diff options
Diffstat (limited to 'src/Simulator')
-rw-r--r-- | src/Simulator/FluidSimulator.cpp | 4 | ||||
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.cpp | 245 | ||||
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.h | 4 |
3 files changed, 94 insertions, 159 deletions
diff --git a/src/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp index 4a84084d2..f64955cb2 100644 --- a/src/Simulator/FluidSimulator.cpp +++ b/src/Simulator/FluidSimulator.cpp @@ -169,7 +169,8 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a X = Pos->x; Z = Pos->z; } - }else if(BlockID == E_BLOCK_AIR) + } + else if(BlockID == E_BLOCK_AIR) { LowestPoint = 9; //This always dominates X = Pos->x; @@ -177,6 +178,7 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a } delete Pos; + Pos = NULL; } if (LowestPoint == m_World.GetBlockMeta(a_X, a_Y, a_Z)) diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 6056fa554..10446a879 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -59,21 +59,20 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, int RelZ = 0; BLOCKTYPE Block; NIBBLETYPE Meta; - cChunk * Chunk; + cChunk * OtherChunk = a_Chunk; if (a_OtherChunk != NULL) { RelX = a_BlockX - a_OtherChunk->GetPosX() * cChunkDef::Width; RelZ = a_BlockZ - a_OtherChunk->GetPosZ() * cChunkDef::Width; a_OtherChunk->GetBlockTypeMeta(RelX, a_BlockY, RelZ, Block, Meta); - Chunk = a_OtherChunk; + OtherChunk = a_OtherChunk; } else { RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width; RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width; a_Chunk->GetBlockTypeMeta(RelX, a_BlockY, RelZ, Block, Meta); - Chunk = a_Chunk; } // Every time a block is changed (AddBlock called), we want to go through all lists and check to see if the coordiantes stored within are still valid @@ -92,7 +91,8 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list as it no longer connected to a source", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); itr = PoweredBlocks->erase(itr); - Chunk->SetIsRedstoneDirty(true); + a_Chunk->SetIsRedstoneDirty(true); + OtherChunk->SetIsRedstoneDirty(true); continue; } else if ( @@ -107,21 +107,23 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); itr = PoweredBlocks->erase(itr); - Chunk->SetIsRedstoneDirty(true); + a_Chunk->SetIsRedstoneDirty(true); + OtherChunk->SetIsRedstoneDirty(true); continue; } else if (Block == E_BLOCK_DAYLIGHT_SENSOR) { - if (!m_World.IsChunkLighted(Chunk->GetPosX(), Chunk->GetPosZ())) + if (!m_World.IsChunkLighted(OtherChunk->GetPosX(), OtherChunk->GetPosZ())) { - m_World.QueueLightChunk(Chunk->GetPosX(), Chunk->GetPosZ()); + m_World.QueueLightChunk(OtherChunk->GetPosX(), OtherChunk->GetPosZ()); } else { - if (Chunk->GetTimeAlteredLight(Chunk->GetSkyLight(RelX, a_BlockY + 1, RelZ)) <= 7) + if (OtherChunk->GetTimeAlteredLight(OtherChunk->GetSkyLight(RelX, a_BlockY + 1, RelZ)) <= 7) { itr = PoweredBlocks->erase(itr); - Chunk->SetIsRedstoneDirty(true); + a_Chunk->SetIsRedstoneDirty(true); + OtherChunk->SetIsRedstoneDirty(true); continue; } } @@ -139,7 +141,8 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list as it is no longer connected to a source", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); itr = LinkedPoweredBlocks->erase(itr); - Chunk->SetIsRedstoneDirty(true); + a_Chunk->SetIsRedstoneDirty(true); + OtherChunk->SetIsRedstoneDirty(true); continue; } else if ( @@ -153,7 +156,8 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); itr = LinkedPoweredBlocks->erase(itr); - Chunk->SetIsRedstoneDirty(true); + a_Chunk->SetIsRedstoneDirty(true); + OtherChunk->SetIsRedstoneDirty(true); continue; } } @@ -163,7 +167,8 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list as it is no longer powered through a valid middle block", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); itr = LinkedPoweredBlocks->erase(itr); - Chunk->SetIsRedstoneDirty(true); + a_Chunk->SetIsRedstoneDirty(true); + OtherChunk->SetIsRedstoneDirty(true); continue; } } @@ -271,6 +276,8 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int ShouldUpdateSimulateOnceBlocks = true; } + HandleRedstoneRepeaterDelays(); + for (cRedstoneSimulatorChunkData::iterator dataitr = m_RedstoneSimulatorChunkData->begin(); dataitr != m_RedstoneSimulatorChunkData->end();) { if (dataitr->DataTwo) @@ -282,26 +289,6 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int switch (dataitr->Data) { case E_BLOCK_DAYLIGHT_SENSOR: HandleDaylightSensor(dataitr->x, dataitr->y, dataitr->z); break; - - case E_BLOCK_REDSTONE_REPEATER_OFF: - case E_BLOCK_REDSTONE_REPEATER_ON: - { - bool FoundItem = false; - for (RepeatersDelayList::iterator repeateritr = m_RepeatersDelayList->begin(); repeateritr != m_RepeatersDelayList->end(); ++repeateritr) - { - if (repeateritr->a_RelBlockPos == Vector3i(dataitr->x, dataitr->y, dataitr->z)) - { - HandleRedstoneRepeater(dataitr->x, dataitr->y, dataitr->z, dataitr->Data, repeateritr); - FoundItem = true; - break; - } - } - if (!FoundItem && ShouldUpdateSimulateOnceBlocks) - { - HandleRedstoneRepeater(dataitr->x, dataitr->y, dataitr->z, dataitr->Data, m_RepeatersDelayList->end()); - } - break; - } case E_BLOCK_WOODEN_PRESSURE_PLATE: case E_BLOCK_STONE_PRESSURE_PLATE: case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: @@ -357,6 +344,12 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int HandlePiston(dataitr->x, dataitr->y, dataitr->z); break; } + case E_BLOCK_REDSTONE_REPEATER_OFF: + case E_BLOCK_REDSTONE_REPEATER_ON: + { + HandleRedstoneRepeater(dataitr->x, dataitr->y, dataitr->z, dataitr->Data); + break; + } case E_BLOCK_REDSTONE_TORCH_OFF: case E_BLOCK_REDSTONE_TORCH_ON: { @@ -511,29 +504,10 @@ void cIncrementalRedstoneSimulator::HandleRedstoneLever(int a_RelBlockX, int a_R { SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); - NIBBLETYPE Dir = cBlockLeverHandler::BlockMetaDataToBlockFace(Meta); - switch (Dir) // Now, flip the direction into the type used by SetBlockLinkedPowered() - { - case BLOCK_FACE_YP: - case BLOCK_FACE_XP: - case BLOCK_FACE_ZP: - { - Dir--; - break; - } - case BLOCK_FACE_XM: - case BLOCK_FACE_ZM: - case BLOCK_FACE_YM: - { - Dir++; - break; - } - default: - { - ASSERT(!"Unhandled lever metadata!"); - return; - } - } + eBlockFace Dir = cBlockLeverHandler::BlockMetaDataToBlockFace(Meta); + + Dir = ReverseBlockFace(Dir); + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Dir); } } @@ -585,27 +559,8 @@ void cIncrementalRedstoneSimulator::HandleRedstoneButton(int a_RelBlockX, int a_ { SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); - NIBBLETYPE Dir = cBlockButtonHandler::BlockMetaDataToBlockFace(Meta); - switch (Dir) // Now, flip the direction into the type used by SetBlockLinkedPowered() - { - case BLOCK_FACE_XP: - case BLOCK_FACE_ZP: - { - Dir--; - break; - } - case BLOCK_FACE_XM: - case BLOCK_FACE_ZM: - { - Dir++; - break; - } - default: - { - ASSERT(!"Unhandled button metadata!"); - return; - } - } + eBlockFace Dir = cBlockButtonHandler::BlockMetaDataToBlockFace(Meta); + Dir = ReverseBlockFace(Dir); SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Dir); } } @@ -772,7 +727,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_RelBlockX, int a_Re -void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState, RepeatersDelayList::iterator a_Itr) +void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState) { /* Repeater Orientation Mini Guide: =================================== @@ -799,102 +754,80 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_RelBlockX, int NIBBLETYPE