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-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h2
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h2
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h2
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h2
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h4
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/PoweredRailHandler.h2
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneBlockHandler.h2
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h2
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneLampHandler.h2
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h4
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h2
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h2
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h2
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/SmallGateHandler.h2
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h2
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h2
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h4
17 files changed, 20 insertions, 20 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h b/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h
index ddf66ba43..3114e92c4 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h
@@ -38,7 +38,7 @@ public:
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
{
- LOGD("Evaluating commander the cmdblck (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
+ // LOGD("Evaluating commander the cmdblck (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
auto Previous = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, a_PoweringData);
if ((Previous.PowerLevel != 0) || (a_PoweringData.PowerLevel == 0))
diff --git a/src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h b/src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h
index 45bdb06fe..70da1c54d 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h
@@ -38,7 +38,7 @@ public:
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
{
- LOGD("Evaluating dori the door (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
+ // LOGD("Evaluating dori the door (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
if (a_PoweringData != static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, a_PoweringData))
{
diff --git a/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h b/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h
index 69268f004..b67b8d4fb 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/DropSpenserHandler.h
@@ -38,7 +38,7 @@ public:
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
{
- LOGD("Evaluating spencer the dropspenser (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
+ // LOGD("Evaluating spencer the dropspenser (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
if (a_PoweringData.PowerLevel > 0)
{
diff --git a/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h b/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h
index 606f2438b..f2cbf7c81 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/NoteBlockHandler.h
@@ -38,7 +38,7 @@ public:
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
{
- LOGD("Evaluating sparky the magical note block (%d %d %d) %i", a_Position.x, a_Position.y, a_Position.z, a_PoweringData.PowerLevel);
+ // LOGD("Evaluating sparky the magical note block (%d %d %d) %i", a_Position.x, a_Position.y, a_Position.z, a_PoweringData.PowerLevel);
auto Previous = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, a_PoweringData);
if ((Previous.PowerLevel != 0) || (a_PoweringData.PowerLevel == 0))
diff --git a/src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h b/src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h
index 1992c63a8..1ee68e521 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h
@@ -38,7 +38,7 @@ public:
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
{
- LOGD("Evaluating pisty the piston (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
+ // LOGD("Evaluating pisty the piston (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
if (a_PoweringData.PowerLevel > 0)
{
@@ -55,7 +55,7 @@ public:
virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
{
UNUSED(a_BlockType);
-
+
auto PositionsOffset = GetRelativeAdjacents();
auto Face = cBlockPistonHandler::MetaDataToDirection(a_Meta);
int OffsetX = 0, OffsetY = 0, OffsetZ = 0;
diff --git a/src/Simulator/IncrementalRedstoneSimulator/PoweredRailHandler.h b/src/Simulator/IncrementalRedstoneSimulator/PoweredRailHandler.h
index c0c47a324..e7d30bec3 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/PoweredRailHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/PoweredRailHandler.h
@@ -57,7 +57,7 @@ public:
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
{
- LOGD("Evaluating tracky the rail (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
+ // LOGD("Evaluating tracky the rail (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
switch (a_BlockType)
{
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneBlockHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneBlockHandler.h
index 401638fc8..ee8cfe431 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneBlockHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneBlockHandler.h
@@ -37,7 +37,7 @@ public:
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
{
- LOGD("Evaluating crimson the redstone block (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
+ // LOGD("Evaluating crimson the redstone block (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
return {};
}
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h
index 78854f2c4..95881990d 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h
@@ -99,7 +99,7 @@ public:
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
{
