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-rw-r--r--src/Simulator/DelayedFluidSimulator.cpp12
-rw-r--r--src/Simulator/DelayedFluidSimulator.h2
-rw-r--r--src/Simulator/FireSimulator.cpp14
-rw-r--r--src/Simulator/FireSimulator.h2
-rw-r--r--src/Simulator/FloodyFluidSimulator.cpp2
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h4
-rw-r--r--src/Simulator/NoopFluidSimulator.h6
-rw-r--r--src/Simulator/NoopRedstoneSimulator.h6
-rw-r--r--src/Simulator/RedstoneSimulator.h2
-rw-r--r--src/Simulator/SandSimulator.cpp12
-rw-r--r--src/Simulator/SandSimulator.h2
-rw-r--r--src/Simulator/Simulator.cpp31
-rw-r--r--src/Simulator/Simulator.h4
-rw-r--r--src/Simulator/SimulatorManager.cpp4
-rw-r--r--src/Simulator/SimulatorManager.h2
-rw-r--r--src/Simulator/VaporizeFluidSimulator.cpp16
-rw-r--r--src/Simulator/VaporizeFluidSimulator.h2
17 files changed, 59 insertions, 64 deletions
diff --git a/src/Simulator/DelayedFluidSimulator.cpp b/src/Simulator/DelayedFluidSimulator.cpp
index d21e8dc6d..c3e262dec 100644
--- a/src/Simulator/DelayedFluidSimulator.cpp
+++ b/src/Simulator/DelayedFluidSimulator.cpp
@@ -78,9 +78,9 @@ cDelayedFluidSimulator::cDelayedFluidSimulator(cWorld & a_World, BLOCKTYPE a_Flu
-void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
+void cDelayedFluidSimulator::AddBlock(Vector3i a_Block, cChunk * a_Chunk)
{
- if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height))
+ if ((a_Block.y < 0) || (a_Block.y >= cChunkDef::Height))
{
// Not inside the world (may happen when rclk with a full bucket - the client sends Y = -1)
return;
@@ -91,9 +91,9 @@ void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ,
return;
}
- int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width;
- int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width;
- BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ);
+ int RelX = a_Block.x - a_Chunk->GetPosX() * cChunkDef::Width;
+ int RelZ = a_Block.z - a_Chunk->GetPosZ() * cChunkDef::Width;
+ BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_Block.y, RelZ);
if (BlockType != m_FluidBlock)
{
return;
@@ -104,7 +104,7 @@ void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ,
cDelayedFluidSimulatorChunkData::cSlot & Slot = ChunkData->m_Slots[m_AddSlotNum];
// Add, if not already present:
- if (!Slot.Add(RelX, a_BlockY, RelZ))
+ if (!Slot.Add(RelX, a_Block.y, RelZ))
{
return;
}
diff --git a/src/Simulator/DelayedFluidSimulator.h b/src/Simulator/DelayedFluidSimulator.h
index 62efb717e..78619a608 100644
--- a/src/Simulator/DelayedFluidSimulator.h
+++ b/src/Simulator/DelayedFluidSimulator.h
@@ -54,7 +54,7 @@ public:
cDelayedFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, int a_TickDelay);
// cSimulator overrides:
- virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
+ virtual void AddBlock(Vector3i a_Block, cChunk * a_Chunk) override;
virtual void Simulate(float a_Dt) override;
virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override;
virtual cFluidSimulatorData * CreateChunkData(void) override { return new cDelayedFluidSimulatorChunkData(m_TickDelay); }
diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp
index 55dd7008b..45969bd0a 100644
--- a/src/Simulator/FireSimulator.cpp
+++ b/src/Simulator/FireSimulator.cpp
