summaryrefslogtreecommitdiffstats
path: root/src/Simulator
diff options
context:
space:
mode:
Diffstat (limited to 'src/Simulator')
-rw-r--r--src/Simulator/FloodyFluidSimulator.cpp4
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h2
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h2
-rw-r--r--src/Simulator/VaporizeFluidSimulator.cpp2
4 files changed, 5 insertions, 5 deletions
diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp
index afa54b2ad..8d712824f 100644
--- a/src/Simulator/FloodyFluidSimulator.cpp
+++ b/src/Simulator/FloodyFluidSimulator.cpp
@@ -259,7 +259,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
a_NearChunk->BroadcastSoundEffect(
- "random.fizz",
+ "block.lava.extinguish",
static_cast<double>(BlockX),
static_cast<double>(a_RelY),
static_cast<double>(BlockZ),
@@ -281,7 +281,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
a_NearChunk->BroadcastSoundEffect(
- "random.fizz",
+ "block.lava.extinguish",
static_cast<double>(BlockX),
static_cast<double>(a_RelY),
static_cast<double>(BlockZ),
diff --git a/src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h b/src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h
index 70da1c54d..702c79fee 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/DoorHandler.h
@@ -44,7 +44,7 @@ public:
{
cChunkInterface ChunkInterface(m_World.GetChunkMap());
cBlockDoorHandler::SetOpen(ChunkInterface, a_Position.x, a_Position.y, a_Position.z, (a_PoweringData.PowerLevel != 0));
- m_World.BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, a_Position.x, a_Position.y, a_Position.z, 0);
+ m_World.BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_WOODEN_DOOR_OPEN, a_Position.x, a_Position.y, a_Position.z, 0);
}
return {};
diff --git a/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h b/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h
index 21dd7e898..c313bd07d 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h
@@ -42,7 +42,7 @@ public:
// LOGD("Evaluating explodinator the trinitrotoluene (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
if (a_PoweringData.PowerLevel != 0)
{
- m_World.BroadcastSoundEffect("game.tnt.primed", static_cast<double>(a_Position.x), static_cast<double>(a_Position.y), static_cast<double>(a_Position.z), 0.5f, 0.6f);
+ m_World.BroadcastSoundEffect("entity.tnt.primed", static_cast<double>(a_Position.x), static_cast<double>(a_Position.y), static_cast<double>(a_Position.z), 0.5f, 0.6f);
m_World.SetBlock(a_Position.x, a_Position.y, a_Position.z, E_BLOCK_AIR, 0);
m_World.SpawnPrimedTNT(a_Position.x + 0.5, a_Position.y + 0.5, a_Position.z + 0.5); // 80 ticks to boom
}
diff --git a/src/Simulator/VaporizeFluidSimulator.cpp b/src/Simulator/VaporizeFluidSimulator.cpp
index d766b069f..1d2db58fb 100644
--- a/src/Simulator/VaporizeFluidSimulator.cpp
+++ b/src/Simulator/VaporizeFluidSimulator.cpp
@@ -36,7 +36,7 @@ void cVaporizeFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ,
{
a_Chunk->SetBlock(RelX, a_BlockY, RelZ, E_BLOCK_AIR, 0);
a_Chunk->BroadcastSoundEffect(
- "random.fizz",
+ "block.fire.extinguish",
static_cast<double>(a_BlockX),
static_cast<double>(a_BlockY),
static_cast<double>(a_BlockZ),