a_Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ); bool IsOn = (a_MyState == E_BLOCK_REDSTONE_REPEATER_ON); - bool WereItrsChanged = false; if (!IsRepeaterLocked(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta)) // If we're locked, change nothing. Otherwise: { bool IsSelfPowered = IsRepeaterPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta); if (IsSelfPowered && !IsOn) // Queue a power change if powered, but not on and not locked. { - WereItrsChanged = QueueRepeaterPowerChange(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta, true); + QueueRepeaterPowerChange(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta, true); } else if (!IsSelfPowered && IsOn) // Queue a power change if unpowered, on, and not locked. { - WereItrsChanged = QueueRepeaterPowerChange(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta, false); - } - else if (a_Itr == m_RepeatersDelayList->end()) - { - return; + QueueRepeaterPowerChange(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta, false); } } - else if (a_Itr == m_RepeatersDelayList->end()) - { - return; - } +} - if (WereItrsChanged) +void cIncrementalRedstoneSimulator::HandleRedstoneRepeaterDelays() +{ + for (RepeatersDelayList::iterator itr = m_RepeatersDelayList->begin(); itr != m_RepeatersDelayList->end();) { - for (a_Itr = m_RepeatersDelayList->begin(); a_Itr != m_RepeatersDelayList->end(); ++a_Itr) - { - if (a_Itr->a_RelBlockPos == Vector3i(a_RelBlockX, a_RelBlockY, a_RelBlockZ)) - { - // Leave a_Itr at where we found the entry - break; - } - } - } - // a_Itr may be passed with m_RepeatersDelayList::end, however, we can guarantee this iterator is always valid because... - // ...QueueRepeaterPowerChange is called to add an entry (and the above code updates iterator). However, if the repeater was locked or something similar... - // ...we will never get here because of the returns. - if (a_Itr->a_ElapsedTicks >= a_Itr->a_DelayTicks) // Has the elapsed ticks reached the target ticks? - { - if (a_Itr->ShouldPowerOn) + if (itr->a_ElapsedTicks >= itr->a_DelayTicks) // Has the elapsed ticks reached the target ticks? { - if (!IsOn) + int RelBlockX = itr->a_RelBlockPos.x; + int RelBlockY = itr->a_RelBlockPos.y; + int RelBlockZ = itr->a_RelBlockPos.z; + NIBBLETYPE Meta = m_Chunk->GetMeta(RelBlockX, RelBlockY, RelBlockZ); + if (itr->ShouldPowerOn) { - m_Chunk->SetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_BLOCK_REDSTONE_REPEATER_ON, a_Meta); // For performance - } + + m_Chunk->SetBlock(itr->a_RelBlockPos, E_BLOCK_REDSTONE_REPEATER_ON, Meta); // For performance - switch (a_Meta & 0x3) // We only want the direction (bottom) bits - { - case 0x0: + switch (Meta & 0x3) // We only want the direction (bottom) bits { - SetBlockPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ); - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZM); - break; - } - case 0x1: - { - SetBlockPowered(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ); - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XP); - break; - } - case 0x2: - { - SetBlockPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ); - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZP); - break; - } - case 0x3: - { - SetBlockPowered(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ); - SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XM); - break; + case 0x0: + { + SetBlockPowered(RelBlockX, RelBlockY, RelBlockZ - 1, RelBlockX, RelBlockY, RelBlockZ); + SetDirectionLinkedPowered(RelBlockX, RelBlockY, RelBlockZ, BLOCK_FACE_ZM); + break; + } + case 0x1: + { + SetBlockPowered(RelBlockX + 1, RelBlockY, RelBlockZ, RelBlockX, RelBlockY, RelBlockZ); + SetDirectionLinkedPowered(RelBlockX, RelBlockY, RelBlockZ, BLOCK_FACE_XP); + break; + } + case 0x2: + { + SetBlockPowered(RelBlockX, RelBlockY, RelBlockZ + 1, RelBlockX, RelBlockY, RelBlockZ); + SetDirectionLinkedPowered(RelBlockX, RelBlockY, RelBlockZ, BLOCK_FACE_ZP); + break; + } + case 0x3: + { + SetBlockPowered(RelBlockX - 1, RelBlockY, RelBlockZ, RelBlockX, RelBlockY, RelBlockZ); + SetDirectionLinkedPowered(RelBlockX, RelBlockY, RelBlockZ, BLOCK_FACE_XM); + break; + } } } - - // Removal of the data entry will be handled in SimChunk - we still want to continue trying to power blocks, even if our delay time has reached - // Otherwise, the power state of blocks in front won't update after we have powered on - return; + else + { + m_Chunk->SetBlock(RelBlockX, RelBlockY, RelBlockZ, E_BLOCK_REDSTONE_REPEATER_OFF, Meta); + } + itr = m_RepeatersDelayList->erase(itr); } else { - if (IsOn) - { - m_Chunk->SetBlock(a_RelBlockX, a_RelBlockY, a_RelBlockZ, E_BLOCK_REDSTONE_REPEATER_OFF, a_Meta); - } - m_RepeatersDelayList->erase(a_Itr); // We can remove off repeaters which don't need further updating - return; + // Apparently, incrementing ticks only works reliably here, and not in SimChunk; + // With a world with lots of redstone, the repeaters simply do not delay + // I am confounded to say why. Perhaps optimisation failure. + LOGD("Incremented a repeater @ {%i %i %i} | Elapsed ticks: %i | Target delay: %i", itr->a_RelBlockPos.x, itr->a_RelBlockPos.y, itr->a_RelBlockPos.z, itr->a_ElapsedTicks, itr->a_DelayTicks); + itr->a_ElapsedTicks++; + itr++; } } - else - { - // Apparently, incrementing ticks only works reliably here, and not in SimChunk; - // With a world with lots of redstone, the repeaters simply do not delay - // I am confounded to say why. Perhaps optimisation failure. - LOGD("Incremented a repeater @ {%i %i %i} | Elapsed ticks: %i | Target delay: %i", a_Itr->a_RelBlockPos.x, a_Itr->a_RelBlockPos.y, a_Itr->a_RelBlockPos.z, a_Itr->a_ElapsedTicks, a_Itr->a_DelayTicks); - a_Itr->a_ElapsedTicks++; - } } @@ -1152,19 +1085,17 @@ void cIncrementalRedstoneSimulator::HandleNoteBlock(int a_RelBlockX, int a_RelBl void cIncrementalRedstoneSimulator::HandleDaylightSensor(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { - int a_ChunkX, a_ChunkZ; - cChunkDef::BlockToChunk(a_RelBlockX, a_RelBlockZ, a_ChunkX, a_ChunkZ); + int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX, BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; + int ChunkX, ChunkZ; + cChunkDef::BlockToChunk(BlockX, BlockZ, ChunkX, ChunkZ); - if (!m_World.IsChunkLighted(a_ChunkX, a_ChunkZ)) + if (!m_World.IsChunkLighted(ChunkX, ChunkZ)) { - m_World.QueueLightChunk(a_ChunkX, a_ChunkZ); + m_World.QueueLightChunk(ChunkX, ChunkZ); } else { - int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX; - int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ; - NIBBLETYPE SkyLight = m_Chunk->GetTimeAlteredLight(m_World.GetBlockSkyLight(BlockX, a_RelBlockY + 1, BlockZ)); - if (SkyLight > 8) + if (m_Chunk->GetTimeAlteredLight(m_World.GetBlockSkyLight(BlockX, a_RelBlockY + 1, BlockZ)) > 8) { SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ); } diff --git a/src/Simulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator.h index 1d6a49aca..9c1f9460c 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.h +++ b/src/Simulator/IncrementalRedstoneSimulator.h @@ -108,7 +108,9 @@ private: /** Handles redstone wire */ void HandleRedstoneWire(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ); /** Handles repeaters */ - void HandleRedstoneRepeater(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState, RepeatersDelayList::iterator a_Itr); + void HandleRedstoneRepeater(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, BLOCKTYPE a_MyState); + /** Handles delayed updates to Repeaters **/ + void HandleRedstoneRepeaterDelays(); /* ====================== */ /* ====== DEVICES ====== */ |