@@ -218,16 +218,16 @@ bool cFireSimulator::DoesBurnForever(BLOCKTYPE a_BlockType)
-void cFireSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
+void cFireSimulator::AddBlock(Vector3i a_Block, cChunk * a_Chunk)
{
if ((a_Chunk == nullptr) || !a_Chunk->IsValid())
{
return;
}
- int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width;
- int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width;
- BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ);
+ int RelX = a_Block.x - a_Chunk->GetPosX() * cChunkDef::Width;
+ int RelZ = a_Block.z - a_Chunk->GetPosZ() * cChunkDef::Width;
+ BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_Block.y, RelZ);
if (!IsAllowedBlock(BlockType))
{
return;
@@ -237,15 +237,15 @@ void cFireSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk *
cFireSimulatorChunkData & ChunkData = a_Chunk->GetFireSimulatorData();
for (cCoordWithIntList::iterator itr = ChunkData.begin(), end = ChunkData.end(); itr != end; ++itr)
{
- if ((itr->x == RelX) && (itr->y == a_BlockY) && (itr->z == RelZ))
+ if ((itr->x == RelX) && (itr->y == a_Block.y) && (itr->z == RelZ))
{
// Already present, skip adding
return;
}
} // for itr - ChunkData[]
- FLOG("FS: Adding block {%d, %d, %d}", a_BlockX, a_BlockY, a_BlockZ);
- ChunkData.push_back(cCoordWithInt(RelX, a_BlockY, RelZ, 100));
+ FLOG("FS: Adding block {%d, %d, %d}", a_Block.x, a_Block.y, a_Block.z);
+ ChunkData.push_back(cCoordWithInt(RelX, a_Block.y, RelZ, 100));
}
diff --git a/src/Simulator/FireSimulator.h b/src/Simulator/FireSimulator.h
index 5c926e6ea..bbfeb045e 100644
--- a/src/Simulator/FireSimulator.h
+++ b/src/Simulator/FireSimulator.h
@@ -43,7 +43,7 @@ protected:
int m_ReplaceFuelChance;
- virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
+ virtual void AddBlock(Vector3i a_Block, cChunk * a_Chunk) override;
/** Returns the time [msec] after which the specified fire block is stepped again; based on surrounding fuels */
int GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp
index 8d712824f..d24b6aa9b 100644
--- a/src/Simulator/FloodyFluidSimulator.cpp
+++ b/src/Simulator/FloodyFluidSimulator.cpp
@@ -325,7 +325,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
// Spread:
FLOG(" Spreading to {%d, %d, %d} with meta %d", BlockX, a_RelY, BlockZ, a_NewMeta);
a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta);
- m_World.GetSimulatorManager()->WakeUp(BlockX, a_RelY, BlockZ, a_NearChunk);
+ m_World.GetSimulatorManager()->WakeUp({BlockX, a_RelY, BlockZ}, a_NearChunk);
HardenBlock(a_NearChunk, a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta);
}
diff --git a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h
index a869b3489..e00db39b5 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h
@@ -31,9 +31,9 @@ public:
return IsRedstone(a_BlockType);
}
- virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override
+ virtual void AddBlock(Vector3i a_Block, cChunk * a_Chunk) override
{
- m_Data.WakeUp({ a_BlockX, a_BlockY, a_BlockZ });
+ m_Data.WakeUp(a_Block);
}
/** Returns if a block is a mechanism (something that accepts power and does something)
diff --git a/src/Simulator/NoopFluidSimulator.h b/src/Simulator/NoopFluidSimulator.h
index a237e960b..11bbf061d 100644
--- a/src/Simulator/NoopFluidSimulator.h
+++ b/src/Simulator/NoopFluidSimulator.h
@@ -27,11 +27,9 @@ public:
