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-rw-r--r--src/Simulator/RedstoneSimulator.cpp72
1 files changed, 8 insertions, 64 deletions
diff --git a/src/Simulator/RedstoneSimulator.cpp b/src/Simulator/RedstoneSimulator.cpp
index c4da2db3a..d9a9372e0 100644
--- a/src/Simulator/RedstoneSimulator.cpp
+++ b/src/Simulator/RedstoneSimulator.cpp
@@ -854,38 +854,11 @@ bool cRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, int a_Block
if (!Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
- switch (a_Meta) // Pistons' metas are the directions they face; the source cannot be there
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Meta); // Piston meta is based on what direction they face, so we can do this
+
+ if (!Change.a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
- case BLOCK_FACE_YM:
- {
- if (!Change.a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY - 1, a_BlockZ))) { return true; }
- break;
- }
- case BLOCK_FACE_YP:
- {
- if (!Change.a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY + 1, a_BlockZ))) { return true; }
- break;
- }
- case BLOCK_FACE_ZM:
- {
- if (!Change.a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ - 1))) { return true; }
- break;
- }
- case BLOCK_FACE_ZP:
- {
- if (!Change.a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ + 1))) { return true; }
- break;
- }
- case BLOCK_FACE_XM:
- {
- if (!Change.a_SourcePos.Equals(Vector3i(a_BlockX - 1, a_BlockY, a_BlockZ))) { return true; }
- break;
- }
- case BLOCK_FACE_XP:
- {
- if (!Change.a_SourcePos.Equals(Vector3i(a_BlockX + 1, a_BlockY, a_BlockZ))) { return true; }
- break;
- }
+ return true;
}
}
@@ -895,38 +868,11 @@ bool cRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, int a_Block
if (!Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
- switch (a_Meta)
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Meta);
+
+ if (!Change.a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
- case BLOCK_FACE_YM:
- {
- if (!Change.a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY - 1, a_BlockZ))) { return true; }
- break;
- }
- case BLOCK_FACE_YP:
- {
- if (!Change.a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY + 1, a_BlockZ))) { return true; }
- break;
- }
- case BLOCK_FACE_ZM:
- {
- if (!Change.a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ - 1))) { return true; }
- break;
- }
- case BLOCK_FACE_ZP:
- {
- if (!Change.a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ + 1))) { return true; }
- break;
- }
- case BLOCK_FACE_XM:
- {
- if (!Change.a_MiddlePos.Equals(Vector3i(a_BlockX - 1, a_BlockY, a_BlockZ))) { return true; }
- break;
- }
- case BLOCK_FACE_XP:
- {
- if (!Change.a_MiddlePos.Equals(Vector3i(a_BlockX + 1, a_BlockY, a_BlockZ))) { return true; }
- break;
- }
+ return true;
}
}
return false; // Source was in front of the piston's front face
@@ -1204,7 +1150,6 @@ void cRedstoneSimulator::SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_B
void cRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock)
{
if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR) { return; } // Don't set air, fixes some bugs (wires powering themselves)
- if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) { return; } // Check for duplicates
sPoweredBlocks RC;
RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ);
@@ -1225,7 +1170,6 @@ void cRedstoneSimulator::SetBlockLinkedPowered(int a_BlockX, int a_BlockY, int a
)
{
if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR) { return; } // Don't set air, fixes some bugs (wires powering themselves)
- if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) { return; } // Check for duplicates
if (!IsViableMiddleBlock(m_World.GetBlock(a_MiddleX, a_MiddleY, a_MiddleZ))) { return; } // See if middle block is viable
sLinkedPoweredBlocks RC;