- LOGD("Evaluating ALU the comparator (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
+ // LOGD("Evaluating ALU the comparator (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
if (GetPowerLevel(a_Position, a_BlockType, a_Meta) > 0)
{
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneLampHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneLampHandler.h
index b0ae33662..4d6902feb 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneLampHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneLampHandler.h
@@ -33,7 +33,7 @@ public:
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
{
- LOGD("Evaluating lamp (%i %i %i)", a_Position.x, a_Position.y, a_Position.z);
+ // LOGD("Evaluating lamp (%i %i %i)", a_Position.x, a_Position.y, a_Position.z);
if (a_PoweringData.PowerLevel > 0)
{
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h
index a41a8217f..bf95b66e7 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneRepeaterHandler.h
@@ -37,10 +37,10 @@ public:
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
{
- LOGD("Evaluating loopy the repeater (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
+ // LOGD("Evaluating loopy the repeater (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
auto Data = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData();
auto DelayInfo = Data->GetMechanismDelayInfo(a_Position);
-
+
if (DelayInfo == nullptr)
{
bool ShouldBeOn = (a_PoweringData.PowerLevel != 0);
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h
index 075f91ba5..160614bc3 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h
@@ -97,7 +97,7 @@ public:
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
{
- LOGD("Evaluating templatio<> the lever/button (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
+ // LOGD("Evaluating templatio<> the lever/button (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
return {};
}
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h
index eb7db2c8e..a95cf2e24 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneTorchHandler.h
@@ -58,7 +58,7 @@ public:
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
{
- LOGD("Evaluating torchy the redstone torch (%i %i %i)", a_Position.x, a_Position.y, a_Position.z);
+ // LOGD("Evaluating torchy the redstone torch (%i %i %i)", a_Position.x, a_Position.y, a_Position.z);
auto Data = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData();
auto DelayInfo = Data->GetMechanismDelayInfo(a_Position);
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h
index 697bbe7dd..e196f51a1 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h
@@ -113,7 +113,7 @@ public:
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
{
UNUSED(a_BlockType);
- LOGD("Evaluating dusty the wire (%d %d %d) %i", a_Position.x, a_Position.y, a_Position.z, a_PoweringData.PowerLevel);
+ // LOGD("Evaluating dusty the wire (%d %d %d) %i", a_Position.x, a_Position.y, a_Position.z, a_PoweringData.PowerLevel);
if (a_Meta != a_PoweringData.PowerLevel)
{
diff --git a/src/Simulator/IncrementalRedstoneSimulator/SmallGateHandler.h b/src/Simulator/IncrementalRedstoneSimulator/SmallGateHandler.h
index 64b15c0df..1844f417d 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/SmallGateHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/SmallGateHandler.h
@@ -37,7 +37,7 @@ public:
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
{
- LOGD("Evaluating gateydory the fence gate/trapdoor (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
+ // LOGD("Evaluating gateydory the fence gate/trapdoor (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
if (a_PoweringData != static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, a_PoweringData))
{
diff --git a/src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h b/src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h
index 61dbdc998..341b5ae36 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h
@@ -38,7 +38,7 @@ public:
{
UNUSED(a_BlockType);
UNUSED(a_Meta);
- LOGD("Evaluating blocky the generic block (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
+ // LOGD("Evaluating blocky the generic block (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
auto PreviousPower = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, a_PoweringData);
if ((a_PoweringData != PreviousPower) || (a_PoweringData.PoweringBlock != PreviousPower.PoweringBlock))
diff --git a/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h b/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h
index a4dce30c6..21dd7e898 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h
@@ -39,7 +39,7 @@ public:
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
{
- LOGD("Evaluating explodinator the trinitrotoluene (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
+ // LOGD("Evaluating explodinator the trinitrotoluene (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
if (a_PoweringData.PowerLevel != 0)
{
m_World.BroadcastSoundEffect("game.tnt.primed", static_cast<double>(a_Position.x), static_cast<double>(a_Position.y), static_cast<double>(a_Position.z), 0.5f, 0.6f);
diff --git a/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h b/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h
index eb434d611..6cc56d0cd 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h
@@ -69,7 +69,7 @@ public:
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
{
- LOGD("Evaluating tricky the trapped chest (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
+ // LOGD("Evaluating tricky the trapped chest (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
auto Power = GetPowerLevel(a_Position, a_BlockType, a_Meta);
auto PreviousPower = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, PoweringData(a_BlockType, Power));
@@ -87,7 +87,7 @@ public:
UNUSED(a_Position);
UNUSED(a_BlockType);
UNUSED(a_Meta);
-
+
return {};
}
};