}
// cSimulator overrides:
- virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override
+ virtual void AddBlock(Vector3i a_Block, cChunk * a_Chunk) override
{
- UNUSED(a_BlockX);
- UNUSED(a_BlockY);
- UNUSED(a_BlockZ);
+ UNUSED(a_Block);
UNUSED(a_Chunk);
}
virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);}
diff --git a/src/Simulator/NoopRedstoneSimulator.h b/src/Simulator/NoopRedstoneSimulator.h
index a5d9e9448..d9e8e00f5 100644
--- a/src/Simulator/NoopRedstoneSimulator.h
+++ b/src/Simulator/NoopRedstoneSimulator.h
@@ -27,11 +27,9 @@ public:
UNUSED(a_Chunk);
}
virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType) override { return false; }
- virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override
+ virtual void AddBlock(Vector3i a_Block, cChunk * a_Chunk) override
{
- UNUSED(a_BlockX);
- UNUSED(a_BlockY);
- UNUSED(a_BlockZ);
+ UNUSED(a_Block);
UNUSED(a_Chunk);
}
diff --git a/src/Simulator/RedstoneSimulator.h b/src/Simulator/RedstoneSimulator.h
index cee43db60..2f6b32398 100644
--- a/src/Simulator/RedstoneSimulator.h
+++ b/src/Simulator/RedstoneSimulator.h
@@ -33,7 +33,7 @@ public:
virtual void Simulate(float a_Dt) = 0;
virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) = 0;
virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) = 0;
- virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) = 0;
+ virtual void AddBlock(Vector3i a_Block, cChunk * a_Chunk) = 0;
virtual cRedstoneSimulatorChunkData * CreateChunkData() = 0;
diff --git a/src/Simulator/SandSimulator.cpp b/src/Simulator/SandSimulator.cpp
index 6b1219edb..c26452d98 100644
--- a/src/Simulator/SandSimulator.cpp
+++ b/src/Simulator/SandSimulator.cpp
@@ -101,15 +101,15 @@ bool cSandSimulator::IsAllowedBlock(BLOCKTYPE a_BlockType)
-void cSandSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
+void cSandSimulator::AddBlock(Vector3i a_Block, cChunk * a_Chunk)
{
if ((a_Chunk == nullptr) || !a_Chunk->IsValid())
{
return;
}
- int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width;
- int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width;
- if (!IsAllowedBlock(a_Chunk->GetBlock(RelX, a_BlockY, RelZ)))
+ int RelX = a_Block.x - a_Chunk->GetPosX() * cChunkDef::Width;
+ int RelZ = a_Block.z - a_Chunk->GetPosZ() * cChunkDef::Width;
+ if (!IsAllowedBlock(a_Chunk->GetBlock(RelX, a_Block.y, RelZ)))
{
return;
}
@@ -118,14 +118,14 @@ void cSandSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk *
cSandSimulatorChunkData & ChunkData = a_Chunk->GetSandSimulatorData();
for (cSandSimulatorChunkData::iterator itr = ChunkData.begin(); itr != ChunkData.end(); ++itr)
{
- if ((itr->x == RelX) && (itr->y == a_BlockY) && (itr->z == RelZ))
+ if ((itr->x == RelX) && (itr->y == a_Block.y) && (itr->z == RelZ))
{
return;
}
}
m_TotalBlocks += 1;
- ChunkData.push_back(cCoordWithInt(RelX, a_BlockY, RelZ));
+ ChunkData.push_back(cCoordWithInt(RelX, a_Block.y, RelZ));
}
diff --git a/src/Simulator/SandSimulator.h b/src/Simulator/SandSimulator.h
index cda26775e..cee0a85e6 100644
--- a/src/Simulator/SandSimulator.h
+++ b/src/Simulator/SandSimulator.h
@@ -59,7 +59,7 @@ protected:
int m_TotalBlocks; // Total number of blocks currently in the queue for simulating
- virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
