diff options
Diffstat (limited to '')
-rw-r--r-- | src/Simulator/DelayedFluidSimulator.cpp | 2 | ||||
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.cpp | 6 | ||||
-rw-r--r-- | src/Simulator/SandSimulator.cpp | 6 |
3 files changed, 7 insertions, 7 deletions
diff --git a/src/Simulator/DelayedFluidSimulator.cpp b/src/Simulator/DelayedFluidSimulator.cpp index bc5158d95..5ff736231 100644 --- a/src/Simulator/DelayedFluidSimulator.cpp +++ b/src/Simulator/DelayedFluidSimulator.cpp @@ -148,7 +148,7 @@ void cDelayedFluidSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_Chunk { SimulateBlock(a_Chunk, itr->x, itr->y, itr->z); } - m_TotalBlocks -= Blocks.size(); + m_TotalBlocks -= (int)Blocks.size(); Blocks.clear(); } } diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index f12bd6d49..074063add 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -615,11 +615,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_RelBlockX, int a_Re else if ((i >= 8) && (i <= 11)) // See above, but this is for wire below us { BLOCKTYPE Type = 0; - if (a_RelBlockY - 1 < 0) - { - continue; - } - if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ, Type)) + if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX + gCrossCoords[i].x, a_RelBlockY, a_RelBlockZ + gCrossCoords[i].z, Type)) { continue; } diff --git a/src/Simulator/SandSimulator.cpp b/src/Simulator/SandSimulator.cpp index f305ba61a..b8f34559f 100644 --- a/src/Simulator/SandSimulator.cpp +++ b/src/Simulator/SandSimulator.cpp @@ -64,7 +64,7 @@ void cSandSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChun a_Chunk->SetBlock(itr->x, itr->y, itr->z, E_BLOCK_AIR, 0); } } - m_TotalBlocks -= ChunkData.size(); + m_TotalBlocks -= (int)ChunkData.size(); ChunkData.clear(); } @@ -254,6 +254,10 @@ void cSandSimulator::FinishFalling( { // Rematerialize the material here: a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_FallingBlockType, a_FallingBlockMeta); + if (a_FallingBlockType == E_BLOCK_ANVIL) + { + a_World->BroadcastSoundParticleEffect(1022, a_BlockX, a_BlockY, a_BlockZ, 0); + } return; } |