diff options
Diffstat (limited to 'src/Simulator')
-rw-r--r-- | src/Simulator/DelayedFluidSimulator.cpp | 2 | ||||
-rw-r--r-- | src/Simulator/FireSimulator.cpp | 6 | ||||
-rw-r--r-- | src/Simulator/FloodyFluidSimulator.cpp | 4 |
3 files changed, 6 insertions, 6 deletions
diff --git a/src/Simulator/DelayedFluidSimulator.cpp b/src/Simulator/DelayedFluidSimulator.cpp index a4645ca09..3d2170e44 100644 --- a/src/Simulator/DelayedFluidSimulator.cpp +++ b/src/Simulator/DelayedFluidSimulator.cpp @@ -137,7 +137,7 @@ void cDelayedFluidSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_Chunk cDelayedFluidSimulatorChunkData::cSlot & Slot = ChunkData->m_Slots[m_SimSlotNum]; // Simulate all the blocks in the scheduled slot: - for (int i = 0; i < ARRAYCOUNT(Slot.m_Blocks); i++) + for (size_t i = 0; i < ARRAYCOUNT(Slot.m_Blocks); i++) { cCoordWithIntVector & Blocks = Slot.m_Blocks[i]; if (Blocks.empty()) diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp index 03e4f6e45..d7c5ab3b4 100644 --- a/src/Simulator/FireSimulator.cpp +++ b/src/Simulator/FireSimulator.cpp @@ -241,7 +241,7 @@ int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, in IsBlockBelowSolid = g_BlockIsSolid[BlockBelow]; } - for (int i = 0; i < ARRAYCOUNT(gCrossCoords); i++) + for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++) { BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; @@ -317,7 +317,7 @@ void cFireSimulator::TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int void cFireSimulator::RemoveFuelNeighbors(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) { - for (int i = 0; i < ARRAYCOUNT(gNeighborCoords); i++) + for (size_t i = 0; i < ARRAYCOUNT(gNeighborCoords); i++) { BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; @@ -358,7 +358,7 @@ bool cFireSimulator::CanStartFireInBlock(cChunk * a_NearChunk, int a_RelX, int a return false; } - for (int i = 0; i < ARRAYCOUNT(gNeighborCoords); i++) + for (size_t i = 0; i < ARRAYCOUNT(gNeighborCoords); i++) { if (!a_NearChunk->UnboundedRelGetBlock(a_RelX + gNeighborCoords[i].x, a_RelY + gNeighborCoords[i].y, a_RelZ + gNeighborCoords[i].z, BlockType, BlockMeta)) { diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp index 58e5d614b..fdc4643a8 100644 --- a/src/Simulator/FloodyFluidSimulator.cpp +++ b/src/Simulator/FloodyFluidSimulator.cpp @@ -143,7 +143,7 @@ bool cFloodyFluidSimulator::CheckTributaries(cChunk * a_Chunk, int a_RelX, int a Vector3i( 0, 0, 1), Vector3i( 0, 0, -1), } ; - for (int i = 0; i < ARRAYCOUNT(Coords); i++) + for (size_t i = 0; i < ARRAYCOUNT(Coords); i++) { if (!a_Chunk->UnboundedRelGetBlock(a_RelX + Coords[i].x, a_RelY, a_RelZ + Coords[i].z, BlockType, BlockMeta)) { @@ -309,7 +309,7 @@ bool cFloodyFluidSimulator::CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX } ; int NumNeeded = m_NumNeighborsForSource; - for (int i = 0; i < ARRAYCOUNT(NeighborCoords); i++) + for (size_t i = 0; i < ARRAYCOUNT(NeighborCoords); i++) { int x = a_RelX + NeighborCoords[i].x; int y = a_RelY + NeighborCoords[i].y; |