diff options
Diffstat (limited to '')
-rw-r--r-- | src/Simulator/DelayedFluidSimulator.cpp | 2 | ||||
-rw-r--r-- | src/Simulator/DelayedFluidSimulator.h | 2 | ||||
-rw-r--r-- | src/Simulator/FireSimulator.cpp | 4 | ||||
-rw-r--r-- | src/Simulator/FireSimulator.h | 2 | ||||
-rw-r--r-- | src/Simulator/FloodyFluidSimulator.cpp | 2 | ||||
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.cpp | 96 | ||||
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.h | 2 | ||||
-rw-r--r-- | src/Simulator/NoopRedstoneSimulator.h | 2 | ||||
-rw-r--r-- | src/Simulator/SandSimulator.cpp | 2 | ||||
-rw-r--r-- | src/Simulator/SandSimulator.h | 2 | ||||
-rw-r--r-- | src/Simulator/Simulator.h | 2 | ||||
-rw-r--r-- | src/Simulator/SimulatorManager.cpp | 2 | ||||
-rw-r--r-- | src/Simulator/SimulatorManager.h | 2 |
13 files changed, 86 insertions, 36 deletions
diff --git a/src/Simulator/DelayedFluidSimulator.cpp b/src/Simulator/DelayedFluidSimulator.cpp index dc8dffe2d..0973962b6 100644 --- a/src/Simulator/DelayedFluidSimulator.cpp +++ b/src/Simulator/DelayedFluidSimulator.cpp @@ -130,7 +130,7 @@ void cDelayedFluidSimulator::Simulate(float a_Dt) -void cDelayedFluidSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) +void cDelayedFluidSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) { void * ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData(); cDelayedFluidSimulatorChunkData * ChunkData = (cDelayedFluidSimulatorChunkData *)ChunkDataRaw; diff --git a/src/Simulator/DelayedFluidSimulator.h b/src/Simulator/DelayedFluidSimulator.h index 8a6c26c7a..e3182812d 100644 --- a/src/Simulator/DelayedFluidSimulator.h +++ b/src/Simulator/DelayedFluidSimulator.h @@ -56,7 +56,7 @@ public: // cSimulator overrides: virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override; virtual void Simulate(float a_Dt) override; - virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override; + virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override; virtual cFluidSimulatorData * CreateChunkData(void) override { return new cDelayedFluidSimulatorChunkData(m_TickDelay); } protected: diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp index 75ebefcf7..8456ed11d 100644 --- a/src/Simulator/FireSimulator.cpp +++ b/src/Simulator/FireSimulator.cpp @@ -88,11 +88,11 @@ cFireSimulator::~cFireSimulator() -void cFireSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) +void cFireSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) { cCoordWithIntList & Data = a_Chunk->GetFireSimulatorData(); - int NumMSecs = (int)a_Dt; + int NumMSecs = static_cast<int>(a_Dt.count()); for (cCoordWithIntList::iterator itr = Data.begin(); itr != Data.end();) { int x = itr->x; diff --git a/src/Simulator/FireSimulator.h b/src/Simulator/FireSimulator.h index 9ccc3ef4f..a40e29565 100644 --- a/src/Simulator/FireSimulator.h +++ b/src/Simulator/FireSimulator.h @@ -23,7 +23,7 @@ public: ~cFireSimulator(); virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used - virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override; + virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override; virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override; diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp index 37d58307b..bcd083294 100644 --- a/src/Simulator/FloodyFluidSimulator.cpp +++ b/src/Simulator/FloodyFluidSimulator.cpp @@ -105,7 +105,7 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re } // Spread to the neighbors: if (SpreadFurther && (NewMeta < 8)) - { + { SpreadXZ(a_Chunk, a_RelX, a_RelY, a_RelZ, NewMeta); } // If source creation is on, check for it here: diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 8a56287a8..1cc5340dd 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -93,7 +93,7 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, ), SimulatedPlayerToggleableBlocks.end()); - auto & RepeatersDelayList = ((cIncrementalRedstoneSimulator::cIncrementalRedstoneSimulatorChunkData *)a_Chunk->GetRedstoneSimulatorData())->m_RepeatersDelayList; + auto & RepeatersDelayList = ((cIncrementalRedstoneSimulator::cIncrementalRedstoneSimulatorChunkData *)a_Chunk->GetRedstoneSimulatorData())->m_RepeatersDelayList; RepeatersDelayList.erase(std::remove_if(RepeatersDelayList.begin(), RepeatersDelayList.end(), [RelX, a_BlockY, RelZ, Block](const sRepeatersDelayList & itr) { return itr.a_RelBlockPos.Equals(Vector3i(RelX, a_BlockY, RelZ)) && (Block != E_BLOCK_REDSTONE_REPEATER_ON) && (Block != E_BLOCK_REDSTONE_REPEATER_OFF); @@ -145,7 +145,7 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, -void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) +void cIncrementalRedstoneSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) { m_RedstoneSimulatorChunkData = (cIncrementalRedstoneSimulator::cIncrementalRedstoneSimulatorChunkData *)a_Chunk->GetRedstoneSimulatorData(); if (m_RedstoneSimulatorChunkData == nullptr) @@ -1488,62 +1488,92 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_RelBlockX, int a_Rel for (const auto & itr : *m_PoweredBlocks) { - if (!itr.a_BlockPos.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ))) { continue; } + if (!itr.a_BlockPos.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ))) + { + continue; + } switch (a_Meta & 0x3) { case 0x0: { // Flip the coords to check the back of the repeater - if (itr.a_SourcePos.Equals(AdjustRelativeCoords(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1)))) { return true; } + if (itr.a_SourcePos.Equals(AdjustRelativeCoords(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1)))) + { + return true; + } break; } case 0x1: { - if (itr.a_SourcePos.Equals(AdjustRelativeCoords(Vector3i(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ)))) { return true; } + if (itr.a_SourcePos.Equals(AdjustRelativeCoords(Vector3i(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ)))) + { + return true; + } break; } case 0x2: { - if (itr.a_SourcePos.Equals(AdjustRelativeCoords(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1)))) { return true; } + if (itr.a_SourcePos.Equals(AdjustRelativeCoords(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1)))) + { + return true; + } break; } case 0x3: { - if (itr.a_SourcePos.Equals(AdjustRelativeCoords(Vector3i(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ)))) { return true; } + if (itr.a_SourcePos.Equals(AdjustRelativeCoords(Vector3i(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ)))) + { + return true; + } break; } } - } + } // for itr - m_PoweredBlocks[] for (const auto & itr : *m_LinkedPoweredBlocks) { - if (!itr.a_BlockPos.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ))) { continue; } + if (!itr.a_BlockPos.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ))) + { + continue; + } switch (a_Meta & 0x3) { case 0x0: { - if (itr.a_MiddlePos.Equals(AdjustRelativeCoords(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1)))) { return true; } + if (itr.a_MiddlePos.Equals(AdjustRelativeCoords(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1)))) + { + return true; + } break; } case 0x1: { - if (itr.a_MiddlePos.Equals(AdjustRelativeCoords(Vector3i(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ)))) { return true; } + if (itr.a_MiddlePos.Equals(AdjustRelativeCoords(Vector3i(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ)))) + { + return true; + } break; } case 0x2: { - if (itr.a_MiddlePos.Equals(AdjustRelativeCoords(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1)))) { return true; } + if (itr.a_MiddlePos.Equals(AdjustRelativeCoords(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1)))) + { + return true; + } break; } case 0x3: { - if (itr.a_MiddlePos.Equals(AdjustRelativeCoords(Vector3i(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ)))) { return true; } + if (itr.a_MiddlePos.Equals(AdjustRelativeCoords(Vector3i(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ)))) + { + return true; + } break; } } - } + } // for itr - m_LinkedPoweredBlocks[] return false; // Couldn't find power source behind repeater } @@ -1559,10 +1589,13 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_RelBlockX, int a_RelB case 0x0: case 0x2: { - // Check if eastern(right) neighbor is a powered on repeater who is facing us + // Check if eastern (right) neighbor is a powered on repeater who is facing us BLOCKTYPE Block = 0; NIBBLETYPE OtherRepeaterDir = 0; - if (m_Chunk->UnboundedRelGetBlock(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, Block, OtherRepeaterDir) && (Block == E_BLOCK_REDSTONE_REPEATER_ON)) // Is right neighbor a powered repeater? + if ( + m_Chunk->UnboundedRelGetBlock(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, Block, OtherRepeaterDir) && + (Block == E_BLOCK_REDSTONE_REPEATER_ON) + ) { if ((OtherRepeaterDir & 0x03) == 0x3) { @@ -1571,7 +1604,10 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_RelBlockX, int a_RelB } // Check if western(left) neighbor is a powered on repeater who is facing us - if (m_Chunk->UnboundedRelGetBlock(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, Block, OtherRepeaterDir) && (Block == E_BLOCK_REDSTONE_REPEATER_ON)) + if ( + m_Chunk->UnboundedRelGetBlock(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, Block, OtherRepeaterDir) && + (Block == E_BLOCK_REDSTONE_REPEATER_ON) + ) { if ((OtherRepeaterDir & 0x03) == 0x1) { @@ -1590,7 +1626,10 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_RelBlockX, int a_RelB BLOCKTYPE Block = 0; NIBBLETYPE OtherRepeaterDir = 0; - if (m_Chunk->UnboundedRelGetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, Block, OtherRepeaterDir) && (Block == E_BLOCK_REDSTONE_REPEATER_ON)) + if ( + m_Chunk->UnboundedRelGetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, Block, OtherRepeaterDir) && + (Block == E_BLOCK_REDSTONE_REPEATER_ON) + ) { if ((OtherRepeaterDir & 0x30) == 0x00) { @@ -1599,7 +1638,10 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_RelBlockX, int a_RelB } // Check if northern(up) neighbor is a powered on repeater who is facing us - if (m_Chunk->UnboundedRelGetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, Block, OtherRepeaterDir) && (Block == E_BLOCK_REDSTONE_REPEATER_ON)) + if ( + m_Chunk->UnboundedRelGetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, Block, OtherRepeaterDir) && + (Block == E_BLOCK_REDSTONE_REPEATER_ON) + ) { if ((OtherRepeaterDir & 0x03) == 0x02) { @@ -1625,7 +1667,10 @@ bool cIncrementalRedstoneSimulator::IsPistonPowered(int a_RelBlockX, int a_RelBl for (const auto & itr : *m_PoweredBlocks) { - if (!itr.a_BlockPos.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ))) { continue; } + if (!itr.a_BlockPos.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ))) + { + continue; + } int X = a_RelBlockX, Z = a_RelBlockZ; AddFaceDirection(X, a_RelBlockY, Z, Face); @@ -1638,7 +1683,10 @@ bool cIncrementalRedstoneSimulator::IsPistonPowered(int a_RelBlockX, int a_RelBl for (const auto & itr : *m_LinkedPoweredBlocks) { - if (!itr.a_BlockPos.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ))) { continue; } + if (!itr.a_BlockPos.Equals(Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ))) + { + continue; + } int X = a_RelBlockX, Z = a_RelBlockZ; AddFaceDirection(X, a_RelBlockY, Z, Face); @@ -2074,9 +2122,11 @@ void cIncrementalRedstoneSimulator::SetSourceUnpowered(int a_RelSourceX, int a_R for (const auto & itr : BlocksPotentiallyUnpowered) { - if (!AreCoordsPowered(itr.x, itr.y, itr.z)) + auto Neighbour = a_Chunk->GetRelNeighborChunk(itr.x, itr.z); + if (!AreCoordsPowered(itr.x, itr.y, itr.z) && (Neighbour->GetBlock(itr) != E_BLOCK_REDSTONE_REPEATER_ON)) { - SetSourceUnpowered(itr.x, itr.y, itr.z, a_Chunk->GetRelNeighborChunk(itr.x, itr.z)); + // Repeaters time themselves