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-rw-r--r--src/StatisticsManager.cpp64
1 files changed, 64 insertions, 0 deletions
diff --git a/src/StatisticsManager.cpp b/src/StatisticsManager.cpp
new file mode 100644
index 000000000..0b343cb76
--- /dev/null
+++ b/src/StatisticsManager.cpp
@@ -0,0 +1,64 @@
+
+// Statistics.cpp
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "StatisticsManager.h"
+
+
+
+
+
+bool StatisticsManager::SatisfiesPrerequisite(const CustomStatistic a_Stat) const
+{
+ switch (a_Stat)
+ {
+ case CustomStatistic::AchMineWood: return IsStatisticPresent(CustomStatistic::AchOpenInventory);
+ case CustomStatistic::AchBuildWorkBench: return IsStatisticPresent(CustomStatistic::AchMineWood);
+ case CustomStatistic::AchBuildHoe: return IsStatisticPresent(CustomStatistic::AchBuildWorkBench);
+ case CustomStatistic::AchBakeCake: return IsStatisticPresent(CustomStatistic::AchBuildHoe);
+ case CustomStatistic::AchMakeBread: return IsStatisticPresent(CustomStatistic::AchBuildHoe);
+ case CustomStatistic::AchBuildSword: return IsStatisticPresent(CustomStatistic::AchBuildWorkBench);
+ case CustomStatistic::AchKillCow: return IsStatisticPresent(CustomStatistic::AchBuildSword);
+ case CustomStatistic::AchFlyPig: return IsStatisticPresent(CustomStatistic::AchKillCow);
+ case CustomStatistic::AchBreedCow: return IsStatisticPresent(CustomStatistic::AchKillCow);
+ case CustomStatistic::AchKillEnemy: return IsStatisticPresent(CustomStatistic::AchBuildSword);
+ case CustomStatistic::AchSnipeSkeleton: return IsStatisticPresent(CustomStatistic::AchKillEnemy);
+ case CustomStatistic::AchBuildPickaxe: return IsStatisticPresent(CustomStatistic::AchBuildWorkBench);
+ case CustomStatistic::AchBuildBetterPickaxe: return IsStatisticPresent(CustomStatistic::AchBuildPickaxe);
+ case CustomStatistic::AchBuildFurnace: return IsStatisticPresent(CustomStatistic::AchBuildWorkBench);
+ case CustomStatistic::AchCookFish: return IsStatisticPresent(CustomStatistic::AchBuildFurnace);
+ case CustomStatistic::AchAcquireIron: return IsStatisticPresent(CustomStatistic::AchBuildFurnace);
+ case CustomStatistic::AchOnARail: return IsStatisticPresent(CustomStatistic::AchAcquireIron);
+ case CustomStatistic::AchDiamonds: return IsStatisticPresent(CustomStatistic::AchAcquireIron);
+ case CustomStatistic::AchPortal: return IsStatisticPresent(CustomStatistic::AchDiamonds);
+ case CustomStatistic::AchGhast: return IsStatisticPresent(CustomStatistic::AchPortal);
+ case CustomStatistic::AchBlazeRod: return IsStatisticPresent(CustomStatistic::AchPortal);
+ case CustomStatistic::AchPotion: return IsStatisticPresent(CustomStatistic::AchBlazeRod);
+ case CustomStatistic::AchTheEnd: return IsStatisticPresent(CustomStatistic::AchBlazeRod);
+ case CustomStatistic::AchTheEnd2: return IsStatisticPresent(CustomStatistic::AchTheEnd);
+ case CustomStatistic::AchEnchantments: return IsStatisticPresent(CustomStatistic::AchDiamonds);
+ case CustomStatistic::AchOverkill: return IsStatisticPresent(CustomStatistic::AchEnchantments);
+ case CustomStatistic::AchBookcase: return IsStatisticPresent(CustomStatistic::AchEnchantments);
+ case CustomStatistic::AchExploreAllBiomes: return IsStatisticPresent(CustomStatistic::AchTheEnd);
+ case CustomStatistic::AchSpawnWither: return IsStatisticPresent(CustomStatistic::AchTheEnd2);
+ case CustomStatistic::AchKillWither: return IsStatisticPresent(CustomStatistic::AchSpawnWither);
+ case CustomStatistic::AchFullBeacon: return IsStatisticPresent(CustomStatistic::AchKillWither);
+ case CustomStatistic::AchDiamondsToYou: return IsStatisticPresent(CustomStatistic::AchDiamonds);
+ default: UNREACHABLE("Unsupported achievement type");
+ }
+}
+
+
+
+
+
+bool StatisticsManager::IsStatisticPresent(const CustomStatistic a_Stat) const
+{
+ const auto Result = Custom.find(a_Stat);
+ if (Result != Custom.end())
+ {
+ return Result->second > 0;
+ }
+ return false;
+}