diff options
Diffstat (limited to '')
-rw-r--r-- | src/Simulator/FireSimulator.cpp | 11 | ||||
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.inc | 55 |
2 files changed, 57 insertions, 9 deletions
diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp index cdb5abde2..7ae84af7b 100644 --- a/src/Simulator/FireSimulator.cpp +++ b/src/Simulator/FireSimulator.cpp @@ -179,6 +179,17 @@ bool cFireSimulator::IsFuel(BLOCKTYPE a_BlockType) case E_BLOCK_WOOL: case E_BLOCK_BOOKCASE: case E_BLOCK_FENCE: + case E_BLOCK_SPRUCE_FENCE: + case E_BLOCK_BIRCH_FENCE: + case E_BLOCK_JUNGLE_FENCE: + case E_BLOCK_DARK_OAK_FENCE: + case E_BLOCK_ACACIA_FENCE: + case E_BLOCK_FENCE_GATE: + case E_BLOCK_SPRUCE_FENCE_GATE: + case E_BLOCK_BIRCH_FENCE_GATE: + case E_BLOCK_JUNGLE_FENCE_GATE: + case E_BLOCK_DARK_OAK_FENCE_GATE: + case E_BLOCK_ACACIA_FENCE_GATE: case E_BLOCK_TNT: case E_BLOCK_VINES: case E_BLOCK_HAY_BALE: diff --git a/src/Simulator/IncrementalRedstoneSimulator.inc b/src/Simulator/IncrementalRedstoneSimulator.inc index 3fa973463..6fda9824c 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.inc +++ b/src/Simulator/IncrementalRedstoneSimulator.inc @@ -220,25 +220,36 @@ private: { switch (Block) { + case E_BLOCK_ACACIA_DOOR: + case E_BLOCK_ACACIA_FENCE_GATE: case E_BLOCK_ACTIVATOR_RAIL: + case E_BLOCK_BIRCH_DOOR: + case E_BLOCK_BIRCH_FENCE_GATE: case E_BLOCK_COMMAND_BLOCK: - case E_BLOCK_PISTON: - case E_BLOCK_STICKY_PISTON: + case E_BLOCK_DARK_OAK_DOOR: + case E_BLOCK_DARK_OAK_FENCE_GATE: case E_BLOCK_DISPENSER: case E_BLOCK_DROPPER: case E_BLOCK_FENCE_GATE: case E_BLOCK_HOPPER: + case E_BLOCK_IRON_DOOR: + case E_BLOCK_IRON_TRAPDOOR: + case E_BLOCK_JUNGLE_DOOR: + case E_BLOCK_JUNGLE_FENCE_GATE: case E_BLOCK_NOTE_BLOCK: - case E_BLOCK_TNT: - case E_BLOCK_TRAPDOOR: + case E_BLOCK_PISTON: + case E_BLOCK_POWERED_RAIL: case E_BLOCK_REDSTONE_LAMP_OFF: case E_BLOCK_REDSTONE_LAMP_ON: - case E_BLOCK_WOODEN_DOOR: - case E_BLOCK_IRON_DOOR: case E_BLOCK_REDSTONE_REPEATER_OFF: case E_BLOCK_REDSTONE_REPEATER_ON: - case E_BLOCK_POWERED_RAIL: case E_BLOCK_REDSTONE_WIRE: + case E_BLOCK_SPRUCE_DOOR: + case E_BLOCK_SPRUCE_FENCE_GATE: + case E_BLOCK_STICKY_PISTON: + case E_BLOCK_TNT: + case E_BLOCK_TRAPDOOR: + case E_BLOCK_WOODEN_DOOR: { return true; } @@ -279,19 +290,28 @@ private: switch (Block) { // All redstone devices, please alpha sort + case E_BLOCK_ACACIA_DOOR: + case E_BLOCK_ACACIA_FENCE_GATE: case E_BLOCK_ACTIVATOR_RAIL: case E_BLOCK_ACTIVE_COMPARATOR: + case E_BLOCK_BIRCH_DOOR: + case E_BLOCK_BIRCH_FENCE_GATE: case E_BLOCK_BLOCK_OF_REDSTONE: case E_BLOCK_COMMAND_BLOCK: + case E_BLOCK_DARK_OAK_DOOR: + case E_BLOCK_DARK_OAK_FENCE_GATE: + case E_BLOCK_DAYLIGHT_SENSOR: case E_BLOCK_DETECTOR_RAIL: case E_BLOCK_DISPENSER: - case E_BLOCK_DAYLIGHT_SENSOR: case E_BLOCK_DROPPER: case E_BLOCK_FENCE_GATE: case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: case E_BLOCK_HOPPER: case E_BLOCK_INACTIVE_COMPARATOR: case E_BLOCK_IRON_DOOR: + case E_BLOCK_IRON_TRAPDOOR: + case E_BLOCK_JUNGLE_DOOR: + case E_BLOCK_JUNGLE_FENCE_GATE: case E_BLOCK_LEVER: case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: case E_BLOCK_NOTE_BLOCK: @@ -303,6 +323,8 @@ private: case E_BLOCK_REDSTONE_TORCH_OFF: case E_BLOCK_REDSTONE_TORCH_ON: case E_BLOCK_REDSTONE_WIRE: + case E_BLOCK_SPRUCE_DOOR: + case E_BLOCK_SPRUCE_FENCE_GATE: case E_BLOCK_STICKY_PISTON: case E_BLOCK_STONE_BUTTON: case E_BLOCK_STONE_PRESSURE_PLATE: @@ -595,8 +617,8 @@ void cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, case E_BLOCK_NOTE_BLOCK: HandleNoteBlock(dataitr->x, dataitr->y, dataitr->z); break; case E_BLOCK_BLOCK_OF_REDSTONE: HandleRedstoneBlock(dataitr->x, dataitr->y, dataitr->z); break; case E_BLOCK_LEVER: HandleRedstoneLever(dataitr->x, dataitr->y, dataitr->z); break; - case E_BLOCK_FENCE_GATE: HandleFenceGate(dataitr->x, dataitr->y, dataitr->z); break; case E_BLOCK_TNT: HandleTNT(dataitr->x, dataitr->y, dataitr->z); break; + case E_BLOCK_IRON_TRAPDOOR: HandleTrapdoor(dataitr->x, dataitr->y, dataitr->z); break; case E_BLOCK_TRAPDOOR: HandleTrapdoor(dataitr->x, dataitr->y, dataitr->z); break; case E_BLOCK_TRAPPED_CHEST: HandleTrappedChest(dataitr->x, dataitr->y, dataitr->z); break; @@ -607,12 +629,27 @@ void cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, HandleRail(dataitr->x, dataitr->y, dataitr->z, dataitr->Data); break; } + case E_BLOCK_ACACIA_DOOR: + case E_BLOCK_BIRCH_DOOR: + case E_BLOCK_DARK_OAK_DOOR: + case E_BLOCK_JUNGLE_DOOR: + case E_BLOCK_SPRUCE_DOOR: case E_BLOCK_WOODEN_DOOR: case E_BLOCK_IRON_DOOR: { HandleDoor(dataitr->x, dataitr->y, dataitr->z); break; } + case E_BLOCK_ACACIA_FENCE_GATE: + case E_BLOCK_BIRCH_FENCE_GATE: + case E_BLOCK_DARK_OAK_FENCE_GATE: + case E_BLOCK_FENCE_GATE: + case E_BLOCK_JUNGLE_FENCE_GATE: + case E_BLOCK_SPRUCE_FENCE_GATE: + { + HandleFenceGate(dataitr->x, dataitr->y, dataitr->z); + break; + } case E_BLOCK_REDSTONE_LAMP_OFF: case E_BLOCK_REDSTONE_LAMP_ON: { |