with regards to unpowering; ensure we don't do it for them + SetSourceUnpowered(itr.x, itr.y, itr.z, Neighbour); } } } diff --git a/src/Simulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator.h index 3d2962c08..43f0e89d0 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.h +++ b/src/Simulator/IncrementalRedstoneSimulator.h @@ -32,7 +32,7 @@ public: } virtual void Simulate(float a_Dt) override { UNUSED(a_Dt); } // not used - virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override; + virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override; virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override { return IsRedstone(a_BlockType); } virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override; diff --git a/src/Simulator/NoopRedstoneSimulator.h b/src/Simulator/NoopRedstoneSimulator.h index 4e05529f5..b8c797472 100644 --- a/src/Simulator/NoopRedstoneSimulator.h +++ b/src/Simulator/NoopRedstoneSimulator.h @@ -21,7 +21,7 @@ public: // ~cRedstoneNoopSimulator(); virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used - virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override + virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override { UNUSED(a_Dt); UNUSED(a_ChunkX); diff --git a/src/Simulator/SandSimulator.cpp b/src/Simulator/SandSimulator.cpp index dfbd3e458..497f81999 100644 --- a/src/Simulator/SandSimulator.cpp +++ b/src/Simulator/SandSimulator.cpp @@ -24,7 +24,7 @@ cSandSimulator::cSandSimulator(cWorld & a_World, cIniFile & a_IniFile) : -void cSandSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) +void cSandSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) { cSandSimulatorChunkData & ChunkData = a_Chunk->GetSandSimulatorData(); if (ChunkData.empty()) diff --git a/src/Simulator/SandSimulator.h b/src/Simulator/SandSimulator.h index 93b1de8e2..8fff659ed 100644 --- a/src/Simulator/SandSimulator.h +++ b/src/Simulator/SandSimulator.h @@ -18,7 +18,7 @@ public: // cSimulator overrides: virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used - virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override; + virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override; virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override; /// Returns true if a falling-able block can start falling through the specified block type diff --git a/src/Simulator/Simulator.h b/src/Simulator/Simulator.h index f28a07e35..c8066edfd 100644 --- a/src/Simulator/Simulator.h +++ b/src/Simulator/Simulator.h @@ -24,7 +24,7 @@ public: virtual void Simulate(float a_Dt) = 0; /// Called in each tick for each chunk, a_Dt is the time passed since the last tick, in msec; direct access to chunk data available - virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) + virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) { UNUSED(a_Dt); UNUSED(a_ChunkX); diff --git a/src/Simulator/SimulatorManager.cpp b/src/Simulator/SimulatorManager.cpp index 918bac7a1..e74642fc0 100644 --- a/src/Simulator/SimulatorManager.cpp +++ b/src/Simulator/SimulatorManager.cpp @@ -42,7 +42,7 @@ void cSimulatorManager::Simulate(float a_Dt) -void cSimulatorManager::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) +void cSimulatorManager::SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) { // m_Ticks has already been increased in Simulate() for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr) diff --git a/src/Simulator/SimulatorManager.h b/src/Simulator/SimulatorManager.h index 31a709316..b96f6ca84 100644 --- a/src/Simulator/SimulatorManager.h +++ b/src/Simulator/SimulatorManager.h @@ -33,7 +33,7 @@ public: void Simulate(float a_Dt); - void SimulateChunk(float a_DT, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk); + void SimulateChunk(std::chrono::milliseconds a_DT, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk); void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk); |