diff options
Diffstat (limited to 'src/Simulator')
-rw-r--r-- | src/Simulator/DelayedFluidSimulator.cpp | 2 | ||||
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/Simulator/DelayedFluidSimulator.cpp b/src/Simulator/DelayedFluidSimulator.cpp index 3d2170e44..bc5158d95 100644 --- a/src/Simulator/DelayedFluidSimulator.cpp +++ b/src/Simulator/DelayedFluidSimulator.cpp @@ -20,7 +20,7 @@ bool cDelayedFluidSimulatorChunkData::cSlot::Add(int a_RelX, int a_RelY, int a_RelZ) { ASSERT(a_RelZ >= 0); - ASSERT(a_RelZ < ARRAYCOUNT(m_Blocks)); + ASSERT(a_RelZ < static_cast<int>(ARRAYCOUNT(m_Blocks))); cCoordWithIntVector & Blocks = m_Blocks[a_RelZ]; int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index f377b0aa7..ca2ef4b1a 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -838,7 +838,7 @@ void cIncrementalRedstoneSimulator::HandleTNT(int a_BlockX, int a_BlockY, int a_ if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) { m_World.BroadcastSoundEffect("game.tnt.primed", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f); - m_World.SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 4); // 4 seconds to boom + m_World.SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5); // 80 ticks to boom m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); } } |