+ virtual void AddBlock(Vector3i a_Block, cChunk * a_Chunk) override;
/** Performs the instant fall of the block - removes it from top, Finishes it at the bottom */
void DoInstantFall(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
diff --git a/src/Simulator/Simulator.cpp b/src/Simulator/Simulator.cpp
index 7d3ce7851..9dbdd6a07 100644
--- a/src/Simulator/Simulator.cpp
+++ b/src/Simulator/Simulator.cpp
@@ -18,20 +18,20 @@
-void cSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
+void cSimulator::WakeUp(Vector3i a_Block, cChunk * a_Chunk)
{
- AddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk);
- AddBlock(a_BlockX - 1, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX - 1, a_BlockZ));
- AddBlock(a_BlockX + 1, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX + 1, a_BlockZ));
- AddBlock(a_BlockX, a_BlockY, a_BlockZ - 1, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ - 1));
- AddBlock(a_BlockX, a_BlockY, a_BlockZ + 1, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ + 1));
- if (a_BlockY > 0)
+ AddBlock(a_Block, a_Chunk);
+ AddBlock(a_Block + Vector3i(-1, 0, 0), a_Chunk->GetNeighborChunk(a_Block.x - 1, a_Block.z));
+ AddBlock(a_Block + Vector3i( 1, 0, 0), a_Chunk->GetNeighborChunk(a_Block.x + 1, a_Block.z));
+ AddBlock(a_Block + Vector3i(0, 0, -1), a_Chunk->GetNeighborChunk(a_Block.x, a_Block.z - 1));
+ AddBlock(a_Block + Vector3i(0, 0, 1), a_Chunk->GetNeighborChunk(a_Block.x, a_Block.z + 1));
+ if (a_Block.y > 0)
{
- AddBlock(a_BlockX, a_BlockY - 1, a_BlockZ, a_Chunk);
+ AddBlock(a_Block + Vector3i(0, -1, 0), a_Chunk);
}
- if (a_BlockY < cChunkDef::Height - 1)
+ if (a_Block.y < cChunkDef::Height - 1)
{
- AddBlock(a_BlockX, a_BlockY + 1, a_BlockZ, a_Chunk);
+ AddBlock(a_Block + Vector3i(0, 1, 0), a_Chunk);
}
}
@@ -47,12 +47,11 @@ void cSimulator::WakeUpArea(const cCuboid & a_Area)
area.ClampY(0, cChunkDef::Height - 1);
// Add all blocks, in a per-chunk manner:
- int chunkStartX, chunkStartZ, chunkEndX, chunkEndZ;
- cChunkDef::BlockToChunk(area.p1.x, area.p1.z, chunkStartX, chunkStartZ);
- cChunkDef::BlockToChunk(area.p2.x, area.p2.z, chunkEndX, chunkEndZ);
- for (int cz = chunkStartZ; cz <= chunkEndZ; ++cz)
+ cChunkCoords ChunkStart = cChunkDef::BlockToChunk(area.p1);
+ cChunkCoords ChunkEnd = cChunkDef::BlockToChunk(area.p2);
+ for (int cz = ChunkStart.m_ChunkZ; cz <= ChunkEnd.m_ChunkZ; ++cz)
{
- for (int cx = chunkStartX; cx <= chunkEndX; ++cx)
+ for (int cx = ChunkStart.m_ChunkX; cx <= ChunkEnd.m_ChunkX; ++cx)
{
m_World.DoWithChunk(cx, cz, [this, &area](cChunk & a_CBChunk) -> bool
{
@@ -73,7 +72,7 @@ void cSimulator::WakeUpArea(const cCuboid & a_Area)
{
for (int x = startX; x <= endX; ++x)
{
- AddBlock(x, y, z, &a_CBChunk);
+ AddBlock({x, y, z}, &a_CBChunk);
} // for x
} // for z
} // for y
diff --git a/src/Simulator/Simulator.h b/src/Simulator/Simulator.h
index ef0a3bf68..669680693 100644
--- a/src/Simulator/Simulator.h
+++ b/src/Simulator/Simulator.h
@@ -39,7 +39,7 @@ public:
}
/** Called when a block changes */
- void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk);
+ void WakeUp(Vector3i a_Block, cChunk * a_Chunk);
/** Does the same processing as WakeUp, but for all blocks within the specified area.
Has better performance than calling WakeUp for each block individually, due to neighbor-checking.
