68bf3..daa949157 100644
--- a/src/Simulator/SimulatorManager.h
+++ b/src/Simulator/SimulatorManager.h
@@ -35,8 +35,16 @@ public:
void SimulateChunk(std::chrono::milliseconds a_DT, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk);
+ /* Called when a single block changes, wakes all simulators up for the block and its face-neighbors. */
void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk);
+ /** Does the same processing as WakeUp, but for all blocks within the specified area.
+ Has better performance than calling WakeUp for each block individually, due to neighbor-checking.
+ All chunks intersected by the area should be valid (outputs a warning if not).
+ Note that, unlike WakeUp(), this call adds blocks not only face-neighboring, but also edge-neighboring and
+ corner-neighboring the specified area. So far none of the simulators care about that. */
+ void WakeUpArea(const cCuboid & a_Area);
+
void RegisterSimulator(cSimulator * a_Simulator, int a_Rate); // Takes ownership of the simulator object!
protected: