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-rw-r--r--src/UI/AnvilWindow.h84
1 files changed, 84 insertions, 0 deletions
diff --git a/src/UI/AnvilWindow.h b/src/UI/AnvilWindow.h
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+++ b/src/UI/AnvilWindow.h
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+
+// AnvilWindow.h
+
+// Representing the UI window for the anvil block
+
+
+
+
+
+#pragma once
+
+#include "Window.h"
+
+
+
+
+
+class cAnvilWindow :
+ public cWindow
+{
+ typedef cWindow super;
+
+public:
+ cAnvilWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
+ cWindow(wtAnvil, "Repair"),
+ m_RepairedItemName(""),
+ m_BlockX(a_BlockX),
+ m_BlockY(a_BlockY),
+ m_BlockZ(a_BlockZ)
+ {
+ m_AnvilSlotArea = new cSlotAreaAnvil(*this);
+ m_SlotAreas.push_back(m_AnvilSlotArea);
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+ }
+
+ /** Gets the repaired item name. */
+ AString GetRepairedItemName(void) const { return m_RepairedItemName; }
+
+ /** Set the repaired item name. */
+ void SetRepairedItemName(const AString & a_Name, cPlayer * a_Player)
+ {
+ m_RepairedItemName = a_Name;
+ if (a_Player != nullptr)
+ {
+ m_AnvilSlotArea->UpdateResult(*a_Player);
+ }
+ }
+
+ /** Gets the Position from the Anvil */
+ void GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ)
+ {
+ a_PosX = m_BlockX;
+ a_PosY = m_BlockY;
+ a_PosZ = m_BlockZ;
+ }
+
+ virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override
+ {
+ cSlotAreas AreasInOrder;
+
+ if (a_ClickedArea == m_SlotAreas[0])
+ {
+ // Anvil Slot
+ AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
+ AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
+ }
+ else
+ {
+ // Inventory or Hotbar
+ AreasInOrder.push_back(m_SlotAreas[0]); /* Anvil */
+ }
+ super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
+ }
+
+protected:
+ cSlotAreaAnvil * m_AnvilSlotArea;
+ AString m_RepairedItemName;
+ int m_BlockX, m_BlockY, m_BlockZ;
+};
+
+
+
+