@@ -55,7 +55,7 @@ protected:
friend class cChunk; // Calls AddBlock() in its WakeUpSimulators() function, to speed things up
/** Called to simulate a new block */
- virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) = 0;
+ virtual void AddBlock(Vector3i a_Block, cChunk * a_Chunk) = 0;
cWorld & m_World;
} ;
diff --git a/src/Simulator/SimulatorManager.cpp b/src/Simulator/SimulatorManager.cpp
index 78c02fc07..a2740f707 100644
--- a/src/Simulator/SimulatorManager.cpp
+++ b/src/Simulator/SimulatorManager.cpp
@@ -58,11 +58,11 @@ void cSimulatorManager::SimulateChunk(std::chrono::milliseconds a_Dt, int a_Chun
-void cSimulatorManager::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
+void cSimulatorManager::WakeUp(Vector3i a_Block, cChunk * a_Chunk)
{
for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr)
{
- itr->first->WakeUp(a_BlockX, a_BlockY, a_BlockZ, a_Chunk);
+ itr->first->WakeUp(a_Block, a_Chunk);
}
}
diff --git a/src/Simulator/SimulatorManager.h b/src/Simulator/SimulatorManager.h
index daa949157..98a60b4ee 100644
--- a/src/Simulator/SimulatorManager.h
+++ b/src/Simulator/SimulatorManager.h
@@ -36,7 +36,7 @@ public:
void SimulateChunk(std::chrono::milliseconds a_DT, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk);
/* Called when a single block changes, wakes all simulators up for the block and its face-neighbors. */
- void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk);
+ void WakeUp(Vector3i a_Block, cChunk * a_Chunk);
/** Does the same processing as WakeUp, but for all blocks within the specified area.
Has better performance than calling WakeUp for each block individually, due to neighbor-checking.
diff --git a/src/Simulator/VaporizeFluidSimulator.cpp b/src/Simulator/VaporizeFluidSimulator.cpp
index 1d2db58fb..c023f88c9 100644
--- a/src/Simulator/VaporizeFluidSimulator.cpp
+++ b/src/Simulator/VaporizeFluidSimulator.cpp
@@ -20,26 +20,26 @@ cVaporizeFluidSimulator::cVaporizeFluidSimulator(cWorld & a_World, BLOCKTYPE a_F
-void cVaporizeFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
+void cVaporizeFluidSimulator::AddBlock(Vector3i a_Block, cChunk * a_Chunk)
{
if (a_Chunk == nullptr)
{
return;
}
- int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width;
- int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width;
- BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ);
+ int RelX = a_Block.x - a_Chunk->GetPosX() * cChunkDef::Width;
+ int RelZ = a_Block.z - a_Chunk->GetPosZ() * cChunkDef::Width;
+ BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_Block.y, RelZ);
if (
(BlockType == m_FluidBlock) ||
(BlockType == m_StationaryFluidBlock)
)
{
- a_Chunk->SetBlock(RelX, a_BlockY, RelZ, E_BLOCK_AIR, 0);
+ a_Chunk->SetBlock(RelX, a_Block.y, RelZ, E_BLOCK_AIR, 0);
a_Chunk->BroadcastSoundEffect(
"block.fire.extinguish",
- static_cast<double>(a_BlockX),
- static_cast<double>(a_BlockY),
- static_cast<double>(a_BlockZ),
+ static_cast<double>(a_Block.x),
+ static_cast<double>(a_Block.y),
+ static_cast<double>(a_Block.z),
1.0f,
0.6f
);
diff --git a/src/Simulator/VaporizeFluidSimulator.h b/src/Simulator/VaporizeFluidSimulator.h
index 8076972a8..7a7006309 100644
--- a/src/Simulator/VaporizeFluidSimulator.h
+++ b/src/Simulator/VaporizeFluidSimulator.h
@@ -25,7 +25,7 @@ public:
cVaporizeFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid);
// cSimulator overrides:
- virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
+ virtual void AddBlock(Vector3i a_Block, cChunk * a_Chunk) override;
virtual void Simulate(float a_Dt) override;
} ;