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-rw-r--r--src/Simulator/FireSimulator.cpp2
-rw-r--r--src/Simulator/FluidSimulator.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp
index 470dfc791..4fbfffd43 100644
--- a/src/Simulator/FireSimulator.cpp
+++ b/src/Simulator/FireSimulator.cpp
@@ -350,7 +350,7 @@ void cFireSimulator::RemoveFuelNeighbors(cChunk * a_Chunk, int a_RelX, int a_Rel
{
continue;
}
- BlockType = Neighbour->GetBlock(X, a_RelY + gCrossCoords[i].y, Z);
+ BlockType = Neighbour->GetBlock(X, a_RelY + gNeighborCoords[i].y, Z);
if (!IsFuel(BlockType))
{
diff --git a/src/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp
index 7779573d7..4a84084d2 100644
--- a/src/Simulator/FluidSimulator.cpp
+++ b/src/Simulator/FluidSimulator.cpp
@@ -155,7 +155,7 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a
Points.push_back(new Vector3i(a_X, a_Y, a_Z + 1));
Points.push_back(new Vector3i(a_X, a_Y, a_Z - 1));
- for (std::vector<Vector3i *>::iterator it = Points.begin(); it < Points.end(); it++)
+ for (std::vector<Vector3i *>::iterator it = Points.begin(); it < Points.end(); ++it)
{
Vector3i *Pos = (*it);
char BlockID = m_World.GetBlock(Pos->x, Pos->y, Pos->z);